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PSP Cheat Development


edisoncarter
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how can i make the glass face a different direction

 

#cheat spawn glass infront of saunton safehouse

setfloat(095916D0, 1,0,0)

setfloat(095916E0, 0,1,0)

setfloat(095916F0, 0,0,1)

setfloat(09591700, 303.31,-472.06, 24.46)

setshort(09591728, 0xcd7)

 

To rotate objects you must modify the first three lines of code. For example these will rotate any object 45,90,or 180 degrees.

Edit: I corrected the 45 degree angles and the names of the angles. I also added information to change any angle.

 

#cheat obj infront 90 degree rotationsetfloat(09591670, 0,-1,0); //cos(90 degrees),-sin(90 degrees),0setfloat(09591680, 1,0,0);  //sin(90 degrees),cos(90 degrees),0setfloat(09591690, 0,0,1);setfloat(095916A0, 295.59,-472.22, 25.17)setshort(095916C8, 0xcd7)//90 degree opposite direction == 270 degrees#cheat obj infront 270 degree rotation//for glass there is no difference, but for other objects like //0x1E0 (keep out gate) this will make it face the opposite directionsetfloat(09591610, 0,1,0);  //cos(270 degrees),-sin(270 degrees),0setfloat(09591620, -1,0,0); //sin(270 degrees),cos(270 degrees),0setfloat(09591630, 0,0,1);setfloat(09591640, 292.28,-462.95, 25.47)setshort(09591668, 0x1E0)#cheat obj infront 180 degree rotation//for glass there is no difference, but for other objects like //0x1E0 (keep out gate) this will make it face the opposite directionsetfloat(095915B0, -1,0,0)   //cos(180 degrees),-sin(180 degrees),0setfloat(095915C0, 0,-1,0)   //sin(180 degrees),cos(180 degrees),0setfloat(095915D0, 0,0,1)setfloat(095915E0, 298.67,-457.74, 25.48)setshort(09591608, 0x1E0)#cheat obj infront 225 degreesetfloat(09591550, -.707107,.707107,0); //cos(225 degrees), -sin(225 degrees),0setfloat(09591560, -.707107,-.707107,0);  //sin(225 degrees), cos(225 degrees),0setfloat(09591570, 0,0,1);setfloat(09591580, 299.90,-438.05, 26.02)setshort(095915A8, 0xcd7)#cheat obj infront 45 degreesetfloat(095914F0, .707107,-.707107,0);  //cos(45 degrees),-sin(45 degrees),0setfloat(09591500, .707107,.707107,0);   //sin(45 degrees),cos(45 degrees),0setfloat(09591510, 0,0,1);setfloat(09591520, 290.59,-439.22, 26.02)setshort(09591548, 0xcd7)

 

 

To rotate any object around the Z axis first put cos(X degrees) [where X is an angle] into google and copy the answer into setfloat(095914F0, HERE,...,0) Then put in -sin(X degrees) and copy the result into setfloat(095914F0, 1st result, HERE,0).

Then put in sin(X degrees) and copy the result into setfloat(09591500, HERE,...,0). Finally put in cos(X degrees) into setfloat(09591500, 3rd result, HERE,0). The third line should always be setfloat(09591510, 0,0,1).

Replacing the cos/sin with the results from google like this:

 

#cheat obj infront X degree Z axissetfloat(095914F0, cos(X degrees),-sin(X degrees),0); setfloat(09591500, sin(X degrees),cos(X degrees),0);setfloat(09591510, 0,0,1);setfloat(09591520, 290.59,-439.22, 26.02)setshort(09591548, 0xcd7)

 

 

Rotations around the other X and Y axis are possible, using the same technique for the Z axis:

 

#cheat obj infront X degree Y axissetfloat(09591490, cos(X degrees),0,sin(X degrees));setfloat(095914A0, 0,1,0);  setfloat(095914B0, -sin(X degrees),0,cos(X degrees));setfloat(095914C0, 290.59,-439.22, 26.02)setshort(095914E8, 0xcd7)#cheat obj infront X degree X axissetfloat(09591430, 1,0,0);setfloat(09591440, 0,cos(X degrees),-sin(X degrees));  setfloat(09591450, 0,sin(X degrees),cos(X degrees));setfloat(09591460, 290.59,-439.22, 26.02)setshort(09591488, 0xcd7)

 

 

 

I got this information from Transformations under rotations.

