Calvin_N_Hobbes Posted February 1, 2006 Share Posted February 1, 2006 I have noticed that there are a few island projects going on ATM. I think it is great, that with the help of Edison Carters cheat device and some coding knowledge, apparently people are able to mod LCS. The PSP truely is a powerful little machine... It seems as though people are being secretive about these projects though. I am curious as to the progress on them... Maybe we can see some screenies of the islands? Link to comment Share on other sites More sharing options...
chrislawrance Posted February 1, 2006 Share Posted February 1, 2006 a lot of the islands are still in the planning progress with no actual solid islands to release yet. when we sort out all the coding then we can release some island screenshots. Link to comment Share on other sites More sharing options...
Calvin_N_Hobbes Posted February 1, 2006 Author Share Posted February 1, 2006 a lot of the islands are still in the planning progress with no actual solid islands to release yet. when we sort out all the coding then we can release some island screenshots. Great! I am looking foward to it... Link to comment Share on other sites More sharing options...
Hardie123123 Posted February 1, 2006 Share Posted February 1, 2006 ive got a question how do we actually play the islands on our game (sorry if asked before im a newbie) Link to comment Share on other sites More sharing options...
Mox Posted February 1, 2006 Share Posted February 1, 2006 I Made an isaldn too, but on a roof i'll post a beta version tomorrow evening. Link to comment Share on other sites More sharing options...
D33p-c0d3 Posted February 1, 2006 Share Posted February 1, 2006 ive got a question how do we actually play the islands on our game (sorry if asked before im a newbie) you need edison carters cheat device and a 30MB storage flash card Link to comment Share on other sites More sharing options...
Karoi Posted February 1, 2006 Share Posted February 1, 2006 I'm feeling terrible, now all the great stuff is going on with GTA and with the PSP FirmWare 2.60, Well, here is the deal, my PSP has been stolen from my house a couple days ago, first I thought: It has been replaced or something like that by my mom, but my mom and my dad, didn't do anything, so I searched the whole house, my work, my garden.. I've searched everything, but no were to be found, so... Only one thing comes to mind, it has been STOLEN! with everything precious in it, PSP + 1GB SanDisck MemoryStick Dup and GTA:LCS in the PSP.... Thanks for listering... Link to comment Share on other sites More sharing options...
D33p-c0d3 Posted February 1, 2006 Share Posted February 1, 2006 I'm feeling terrible, now all the great stuff is going on with GTA and with the PSP FirmWare 2.60, Well, here is the deal, my PSP has been stolen from my house a couple days ago, first I thought: It has been replaced or something like that by my mom, but my mom and my dad, didn't do anything, so I searched the whole house, my work, my garden.. I've searched everything, but no were to be found, so... Only one thing comes to mind, it has been STOLEN! with everything precious in it, PSP + 1GB SanDisck MemoryStick Dup and GTA:LCS in the PSP.... Thanks for listering... try looking in the lost and found box lol anyways i got exactlly the same console game and flash card i feal sorry for you "my psp is my precious " Link to comment Share on other sites More sharing options...
Carrotfoot Posted February 1, 2006 Share Posted February 1, 2006 I'm feeling terrible, now all the great stuff is going on with GTA and with the PSP FirmWare 2.60, Well, here is the deal, my PSP has been stolen from my house a couple days ago, first I thought: It has been replaced or something like that by my mom, but my mom and my dad, didn't do anything, so I searched the whole house, my work, my garden.. I've searched everything, but no were to be found, so... Only one thing comes to mind, it has been STOLEN! with everything precious in it, PSP + 1GB SanDisck MemoryStick Dup and GTA:LCS in the PSP.... Thanks for listering... So some anonymous guy came into your house, didn't disturb any doors or windows. He either knew where your PSP was or happened to find it by chance, then left quietly. There must be more valuable things in your house than that. Did your parents care? Sorry, I just find it hard to believe. Link to comment Share on other sites More sharing options...
