Dirtmuncher111 Posted February 18, 2006 Share Posted February 18, 2006 who else thinks this is a good idea? spawn roads or sideways walls underwater so that you can put on the cheat 'heavy bike' or just turn up the gravity and also put 'center camera behind you' on so that there would then be an underwater island, preferably named Atlantis!!! i think im onto something here! Link to comment Share on other sites More sharing options...
mike0101 Posted February 18, 2006 Share Posted February 18, 2006 But, the camera wouldn't follow you, or would it? Link to comment Share on other sites More sharing options...
Birdcage_999 Posted February 18, 2006 Share Posted February 18, 2006 Not a bad idea to put foundations under water. You might have an idea here. Link to comment Share on other sites More sharing options...
Dirtmuncher111 Posted February 18, 2006 Author Share Posted February 18, 2006 But, the camera wouldn't follow you, or would it? if u put center camera, it would. Not a bad idea to put foundations under water. You might have an idea here. Thanx, i think so too! Link to comment Share on other sites More sharing options...
Faye Posted February 18, 2006 Share Posted February 18, 2006 You couldn't get off your bike though ~Fenn Link to comment Share on other sites More sharing options...
Sousanator Posted February 19, 2006 Share Posted February 19, 2006 actually,, i was thinking bout this myself a couple weeks ago,, in SSV theres a couple ponds around,, if you have the heavy bike cheat on(and a bike), then drive slowly into one of those ponds,, you go right under the water, and you CAN get off your bike,, and run around and stuff,, (its basically the underworld),, theres was one pond that had the tunnel going under it(or through it in this case) and to me it seemed like the perfect underground layer,, for Hero Garb,, i used to have the cordinates, but i lost them,, and i dont feel like upgrading(to 2.0) right now Link to comment Share on other sites More sharing options...
Faye Posted February 19, 2006 Share Posted February 19, 2006 I just figured out that if you teleport underwater, the game doesn't realise you're drowning, and you can just walk around. ~Fenn Edit: I'll make a base for 'Atlantis' in a little while. Link to comment Share on other sites More sharing options...
Birdcage_999 Posted February 19, 2006 Share Posted February 19, 2006 DirtMuncher's banned. Link to comment Share on other sites More sharing options...
