spaceeinstein Posted January 8, 2006 Share Posted January 8, 2006 (edited) //-------------External script 78 (INT)---------------:MULTI03A4: name_thread 'MULTI' 0050: gosub @MULTI_270050: gosub @MULTI_38574 004E: end_thread :MULTI_270004: $CALL_TIME_STORED_FLAG = 1 0004: $HELP_INTRO_SHOWN = 207FB: toggle_interior 'SWEETS' access 0 // Sweet's House07FB: toggle_interior 'RYDERS' access 0 // Ryder's Place07FB: toggle_interior 'OGLOCS' access 0 // OG Loc's07FB: toggle_interior 'GF1' access 0 07FB: toggle_interior 'FDDONUT' access 0 // Rusty Brown's07FB: toggle_interior 'BDUPS' access 0 // B Dup's apartment07FB: toggle_interior 'BDUPS1' access 0 // B Dup's Crack Palace07FB: toggle_interior 'MOROOM' access 0 07FB: toggle_interior 'GF2' access 0 07FB: toggle_interior 'GF5' access 0 07FB: toggle_interior 'WUZIBET' access 0 // Wu Zi Mu's07FB: toggle_interior 'GF4' access 0 07FB: toggle_interior 'BIKESCH' access 0 // Bike School07FB: toggle_interior 'GF6' access 0 07FB: toggle_interior 'GF3' access 0 07FB: toggle_interior 'POLICE2' access 0 // SFPD HQ07FB: toggle_interior 'CARMOD1' access 0 // TransFender07FB: toggle_interior 'CARMOD2' access 0 // Loco Low Co.07FB: toggle_interior 'CARMOD3' access 0 // Wheel Arch Angels07FB: toggle_interior 'BROTHEL' access 0 // Whore House07FB: toggle_interior 'STUDIO' access 0 07FB: toggle_interior 'GENWRHS' access 0 // Warehouse07FB: toggle_interior 'AMMUN4' access 0 // Ammu-Nation07FB: toggle_interior 'BROTHL1' access 0 07FB: toggle_interior 'SVGNMT1' access 0 // Motel room07FB: toggle_interior 'SVGNMT2' access 0 // Motel room0006: 5@ = 0 :MULTI_3860001: wait 0 ms 00D6: if and80E1: not player 0 pressed_key 4 80E1: not player 0 pressed_key 10 004D: jump_if_false @MULTI_386 :MULTI_4130001: wait 250 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @MULTI_10356 00D6: if 09E7: player $PLAYER_CHAR not_frozen 004D: jump_if_false @MULTI_413 00D6: if 80A4: not actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -3000.0 -3000.0 950.0 cornerB 3000.0 3000.0 980.0 004D: jump_if_false @MULTI_1029900D6: if 80E1: not player 0 pressed_key 10 004D: jump_if_false @MULTI_20690 00D6: if 80E1: not player 0 pressed_key 11 004D: jump_if_false @MULTI_10478 00D6: if and80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[0] $SAVE_PICKUPS_Y[0] $SAVE_PICKUPS_Z[0] radius 2.0 2.0 3.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[1] $SAVE_PICKUPS_Y[1] $SAVE_PICKUPS_Z[1] radius 2.0 2.0 3.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[2] $SAVE_PICKUPS_Y[2] $SAVE_PICKUPS_Z[2] radius 2.0 2.0 3.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[3] $SAVE_PICKUPS_Y[3] $SAVE_PICKUPS_Z[3] radius 2.0 2.0 3.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[4] $SAVE_PICKUPS_Y[4] $SAVE_PICKUPS_Z[4] radius 2.0 2.0 3.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[5] $SAVE_PICKUPS_Y[5] $SAVE_PICKUPS_Z[5] radius 2.0 2.0 3.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[6] $SAVE_PICKUPS_Y[6] $SAVE_PICKUPS_Z[6] radius 2.0 2.0 3.0 on_foot 004D: jump_if_false @MULTI_10416 00D6: if and80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[7] $SAVE_PICKUPS_Y[7] $SAVE_PICKUPS_Z[7] radius 2.0 2.0 3.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[8] $SAVE_PICKUPS_Y[8] $SAVE_PICKUPS_Z[8] radius 2.0 2.0 3.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[9] $SAVE_PICKUPS_Y[9] $SAVE_PICKUPS_Z[9] radius 2.0 2.0 3.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[10] $SAVE_PICKUPS_Y[10] $SAVE_PICKUPS_Z[10] radius 2.0 2.0 3.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[11] $SAVE_PICKUPS_Y[11] $SAVE_PICKUPS_Z[11] radius 2.0 2.0 3.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[12] $SAVE_PICKUPS_Y[12] $SAVE_PICKUPS_Z[12] radius 2.0 2.0 3.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[13] $SAVE_PICKUPS_Y[13] $SAVE_PICKUPS_Z[13] radius 2.0 2.0 3.0 on_foot 004D: jump_if_false @MULTI_10416 00D6: if and80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[14] $SAVE_PICKUPS_Y[14] $SAVE_PICKUPS_Z[14] radius 2.0 2.0 3.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[15] $SAVE_PICKUPS_Y[15] $SAVE_PICKUPS_Z[15] radius 2.0 2.0 3.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere $SAVE_PICKUPS_X[16] $SAVE_PICKUPS_Y[16] $SAVE_PICKUPS_Z[16] radius 2.0 2.0 3.0 on_foot 004D: jump_if_false @MULTI_10416 00D6: if and80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere 2478.36 -1687.146 13.50781 radius 1.0 1.0 2.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere -1995.564 220.2296 28.00744 radius 1.0 1.0 2.0 on_foot 80FF: not actor $PLAYER_ACTOR sphere 0 in_sphere 2148.425 1826.134 10.82031 radius 1.0 1.0 2.0 on_foot 004D: jump_if_false @MULTI_10447 00D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2523.26 -1679.36 15.