Edited by joek2100
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how can i make the glass face a different direction

 

#cheat spawn glass infront of saunton safehouse

setfloat(095916D0, 1,0,0)

setfloat(095916E0, 0,1,0)

setfloat(095916F0, 0,0,1)

setfloat(09591700, 303.31,-472.06, 24.46)

setshort(09591728, 0xcd7)

 

To rotate objects you must modify the first three lines of code. For example these will rotate any object 45,90,or 180 degrees.

 

#cheat obj infront 90 degree rotationsetfloat(09591670, 0,-1,0);setfloat(09591680, 1,0,0);setfloat(09591690, 0,0,1);setfloat(095916A0, 295.59,-472.22, 25.17)setshort(095916C8, 0xcd7)#cheat obj infront 90 degree rotation opposite direction //for glass there is no difference, but for other objects like //0x1E0 (keep out gate) this will make it face the opposite directionsetfloat(09591610, 0,1,0);setfloat(09591620, -1,0,0);setfloat(09591630, 0,0,1);setfloat(09591640, 292.28,-462.95, 25.47)setshort(09591668, 0x1E0)#cheat obj infront 180 degree rotation opposite direction//for glass there is no difference, but for other objects like //0x1E0 (keep out gate) this will make it face the opposite directionsetfloat(095915B0, -1,0,0)setfloat(095915C0, 0,-1,0) setfloat(095915D0, 0,0,1)setfloat(095915E0, 298.67,-457.74, 25.48)setshort(09591608, 0x1E0)#cheat obj infront 45 degreesetfloat(09591550, 1,-1,0);setfloat(09591560, 1,0,0);setfloat(09591570, 0,0,1);setfloat(09591580, 299.90,-438.05, 26.02)setshort(095915A8, 0xcd7)#cheat obj infront 45 degree oppositesetfloat(095914F0, 1,1,0);setfloat(09591500, -1,0,0);setfloat(09591510, 0,0,1);setfloat(09591520, 290.59,-439.22, 26.02)setshort(09591548, 0xcd7)

 

damn your good at this icon14.gif

 

ok if I add this to the object creation txt?

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damn your good at this

ok if I add this to the object creation txt?

 

Of course you can add it.

Edit: I fixed my previous post to correct the angles and added how to rotate objects any degree.

Edited by joek2100
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is there a way to make a code that is already in place ( such as up up down left up X X) be abale 2 be activated by just turning it on?

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is there a way to make a code that is already in place ( such as up up down left up X X) be abale 2 be activated by just turning it on?

many button codes have been found. what code is it that you want?

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rampage_ani.gif

 

Can anyone test these cheats if they works (I'e added Shoreside Vale safehouse, I changed the Staunton Island Safehouse cheat)?

 

#cheat Change Safehouse Marker Location & Effect

//Author: Jérémie Blanc

//Description: You need to be in that interior first. Load Cheat Device safehouse, then load another safe file for this cheat to work.

//Category: Interiors

setchar(0x09F6CD70, 0)

#off

setchar(0x09F6CD70, 1)

 

#cheat Portland Safehouse Always Loaded

//Author: Jérémie Blanc

//Description: You need to be in that interior first. Load Cheat Device safehouse, then load another safe file for this cheat to work.

//Category: Interiors

setchar(0x09F6CDAC, 0)

#off

setchar(0x09F6CDAC, 1)

 

#cheat Staunton Island Safehouse Always Loaded

//Author: Jérémie Blanc

//Description: You need to be in that interior first. Load Cheat Device safehouse, then load another safe file for this cheat to work.

//Category: Interiors

setchar(0x09F6CDB0, 0)

#off

setchar(0x09F6CDB0, 1)

 

#cheat Shoreside Vale Safehouse Always Loaded

//Author: Jérémie Blanc

//Description: You need to be in that interior first. Load Cheat Device safehouse, then load another safe file for this cheat to work.