Faye Posted February 19, 2006 Share Posted February 19, 2006 DirtMuncher's banned. I noticed. I guess we'll have to get somebody else to lead this project. Anywayyyy I made a small base as a test. #cheat Atlantis Basesetfloat(0x9591670, 1,0,0)setfloat(0x9591680, 0,0,-1)setfloat(0x9591690, 0,1,0)setfloat(0x95916A0, 1530.32,-541.22,-59.43)setshort(0x95916C8, 0x1bf)setfloat(0x95916D0, 1,0,0)setfloat(0x95916E0, 0,0,-1)setfloat(0x95916F0, 0,1,0)setfloat(0x9591700, 1534.32,-541.22,-59.43)setshort(0x9591728, 0x1bf)setfloat(0x9591730, 1,0,0)setfloat(0x9591740, 0,0,-1)setfloat(0x9591750, 0,1,0)setfloat(0x9591760, 1538.32,-541.22,-59.43)setshort(0x9591788, 0x1bf)setfloat(0x9591790, 1,0,0)setfloat(0x95917A0, 0,0,-1)setfloat(0x95917B0, 0,1,0)setfloat(0x95917C0, 1542.32,-541.22,-59.43)setshort(0x95917E8, 0x1bf)setfloat(0x95917F0, 1,0,0)setfloat(0x9591800, 0,0,-1)setfloat(0x9591810, 0,1,0)setfloat(0x9591820, 1546.32,-541.22,-59.43)setshort(0x9591848, 0x1bf)setfloat(0x9591850, 1,0,0)setfloat(0x9591860, 0,0,-1)setfloat(0x9591870, 0,1,0)setfloat(0x9591880, 1550.32,-541.22,-59.43)setshort(0x95918A8, 0x1bf)setfloat(0x95918B0, 1,0,0)setfloat(0x95918C0, 0,0,-1)setfloat(0x95918D0, 0,1,0)setfloat(0x95918E0, 1554.32,-541.22,-59.43)setshort(0x9591908, 0x1bf)setfloat(0x9591910, 1,0,0)setfloat(0x9591920, 0,0,-1)setfloat(0x9591930, 0,1,0)setfloat(0x9591940, 1558.32,-541.22,-59.43)setshort(0x9591968, 0x1bf)setfloat(0x9591970, 1,0,0)setfloat(0x9591980, 0,0,-1)setfloat(0x9591990, 0,1,0)setfloat(0x95919A0, 1562.32,-541.22,-59.43)setshort(0x95919C8, 0x1bf)setfloat(0x95919D0, 1,0,0)setfloat(0x95919E0, 0,0,-1)setfloat(0x95919F0, 0,1,0)setfloat(0x9591A00, 1566.32,-541.22,-59.43)setshort(0x9591A28, 0x1bf)setfloat(0x9591A30, 1,0,0)setfloat(0x9591A40, 0,0,-1)setfloat(0x9591A50, 0,1,0)setfloat(0x9591A60, 1570.32,-541.22,-59.43)setshort(0x9591A88, 0x1bf)setfloat(0x9591A90, 1,0,0)setfloat(0x9591AA0, 0,0,-1)setfloat(0x9591AB0, 0,1,0)setfloat(0x9591AC0, 1530.32,-544.22,-59.43)setshort(0x9591AE8, 0x1bf)setfloat(0x9591AF0, 1,0,0)setfloat(0x9591B00, 0,0,-1)setfloat(0x9591B10, 0,1,0)setfloat(0x9591B20, 1534.32,-544.22,-59.43)setshort(0x9591B48, 0x1bf)setfloat(0x9591B50, 1,0,0)setfloat(0x9591B60, 0,0,-1)setfloat(0x9591B70, 0,1,0)setfloat(0x9591B80, 1538.32,-544.22,-59.43)setshort(0x9591BA8, 0x1bf)setfloat(0x9591BB0, 1,0,0)setfloat(0x9591BC0, 0,0,-1)setfloat(0x9591BD0, 0,1,0)setfloat(0x9591BE0, 1542.32,-544.22,-59.43)setshort(0x9591C08, 0x1bf)setfloat(0x9591C10, 1,0,0)setfloat(0x9591C20, 0,0,-1)setfloat(0x9591C30, 0,1,0)setfloat(0x9591C40, 1546.32,-544.22,-59.43)setshort(0x9591C68, 0x1bf)setfloat(0x9591C70, 1,0,0)setfloat(0x9591C80, 0,0,-1)setfloat(0x9591C90, 0,1,0)setfloat(0x9591CA0, 1550.32,-544.22,-59.43)setshort(0x9591CC8, 0x1bf)setfloat(0x9591CD0, 1,0,0)setfloat(0x9591CE0, 0,0,-1)setfloat(0x9591CF0, 0,1,0)setfloat(0x9591D00, 1554.32,-544.22,-59.43)setshort(0x9591D28, 0x1bf)setfloat(0x9591D30, 1,0,0)setfloat(0x9591D40, 0,0,-1)setfloat(0x9591D50, 0,1,0)setfloat(0x9591D60, 1558.32,-544.22,-59.43)setshort(0x9591D88, 0x1bf)setfloat(0x9591D90, 1,0,0)setfloat(0x9591DA0, 0,0,-1)setfloat(0x9591DB0, 0,1,0)setfloat(0x9591DC0, 1562.32,-544.22,-59.43)setshort(0x9591DE8, 0x1bf)setfloat(0x9591DF0, 