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_1405 0007: 0@ = 2526.46 0007: 1@ = -1679.09 0007: 2@ = 1015.0 0006: 3@ = 1 0007: 4@ = 270.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_140500D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2524.01 -1679.53 1016.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_1521 0007: 0@ = 2522.0 0007: 1@ = -1679.34 0007: 2@ = 14.0 0006: 3@ = 0 0007: 4@ = 90.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_152100D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2459.45 -1691.6 13.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_1630 0007: 0@ = 2464.11 0007: 1@ = -1698.66 0007: 2@ = 1012.51 0006: 3@ = 2 0007: 4@ = 90.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_163000D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2468.29 -1698.1 1012.51 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_1746 0007: 0@ = 2459.45 0007: 1@ = -1690.24 0007: 2@ = 13.0 0006: 3@ = 0 0007: 4@ = 0.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_174600D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2486.47 -1644.53 14.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_1855 0007: 0@ = 516.69 0007: 1@ = -13.14 0007: 2@ = 1001.5 0006: 3@ = 3 0007: 4@ = 0.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_185500D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 516.69 -15.14 1001.5 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_1971 0007: 0@ = 2486.48 0007: 1@ = -1645.73 0007: 2@ = 13.0 0006: 3@ = 0 0007: 4@ = 180.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_197100D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2402.58 -1714.9 14.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_2080 0007: 0@ = 245.412 0007: 1@ = 305.033 0007: 2@ = 998.232 0006: 3@ = 1 0007: 4@ = 270.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_208000D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 243.412 305.033 998.232 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_2196 0007: 0@ = 2402.65 0007: 1@ = -1716.54 0007: 2@ = 14.0 0006: 3@ = 0 0007: 4@ = 180.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_219600D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1038.15 -1340.72 13.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_2312 0007: 0@ = 377.099 0007: 1@ = -191.44 0007: 2@ = 999.644 0006: 3@ = 17 0007: 4@ = 0.0 0006: 5@ = 1 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_231200D6: if and0039: 5@ == 1 82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 377.099 -193.14 999.644 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_2435 0007: 0@ = 1038.15 0007: 1@ = -1339.26 0007: 2@ = 13.0 0006: 3@ = 0 0007: 4@ = 0.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_243500D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2290.13 -1796.2 13.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_2544 0007: 0@ = 1531.41 0007: 1@ = -8.39 0007: 2@ = 1002.0 0006: 3@ = 3 0007: 4@ = 180.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_254400D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1531.41 -6.76 1002.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_2660 0007: 0@ = 2291.98 0007: 1@ = -1796.2 0007: 2@ = 13.0 0006: 3@ = 0 0007: 4@ = 270.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_266000D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2000.2 -1114.5 26.5 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_2769 0007: 0@ = 1526.3 0007: 1@ = -47.93 0007: 2@ = 1001.5 0006: 3@ = 2 0007: 4@ = 90.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_276900D6: if 82D8: not actor $PLAYER_ACTOR current_weapon == 43 004D: jump_if_false @MULTI_2933 00D6: if or00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1527.59 -48.5 1001.5 radius 1.0 1.0 1.0 on_foot 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1520.59 -47.83 1001.5 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_2933 0007: 0@ = 2000.2 0007: 1@ = -1115.6 0007: 2@ = 26.5 0006: 3@ = 0 0007: 4@ = 180.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_293300D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -2045.1 -2522.37 31.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_3042 0007: 0@ = 1.21 0007: 1@ = -3.12 0007: 2@ = 999.0 0006: 3@ = 2 0007: 4@ = 90.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_304200D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2.6 -3.12 999.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_3158 0007: 0@ = -2043.74 0007: 1@ = -2524.58 0007: 2@ = 30.0 0006: 3@ = 0 0007: 4@ = 220.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_315800D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -2193.32 -2254.5 30.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_3267 0007: 0@ = 446.623 0007: 1@ = 509.319 0007: 2@ = 1000.42 0006: 3@ = 12 0007: 4@ = 270.