RainingAcid Posted February 23, 2006 Share Posted February 23, 2006 Is the range of the explosion and damage effects of the explosion hard-coded? I wanna create an HUGE explosion the like covers huge area. Like this: Anything with in range of this would get hit with the explsion. This was done on the PS2 version. Link to comment Share on other sites More sharing options...
DexX Posted February 23, 2006 Share Posted February 23, 2006 This was done on the PS2 version. if you could link to where you saw/read about it, we could almost certainly reproduce it on the pc vers. it would help to know if it was a cheat, an action replay code, a glitch, etc. Link to comment Share on other sites More sharing options...
RainingAcid Posted February 23, 2006 Author Share Posted February 23, 2006 Nuclear Explosions(Everything) AR MAX PAL BXPQ-2DPQ-D06ET 7122-BPWW-9YEGR A8GM-NZR1-JYKBU MDVW-PMJK-1HP8K Nuclear Rockets AR MAX PAL A0UR-JF8N-ZZR57 3X0A-0DJM-C4Z9T Y4ED-UX1P-HPP8T Link to comment Share on other sites More sharing options...
RainingAcid Posted February 24, 2006 Author Share Posted February 24, 2006 Let me know if these work. I really want to do this, but I know where to look. Link to comment Share on other sites More sharing options...
RainingAcid Posted February 26, 2006 Author Share Posted February 26, 2006 .....a lot of help you guys are. Link to comment Share on other sites More sharing options...
Demarest Posted February 26, 2006 Share Posted February 26, 2006 .....a lot of help you guys are. Ever consider being nice to the people you're asking for help? Maybe people don't know. No need to take it personally. Link to comment Share on other sites More sharing options...
DexX Posted February 26, 2006 Share Posted February 26, 2006 well i dont know how to do it right off hand, but i bet we can deduce some of it with some common sense. "Nuclear rockets". ok, it sounds like its modifying the rocket launcher. thats a weapon. if you look in the data folder, theres a file called "weapon.dat", which looks like it contains all the data for the weapons. imagine that. now if you look at the description at the top of the file, it lists what all the entries are. "Nuclear" - sounds likes its more powerful, with a bigger explosion and increased blast radius. with that in mind, the following entries look like they might be handy to mod; # C,D: float targetRange, weaponRange - range.. # K: int ammoClip - ahh, the ammo clip... # L: int damage - oo, damage ti does. might want to try increasing it? # R, S: float accuracy (0.5 - 2.0f), move speed (0.5 - 1.5) - "nuclear" doesn't require much accuracy, but wth... # b,c: float speed, radius - Radius might be handy, since the explosion should be bigger overall... # d,e: float lifespan, spread - ...just like the spread. you'll have to go mess with the values yourself. so backup the file first, and have at it. one of the key things to being a successful modder is to try stuff yourself, and experiment. waiting for others to do the work for you is a surefire way to fail. Link to comment Share on other sites More sharing options...
RainingAcid Posted February 26, 2006 Author Share Posted February 26, 2006 Thank you Dexx. @Demarest: If they don't know, then they should say so. I hate being left in the dark. Link to comment Share on other sites More sharing options...
Vanquish Posted February 26, 2006 Share Posted February 26, 2006 Haha - what? you expect everyone who views the thread to say they don't know the answer? I think that's expect a little too much of people, don't you? But atleast you had the courtesy to thank Dexx ... that's more than other people would've done. Link to comment Share on other sites More sharing options...
Demarest Posted February 27, 2006 Share Posted February 27, 2006 Yeah, it's more realistic to see an inactive topic and know that nobody had anything to contribute. ashdexx's contribution was VERY generous, so I'm glad you showed gratitude for it. Not trying to be discouraging, but even his input was based on an assumption. I knew all he mentioned, but only because I've tinkered with the file myself before. If you were interested in changing a weapon, you should've tinkered too Link to comment Share on other sites More sharing options...
RainingAcid Posted February 28, 2006 Author Share Posted February 28, 2006 I guessed it had to do with the weapon files, but I wasn't 100% sure. I wanted to get anwser from someone with more knowledge of the GTA files. Saying this is like second nature. I'm not like the noob whom take an leave, and then repeat the process. Actually, I'm gonna learn how to model soon. Then I'll be able to contribute to the community. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now