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Happy Holidays from the GTANet team!

Boredom, cont.


Moto
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Haha, I love it inlove.gif

 

I wonder if I could edit the keyboard setup and bind <3 to one of them useless keys I never use like the "windows" keys, then make some transfers for the keyboard.

 

Nice modelling, but the keys look a little tall and thin at the base. But the render and dof look purdey.

ocuksig.jpg
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I think that the <3, E, and D all look a little too sharp compared to the blurriness of the others and the general blur on all the keys.

 

Still nice for a quick render.

J4KPE60.gif


Moonshield's less handsome join date brother <3

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I think that the <3, E, and D all look a little too sharp compared to the blurriness of the others and the general blur on all the keys.

 

Still nice for a quick render.

It's becuase the blur is supposed to represent what heppens with distance, tooclose, and too far away from the camera, maybe it's to show it focusing onto those specific keys.

 

Good job though, i love it. icon14.gif

user posted image
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Come to think of it, my 4, E, and 3 key (probably others as well) have more labels on them, besides, that is a really hot keyboard, look how small the labels are! biggrin.gif

 

Nice job. The blurriness is confusing though.

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I think that the <3, E, and D all look a little too sharp compared to the blurriness of the others and the general blur on all the keys.

 

Still nice for a quick render.

It's becuase the blur is supposed to represent what heppens with distance, tooclose, and too far away from the camera, maybe it's to show it focusing onto those specific keys.

 

Good job though, i love it. icon14.gif

I think the thing is that the camera is focused in on the letters, but the key itself feels too blurry. The labels seem to be popping off the page because of their focus.

 

@piece - DOF is wacky. But I can't fix that because I have no idea what DOF is.

- The entire thing feels grainy. Is that a renderer thing?

oVAzxRq.png
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The "E is too in focus compared to the other letters. If all were blurry apart from the "<3" it could look pretty good.

 

Still, good work.

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The "E is too in focus compared to the other letters. If all were blurry apart from the "<3" it could look pretty good.

 

Still, good work.

DoF uses a planar focal point to determine what's out of focus and what isn't. If you notice, The <3 and the E are fairly horizontal to one another, making them both in focus. The only way to fix that is to move the view, which would get rid of the illusion that there is a whole keyboard there.

 

Here, I took a screenshot.

 

user posted image

 

@ Graininess: I lowered the samples, because a 10 hour render just didn't feel right for a 10 minute model tounge.gif

Edited by Moto
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nice work.

the first thing i noticed was the letters seem really small, but i guess that's just the design of the keyboard, so it doesn't matter.

 

As with your previous 'boredom' topic, i'm not keen on the 'noise' you have in the render. Is that cause it would take way too long to render otherwise?

Sk2XgAi.gif

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I think that the <3, E, and D all look a little too sharp compared to the blurriness of the others and the general blur on all the keys.

 

Still nice for a quick render.

It's becuase the blur is supposed to represent what heppens with distance, tooclose, and too far away from the camera, maybe it's to show it focusing onto those specific keys.

Obviously confused.gif

 

They still stick out way too much and makes it look weird.

J4KPE60.gif


Moonshield's less handsome join date brother <3

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Guybrush Threepwood
They still stick out way too much and makes it look weird.

They kind of do, but I've got this old Compaq keyboard (go figure) and it looks a lot like that. Kind of odd smallish keys with big gaps inbetween them.

Which is probably Compaq's way of saying "it's alright you've got fat fingers, we've got the keyboard to match. Fatty."

Goon_Sig.jpg
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As with your previous 'boredom' topic, i'm not keen on the 'noise' you have in the render. Is that cause it would take way too long to render otherwise?

I doubt it. It looks like the image was rendered in full resolution with some random black and white noise added to the image afterwards.

Prior to filing a bug against any of my code, please consider this response to common concerns.

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As with your previous 'boredom' topic, i'm not keen on the 'noise' you have in the render. Is that cause it would take way too long to render otherwise?

I doubt it. It looks like the image was rendered in full resolution with some random black and white noise added to the image afterwards.

...

 

No one in this thread can read.

 

 

@ Graininess: I lowered the samples, because a 10 hour render just didn't feel right for a 10 minute model tounge.gif

 

 

 

 

For a 10 minute render, it is pretty well done. My main problem with it, as previously mentioned, is the keys being tall and skinny at the base.

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I did not nottice that at the bottom, but I still don't see the connection. Did he bombard the whole thing with photons? That's the only way you'll actually uget grains due to a lower rendering time that I can think of. However, this scene does not warrant a photon simulation. A single ray in every direction would be more than sufficient, and it would render in a couple of minutes with no grains.

Prior to filing a bug against any of my code, please consider this response to common concerns.

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