//Category: Interiors

setchar(0x09F6CDB4, 0)

#off

setchar(0x09F6CDB4, 1)

 

 

In order to make other interiors (Like cut-scenes) always loaded, I need to find a Heaven Changer in the cheat (Working on it), or I need a save file right before the mission with the interior so then I can find it (If someove gives me their savefile. put it in the 7th slot).

 

 

Driving In Shoreside Vale Heaven:

user posted image

 

Driving In Shoreside Vale Heaven 2:

user posted image

 

 

 

EDIT: It seems that even if I have the save file, I can't make cut-scene interiors always loaded. Looks like I'll need to find a Heaven/Interior Changer.......

Edited by Jérémie Blanc
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i just found a NEW hoverbike, sorta, code,,

the difference between them is that it goes on all bikes(like the ones peds are driving),, and NO blue lines,, and NO crazy car spinning,, exept it only looks good on the pcj, and freeway/angel,, you'll see why

ill post it up soon, i just have to figure out how to turn it off

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sounds cool colgate.gif if u know the value of the code b4 u change it try and change it back to the 1 u found it at Edited by PI55ED
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Ok, heres my new "hoverbike" cheat,,

basically what i did was make the bike tire really small, so it looks like its a hover bike,,

if you put the no front wheel cheat, it looks like a hoverbike,, but then you cant get in any cars,, or else crazy spin happens

i also made different tire cheats and stuff

here they are

 

#cheat No tires (Hoverbike)setchar(0x08B562E2, 0x00)setchar(0x08B562E3, 0x00)#offsetchar(0x08B562E2, 0x80)setchar(0x08B562E3, 0x3f)#cheat (6)SUPER HUGER tires setchar(0x08B562E2, 0x00)setchar(0x08B562E3, 0x43)#offsetchar(0x08B562E2, 0x80)setchar(0x08B562E3, 0x3f)#cheat (7)SUPER HUGE tires setchar(0x08B562E2, 0x80)setchar(0x08B562E3, 0x42)#offsetchar(0x08B562E2, 0x80)setchar(0x08B562E3, 0x3f)#cheat (6)Super Huge tires setchar(0x08B562E2, 0x00)setchar(0x08B562E3, 0x42)#offsetchar(0x08B562E2, 0x80)setchar(0x08B562E3, 0x3f)#cheat (5)BIGGER tires setchar(0x08B562E2, 0x80)setchar(0x08B562E3, 0x41)#offsetchar(0x08B562E2, 0x80)setchar(0x08B562E3, 0x3f)#cheat (4)Bigger tires setchar(0x08B562E2, 0x00)setchar(0x08B562E3, 0x41)#offsetchar(0x08B562E2, 0x80)setchar(0x08B562E3, 0x3f)#cheat (3)BIG tires setchar(0x08B562E2, 0x80)setchar(0x08B562E3, 0x40)#offsetchar(0x08B562E2, 0x80)setchar(0x08B562E3, 0x3f)#cheat (2)Big tires setchar(0x08B562E2, 0x00)setchar(0x08B562E3, 0x40)#offsetchar(0x08B562E2, 0x80)setchar(0x08B562E3, 0x3f)#cheat (1)Normal tiressetchar(0x08B562E2, 0x80)setchar(0x08B562E3, 0x3f)#cheat (0)Tiny tiressetchar(0x08B562E2, 0x00)setchar(0x08B562E3, 0x3f)#offsetchar(0x08B562E2, 0x80)setchar(0x08B562E3, 0x3f)

 

there are plenty other sizes inbetween,, just edit 08B562E2 0 to ff(sometimes the lines show so i only went to 80)

and edit 08B562E3 from 3f to 43

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jamingguitarist

i got a quick question

 

ive been doing the Hex stuff but i cant seem to find out how to make infitine ammo

 

i wanna know how to do this myself not from other peoples code

 

i dont understand what to capturein memory like do i capture the gun fully loaded then shoot some bullets then capture memory then compare? then i get the hex code like 0x422fgs or sumthing or whatever but how do i make it infinite ammo?

