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PSP Cheat Development


edisoncarter
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  • vettefan88

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  • Waterbottle

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  • edisoncarter

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what is that puposed to do?  ultamate movie? that makes little scince to me.

w00t---I'm make a movie , en it's call ultimate movie...

 

 

But kan you(waterbottle) give a tutorial of write text?

 

If you do, your are great. tounge.gif---w00t---

go to this site http://www.vortex.prodigynet.co.uk/misc/ascii_conv.html.

 

enter the text you want in the top text box

 

press calculate

 

in the decimal fieal copy everytig and replase them with te numbers wich are infront of the 0x00's in the code I posted (if the text you want is longer than that then you replace the 0x00's

 

 

Does anyone know if these pickups were in vice city?

0xf9e red car pickup

0xf9f green car pickup

0247: video camera pickup

 

and if they were what did they do?

 

 

Waterbottle, have you thought of trying to get the location for the Plane objects from the SSV airport...?...
you can make that now with 0FBE biggrin.gif Edited by Waterbottle
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I'm unsure........

 

Anyone can post the code for spawning a door at coordinates 1000,30,50? (US vers)

didn't know which door you wanted... but here you go

 

 

#cheat make doorsetfloat(099b7580, 1000)//x location of objectsetfloat(099b7584, 30)//y location of objectsetfloat(099b7588, 50)//z location of objectsetshort(099b75a8, 0xF17)

 

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I'm unsure........

 

Anyone can post the code for spawning a door at coordinates 1000,30,50? (US vers)

didn't know which door you wanted... but here you go

 

 

#cheat make doorsetfloat(099b7580, 1000)//x location of objectsetfloat(099b7584, 30)//y location of objectsetfloat(099b7588, 50)//z location of objectsetshort(099b75a8, 0xF17)

 

Thanks...

 

I wanted only an example wink.gif

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all these pickups that i don't know what is is starting to annoy me confused.gif

 

were any of these in VC?

 

were the ? one the information thing in VC? and were the health there blue? or?

 

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

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Waterbottle, I think some of those are beta pickups, before they changes them to what they are now. That's what they look like anyway.

user posted image

 

user posted image

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how do u get those and what do they do ive never seen them on my save before

ypu get them through object editing http://www.freewebs.com/waterbottle1/object%20creation.txt

 

I don't think they do anything. I'm gona try them though... the explosion one is multi damage or somthing, right?

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Ok, I'm having problems with the object spawning cheats. I put in my cheats.txt:

#cheat Make Building

setfloat(099b6260, 295.48)

setfloat(099b6264, -452.48)

setfloat(099b6268, 25.91)

setshort(099b6288, 0xFA5)

Which should make a small building (according to above) outside my safehouse for the UK version of the game, but when I activate it nothing happens. How come?

user posted image

 

user posted image

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Ok, I'm having problems with the object spawning cheats. I put in my cheats.txt:

#cheat Make Building

setfloat(099b6260, 295.48)

setfloat(099b6264, -452.48)

setfloat(099b6268, 25.91)

setshort(099b6288, 0xFA5)

Which should make a small building (according to above) outside my safehouse for the UK version of the game, but when I activate it nothing happens. How come?

it sometimes takes some time before it appears...

also try to not activate it before you are outside already.

try to drive away and come back

and try restarting the game and try again

 

since I don't have the UK verdsion I can't test it. but it looks correct to me

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i don't know how to use the cheatmaker i just use the cheatsync

Then don't post here. This is for technical discussion for cheat developers only.

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This is a list of more objects I found:

 

-------------------------

0xcd7-0xcdb black rectangle breakable glass

-------------------------

0xd0a wooden door

0xd1a large regular garage door

0xd1e telephone pole

0xdb6 old burnt out car

0xdb7 burnt bus

0xdc0 tall lamppost

0xdd6 car crusher

...

