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gta vice city modding


DopestaR
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first i want to say hi because im new to the forums wink.gif

but i need help with some mapping

i followed the tutorials for adding extra objects

but i see my house in Ked moo mapper its textured and has a col file

i can start a new game and do everything but when i get close to the building it crashes and says unhandled exception error

 

please help me im new to vice city modding blush.gif

 

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Edited by DopestaR
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ok guys forget the first problem i got it ingame and it doesnt crash biggrin.gif

but now i can just walk through all the walls

im sure that i added a col file becasue when you change view to coll view in Ked

i see the col file off the building please

help me

 

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Edited by DopestaR
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Well, how are you making your collision file? Usually you need to rotate the collision file by 180 degrees. If you're unsure walk around near the buidling, you may find invisable walls.

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Well, how are you making your collision file?  Usually you need to rotate the collision file by 180 degrees.  If you're unsure walk around near the buidling, you may find invisable walls.

Yeah, you might find that your buildings col is well off centre to the actual model, or that its upside down colgate.gif

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i just loaded the dff model in z-moddeler and exported it as an .x file or something

and then just used the collmaker program

is that the wrong way to make a coll ?

 

thanks

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Nope, that is how you make a collision file (for most people). I'm assuming you're also using Collision File Editor II. Go in and for the collision model for the building, right click and go down to the MIRROR tab and click on X AXIS. See if that works.

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