Faye Posted February 1, 2006 Share Posted February 1, 2006 For people who want to learn how to make islands, I suggest starting with something easier, such as converting Bellville Park into an industrial estate, or turning a car park into a stunt arena. Don't try to make your own land mass. Use the mountains, or other places of ready made and un-used land. With the Shoreside Vale upgrade that LCS gave us. Anyway, Here's a little 'fair' conversion I did to Liberty Campus as an example of simple conversion. Here's the code for it #cheat Liberty Campus Minor Upgrade// By Fennsetfloat(09591670, 0,-1,0);setfloat(09591680, 1,0,0);setfloat(09591690, 0,0,1);setfloat(09591760, 216.85, -107.86, 15.47)setshort(09591788, 0x01de)setfloat(09591670, 0,-1,0);setfloat(09591680, 1,0,0);setfloat(09591690, 0,0,1);setfloat(095917C0, 216.85, -119.86, 15.47)setshort(095917E8, 0x01de)setfloat(09591670, 0,-1,0);setfloat(09591680, 1,0,0);setfloat(09591690, 0,0,1);setfloat(09591820, 216.85, -128.86, 15.47)setshort(09591848, 0x01de)setfloat(09591880, 184.84, -118.62, 13.47)setshort(095918A8, 0xfa5)setfloat(095918E0, 173.84, -118.62, 13.47)setshort(09591908, 0xfa5)setfloat(09591940, 163.84, -135.62, 16.17)setshort(09591968, 0x25b)setfloat(095919A0, 169.84, -135.62, 16.17)setshort(095919C8, 0x25b)setfloat(09591700, 175.84, -135.62, 16.17)setshort(09591728, 0x25b)setfloat(095916A8, 180.84, -135.62, 16.17)setshort(095916C8, 0x25b) Here's the code explained // This is to make sure that the object is facing the correct way. setfloat(09591670, 0,-1,0); setfloat(09591680, 1,0,0); setfloat(09591690, 0,0,1); // Here is some 'float'. This tells us where the object is being placed. // Here is the code broken down: // setfloat('FLOAT VALUE OF OBJLOCATION', x co-ordinate, y co-ordinate, z co-ordinate) setfloat(09591760, 216.85, -107.86, 15.47) // This is 'short', which tells us which object is being placed in the locations listed above. // setshort('SHORT VALUE OF OBJ', 0x'OBJ') setshort(09591788, 0x01de) To find co-ordinates of the location you want to object to be placed, you must use the 'Display Co-Ordinates' cheat on CheatDevice. After turning this cheat on, go and stand where you want your object to be placed, and copy the co ordinates down exactly, and put them in accordingly. // setfloat('FLOAT VALUE OF OBJLOCATION', x co-ordinate, y co-ordinate, z co-ordinate) Conveniently, CheatDevice puts the co-ordinates in the same order used in-game, so you can copy them straight into it, for example: // setfloat('FLOAT VALUE OF OBJLOCATION', 180.84, -135.62, 16.17) Will set the object to be spawned somewhere near the center of the Liberty campus in Stauton Island. The float value 09591670 can only be used once. So, if you wanted a few objects to be placed in one place, you could not use the 09591670 in each of them. // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) Would not work. You must add 60 onto 09591670 for every new object you want to add. But adding in hexadecimal is not the same as in standard numerical digits. Instead of going from 1 to 9, which is standard numerical, hexadecimal goes 0 - F. Look, here: 0 1 2 3 4 5 6 7 8 9 A B C D E F You may be wondering what comes after F. That's easy. We go to 20 now. 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F Then to thirty, 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F It's pretty straight forward from there. A very good tip on quick adding up is to take the last two digits of the float value ( 70 ) and count up, possibley on your fingers, 1 - 80 2 - 90 3 - A0 4 - B0 5 - C0 6 - D0 So, shall we come back to our code before: // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) And change the values appropriatley: // setfloat(095916D0, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591730, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591790, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(095917F0, x co-ordinate, y co-ordinate, z co-ordinate) Notice how when I reached 6 F0, I went up to 7 00. This is mostly all you need to know for making a simple conversion. Here are some rotation codes for reference and for if they're needed. Remember, when it says a 90 degree rotation; it's a 90 degree rotation from north, clockwise, which would take us to East. #cheat obj infront 90 degree rotation setfloat(09591670, 0,-1,0); setfloat(09591680, 1,0,0); setfloat(09591690, 0,0,1); #cheat obj infront 90 degree rotation opposite direction //for glass there is no difference, but for other objects like //0x1E0 (keep out gate) this will make it face the opposite direction setfloat(09591610, 0,1,0); setfloat(09591620, -1,0,0); setfloat(09591630, 0,0,1); #cheat obj infront 180 degree rotation opposite direction //for glass there is no difference, but for other objects like //0x1E0 (keep out gate) this will make it face the opposite direction setfloat(095915B0, -1,0,0) setfloat(095915C0, 0,-1,0) setfloat(095915D0, 0,0,1) #cheat obj infront 45 degree setfloat(09591550, 1,-1,0); setfloat(09591560, 1,0,0); setfloat(09591570, 0,0,1); #cheat obj infront 45 degree opposite setfloat(095914F0, 1,1,0); setfloat(09591500, -1,0,0); setfloat(09591510, 0,0,1); //Thanks to joek2100 for the rotation codes. ~Fenn Link to comment Share on other sites More sharing options...
