grimgamer101 Posted February 19, 2006 Share Posted February 19, 2006 How do you use the coordinats for gta object creater, the rotation thing, what does Z,X,and Y do? Link to comment Share on other sites More sharing options...
Waterbottle Posted February 19, 2006 Share Posted February 19, 2006 Z, X and Y is the position and the different axises you can rotate it. Link to comment Share on other sites More sharing options...
grimgamer101 Posted February 19, 2006 Author Share Posted February 19, 2006 i know that, but i mean what way does it rotate it, like does Z move it vertically? or what? Link to comment Share on other sites More sharing options...
pspboy Posted February 19, 2006 Share Posted February 19, 2006 Yeah I really need to know that to, I got a great project on my hands but i cant rotate right. Link to comment Share on other sites More sharing options...
Waterbottle Posted February 19, 2006 Share Posted February 19, 2006 Yeah I really need to know that to, I got a great project on my hands but i cant rotate right. I think grimgamer101 understood it from this one: this is hard top explain but... liek if you know which way x,y and z is in coordinates then just pretrend that you get a pole that points that way that you move when you edit that coordinte and then you out the object around that and then you can rotate it around that way. for example the Z coordinate is upwards and downwards in coordinates. so then the pole would be like this | and you stick the box onto that pole and then you can only rotate it around in a circel at the ground.... and if you can't figure out what tou use then just try and fail Link to comment Share on other sites More sharing options...
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