bujo Posted February 20, 2006 Share Posted February 20, 2006 I am making new island.I use map editor,mostly. Created new ipl for it. It's made from models that are already in game. I was planing to make lod for it also but i encountered very anoying problem. Whenever i put lod models (solid models work perfect) game crash. I tried all ways. Copied original "ipl" lines of wanted lod's to my ipl and changed coords manualy. I tried doing it with map editor also but nothing. Even tried to put it in same ipl as original lines but nothing. It seems that when i put already used lod's in game it crashes. Funny thing is,map editor shows it OK but Steve's Map Viewer isn't. I just want to eliminate posibilities like incorect ipl lines or something with gta.dat. Everything work fine until i add lod's. I noticed that most of new maps released on net don't have lod's. Is there somekind of limit or something. I really don't want to make lod myself. THanks in advance. Link to comment Share on other sites More sharing options...
DeathSquad Posted February 21, 2006 Share Posted February 21, 2006 There are limits but whatever GTA you're playing, this shouldn't be a problem since you are using already made objects that are in game. Are you making a collision file for the LOD? Link to comment Share on other sites More sharing options...
bujo Posted February 21, 2006 Author Share Posted February 21, 2006 (edited) I'm playing San Andreas. Why should i make collision? I know i must make it for new object,LOD or not it must have collision. Although collision for lod is not same as for solid object,right? I tried even with fresh instalation,still crashes. How many,already in game (not custom) objects i can add in unmodified game before it crashes?(right after instalation) Is there a limit? Here's my code # IPL generated from Max file LAw2.maxinst17361, lodc*ntw04, 0, 204.94, -2748.3, 0.4898, 0, 0, -0.947399, -0.320056, -117362, lodc*ntw05, 0, 144.807, -2378.36, -47.415, 0, 0, 0.00973901, 0.999953, -117363, lodc*ntw06, 0, 493.97, -2696.28, -5.0478, 0, 0, 0, 1, -117364, lodc*ntw07, 0, 476.695, -2461.13, -12, 0, 0, -0.999661, 0.026027, -117365, lodc*ntw08, 0, 569.671, -2208.5, -92.7658, 0, 0, 0.707106, 0.707107, -117366, lodc*ntw09, 0, 810.781, -2383.52, -14.961, 0, 0, 0.231706, 0.972786, -117367, lodc*ntw10, 0, 718.656, -2744.36, -14.7778, 0, 0, -0.992449, 0.122654, -1end So if anyone can look at it or even try,see if i went wrong somewhere. I'm really curious. It's mistery to me. Working in map editor and not working in game. Edited February 21, 2006 by bujo Link to comment Share on other sites More sharing options...
bujo Posted February 22, 2006 Author Share Posted February 22, 2006 I fixed it in very weird way I put lods one by one. Put one-start game,put second-start game and so on. I woder why it worked that way? But now lods don't dissaper,always present. I didn't touch their ide lines at all. I give up on this,gonna make it myself. Link to comment Share on other sites More sharing options...
Gforce Posted February 22, 2006 Share Posted February 22, 2006 here is an example of "working" ipl code from the MI+GTI SA package. inst 2000, gtiA_01, 0, 1570.01, 2229.0, 6.0, 0.0, 0.0, 0.0, 1.0, 1 3077, gtiA_01_lod, 0, 1570.01, 2229.0, 6.0, 0.0, 0.0, 0.0, 1.0, -1 2005, gtiA_02, 0, 1535.01, 2149.0, 6.0, 0.0, 0.0, 0.0, 1.0, 3 3078, gtiA_02_lod, 0, 1535.01, 2149.0, 6.0, 0.0, 0.0, 0.0, 1.0, -1 2010, gtiA_03, 0, 1610.01, 2139.0, 6.0, 0.0, 0.0, 0.0, 1.0, 5 3079, gtiA_03_lod, 0, 1610.01, 2139.0, 6.0, 0.0, 0.0, 0.0, 1.0, -1 2015, gtiA_04, 0, 1530.01, 2084.0, 6.0, 0.0, 0.0, 0.0, 1.0, 7 3080, gtiA_04_lod, 0, 1530.01, 2084.0, 6.0, 0.0, 0.0, 0.0, 1.0, -1 2020, gtiA_05, 0, 1610.01, 2069.0, 6.0, 0.0, 0.0, 0.0, 1.0, 9 3081, gtiA_05_lod, 0, 1610.01, 2069.0, 6.0, 0.0, 0.0, 0.0, 1.0, -1 2025, gtiA_06, 0, 1535.01, 2024.0, 6.0, 0.0, 0.0, 0.0, 1.0, 11 3082, gtiA_06_lod, 0, 1535.01, 2024.0, 6.0, 0.0, 0.0, 0.0, 1.0, -1 2030, gtiA_07, 0, 1530.01, 1969.0, 6.0, 0.0, 0.0, 0.0, 1.0, 13 3083, gtiA_07_lod, 0, 1530.01, 1969.0, 6.0, 0.0, 0.0, 0.0, 1.0, -1 2035, gtiA_08, 0, 1610.01, 1989.0, 6.0, 0.0, 0.0, 0.0, 1.0, 15 end pay particular attention to the flag numbering at the end of each alternate ipl line and notice there is a numbering system that works as follows 1,3,5,7,9,11,13 ..........e.t.c. now your lods should not only work but they will also dissappear good luck Link to comment Share on other sites More sharing options...
DeathSquad Posted February 22, 2006 Share Posted February 22, 2006 Yes (to my knowledge) the LOD needs a collision, and you are correct it is not the same as the regular collision. Use Collision Editor II and just use the "Copy as LOD" function when you right click. The limit on San Andreas is 5 new objects, anything after that will make the game crash. Link to comment Share on other sites More sharing options...
bujo Posted February 22, 2006 Author Share Posted February 22, 2006 I know about 5+ limit,i hate it. Only posible way to add more object is to delete existing one's,right? So i must delete not important objects,delete their ide and ipl lines. But,i can't find most of objects ipl lines (it's like they aren't stored where they should be). Example: I open Law2.ipl with map editor and delete lighthouse and save. Only modified file after that action is Law2.ipl. And it works OK until reinstal. I backup modified Law2.ipl (and whole maps folder) and replace original files with it but lighthouse model is there. Lod of lighthouse isn't. I tried searching manualy and couldn't find lighthouse ipl line. I'm confused. And ,is there list of objects that can be removed without consequences to game? Link to comment Share on other sites More sharing options...
Gforce Posted February 22, 2006 Share Posted February 22, 2006 San Andreas does not use collision's for LOD's in the colfile, the LOD model shares the main model colfile. THE PROBLEM HAS NOTHING TO DO WITH COLFILES Link to comment Share on other sites More sharing options...
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