1,0,0)setfloat(0x9591E00, 0,0,-1)setfloat(0x9591E10, 0,1,0)setfloat(0x9591E20, 1566.32,-544.22,-59.43)setshort(0x9591E48, 0x1bf)setfloat(0x9591E50, 1,0,0)setfloat(0x9591E60, 0,0,-1)setfloat(0x9591E70, 0,1,0)setfloat(0x9591E80, 1570.32,-544.22,-59.43)setshort(0x9591EA8, 0x1bf)setfloat(0x9591EB0, 1,0,0)setfloat(0x9591EC0, 0,0,-1)setfloat(0x9591ED0, 0,1,0)setfloat(0x9591EE0, 1530.32,-547.22,-59.43)setshort(0x9591F08, 0x1bf)setfloat(0x9591F10, 1,0,0)setfloat(0x9591F20, 0,0,-1)setfloat(0x9591F30, 0,1,0)setfloat(0x9591F40, 1534.32,-547.22,-59.43)setshort(0x9591F68, 0x1bf)setfloat(0x9591F70, 1,0,0)setfloat(0x9591F80, 0,0,-1)setfloat(0x9591F90, 0,1,0)setfloat(0x9591FA0, 1538.32,-547.22,-59.43)setshort(0x9591FC8, 0x1bf)setfloat(0x9591FD0, 1,0,0)setfloat(0x9591FE0, 0,0,-1)setfloat(0x9591FF0, 0,1,0)setfloat(0x9592000, 1542.32,-547.22,-59.43)setshort(0x9592028, 0x1bf)setfloat(0x9592030, 1,0,0)setfloat(0x9592040, 0,0,-1)setfloat(0x9592050, 0,1,0)setfloat(0x9592060, 1546.32,-547.22,-59.43)setshort(0x9592088, 0x1bf)setfloat(0x9592090, 1,0,0)setfloat(0x95920A0, 0,0,-1)setfloat(0x95920B0, 0,1,0)setfloat(0x95920C0, 1550.32,-547.22,-59.43)setshort(0x95920E8, 0x1bf)setfloat(0x95920F0, 1,0,0)setfloat(0x9592100, 0,0,-1)setfloat(0x9592110, 0,1,0)setfloat(0x9592120, 1554.32,-547.22,-59.43)setshort(0x9592148, 0x1bf)setfloat(0x9592150, 1,0,0)setfloat(0x9592160, 0,0,-1)setfloat(0x9592170, 0,1,0)setfloat(0x9592180, 1558.32,-547.22,-59.43)setshort(0x95921A8, 0x1bf)setfloat(0x95921B0, 1,0,0)setfloat(0x95921C0, 0,0,-1)setfloat(0x95921D0, 0,1,0)setfloat(0x95921E0, 1562.32,-547.22,-59.43)setshort(0x9592208, 0x1bf)setfloat(0x9592210, 1,0,0)setfloat(0x9592220, 0,0,-1)setfloat(0x9592230, 0,1,0)setfloat(0x9592240, 1566.32,-547.22,-59.43)setshort(0x9592268, 0x1bf)setfloat(0x9592270, 1,0,0)setfloat(0x9592280, 0,0,-1)setfloat(0x9592290, 0,1,0)setfloat(0x95922A0, 1570.32,-547.22,-59.43)setshort(0x95922C8, 0x1bf)setfloat(0x95922D0, 1,0,0)setfloat(0x95922E0, 0,0,-1)setfloat(0x95922F0, 0,1,0)setfloat(0x9592300, 1530.32,-550.22,-59.43)setshort(0x9592328, 0x1bf)setfloat(0x9592330, 1,0,0)setfloat(0x9592340, 0,0,-1)setfloat(0x9592350, 0,1,0)setfloat(0x9592360, 1534.32,-550.22,-59.43)setshort(0x9592388, 0x1bf)setfloat(0x9592390, 1,0,0)setfloat(0x95923A0, 0,0,-1)setfloat(0x95923B0, 0,1,0)setfloat(0x95923C0, 1538.32,-550.22,-59.43)setshort(0x95923E8, 0x1bf)setfloat(0x95923F0, 1,0,0)setfloat(0x9592400, 0,0,-1)setfloat(0x9592410, 0,1,0)setfloat(0x9592420, 1542.32,-550.22,-59.43)setshort(0x9592448, 0x1bf)setfloat(0x9592450, 1,0,0)setfloat(0x9592460, 0,0,-1)setfloat(0x9592470, 0,1,0)setfloat(0x9592480, 1546.32,-550.22,-59.43)setshort(0x95924A8, 0x1bf)setfloat(0x95924B0, 1,0,0)setfloat(0x95924C0, 0,0,-1)setfloat(0x95924D0, 0,1,0)setfloat(0x95924E0, 1550.32,-550.22,-59.43)setshort(0x9592508, 0x1bf)setfloat(0x9592510, 