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Staunton Island Safehouse Loaded From Far

user posted image

 

Yes!! I've been waiting for someone to find this. My hat is off to you...

 

 

 

Ok, heres my new "hoverbike" cheat,,

basically what i did was make the bike tire really small, so it looks like its a hover bike,,

if you put the no front wheel cheat, it looks like a hoverbike,, but then you cant get in any cars,, or else crazy spin happens

i also  made different tire cheats  and stuff

here they are

 

#cheat No tires (Hoverbike)setchar(0x08B562E2, 0x00)setchar(0x08B562E3, 0x00)#offsetchar(0x08B562E2, 0x80)...setchar(0x08B562E2, 0x80)setchar(0x08B562E3, 0x3f)

 

there are plenty other sizes inbetween,, just edit 08B562E2 0 to ff(sometimes the lines show so i only went to 80)

and edit  08B562E3 from 3f to 43

Nice find!

 

That changes the visible size of the tires. There might be a float for the physical size of the tires nearby. The button cheat also changes the physical size of the tires so your bike rides higher or lower. It could be fun riding up high on a bike with huge tires, or hovering higher.

 

Enter the Change Bike Tire Size cheat (CIRCLE, RIGHT, X, UP, RIGHT, X, L1, SQUARE) twice first to get large tires, then turn on No Tires and you can hover higher off the ground. You could also enter the cheat once and you can hover like a lowrider. It would be nice to find the setfloat to do this directly and hover ridiculously high.

 

You can do it cleaner with setfloat like this:

 

// by Sousanator

#cheat Hoverbike (no tires)

setfloat(0x08B562E0, 0);

#off

setfloat(0x08B562E0, 1);

 

#cheat (6)SUPER HUGER tires

setfloat(0x08B562E0, 128);

#off

setfloat(0x08B562E0, 1);

 

#cheat (7)SUPER HUGE tires

setfloat(0x08B562E0, 64);

#off

setfloat(0x08B562E0, 1);

 

#cheat (6)Super Huge tires

setfloat(0x08B562E0, 32);

#off

setfloat(0x08B562E0, 1);

 

#cheat (5)BIGGER tires

setfloat(0x08B562E0, 16);

#off

setfloat(0x08B562E0, 1);

 

#cheat (4)Bigger tires

setfloat(0x08B562E0, 8);

#off

setfloat(0x08B562E0, 1);

 

#cheat (3)BIG tires

setfloat(0x08B562E0, 4);

#off

setfloat(0x08B562E0, 1);

 

#cheat (2)Big tires

setfloat(0x08B562E0, 2);

#off

setfloat(0x08B562E0, 1);

 

#cheat (1)Normal tires

setfloat(0x08B562E0, 1);

 

#cheat (0)Tiny tires

setfloat(0x08B562E0, 0.5);

#off

setfloat(0x08B562E0, 1);

 

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rampage_ani.gif

 

Can anyone test these cheats if they works (I'e added Shoreside Vale safehouse, I changed the Staunton Island Safehouse cheat)?

 

#cheat Change Safehouse Marker Location & Effect

//Author: Jérémie Blanc

//Description: You need to be in that interior first. Load Cheat Device safehouse, then load another safe file for this cheat to work.

//Category: Interiors

setchar(0x09F6CD70, 0)

#off

setchar(0x09F6CD70, 1)

 

#cheat Portland Safehouse Always Loaded

//Author: Jérémie Blanc

//Description: You need to be in that interior first. Load Cheat Device safehouse, then load another safe file for this cheat to work.

//Category: Interiors

setchar(0x09F6CDAC, 0)

#off

setchar(0x09F6CDAC, 1)

 

#cheat Staunton Island Safehouse Always Loaded

//Author: Jérémie Blanc

//Description: You need to be in that interior first. Load Cheat Device safehouse, then load another safe file for this cheat to work.

