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Creating a vehicle from scratch


Locke_Erasmus
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Locke_Erasmus

I've been perusing these forums, here, and have been unable to distinguish what I should be doing.

 

I have Gmax, and have been using it for a few years, now. So I think that's what I'm gonna be modelling with. I have an exporter (Kam's GTA Scripts) for Gmax so I can export, etc, but I don't know where to go from there, exactly.

 

What I would really like is a list of how the parts should be named, what they should consist of, and all of that. A big help would be a *.gmax scene that is ready to be converted so I can see how it was all set up.

 

If anyone knows the answers to these questions, or has any advice/links for me, that would be great.

 

Thanks much,

 

Locke

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If you look at the top of the page where you created this topic, you will see;

 

Pinned: San Andreas Vehicle Tech Doc (PC only!)

 

For a 'gmax scene', simply open a dff file from the game

 

See, not always dum, sometimes I'm smart(ass)

 

 

 

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Tutorials has a hierarchy and dummy setting tutorials.... Really? Where would i have gotten that idea from?
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Locke_Erasmus

I forgot to mention, but I'm running Vice City.

 

 

Tutorials has a hierarchy and dummy setting tutorials.... Really? Where would i have gotten that idea from?

 

You, sir, are an ass.

 

If amyone has any HELPFUL comments, I would love to hear them.

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Locke_Erasmus

ehhhhh . . . okay. You were helpful. Gracias.

 

But I'm a complete noob at this kinda thing, and haven't even seen these forums before. So how the HELL would I know where anything is?

 

But anyways, I got the stuff into Gmax, and am playing around with it.

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