D33p-c0d3 Posted February 1, 2006 Share Posted February 1, 2006 thanks fenn You must add 60 onto 09591670 for every new object you want to add. But adding in hexadecimal is not the same as in standard numerical digits. Instead of going from 1 to 9, which is standard numerical, hexadecimal goes 0 - F. Look, here: 0 1 2 3 4 5 6 7 8 9 A B C D E F You may be wondering what comes after F. That's easy. We go to 20 now. 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F Then to thirty, 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F Link to comment Share on other sites More sharing options...
Vayne Posted February 1, 2006 Share Posted February 1, 2006 Good job fenn! This is good info.. Link to comment Share on other sites More sharing options...
Karoi Posted February 1, 2006 Share Posted February 1, 2006 I'm feeling terrible, now all the great stuff is going on with GTA and with the PSP FirmWare 2.60, Well, here is the deal, my PSP has been stolen from my house a couple days ago, first I thought: It has been replaced or something like that by my mom, but my mom and my dad, didn't do anything, so I searched the whole house, my work, my garden.. I've searched everything, but no were to be found, so... Only one thing comes to mind, it has been STOLEN! with everything precious in it, PSP + 1GB SanDisck MemoryStick Dup and GTA:LCS in the PSP.... Thanks for listering... So some anonymous guy came into your house, didn't disturb any doors or windows. He either knew where your PSP was or happened to find it by chance, then left quietly. There must be more valuable things in your house than that. Did your parents care? Sorry, I just find it hard to believe. Yeah, I know it's hard to believe but i'n not an attention whore... Anyways, yeah my dad confessed just a minute ago that he left the house for like 20 minutes with the door open/half open... No problem in the street where I live at least normally... And yeah there are more valueable things in my house. Ahwell, believe me or not... I'm feeling f*cked... Link to comment Share on other sites More sharing options...
The-end Posted February 1, 2006 Share Posted February 1, 2006 I'm feeling terrible, now all the great stuff is going on with GTA and with the PSP FirmWare 2.60, Well, here is the deal, my PSP has been stolen from my house a couple days ago, first I thought: It has been replaced or something like that by my mom, but my mom and my dad, didn't do anything, so I searched the whole house, my work, my garden.. I've searched everything, but no were to be found, so... Only one thing comes to mind, it has been STOLEN! with everything precious in it, PSP + 1GB SanDisck MemoryStick Dup and GTA:LCS in the PSP.... Thanks for listering... So some anonymous guy came into your house, didn't disturb any doors or windows. He either knew where your PSP was or happened to find it by chance, then left quietly. There must be more valuable things in your house than that. Did your parents care? Sorry, I just find it hard to believe. Yeah, I know it's hard to believe but i'n not an attention whore... Anyways, yeah my dad confessed just a minute ago that he left the house for like 20 minutes with the door open/half open... No problem in the street where I live at least normally... And yeah there are more valueable things in my house. Ahwell, believe me or not... I'm feeling f*cked... You should force your dad to buy you another one as it his fault it got stolen Link to comment Share on other sites More sharing options...
D33p-c0d3 Posted February 1, 2006 Share Posted February 1, 2006 I'm feeling terrible, now all the great stuff is going on with GTA and with the PSP FirmWare 2.60, Well, here is the deal, my PSP has been stolen from my house a couple days ago, first I thought: It has been replaced or something like that by my mom, but my mom and my dad, didn't do anything, so I searched the whole house, my work, my garden.. I've searched everything, but no were to be found, so... Only one thing comes to mind, it has been STOLEN! with everything precious in it, PSP + 1GB SanDisck MemoryStick Dup and GTA:LCS in the PSP.... Thanks for listering... So some anonymous guy came into your house, didn't disturb any doors or windows. He either knew where your PSP was or happened to find it by chance, then left quietly. There must be more valuable things in your house than that. Did your parents care? Sorry, I just find it hard to believe. Yeah, I know it's hard to believe but i'n not an attention whore... Anyways, yeah my dad confessed just a minute ago that he left the house for like 20 minutes with the door open/half open... No problem in the street where I live at least normally... And yeah there are more valueable things in my house. Ahwell, believe me or not... I'm feeling f*cked... You should force your dad to buy you another one as it his fault it got stolen are you basiclly saying, the father might have took it and keeped it for himself. rofl!!! Link to comment Share on other sites More sharing options...
