DopestaR Posted February 16, 2006 Share Posted February 16, 2006 (edited) first i want to say hi because im new to the forums but i need help with some mapping i followed the tutorials for adding extra objects but i see my house in Ked moo mapper its textured and has a col file i can start a new game and do everything but when i get close to the building it crashes and says unhandled exception error please help me im new to vice city modding Edited February 16, 2006 by DopestaR Link to comment Share on other sites More sharing options...
DopestaR Posted February 16, 2006 Author Share Posted February 16, 2006 (edited) ok guys forget the first problem i got it ingame and it doesnt crash but now i can just walk through all the walls im sure that i added a col file becasue when you change view to coll view in Ked i see the col file off the building please help me Edited February 16, 2006 by DopestaR Link to comment Share on other sites More sharing options...
DeathSquad Posted February 16, 2006 Share Posted February 16, 2006 Well, how are you making your collision file? Usually you need to rotate the collision file by 180 degrees. If you're unsure walk around near the buidling, you may find invisable walls. Link to comment Share on other sites More sharing options...
solo Posted February 16, 2006 Share Posted February 16, 2006 Well, how are you making your collision file? Usually you need to rotate the collision file by 180 degrees. If you're unsure walk around near the buidling, you may find invisable walls. Yeah, you might find that your buildings col is well off centre to the actual model, or that its upside down Link to comment Share on other sites More sharing options...
DopestaR Posted February 16, 2006 Author Share Posted February 16, 2006 i just loaded the dff model in z-moddeler and exported it as an .x file or something and then just used the collmaker program is that the wrong way to make a coll ? thanks Link to comment Share on other sites More sharing options...
DeathSquad Posted February 16, 2006 Share Posted February 16, 2006 Nope, that is how you make a collision file (for most people). I'm assuming you're also using Collision File Editor II. Go in and for the collision model for the building, right click and go down to the MIRROR tab and click on X AXIS. See if that works. Link to comment Share on other sites More sharing options...
Y_Less Posted February 16, 2006 Share Posted February 16, 2006 I assume that version doesn't suffer the old double faces problem? Link to comment Share on other sites More sharing options...
Y_Less Posted February 16, 2006 Share Posted February 16, 2006 (edited) Edit: oops. Edited February 16, 2006 by Y_Less Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now