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In game car problem


Carmo
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i have modded a vw golf gti for Vice City but when i put it into the game and when i go where one should spawn the game carshes

i think it because of the local axis or sumthing but i dont no how to fix it can anybody help me.

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Does the car have custom wheels? If so, make sure you have the wheel mod installed.

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i has custom wheels and i have the wheel mod installed.

i think its the local axis beause i move them to where they need to be and then export it when i import it again the all the local axis' have reset and gone to the middle.

could this be the problem. if so how do i stop it from happening

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If you are talking about the wheel axis, use display/center axis if you happen to be using zmod1. The axis being off will not crash the game or cause a car not to spawn.....

Put the orginal txd file back in the game, and then try the car mod. If the crash is gone, you need to check out your txd file. If it still crashes, then fix your dff before trying the txd.

If you are assigning pri and sec colors, I think you must use the orginal car's texture naming, I think I had problems with that once.

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It is not the wheel axis is the local axis for my bumpers and the chassis the automaticaly go to the centre of the page.

I have remade the TXD and the game doesnt seem crash but the car isnt showing in the game have u got anyother ideas.

and it is using zmod1

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I've never had a problem with spawning cars, either they have worked for me or game crashes.

To fix the bumper use the copy axis tool on the bumper and bumper dummy.

As far as car not spawning, I think the most comman error with dff files would be hierarchy errors....I would look there first

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It works i just reset all the local axis and then place all of the them in the right place and i also noticed all the dummys had moved when re-imported it back into the game and it worked

well thanks anyway for all your help. icon14.gif

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