Swikity Posted February 1, 2006 Share Posted February 1, 2006 For people who want to learn how to make islands, I suggest starting with something easier, such as converting Bellville Park into an industrial estate, or turning a car park into a stunt arena. Don't try to make your own land mass. Use the mountains, or other places of ready made and un-used land. With the Shoreside Vale upgrade that LCS gave us. Anyway, Here's a little 'fair' conversion I did to Liberty Campus as an example of simple conversion. Here's the code for it #cheat Liberty Campus Minor Upgrade// By Fennsetfloat(09591670, 0,-1,0);setfloat(09591680, 1,0,0);setfloat(09591690, 0,0,1);setfloat(09591760, 216.85, -107.86, 15.47)setshort(09591788, 0x01de)setfloat(09591670, 0,-1,0);setfloat(09591680, 1,0,0);setfloat(09591690, 0,0,1);setfloat(095917C0, 216.85, -119.86, 15.47)setshort(095917E8, 0x01de)setfloat(09591670, 0,-1,0);setfloat(09591680, 1,0,0);setfloat(09591690, 0,0,1);setfloat(09591820, 216.85, -128.86, 15.47)setshort(09591848, 0x01de)setfloat(09591880, 184.84, -118.62, 13.47)setshort(095918A8, 0xfa5)setfloat(095918E0, 173.84, -118.62, 13.47)setshort(09591908, 0xfa5)setfloat(09591940, 163.84, -135.62, 16.17)setshort(09591968, 0x25b)setfloat(095919A0, 169.84, -135.62, 16.17)setshort(095919C8, 0x25b)setfloat(09591700, 175.84, -135.62, 16.17)setshort(09591728, 0x25b)setfloat(095916A8, 180.84, -135.62, 16.17)setshort(095916C8, 0x25b) Here's the code explained // This is to make sure that the object is facing the correct way. setfloat(09591670, 0,-1,0); setfloat(09591680, 1,0,0); setfloat(09591690, 0,0,1); // Here is some 'float'. This tells us where the object is being placed. // Here is the code broken down: // setfloat('FLOAT VALUE OF OBJLOCATION', x co-ordinate, y co-ordinate, z co-ordinate) setfloat(09591760, 216.85, -107.86, 15.47) // This is 'short', which tells us which object is being placed in the locations listed above. // setshort('SHORT VALUE OF OBJ', 0x'OBJ') setshort(09591788, 0x01de) To find co-ordinates of the location you want to object to be placed, you must use the 'Display Co-Ordinates' cheat on CheatDevice. After turning this cheat on, go and stand where you want your object to be placed, and copy the co ordinates down exactly, and put them in accordingly. // setfloat('FLOAT VALUE OF OBJLOCATION', x co-ordinate, y co-ordinate, z co-ordinate) Conveniently, CheatDevice puts the co-ordinates in the same order used in-game, so you can copy them straight into it, for example: // setfloat('FLOAT VALUE OF OBJLOCATION', 180.84, -135.62, 16.17) Will set the object to be spawned somewhere near the center of the Liberty campus in Stauton Island. The float value 09591670 can only be used once. So, if you wanted a few objects to be placed in one place, you could not use the 09591670 in each of them. // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) Would not work. You must add 60 onto 09591670 for every new object you want to add. But adding in hexadecimal is not the same as in standard numerical digits. Instead of going from 1 to 9, which is standard numerical, hexadecimal goes 0 - F. Look, here: 0 1 2 3 4 5 6 7 8 9 A B C D E F You may be wondering what comes after F. That's easy. We go to 20 now. 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F Then to thirty, 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F It's pretty straight forward from there. A very good tip on quick adding up is to take the last two digits of the float value ( 70 ) and count up, possibley on your fingers, 1 - 80 2 - 90 3 - A0 4 - B0 5 - C0 6 - D0 So, shall we come back to our code before: // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) And change the values appropriatley: // setfloat(095916D0, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591730, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591790, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(095917F0, x co-ordinate, y co-ordinate, z co-ordinate) Notice how when I reached 6 F0, I went up to 7 00. This is mostly all you need to know for making a simple conversion. Here are some rotation codes for reference and for if they're needed. Remember, when it says a 90 degree rotation; it's a 90 degree rotation from north, clockwise, which would take us to East. #cheat obj infront 90 degree rotation setfloat(09591670, 0,-1,0); setfloat(09591680, 1,0,0); setfloat(09591690, 0,0,1); #cheat obj infront 90 degree rotation opposite direction //for glass there is no difference, but for other objects like //0x1E0 (keep out gate) this will make it face the opposite direction setfloat(09591610, 0,1,0); setfloat(09591620, -1,0,0); setfloat(09591630, 0,0,1); #cheat obj infront 180 degree rotation opposite direction //for glass there is no difference, but for other objects like //0x1E0 (keep out gate) this will make it face the opposite direction setfloat(095915B0, -1,0,0) setfloat(095915C0, 0,-1,0) setfloat(095915D0, 0,0,1) #cheat obj infront 45 degree setfloat(09591550, 1,-1,0); setfloat(09591560, 1,0,0); setfloat(09591570, 0,0,1); #cheat obj infront 45 degree opposite setfloat(095914F0, 1,1,0); setfloat(09591500, -1,0,0); setfloat(09591510, 0,0,1); //Thanks to joek2100 for the rotation codes. ~Fenn Wow... That made me dizzy. Im going to lie down for a bit. Link to comment Share on other sites More sharing options...
