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My legacy


Opius
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Well since I haven't touched any of my modding tools in close to 9 months I'd say it's safe to say I'm never going to get back into it. That said, while I can no longer be directly involved with the modding community, I'd like to help out where I can.

 

So I've RAR'd up pretty much everything I've worked on for GTA ever into two sets of archives. The first one is my most recent stuff, unfinished lots for Myriad, missions and fun scripts, etc.

 

The second is EVERYTHING. 3DS scenes, from completed, unfinished, and never-announced projects. Textures, most of which are completely useless. The only thing this archive doesn't contain is a lot of my GTA3/Vice City SCMs, which I lost in a hard drive failure last year.

 

So guys, go make something with this. Finish it off, steal parts from it, study my techniques, whatever. The only thing I ask is that if you use any of my stuff, please credit me where appropriate.

 

Recent work (1.5MB)

Complete archive (22.5MB)

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I've always had a problem with motivation. There's been a lot of things that have really effected my drive, like Rockstar's blame game, the loss of Odie, things like that. Modding just doesn't have the "pull" it used to have for me.

 

That's not to say I won't be posting anymore, but rather that I shouldn't really be considered an active modder anymore.

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I've always had a problem with motivation. There's been a lot of things that have really effected my drive, like Rockstar's blame game, the loss of Odie, things like that. Modding just doesn't have the "pull" it used to have for me.

I know the feeling, and I was also effected more than I thought I would be by the death of Odie. Strangely though, it sort of spurred me on a bit and now I find myself working on Rockstar Heights again? don’t know why, just am. It’s a pity it doesn’t feel the way it did a few years ago on these boards.

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Same here, for the same reasons. However, I still hope I'll find the motivation to continue some day, maybe when the new GTA is out. But until then... no idea. But yea, then you'll probably come back as well. wink.gif
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I just "modded" for the first time in many months a couple days ago. I knew I'd get back into it someday. Real life sort of took over and then of course other things. I didn't much care about the R* blame game. It will probably be limited compared to what it was in the past, but meh. Admit the truth though: It's because GTA3 and VC are fun to mod and SA is just too damn big tounge.gif Great game, but it's more fun to mod the smaller ones where your changes make a bigger impact. Least it has been for me. Thanks for sharing the stuff though.
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same here... same here...

 

I could work on your projects but as I said... same here...

GTA SA killed my interest in GTA modding

3to9.jpg

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I hate to agree, but I feel the same way. Plus several un-called formats destroying all my SA projects, some were nearly complete. SA just doesn't feel the same as 3 and VC...

Though Opies stuff is definately worth looking through. tounge.gif

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ahh well. my interest has wained as well, but due to the scope of my mod ideas, few other games are even feasible to mod to the extent i want. R* locking out modding in SA 2.00 is probably the single biggest factor for quitting, but i cant seem to bring myself to it.

 

Admit the truth though: It's because GTA3 and VC are fun to mod and SA is just too damn big

its just that much more of a canvas to paint on smile.gif

(if only R* would provide more brushes)

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So guys, go make something with this. Finish it off, steal parts from it, study my techniques, whatever. The only thing I ask is that if you use any of my stuff, please credit me where appropriate.

 

it's sad to hear you feel this way, your work will not go to waste wink.gif thanks for the file's, i have a little project of my own i am working on and from what i have seen of the files so far i can make use of quite a lot of it biggrin.gif

 

for me GTA3 and VC were merely the warm up for SA, the SA engine is so damm versatile and flexible i love it now, even though i hated having to wait for tools and understanding of how it works at first ......................... SA all the way rahkstar2.gif

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but due to the scope of my mod ideas, few other games are even feasible to mod to the extent i want.

Good reason to make your own game...

 

 

 

wink.gif

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Opius...this is not allowed,,,,,

I have dispatched a small army of chinese muslims

I suggest you have SA running with something New and Different when they arrive

 

 

 

sad.gif I arrived on this scene quite late and have not contributed much. I probably will never know how much influence you had on the GTA series, but I thank you for all you have given.

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Admit the truth though: It's because GTA3 and VC are fun to mod and SA is just too damn big

its just that much more of a canvas to paint on smile.gif

(if only R* would provide more brushes)

Exactly. I must admit too that I enjoy coding in GTA3. It's limited, but working around them makes it more rewarding. Though I agree with GForce that for those patient enough to work with such a big canvas, the SA engine is VERY flexible. I wish there were away to put its free-floating camera system into the VC and GTA3 engines.

 

That's it! All you retired modders get to work sly.gif

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I'm coming back. I got my sh*t more and more set up by the day. CNG will be starting fresh with much of my work still on discs ready to be thrown on the lap top. You know what time it is. Need inspiration? Derty been watchin yall for a long long time, impressed. You guys have been around long enough to bow out, but best to keep watching because in about 45 hours of work on this from now you're gonna really be surprised. sly.gif
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You know what time it is.

yes, yes i do. time to kick ass and chew bubble gum.

 

You guys have been around long enough to bow out, but best to keep watching because in about 45 hours of work on this from now you're gonna really be surprised. sly.gif

Excellent. Bring it devil.gif

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I think Myriad proves that San Andreas is modable. The whole map is in game, the mission code can easly be converted, cars can be put in game. Ect. So yeah, I hope MI doesn't die.

 

But anyway, its a shame some of you are stopping modding, because if GTA modding dies and something like Myriad dies with it, then what a waste of 3-4 years. biggrin.gif

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Could always put it in GTA4... tounge.gif

Assuming R* don't introduce the img file checks in that aswell, i would imagine modding would end with that if they do.

