bokkers Posted February 3, 2006 Share Posted February 3, 2006 Hi folks, another noob question, forgive: I'm making a building for SA. What would be a reasonable maximum of polys for standard and lod objects? Thanks for your help. Link to comment Share on other sites More sharing options...
fuckindumass Posted February 3, 2006 Share Posted February 3, 2006 You could import a similar building and check out the poly counts.....I only suggest that since I don't know............. Link to comment Share on other sites More sharing options...
bokkers Posted February 3, 2006 Author Share Posted February 3, 2006 (edited) You could import a similar building and check out the poly counts.....I only suggest that since I don't know............. Good idea. Will check that out. EDIT: Had a look at it, an average building has about 3000 polys. I'm attempting to import an object with about 20000 polys. Has anyone got an idea if that is possible or already above the limit? My object keeps crashing the game, so I'm led to believe it's probably a tad too high. Edited February 3, 2006 by bokkers Link to comment Share on other sites More sharing options...
DexX Posted February 4, 2006 Share Posted February 4, 2006 the collision model has a triangle limit (app~2000), but i dont think the dff's do. Link to comment Share on other sites More sharing options...
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