theY4Kman Posted February 1, 2006 Share Posted February 1, 2006 What I don't understand is why there are tons of different island projects. None of them have released any info and many don't even have a determined map! Wouldn't it be smarter for everyone to join together and finish 1 project? Then you could break off, make your own places, using more experience, and all the non-spawners would have a new place to explore! It's a win-win situation! You won't get tons of popularity (If that's what you want, then you selfish bastards), but you'll have exerience necessary to become popular by making your own little world. And what is up with mapmakers using Paint to make the maps? Link to comment Share on other sites More sharing options...
D33p-c0d3 Posted February 1, 2006 Share Posted February 1, 2006 (edited) #cheat airport lamps setfloat(09592240, -1558.34, -1006.25, 10.84) setshort(09592268, 0x20F) setfloat(095922>40<--- , -1567.93, -1005.89, 10.84) setshort(09592268, 0x20F) teleport(-1561.32, -994.65, 10.84); i start at >40< because 40 is allready taken in the first code. so what i have to do with what im thinking of is add 60 in hex to the last two didgits of the first addreess Edit: i mean the first address as in 095922>40<--- so i end up with >7c< am i correct? - so the code will be changed from 09592240 to 0959227c - edit: oops no 10 is there lool 0 1 2 3 4 5 6 7 8 9 a b c d e f 20 21 22 23 24 25 26 27 28 29 2a 2b 2c 2d 2e 2f 30 31 32 33 34 35 36 37 38 39 3a 3b 3c 3d 3e 3f 40 41 42 43 44 45 46 47 48 49 4a 4b 4c 4d 4e 4f 50 51 52 53 54 55 56 57 58 59 5a 5b 5c 5d 5e 5f 60 61 62 63 64 65 66 67 68 69 6a 6b 6c 6d 6e 6f 70 71 72 73 74 75 76 77 78 79 7a 7b 7c 7d 7e 7f 80 81 82 83 84 85 86 87 88 89 8a 8b 8c 8d 8e 8f 90 91 92 93 94 95 96 97 98 99 9a 9b 9c 9d 9e 9f a0 a1 a2 a3 a4 a5 a6 a7 a8 a9 aa ab ac ad ae af b0 b1 b2 b3 b4 b5 b6 b7 b8 b9 ba bb bc bd be bf c0 c1 c2 c3 c4 c5 c6 c7 c8 c9 ca cb cc cd ce cf d0 d1 d2 d3 d4 d5 d6 d7 d8 d9 da db dc dd de df e0 e1 e2 e3 e4 e5 e6 e7 e8 e9 ea eb ec ed ee ef f0 f1 f2 f3 f4 f5 f6 f7 f8 f9 fa fb fc fd fe ff thats it i think lol this is edited again.... Edited February 1, 2006 by D33p-c0d3 Link to comment Share on other sites More sharing options...
PI55ED Posted February 1, 2006 Share Posted February 1, 2006 (edited) now im comfussed sry i couldnt help but ill try and look into it lol Edited February 1, 2006 by PI55ED Link to comment Share on other sites More sharing options...