0xfe9 package

0xfea punk noodle packages

0xff6 inside of salvatore's house (cutscene)

0xff7 bird and window

Some of that stuff sounds really interesting. Can you list the ID ranges you tested and didn't find anything so we can search without redoing the same areas? There's probably more yet to be found. It would be cool if someone posted pictures of the best stuff.

 

Is any of that solid? If you can actually break the breakable glass, it must be solid up to the point you break it. Maybe we can construct a glass house.

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Adding these will finish off the 0x3XX range. I finished most of 0xEXX except for 0xe56-0xe63. All the objects in the 0xFXX range are listed in Waterbottle's object creation text. (n = nothing)

 

0x3XX0x300-0x368 n0x369 metal wall (?garage door)0x36a-9a n0x39b door0x39c-0x39f n0x3a0 regular garage door0x3a1-e4 n0x3e5 regular garage door0x3e6-0x3ff n---------------------------0xEXX0xe00-0xe0f crash0xe10-0xe4c n0xe50 n0xe51-0xe55 crash0xe56-0xe63 not tested (assumed crash)0xe64 crash0xe65-0xe7c n0xe7d crash0xe7e-0xe92 n0xe93 crash0xe94-0xe9b n0xe9c crash0xe9d n0xe9e-0xea5 crash0xea6-0xea8 n0xea9 dollar sign pickup0xeaa-0xeaf n0xeb0 spike strip0xeb1-0xeca n0xecb-0xecf black rectangle (?table top)0xed0 black sign0xed1 n0xed2 rusted barrel with wood in it0xed3 black sign0xed4 n0xed5 t-shirt pickup0xed6 black ramp0xed7 gate0xed8 window with papers on it0xed9 n0xeda bomb with keypad0xedb n0xedd,0xede n0xee0 n0xee1 bunch of horizontal poles0xee5-0xef0 n0xef3-0xf6 n0xef8 n0xefc-0xefe n

 

The first way to spawn objects is to start with 0x099B7550 and add or subtract 0x220 to get more objects. The problem is they aren't solid. The second way is to start with 0x095916D0 and add or subtract 0x60 to get more objects. All objects spawned this way are solid/breakable.

 

For example:

 

#cheat spawn glass infront of saunton safehousesetfloat(095916D0, 1,0,0) setfloat(095916E0, 0,1,0) setfloat(095916F0, 0,0,1) setfloat(09591700, 303.31,-472.06, 24.46)setshort(09591728, 0xcd7)

 

 

The first three lines make the spawn object facing the same direction, otherwise the object would have the same rotation as the object it replaced. Leaving that code on will cause more objects to be moved to the same place. To see this for yourself, take out the first three lines and drive around the city.Objects will be spawned in the same place, with a different rotation. That is why the code should just be turned on then off.

 

This also allows random objects to be replaced:

 

#cheat turn random objs into mummysetshort(09590F48, 0x251)setshort(09590FA8, 0x251)setshort(09591008, 0x251)setshort(09591068, 0x251)setshort(095910C8, 0x251)setshort(09591128, 0x251)setshort(09591188, 0x251)setshort(095911E8, 0x251)setshort(09591248, 0x251)setshort(095912A8, 0x251)setshort(09591308, 0x251)setshort(09591368, 0x251)setshort(095913C8, 0x251)setshort(09591428, 0x251)setshort(09591488, 0x251)setshort(095914E8, 0x251)setshort(09591548, 0x251)setshort(095915A8, 0x251)setshort(09591608, 0x251)setshort(09591668, 0x251)setshort(095916C8, 0x251)setshort(09591788, 0x251)setshort(09591728, 0x251)setshort(095917E8, 0x251)setshort(09591848, 0x251)setshort(095918A8, 0x251)setshort(09591908, 0x251)setshort(09591968, 0x251)setshort(095919C8, 0x251)setshort(09591A28, 0x251)

 

 

Leave the code on and drive around. You should start to see it work. Here is a picture where the garage door turned into a mummy:

user posted image

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piisyourffriend

what the hell is the mumy from? is it hidden in the ocean. do you find it around the hospital? is it left over from vice? join us necxt time on mysterius gta crap.

