mike0101 Posted February 3, 2006 Share Posted February 3, 2006 How is everyone doing this? Is it really that hard, or would it be possible for me to do it? Is it as simple as putting For US version of the game #cheat Engine setfloat(09591670, 0,-1,0); //rotation values setfloat(09591680, 1,0,0);//rotation values setfloat(09591690, 0,0,1);//rotation values setfloat(095916A0, 295.59,-472.22, 25.17)//xyz location setshort(095916C8, 0xcd7)//model id on CheatDevice then turning it on and putting any of the object hexs from http://www.freewebs.com/waterbottle1/object%20creation.txt into the cheatdevice and turnuing them on and there they are, or is it more complicated... Link to comment Share on other sites More sharing options...
Noru Posted February 3, 2006 Share Posted February 3, 2006 something like that but add 60 onto 09591670 for every new object you want to add. But adding in hexadecimal is not the same as in standard numerical digits. Instead of going from 1 to 9, which is standard numerical, hexadecimal goes 0 - F. Look, here: 0 1 2 3 4 5 6 7 8 9 A B C D E F Link to comment Share on other sites More sharing options...
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