D33p-c0d3 Posted February 1, 2006 Share Posted February 1, 2006 (edited) i think thats right ill edit this post to tell yaEDIT:this is worng ill update with the right 1 i think this should work 0 1 2 3 4 5 6 7 8 9 a b c d e f 20 21 22 23 24 25 26 27 28 29 2a 2b 2c 2d 2e 2f 30 31 32 33 34 35 36 37 38 39 3a 3b 3c 3d 3e 3f 40 41 42 43 44 45 46 47 48 49 4a 4b 4c 4d 4e 4f 50 51 52 53 54 55 56 57 58 59 5a 5b 5c 5d 5e 5f 60 61 62 63 64 65 66 67 68 69 6a 6b 6c 6d 6e 6f 70 71 72 73 74 75 76 77 78 79 7a 7b 7c 7d 7e 7f 80 81 82 83 84 85 86 87 88 89 8a 8b 8c 8d 8e 8f 90 91 92 93 94 95 96 97 98 99 9a 9b 9c 9d 9e 9f a0 a1 a2 a3 a4 a5 a6 a7 a8 a9 aa ab ac ad ae af b0 b1 b2 b3 b4 b5 b6 b7 b8 b9 ba bb bc bd be bf c0 c1 c2 c3 c4 c5 c6 c7 c8 c9 ca cb cc cd ce cf d0 d1 d2 d3 d4 d5 d6 d7 d8 d9 da db dc dd de df e0 e1 e2 e3 e4 e5 e6 e7 e8 e9 ea eb ec ed ee ef f0 f1 f2 f3 f4 f5 f6 f7 f8 f9 fa fb fc fd fe ff this hex table is perfect tho aint it? to me this is really really easy to understand... EDIT: 40<--41 42 43 44 45 46 47 48 49 4a 4b 4c 4d 4e 4f 50 51 52 53 54 55 56 57 58 59 5a 5b 5c 5d 5e 5f 60 61 62 63 64 65 66 67 68 69 6a 6b 6c 6d 6e 6f 70 71 72 73 74 75 76 77 78 79 7a 7b 7c<-- that is +60 aint it? EDIT: piisyourffriend, i can code now huh ? edit: now with what ive done above i have changed the code below FROM #cheat airport lamps setfloat(09592240, -1558.34, -1006.25, 10.84) setshort(09592268, 0x20F) setfloat(09592240, -1567.93, -1005.89, 10.84) setshort(09592268, 0x20F) teleport(-1561.32, -994.65, 10.84); TO #cheat airport lamps setfloat(09592240, -1558.34, -1006.25, 10.84) setshort(09592268, 0x20F) setfloat(095922>7c<, -1567.93, -1005.89, 10.84) setshort(095922>a4<, 0x20F) teleport(-1561.32, -994.65, 10.84); them both have been added 60 HEX digits each, compared to the ones they were in in the first place.. Edited February 1, 2006 by D33p-c0d3 Link to comment Share on other sites More sharing options...
PI55ED Posted February 1, 2006 Share Posted February 1, 2006 (edited) yes the table is perfect(im kinda a newb at this hex think but hey im learing lol) this works #cheat airport lamps (with 40)setfloat(09592240, -1558.34, -1006.25, 10.84)setshort(09592268, 0x20F)setfloat(09592240, -1567.93, -1005.89, 10.84)setshort(09592268, 0x20F)teleport(-1561.32, -994.65, 10.84); it teleported me to SSV airport with a airport lamp infont of me is this ment to make 2 airport lamp posts near each other?? and when i crash into it with a tank 2 lamp posts like come out from each other or i done something wrong Heres vid Edited February 2, 2006 by PI55ED Link to comment Share on other sites More sharing options...
makaveli 7 Posted February 1, 2006 Share Posted February 1, 2006 (edited) to be able to make islands and stuff do i have to know how to use the cheatmaker. and what is a flash mem card. so with this creating island stuff are u adding stuff to the game. Edited February 1, 2006 by makaveli 7 Link to comment Share on other sites More sharing options...
Calvin_N_Hobbes Posted February 1, 2006 Author Share Posted February 1, 2006 @Fenn: You effing rock... Just dropped that into cheat maker, and I am impressed! Can't wait to see the island now! Link to comment Share on other sites More sharing options...
stone cold steve austin Posted February 2, 2006 Share Posted February 2, 2006 For people who want to learn how to make islands, I suggest starting with something easier, such as converting Bellville Park into an industrial estate, or turning a car park into a stunt arena. Don't try to make your own land mass. Use the mountains, or other places of ready made and un-used land. With the Shoreside Vale upgrade that LCS gave us. Anyway, Here's a little 'fair' conversion I did to Liberty Campus as an example of simple conversion. Here's the code for it #cheat Liberty Campus Minor Upgrade// By Fennsetfloat(09591670, 0,-1,0);setfloat(09591680, 1,0,0);setfloat(09591690, 0,0,1);setfloat(09591760, 216.85, -107.86, 15.47)setshort(09591788, 0x01de)setfloat(09591670, 0,-1,0);setfloat(09591680, 1,0,0);setfloat(09591690, 0,0,1);setfloat(095917C0, 216.85, -119.86, 15.47)setshort(095917E8, 0x01de)setfloat(09591670, 0,-1,0);setfloat(09591680, 1,0,0);setfloat(09591690, 0,0,1);setfloat(09591820, 216.85, -128.86, 15.47)setshort(09591848, 0x01de)setfloat(09591880, 184.84, -118.62, 13.47)setshort(095918A8, 0xfa5)setfloat(095918E0, 173.84, -118.62, 13.47)setshort(09591908, 0xfa5)setfloat(09591940, 163.84, -135.62, 16.17)setshort(09591968, 0x25b)setfloat(095919A0, 169.84, -135.62, 16.17)setshort(095919C8, 