//Category: Interiors

setchar(0x09F6CDB0, 0)

#off

setchar(0x09F6CDB0, 1)

 

#cheat Shoreside Vale Safehouse Always Loaded

//Author: Jérémie Blanc

//Description: You need to be in that interior first. Load Cheat Device safehouse, then load another safe file for this cheat to work.

//Category: Interiors

setchar(0x09F6CDB4, 0)

#off

setchar(0x09F6CDB4, 1)

 

 

In order to make other interiors (Like cut-scenes) always loaded, I need to find a Heaven Changer in the cheat (Working on it), or I need a save file right before the mission with the interior so then I can find it (If someove gives me their savefile. put it in the 7th slot).

 

 

Driving In Shoreside Vale Heaven:

user posted image

 

Driving In Shoreside Vale Heaven 2:

user posted image

 

 

 

EDIT: It seems that even if I have the save file, I can't make cut-scene interiors always loaded. Looks like I'll need to find a Heaven/Interior Changer.......

NICE find dude..

 

not too long untill custence

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how can i make the glass face a different direction

 

#cheat spawn glass infront of saunton safehouse

setfloat(095916D0, 1,0,0)

setfloat(095916E0, 0,1,0)

setfloat(095916F0, 0,0,1)

setfloat(09591700, 303.31,-472.06, 24.46)

setshort(09591728, 0xcd7)

 

To rotate objects you must modify the first three lines of code. For example these will rotate any object 45,90,or 180 degrees.

 

#cheat obj infront 90 degree rotationsetfloat(09591670, 0,-1,0);setfloat(09591680, 1,0,0);setfloat(09591690, 0,0,1);setfloat(095916A0, 295.59,-472.22, 25.17)setshort(095916C8, 0xcd7)#cheat obj infront 90 degree rotation opposite direction //for glass there is no difference, but for other objects like //0x1E0 (keep out gate) this will make it face the opposite directionsetfloat(09591610, 0,1,0);setfloat(09591620, -1,0,0);setfloat(09591630, 0,0,1);setfloat(09591640, 292.28,-462.95, 25.47)setshort(09591668, 0x1E0)#cheat obj infront 180 degree rotation opposite direction//for glass there is no difference, but for other objects like //0x1E0 (keep out gate) this will make it face the opposite directionsetfloat(095915B0, -1,0,0)setfloat(095915C0, 0,-1,0) setfloat(095915D0, 0,0,1)setfloat(095915E0, 298.67,-457.74, 25.48)setshort(09591608, 0x1E0)#cheat obj infront 45 degreesetfloat(09591550, 1,-1,0);setfloat(09591560, 1,0,0);setfloat(09591570, 0,0,1);setfloat(09591580, 299.90,-438.05, 26.02)setshort(095915A8, 0xcd7)#cheat obj infront 45 degree oppositesetfloat(095914F0, 1,1,0);setfloat(09591500, -1,0,0);setfloat(09591510, 0,0,1);setfloat(09591520, 290.59,-439.22, 26.02)setshort(09591548, 0xcd7)

 

damn your good at this icon14.gif

 

ok if I add this to the object creation txt?

you know the ZYX AXIS?

are you doin the same as a cad software?

 

google>cad>computer aided design

 

edit2: the gates are perfect.. i could spawn more lay them on its side and have like a motorway railings.. the bike will still ride over them nice work keep it up!

Edited by D33p-c0d3
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rampage_ani.gif

 

Can someone test this if this works?

 

#cheat Staunton Island Safehouse Always Loaded

//Author: Jérémie Blanc

//Description: You need to be in that interior first. Load Cheat Device safehouse, then load another safe file for this cheat to work.

//Category: Interiors

setchar(0x09F6CD70, 0)

setchar(0x09F6CDB0, 0)

#off

setchar(0x09F6CD70, 1)

setchar(0x09F6CDB0, 1)

 

#cheat Portland Safehouse Always Loaded

//Author: Jérémie Blanc

//Description: You need to be in that interior first. Load Cheat Device safehouse, then load another safe file for this cheat to work.

//Category: Interiors

setchar(0x09F6CDAC, 0)

#off

setchar(0x09F6CDAC, 1)

 

More coming soon.....

