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The Return of the Mess-up-man


bokkers
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Hi folks,

 

again I'm messing with GTA stuff and again I'm messing things up beyond the point of no return. I made a small billboard sign and added it to the game: Model, textures, everything OK except for the collision file. I made it with Steve-Ms colmaker and had to take a couple of roundabout in order to get there. I use ZM for modeling, so I had to export the model as 3ds file, then opening it with a conversion tool called "3D Exploration", in order to transform it into an .x-file. That file was put into the colmaker and generate the .col-file. The problem is: The collision object is a couple of feet away from the actual "optical" object, and also has a different z-axis rotation angle. I'd like to join both objects together so that they complement each other. Any ideas how I can solve this?

 

Cheers.

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here's something you could try while waiting for a correct answer.....Zmod1 can export .x, and stevem's website has easy directions for using notepad to fix the .x for use as collision. (Zmod2 will export z3d for zmod1)

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Zmod1 can export .x

but you need pedro's zmodeler plugin pack to do so first.

 

Currently working on Top Down City Game, a classics top down game similar to GTA1 & GTA2: 

 

Thread Info: https://gtaforums.com/topic/911312-new-game-top-down-city/

Youtube channel: https://www.youtube.com/channel/UCxGfOh3ld7Xm-ic3KEMB6iA 

Discord: https://discord.gg/UXmDPzS - join #bridge channel 

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Thanks guys. Could you point me to a place where I can download ZM1? I can't find any.

 

Cheers,

bokkers

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