0x25b)setfloat(09591700, 175.84, -135.62, 16.17)setshort(09591728, 0x25b)setfloat(095916A8, 180.84, -135.62, 16.17)setshort(095916C8, 0x25b) Here's the code explained // This is to make sure that the object is facing the correct way. setfloat(09591670, 0,-1,0); setfloat(09591680, 1,0,0); setfloat(09591690, 0,0,1); // Here is some 'float'. This tells us where the object is being placed. // Here is the code broken down: // setfloat('FLOAT VALUE OF OBJLOCATION', x co-ordinate, y co-ordinate, z co-ordinate) setfloat(09591760, 216.85, -107.86, 15.47) // This is 'short', which tells us which object is being placed in the locations listed above. // setshort('SHORT VALUE OF OBJ', 0x'OBJ') setshort(09591788, 0x01de) To find co-ordinates of the location you want to object to be placed, you must use the 'Display Co-Ordinates' cheat on CheatDevice. After turning this cheat on, go and stand where you want your object to be placed, and copy the co ordinates down exactly, and put them in accordingly. // setfloat('FLOAT VALUE OF OBJLOCATION', x co-ordinate, y co-ordinate, z co-ordinate) Conveniently, CheatDevice puts the co-ordinates in the same order used in-game, so you can copy them straight into it, for example: // setfloat('FLOAT VALUE OF OBJLOCATION', 180.84, -135.62, 16.17) Will set the object to be spawned somewhere near the center of the Liberty campus in Stauton Island. The float value 09591670 can only be used once. So, if you wanted a few objects to be placed in one place, you could not use the 09591670 in each of them. // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) Would not work. You must add 60 onto 09591670 for every new object you want to add. But adding in hexadecimal is not the same as in standard numerical digits. Instead of going from 1 to 9, which is standard numerical, hexadecimal goes 0 - F. Look, here: 0 1 2 3 4 5 6 7 8 9 A B C D E F You may be wondering what comes after F. That's easy. We go to 20 now. 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F Then to thirty, 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F It's pretty straight forward from there. A very good tip on quick adding up is to take the last two digits of the float value ( 70 ) and count up, possibley on your fingers, 1 - 80 2 - 90 3 - A0 4 - B0 5 - C0 6 - D0 So, shall we come back to our code before: // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591670, x co-ordinate, y co-ordinate, z co-ordinate) And change the values appropriatley: // setfloat(095916D0, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591730, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(09591790, x co-ordinate, y co-ordinate, z co-ordinate) // setfloat(095917F0, x co-ordinate, y co-ordinate, z co-ordinate) Notice how when I reached 6 F0, I went up to 7 00. This is mostly all you need to know for making a simple conversion. Here are some rotation codes for reference and for if they're needed. Remember, when it says a 90 degree rotation; it's a 90 degree rotation from north, clockwise, which would take us to East. #cheat obj infront 90 degree rotation setfloat(09591670, 0,-1,0); setfloat(09591680, 1,0,0); setfloat(09591690, 0,0,1); #cheat obj infront 90 degree rotation opposite direction //for glass there is no difference, but for other objects like //0x1E0 (keep out gate) this will make it face the opposite direction setfloat(09591610, 0,1,0); setfloat(09591620, -1,0,0); setfloat(09591630, 0,0,1); #cheat obj infront 180 degree rotation opposite direction //for glass there is no difference, but for other objects like //0x1E0 (keep out gate) this will make it face the opposite direction setfloat(095915B0, -1,0,0) setfloat(095915C0, 0,-1,0) setfloat(095915D0, 0,0,1) #cheat obj infront 45 degree setfloat(09591550, 1,-1,0); setfloat(09591560, 1,0,0); setfloat(09591570, 0,0,1); #cheat obj infront 45 degree opposite setfloat(095914F0, 1,1,0); setfloat(09591500, -1,0,0); setfloat(09591510, 0,0,1); //Thanks to joek2100 for the rotation codes. ~Fenn hey fenn, are those traillers in the game or are they in the code? because i have never seen those trailers before Link to comment Share on other sites More sharing options...
makaveli 7 Posted February 2, 2006 Share Posted February 2, 2006 to be able to make islands and stuff do i have to know how to use the cheatmaker. and what is a flash mem card. so with this creating island stuff are u adding stuff to the game. is somebody going to answer my questions plz Link to comment Share on other sites More sharing options...