 

I used Capture Memory to find this, and I found a location that you can use the Hex Editor to enable, how do you change it to a pplayer or pcar address (depening which one is it)?

 

 

EDIT:

 

Staunton Island Safehouse Loaded From Far

user posted image

 

Un-Loaded Bridge

user posted image

yep this is a Great find .. this should alow us to see exactly where the Safe houses are when u are on the main map .. as in where there placed in heaven and so on

 

also from looking at that list u have already done ..

by change does the Codes just Keep goin +4 from the next value .. shoudl try putting 1 in the other addresses and seeing if it will load anything .. most likly the programers would have put the Loaders all in the same section ..

also side note this code will most likly Slow down the PSP .

 

Again Great find .

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chrislawrance

man i was way off when i was searching. every safehosue has its own hex.

 

good find no just search around the area in hex editor for other interiors i guess

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Can Someone make a list of objects you can spawn? (Code for the cheat, picture of the object?)

 

It would be very usefull for mapeditors to know how to put a building or object in and to know which it is.

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Can Someone make a list of objects you can spawn? (Code for the cheat, picture of the object?)

 

It would be very usefull for mapeditors to know how to put a building or object in and to know which it is.

 

 

 

dosn't have pictures... but yeah

 

http://www.freewebs.com/waterbottle1/object%20creation.txt

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i found a good way to move objects to location and to turn them around..

using toni as the puppet, open cheat device turn on coordinates and wright down the location you want the item to be in using toni to face which ever way you like and use that as the location for the item you want to place there, works for me... cool.gif

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Does anybody know the above object rotation code in UK? ~Fenn

should still be the 3 first float values on the start of the hex of the objects.

 

(location of object is 0x30 so the three lines over that is it)

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Can someone please check this cheat out on a US version of the game... I'm almost certain it wont work because it's up in the 9's...

 

 

#cheat ADePSP FM//Author: ADePSP//Category: Vehicle//Description: Change HEAD RADIO to say ADEPSP FM//!!!Not tested on the US version of the game!!!//Image: none//Time: 30/01/2006 16:48:51//Image: http://img214.imageshack.us/img214/4471/adepspfm0uu.gifsetshort(0x993F40A, 0x41,0x44,0x45,0x50,0x53,0x50,0x20,0x46,0x4D,0x20);#offsetshort(0x993F40A, 0x48,0x45,0x41,0x44,0x20,0x52,0x41,0x44,0x49,0x4F);

 

 

user posted image

 

Also, could someone with the US game take a capture and post the file so I can have a look at it...?

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Can someone please check this cheat out on a US version of the game... I'm almost certain it wont work because it's up in the 9's...

 

 

#cheat ADePSP FM//Author: ADePSP//Category: Vehicle//Description: Change HEAD RADIO to say ADEPSP FM//!!!Not tested on the US version of the game!!!//Image: none//Time: 30/01/2006 16:48:51//Image: http://img214.imageshack.us/img214/4471/adepspfm0uu.gifsetshort(0x993F40A, 0x41,0x44,0x45,0x50,0x53,0x50,0x20,0x46,0x4D,0x20);#offsetshort(0x993F40A, 0x48,0x45,0x41,0x44,0x20,0x52,0x41,0x44,0x49,0x4F);

 

 

user posted image

 

Also, could someone with the US game take a capture and post the file so I can have a look at it...?

works perfectly icon14.gif

 

I'm uploading a capture now. should be up soon

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while trying to find the physicall tire size hex,, i found these instead

 

#cheat Invert Look//Author: Sousanatorsetchar(0x08B562F3, 0)#offsetchar(0x08B562F3, 1)#cheat D-Pad Controls//Author: Sousanatorsetchar(0x08B562F4, 1)#cheat Analog Controls//Author: Sousanatorsetchar(0x08B562F4, 0)

 

should be useful to somebody,,

im not sure what invert look does, but its in the menu,,

and it doesnt look like the physical tire size is around there,, have to look somewhere else

Edited by Sousanator
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while trying to find the physicall tire size hex,, i found these instead

 

#cheat Invert Look//Author: Sousanatorsetchar(0x08B562F3, 0)#offsetchar(0x08B562F3, 1)#cheat D-Pad Controls//Author: Sousanatorsetchar(0x08B562F4, 1)#cheat Analog Controls//Author: Sousanatorsetchar(0x08B562F4, 0)

 

should be useful to somebody,,

im not sure what invert look does, but its in the menu,,

and it doesnt look like the physical tire size is around there,, have to look somewhere else

what is invert look supposed to do?

