Sergiow Posted February 7, 2006 Share Posted February 7, 2006 Hi, Is it possible to remove the crane in San Fierro (the one next to the garage) It's not in the mapper, but it is removed in mtasa! And another question : I've lowered some things 20 down, but now i still see them from far away, but they're under the ground when i stand close to them. When i delete them (with the mapper) my gta crashes Then what should i do to delete them? Thanks! Sergiow Link to comment Share on other sites More sharing options...
Dillyracer Posted February 7, 2006 Share Posted February 7, 2006 1. As for as i know i think it has something to do with the scm 2. Are you sure it isn't a binary file you are editing, the object you see from far away is the lod, but changing the binary ipl objects can result in crashing your game Link to comment Share on other sites More sharing options...
DeathSquad Posted February 7, 2006 Share Posted February 7, 2006 The working cranes in the game are generated by the SCM Mission Script coding, which is why they do not appear in the mapper. To remove them you'll have to do some SCM coding and either remove them entirely or relocate them. When you move an object, are you moving the LOD along with it? LODs are the low-quality models that appear at a distance, when you get close to it, the game switches to the regular model. Sounds like you're moving the regular model and not the LOD models too, which is why they'd appear in the distance. Assuming you're using MED, click in the SCENE Tab and change the "Level of Detail" to LONG DISTANCE. Deletion of items from the map can be tricky, some objects the game just does not like to remove. When you delete them, are you deleting all of the IPLs for the object, then the IDE once you know there is no IPLs for it? Dillyracer beat me to the punch....d'oh. Link to comment Share on other sites More sharing options...
Dillyracer Posted February 8, 2006 Share Posted February 8, 2006 well you explained it better Link to comment Share on other sites More sharing options...
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