D33p-c0d3 Posted February 2, 2006 Share Posted February 2, 2006 (edited) yes the table is perfect(im kinda a newb at this hex think but hey im learing lol)this works #cheat airport lamps (with 40)setfloat(09592240, -1558.34, -1006.25, 10.84)setshort(09592268, 0x20F)setfloat(09592240, -1567.93, -1005.89, 10.84)setshort(09592268, 0x20F)teleport(-1561.32, -994.65, 10.84); it teleported me to SSV airport with a airport lamp infont of me is this ment to make 2 airport lamp posts near each other?? and when i crash into it with a tank 2 lamp posts like come out from each other or i done something wrong Heres vid when did u start hex editing? idea: when youve turned the cheat on and you go and see if there there.... turn off the code so it wont be able to spawn more.. and yes it is ment to spawn two lamps... Edited February 2, 2006 by D33p-c0d3 Link to comment Share on other sites More sharing options...
Noru Posted February 2, 2006 Share Posted February 2, 2006 I just started to make my own little place but there are some problems can someone take a look at it and maybe fix whats wrong with it #cheat Home in the hills// By Norusetfloat(09591670, 0,-1,0);setfloat(09591680, 1,0,0);setfloat(09591690, 0,0,1);setfloat(09591760, -316.32, 470.06, 121.98)setshort(09591788, 0xfa5)setfloat(09591670, 0,-1,0);setfloat(09591680, 1,0,0);setfloat(09591690, 0,0,1);setfloat(095917C0, -334.37, 482.31, 121.30)setshort(095917E8, 0xfa5)setfloat(09591670, 0,-1,0);setfloat(09591680, 1,0,0);setfloat(09591690, 0,0,1);setfloat(09591820, -326.23, 474.47, 121.65)setshort(09591848, 0x20F)setfloat(09591880, -320.22, 480.53, 121.86)setshort(095918A8, 0xfa5)setfloat(095918E0, -292.58, 469.97, 123.46)setshort(09591908, 0xfa5)setfloat(09591940, -302.06, 471.00, 122.55)setshort(09591968, 0x20F)setfloat(095919A0, -310.16, 486.03, 122.79)setshort(095919C8, 0x25b)setfloat(09591700, -300.16, 491.08, 124.65)setshort(09591728, 0x25b)setfloat(095916A8, -298.98, 480.98, 123.95)setshort(095916C8, 0x20F)teleport(-345.47, 501.13, 128.61) Link to comment Share on other sites More sharing options...
theY4Kman Posted February 2, 2006 Share Posted February 2, 2006 to be able to make islands and stuff do i have to know how to use the cheatmaker. and what is a flash mem card. so with this creating island stuff are u adding stuff to the game. is somebody going to answer my questions plz You have to know a bit of stuff about CheatMaker to do it, yes...You need to know the syntax of CheatMaker and where you need to place everything. A Flash memory card is just a normal memory card. All memory cards (SD, Memory Stick, xD) are flash memory. And you're not adding to the game, you're just pulling stuff from the UMD to the map. You cannot put stuff into the game. You cannot play as 8-Ball. Link to comment Share on other sites More sharing options...
makaveli 7 Posted February 2, 2006 Share Posted February 2, 2006 (edited) to be able to make islands and stuff do i have to know how to use the cheatmaker. and what is a flash mem card. so with this creating island stuff are u adding stuff to the game. is somebody going to answer my questions plz You have to know a bit of stuff about CheatMaker to do it, yes...You need to know the syntax of CheatMaker and where you need to place everything. A Flash memory card is just a normal memory card. All memory cards (SD, Memory Stick, xD) are flash memory. And you're not adding to the game, you're just pulling stuff from the UMD to the map. You cannot put stuff into the game. You cannot play as 8-Ball. damn read my mind and i got another question can u change ped aperances and then be that changed ped like if a ped is wereing a hat u can take it off or change skin tone Edited February 2, 2006 by makaveli 7 Link to comment Share on other sites More sharing options...
MobbedUp Posted February 2, 2006 Share Posted February 2, 2006 to be able to make islands and stuff do i have to know how to use the cheatmaker. and what is a flash mem card. so with this creating island stuff are u adding stuff to the game. is somebody going to answer my questions plz You have to know a bit of stuff about CheatMaker to do it, yes...You need to know the syntax of CheatMaker and where you need to place everything. A Flash memory card is just a normal memory card. All memory cards (SD, Memory Stick, xD) are flash memory. And you're not adding to the game, you're just pulling stuff from the UMD to the map. You cannot put stuff into the game. You cannot play as 8-Ball. damn read my mind and i got another question can u change ped aperances and then be that changed ped like if a ped is wereing a hat u can take it off or change skin tone No you cant the peds r coded into the game you cant edit anything or add anything to the game If your looking to add/change things your better off getting San Andreas for PC. Link to comment Share on other sites More sharing options...
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