 

the d-pad cheat was a nice find icon14.gif

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what is invert look supposed to do?

 

the d-pad cheat was a nice find icon14.gif

im not sure what it does, but it says it in the menu, in the controls section,, and it was right there, so i just did it anyways

 

and i got a sorta hover cheat,, but its wacky right now

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what is invert look supposed to do?

 

the d-pad cheat was a nice find icon14.gif

im not sure what it does, but it says it in the menu, in the controls section,, and it was right there, so i just did it anyways

 

and i got a sorta hover cheat,, but its wacky right now

if you ever played an fps like halo you would know

it makes it so when you press up you look down and vice versa

ie when you are sniping or in the manual aim mode

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using ADePSP change radio cheat I made my own

 

 

#cheat Noru Zone Radio//Author: Noru thanks to ADePSP for change radio cheat//Category: Vehicle//Description: Change Liberty Jam to say Noru Zone Radiosetshort(0x993F4B4, 0x4E, 0x4F, 0x52, 0x55, 0x20, 0x5A, 0x4F, 0x4E, 0x45, 0x20, 0x52, 0x41, 0x44, 0x49, 0x4F);#offsetshort(0x993F4B4, 0x54, 0x48, 0x45, 0x20, 0x4C, 0x49, 0x42, 0x45, 0x52, 0x54, 0x59, 0x20, 0x4A, 0x41, 0x4D);

 

 

I got mike0101 to test it and it works

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rampage_ani.gif

 

Can someone test this if this works?

 

#cheat Staunton Island Safehouse Always Loaded

//Author: Jérémie Blanc

//Description: You need to be in that interior first. Load Cheat Device safehouse, then load another safe file for this cheat to work.

//Category: Interiors

setchar(0x09F6CD70, 0)

setchar(0x09F6CDB0, 0)

#off

setchar(0x09F6CD70, 1)

setchar(0x09F6CDB0, 1)

 

#cheat Portland Safehouse Always Loaded

//Author: Jérémie Blanc

//Description: You need to be in that interior first. Load Cheat Device safehouse, then load another safe file for this cheat to work.

//Category: Interiors

setchar(0x09F6CDAC, 0)

#off

setchar(0x09F6CDAC, 1)

 

More coming soon.....

 

I used Capture Memory to find this, and I found a location that you can use the Hex Editor to enable, how do you change it to a pplayer or pcar address (depening which one is it)?

 

 

EDIT:

 

Staunton Island Safehouse Loaded From Far

http://www.filelodge.com/files/hdd6/133389...0From%20Far.JPG

 

Un-Loaded Bridge

http://www.filelodge.com/files/hdd6/133389...ed%20Bridge.JPG

yep this is a Great find .. this should alow us to see exactly where the Safe houses are when u are on the main map .. as in where there placed in heaven and so on

 

also from looking at that list u have already done ..

by change does the Codes just Keep goin +4 from the next value .. shoudl try putting 1 in the other addresses and seeing if it will load anything .. most likly the programers would have put the Loaders all in the same section ..

also side note this code will most likly Slow down the PSP .

 

Again Great find .

rampage_ani.gif

 

Yeah, I'll be doing that, I'll change every number until I find something.

And I'll keep trying to make mission interior always loaded.

 

EDIT: oh, and here's a new cheat:

 

#cheat Sometime Invisible World

//Author: Jérémie Blanc

//Description: Load Cheat Device save file, then load another safe file for this cheat to work.