 

Sorry to hear you're leaving the modding scene Opius i can remember way back in my n00b days your name always stood out as one of the 'legends'. Thank you for the Archives though, i have downloaded them and will have a play with them later smile.gif .

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R.I.P. Chi Shingi Meiyo

 

21/09/2005 - 07/03/2007

Andolini Mafia Family

 

16/08/2008 - Current

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Could always put it in GTA4... tounge.gif

Assuming R* don't introduce the img file checks in that aswell, i would imagine modding would end with that if they do.

The next GTA will be totally different. Different file types ect. It'll also have more detail, which means modding would be a harder, longer process plus old things like Myriad would be too low detailed to be converted.

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Could always put it in GTA4... tounge.gif

Assuming R* don't introduce the img file checks in that aswell, i would imagine modding would end with that if they do.

The next GTA will be totally different. Different file types ect. It'll also have more detail, which means modding would be a harder, longer process plus old things like Myriad would be too low detailed to be converted.

some of the proprietary file formats they might keep; the img files for example, there's nothing really wrong with them. modding will be harder? i think we should atleast see some screenshots of the game, and maybe wait till its released before any judgements are made about the level of difficulty. likewise for the level of detail; we havent even SEEN gta4 yet. in the long, long run, assuming gta4 is moddable, ill bet we'll eventually be able to get myriad in it. it may not be as detailed, but im pretty sure it would still run. really, gta4 is still to far off to really make any assumptions or educated guesses about.

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Could always put it in GTA4... tounge.gif

Assuming R* don't introduce the img file checks in that aswell, i would imagine modding would end with that if they do.

The next GTA will be totally different. Different file types ect. It'll also have more detail, which means modding would be a harder, longer process plus old things like Myriad would be too low detailed to be converted.

Gta3 series is a new game engine so Gta4 must have better game engine like realtime shadows or reflections and maybe better handling... and about MI I think that we should start all over from textures recheck to teh building mesh check to MI will have one theme/atmosphere

3to9.jpg

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Gta3 series is a new game engine so Gta4 must have better game engine like realtime shadows or reflections and maybe better handling... and about MI I think that we should start all over from textures recheck to teh building mesh check to MI will have one theme/atmosphere

GTA:LC proved that the engine of VC was different from GTA3. Otherwise, VC would have a lite install option and would only put a few files in your GTA3 directory (and LC would've been MUCH easier to pull off). London was the only expansion in the series. I had it for PSX and it asked me to load the GTA disc so it could load the engine prior to using the London disc for textures and codes.

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I've always had a problem with motivation. There's been a lot of things that have really effected my drive, like Rockstar's blame game, the loss of Odie, things like that. Modding just doesn't have the "pull" it used to have for me.

 

That's not to say I won't be posting anymore, but rather that I shouldn't really be considered an active modder anymore.

 

Well, what can I say? I'm a newb and I have plenty of enthusiasm still. Perhaps part of the problem in motivation is that after all this time so few really great mods have resulted out of all of it?

 

Me, I've always liked the Neverwinter Nights modding community - if you wanted to write your own mod you had so many models, graphics, tilesets and scripts at your disposal; the building blocks if you will. A very well organized community backed by the creators of the game. The star modders (those whose mods top the charts, have the highest rating) have been hired in the meantime by Bioware/Obsidian to work on the next versions of their game with ideas from their original mods having already been adapted into expansion packs for NWN1. I guess what we as GTA modders want is GTA or GTA-like game (better the original though) as a platform for designing our own adventures and if R* won't deliver it, I figure some other company will eventually devise a good GTA-like game that comes with full modding support, even making modder as career option. Bioware has after all begun selling mods for download (5 or 10 dollars).

 

Anyway, that's just some more or less random thoughts of mine on the issue. I guess what keeps my motivation alive after so many years is the background sound of Liberty City when you step out your backyard on Portland at night, hearing the train ride high above Claude ringing in my ears. smile.gif

 

Alex

 

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guess what keeps my motivation alive after so many years is the background sound of Liberty City when you step out your backyard on Portland at night, hearing the train ride high above Claude ringing in my ears. smile.gif

 

Alex

There definitely is something about Liberty City that the next 2 games don’t have. But there comes a time when even your most favourite game which you spend so much time playing and modding, starts to loose it’s appeal. Life is full of those “end of an era” moments cryani.gif

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London was the only expansion in the series. I had it for PSX and it asked me to load the GTA disc so it could load the engine prior to using the London disc for textures and codes.

no idea how it works on PS, but on PC its engine works standalone without need for gta1.

 

Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: 

 

Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/

Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA 

Discord: https://discord.gg/UXmDPzS - join #bridge channel 

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Quadropheniac90

I think GTA4 will mostly have gameplay improvements, SA looks somewhat like VC and GTA3, if R* would make it realistic, it wouldn't be GTA. So I personally wouldn't be surprised if many things still feel the same. smile.gif

 

Ontopic: Too bad you're quitting, Opius. sad.gif

.:Teun:.

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it actually looks fairly realistic now, its just low-poly, and lo-res textures on everything. but the look isn't really stylized at all. a gander at the textures, and where they place detail on the models show they're going more for realism than not. I'd say the "real" shadows on SA:PC, and specular lighting, are a sign of what to expect improvements on in gta4.

 

The gameplay overall is pretty solid, aside from a few quirks. i doubt it'll be drastically different.

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There definitely is something about Liberty City that the next 2 games don’t have. But there comes a time when even your most favourite game which you spend so much time playing and modding, starts to loose it’s appeal. Life is full of those “end of an era” moments cryani.gif

 

Perhaps it's as you say. I however have always thought that interest moves in waves. Who knows? Only time can tell. smile.gif

 

Alex

 

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