1,0,0)setfloat(0x9592520, 0,0,-1)setfloat(0x9592530, 0,1,0)setfloat(0x9592540, 1554.32,-550.22,-59.43)setshort(0x9592568, 0x1bf)setfloat(0x9592570, 1,0,0)setfloat(0x9592580, 0,0,-1)setfloat(0x9592590, 0,1,0)setfloat(0x95925A0, 1558.32,-550.22,-59.43)setshort(0x95925C8, 0x1bf)setfloat(0x95925D0, 1,0,0)setfloat(0x95925E0, 0,0,-1)setfloat(0x95925F0, 0,1,0)setfloat(0x9592600, 1562.32,-550.22,-59.43)setshort(0x9592628, 0x1bf)setfloat(0x9592630, 1,0,0)setfloat(0x9592640, 0,0,-1)setfloat(0x9592650, 0,1,0)setfloat(0x9592660, 1566.32,-550.22,-59.43)setshort(0x9592688, 0x1bf)setfloat(0x9592690, 1,0,0)setfloat(0x95926A0, 0,0,-1)setfloat(0x95926B0, 0,1,0)setfloat(0x95926C0, 1570.32,-550.22,-59.43)setshort(0x95926E8, 0x1bf)teleport(1566.32,-550.22,-59.43); ~Fenn Link to comment Share on other sites More sharing options...
pspboy Posted February 19, 2006 Share Posted February 19, 2006 why did he get banned? Link to comment Share on other sites More sharing options...
Sousanator Posted February 19, 2006 Share Posted February 19, 2006 (edited) you call that small,, anything over 20 objects isn't small,, atleast coding wise,, anyways, im just waiting for v9, since edisoncarter said he was putting a construction mode in it,, @pspboy, i think it was because he was talking in Hex,, not sure though Edited February 20, 2006 by Sousanator Link to comment Share on other sites More sharing options...
Waterbottle Posted February 19, 2006 Share Posted February 19, 2006 why did he get banned? I think it's becouse he kept posting in hex in this topic http://www.gtaforums.com/index.php?showtopic=232870&hl= Link to comment Share on other sites More sharing options...
mike0101 Posted February 20, 2006 Share Posted February 20, 2006 (edited) When I try to activate Fenn's code it says "expected a float: 5917C0, 1542.32,-" and theres an arrow pointing to after the "-"??? Why is that? Edited February 20, 2006 by mike0101 Link to comment Share on other sites More sharing options...
Faye Posted February 20, 2006 Share Posted February 20, 2006 When I try to activate Fenn's code it says "expected a float: 5917C0, 1542.32,-" and theres an arrow pointing to after the "-"??? Why is that? Make sure that your cheats.txt is under 32kb Other than that I don't know, it worked for me. ~Fenn Link to comment Share on other sites More sharing options...
mike0101 Posted February 21, 2006 Share Posted February 21, 2006 When I try to activate Fenn's code it says "expected a float: 5917C0, 1542.32,-" and theres an arrow pointing to after the "-"??? Why is that? Make sure that your cheats.txt is under 32kb Other than that I don't know, it worked for me. ~Fenn Ok, I got it to work but how come it becomes all glitchy? That's weird... Link to comment Share on other sites More sharing options...
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