//Category: Environnement

setchar(0x08B55864, 1)

setchar(0x08B5586A, 255)

setchar(0x08B5586B, 255)

 

I found it by accident when I was looking for the interior codes.

Edited by Jérémie Blanc
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is there a way  to make a code that is already in place ( such as up up down left up X X) be abale 2 be activated by just turning it on?

many button codes have been found. what code is it that you want?

Wepons...i cant member codes when i dont have a comp around

 

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I deleted it before but sod it... It gives you all radio station names... Change all the names as you wish... I don't give a sh*t any more...

 

 

#cheat Porn City Radio//Author: ADePSP//Category: Vehicle//Working: Yes//Description: Changes the radio station names//WARNING: For those easily offended please don't use this cheat as you may be easily offended...//May not work on US version of the game!setshort(0x993F40A, 0x43, 0x4F, 0x43, 0x4B, 0x20, 0x52, 0x41, 0x44, 0x49, 0x4F);setshort(0x993F420, 0x20, 0x44, 0x4F, 0x55, 0x42, 0x4C, 0x45, 0x20, 0x45, 0x4E, 0x54, 0x52, 0x59, 0x20);setshort(0x993F43E, 0x47, 0x41, 0x4E, 0x4A, 0x41);setshort(0x993F44A, 0x54, 0x57, 0x41, 0x54, 0x20, 0x46, 0x4D);setshort(0x993F45A, 0x43, 0x55, 0x4E, 0x54, 0x20, 0x31, 0x30, 0x36);setshort(0x993F46C, 0x52, 0x41, 0x44, 0x49, 0x4F, 0x20, 0x46, 0x41, 0x4E, 0x4E, 0x59, 0x46, 0x41, 0x43, 0x45);setshort(0x993F48C, 0x47, 0x49, 0x52, 0x4C, 0x36, 0x39);setshort(0x993F49A, 0x50, 0x49, 0x53, 0x53, 0x46, 0x4C, 0x41, 0x50, 0x53, 0x20, 0x46, 0x4D);setshort(0x993F4B4, 0x4C, 0x45, 0x53, 0x42, 0x49, 0x41, 0x4E, 0x20, 0x4A, 0x41, 0x4D, 0x20, 0x52, 0x41, 0x47);setshort(0x993F4D4, 0x56, 0x44, 0x46, 0x4D);#offsetshort(0x993F40A, 0x48, 0x45, 0x41, 0x44, 0x20, 0x52, 0x41, 0x44, 0x49, 0x4F); // HEAD RADIOsetshort(0x993F420, 0x44, 0x4F, 0x55, 0x42, 0x4C, 0x45, 0x20, 0x43, 0x4C, 0x45, 0x46, 0x20, 0x46, 0x4D); // DOUBLE CLEF FMsetshort(0x993F43E, 0x4B, 0x2D, 0x4A, 0x41, 0x48); // K-JAHsetshort(0x993F44A, 0x52, 0x49, 0x53, 0x45, 0x20, 0x46, 0x4D); // RISE FMsetshort(0x993F45A, 0x4C, 0x49, 0x50, 0x53, 0x20, 0x31, 0x30, 0x36); // LIPS 106setshort(0x993F46C, 0x52, 0x41, 0x44, 0x49, 0x4F, 0x20, 0x44, 0x45, 0x4C, 0x20, 0x4D, 0x55, 0x4E, 0x44, 0x4F); // RADIO DEL MUNDOsetshort(0x993F48C, 0x4D, 0x53, 0x58, 0x20, 0x39, 0x38); // MSX 98setshort(0x993F49A, 0x46, 0x4C, 0x41, 0x53, 0x48, 0x42, 0x41, 0x43, 0x4B, 0x20, 0x46, 0x4D); // FLASHBACK FMsetshort(0x993F4B4, 0x54, 0x48, 0x45, 0x20, 0x4C, 0x49, 0x42, 0x45, 0x52, 0x54, 0x59, 0x20, 0x4A, 0x41, 0x4D); // THE LIBERTY JAMsetshort(0x993F4D4, 0x4C, 0x43, 0x46, 0x52); // LCFR

 

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