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Nuclear Explsion?


RainingAcid
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Is the range of the explosion and damage effects of the explosion hard-coded? I wanna create an HUGE explosion the like covers huge area.

Like this:

user posted image

Anything with in range of this would get hit with the explsion. This was done on the PS2 version.

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This was done on the PS2 version.

if you could link to where you saw/read about it, we could almost certainly reproduce it on the pc vers. it would help to know if it was a cheat, an action replay code, a glitch, etc.

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Nuclear Explosions(Everything)

AR MAX PAL

BXPQ-2DPQ-D06ET

7122-BPWW-9YEGR

A8GM-NZR1-JYKBU

MDVW-PMJK-1HP8K

 

Nuclear Rockets

AR MAX PAL

A0UR-JF8N-ZZR57

3X0A-0DJM-C4Z9T

Y4ED-UX1P-HPP8T

 

 

 

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.....a lot of help you guys are.

Ever consider being nice to the people you're asking for help? Maybe people don't know. No need to take it personally.

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well i dont know how to do it right off hand, but i bet we can deduce some of it with some common sense.

 

"Nuclear rockets". ok, it sounds like its modifying the rocket launcher. thats a weapon. if you look in the data folder, theres a file called "weapon.dat", which looks like it contains all the data for the weapons. imagine that.

 

now if you look at the description at the top of the file, it lists what all the entries are. "Nuclear" - sounds likes its more powerful, with a bigger explosion and increased blast radius. with that in mind, the following entries look like they might be handy to mod;

# C,D: float targetRange, weaponRange - range..

# K: int ammoClip - ahh, the ammo clip...

# L: int damage - oo, damage ti does. might want to try increasing it?

# R, S: float accuracy (0.5 - 2.0f), move speed (0.5 - 1.5) - "nuclear" doesn't require much accuracy, but wth...

# b,c: float speed, radius - Radius might be handy, since the explosion should be bigger overall...

# d,e: float lifespan, spread - ...just like the spread.

 

you'll have to go mess with the values yourself. so backup the file first, and have at it. one of the key things to being a successful modder is to try stuff yourself, and experiment. waiting for others to do the work for you is a surefire way to fail.

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Haha - what? you expect everyone who views the thread to say they don't know the answer? I think that's expect a little too much of people, don't you? smile.gif But atleast you had the courtesy to thank Dexx ... that's more than other people would've done.
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Yeah, it's more realistic to see an inactive topic and know that nobody had anything to contribute. ashdexx's contribution was VERY generous, so I'm glad you showed gratitude for it. Not trying to be discouraging, but even his input was based on an assumption. I knew all he mentioned, but only because I've tinkered with the file myself before. If you were interested in changing a weapon, you should've tinkered too wink.gif
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I guessed it had to do with the weapon files, but I wasn't 100% sure. I wanted to get anwser from someone with more knowledge of the GTA files. Saying this is like second nature. I'm not like the noob whom take an leave, and then repeat the process. Actually, I'm gonna learn how to model soon. Then I'll be able to contribute to the community. alien.gif
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