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rampage_ani.gif

 

Can someone test this if this works?

 

#cheat Staunton Island Safehouse Always Loaded

//Author: Jérémie Blanc

//Description: You need to be in that interior first. Load Cheat Device safehouse, then load another safe file for this cheat to work.

//Category: Interiors

setchar(0x09F6CD70, 0)

setchar(0x09F6CDB0, 0)

#off

setchar(0x09F6CD70, 1)

setchar(0x09F6CDB0, 1)

 

#cheat Portland Safehouse Always Loaded

//Author: Jérémie Blanc

//Description: You need to be in that interior first. Load Cheat Device safehouse, then load another safe file for this cheat to work.

//Category: Interiors

setchar(0x09F6CDAC, 0)

#off

setchar(0x09F6CDAC, 1)

 

More coming soon.....

 

I used Capture Memory to find this, and I found a location that you can use the Hex Editor to enable, how do you change it to a pplayer or pcar address (depening which one is it)?

 

 

EDIT:

 

Staunton Island Safehouse Loaded From Far

user posted image

 

Un-Loaded Bridge

user posted image

Edited by Jérémie Blanc
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Is there a way to compare more than 2 captures with the cheatmaker? i mean something like this: cpature1 == capture 2 == cpatzure3 == capture 4 ...??

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ok me is havin a problem with one cheat lol... here it is

 

setchar(0x08b5e455, 1);

 

when i click r1 to activate the scope 01 is active. when i let go the scope is deactivated and the hex in line 5 changes back to 00

 

i wanna make the scope active with out being in the scope view

 

any ideas?

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ok me is havin a problem with one cheat lol... here it is

 

setchar(0x08b5e455, 1);

 

when i click r1 to activate the scope 01 is active. when i let go the scope is deactivated and the hex in line 5 changes back to 00

 

i wanna make the scope active with out being in the scope view

 

any ideas?

#cheat scope

setchar(0x08b5e455, 1);

 

doubt it works though

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setchar(0x08b5e455, 1);

 

when i click r1 to activate the scope 01 is active. when i let go the scope is deactivated and the hex in line 5 changes back to 00

 

i wanna make the scope active with out being in the scope view

 

any ideas?

#cheat scope

setchar(0x08b5e455, 1);

 

THE ONE THAT CHANGES IS

---------------------------¬

----------------------------\/

08B5E455, E0 F8 92 09 01 00 00 00 00 01 80 3E 00 00 00 00

left collum tho lol

thought you ment the whole line guh!

Edited by D33p-c0d3
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ok me is havin a problem with one cheat lol... here it is

 

setchar(0x08b5e455, 1);

 

when i click r1 to activate the scope 01 is active. when i let go the scope is deactivated and the hex in line 5 changes back to 00

 

i wanna make the scope active with out being in the scope view

 

any ideas?

#cheat scope

setchar(0x08b5e455, 1);

 

doubt it works though

thats the problem im having tho lol....

What line is the value of hex you're talking about on, and which column is it under?

 

(00000340.. C... ect) ~Fenn

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ok me is havin a problem with one cheat lol... here it is

 

setchar(0x08b5e455, 1);

 

when i click r1 to activate the scope 01 is active. when i let go the scope is deactivated and the hex in line 5 changes back to 00

 

i wanna make the scope active with out being in the scope view

 

any ideas?

#cheat scope

setchar(0x08b5e455, 1);

 

doubt it works though

thats the problem im having tho lol....

What line is the value of hex you're talking about on, and which column is it under?

 

(00000340.. C... ect) ~Fenn

08b5e455

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how can i make the glass face a different direction

 

#cheat spawn glass infront of saunton safehouse

setfloat(095916D0, 1,0,0)

setfloat(095916E0, 0,1,0)

setfloat(095916F0, 0,0,1)

setfloat(09591700, 303.31,-472.06, 24.46)

setshort(09591728, 0xcd7)

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