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_326700D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 443.4 509.274 1000.42 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_3383 0007: 0@ = -2194.45 0007: 1@ = -2255.54 0007: 2@ = 30.0 0006: 3@ = 0 0007: 4@ = 145.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_338300D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -2156.5 645.42 51.5 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_3492 0007: 0@ = -2158.72 0007: 1@ = 641.288 0007: 2@ = 1051.37 0006: 3@ = 1 0007: 4@ = 180.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_349200D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -2158.72 642.8 1051.37 radius 1.0 1.0 2.0 on_foot 004D: jump_if_false @MULTI_3608 0007: 0@ = -2154.6 0007: 1@ = 645.41 0007: 2@ = 51.5 0006: 3@ = 0 0007: 4@ = 270.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_360800D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -2573.97 1152.26 55.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_3717 0007: 0@ = 268.0 0007: 1@ = 305.2 0007: 2@ = 999.0 0006: 3@ = 2 0007: 4@ = 270.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_371700D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 266.5 305.2 999.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_3833 0007: 0@ = -2575.2 0007: 1@ = 1149.92 0007: 2@ = 55.0 0006: 3@ = 0 0007: 4@ = 150.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_383300D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -2767.87 788.79 52.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_3949 0007: 0@ = 377.099 0007: 1@ = -191.44 0007: 2@ = 999.644 0006: 3@ = 17 0007: 4@ = 0.0 0006: 5@ = 2 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_394900D6: if and0039: 5@ == 2 82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 377.099 -193.14 999.644 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_4072 0007: 0@ = -2766.55 0007: 1@ = 788.79 0007: 2@ = 52.0 0006: 3@ = 0 0007: 4@ = 270.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_407200D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -1389.93 2638.69 55.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_4181 0007: 0@ = 322.21 0007: 1@ = 303.68 0007: 2@ = 999.0 0006: 3@ = 5 0007: 4@ = 0.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_418100D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 322.198 301.798 998.232 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_4297 0007: 0@ = -1389.93 0007: 1@ = 2636.5 0007: 2@ = 55.0 0006: 3@ = 0 0007: 4@ = 180.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_429700D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -1799.94 1200.65 24.5 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_4406 0007: 0@ = 302.181 0007: 1@ = 302.7 0007: 2@ = 998.232 0006: 3@ = 4 0007: 4@ = 0.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_440600D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 302.181 300.023 998.232 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_4522 0007: 0@ = -1799.94 0007: 1@ = 1198.34 0007: 2@ = 24.5 0006: 3@ = 0 0007: 4@ = 180.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_452200D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1165.44 1346.5 10.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_4631 0007: 0@ = 1494.43 0007: 1@ = 1305.63 0007: 2@ = 1092.29 0006: 3@ = 3 0007: 4@ = 0.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_463100D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1494.43 1304.11 1092.29 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_4747 0007: 0@ = 1165.44 0007: 1@ = 1348.5 0007: 2@ = 10.0 0006: 3@ = 0 0007: 4@ = 0.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_474700D6: if and0038: &46323 == 0 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2037.17 2721.79 11.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_4863 0007: 0@ = 345.5621 0007: 1@ = 306.2212 0007: 2@ = 998.4484 0006: 3@ = 6 0007: 4@ = 270.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_486300D6: if and0038: &46323 == 0 82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 343.9969 305.104 998.1557 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_4986 0007: 0@ = 2037.2 0007: 1@ = 2723.21 0007: 2@ = 10.0 0006: 3@ = 0 0007: 4@ = 0.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_498600D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -383.8 -1438.88 25.5 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_5095 0007: 0@ = 290.283 0007: 1@ = 310.032 0007: 2@ = 998.155 0006: 3@ = 3 0007: 4@ = 90.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_509500D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 292.783 310.032 998.155 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_5211 0007: 0@ = -381.95 0007: 1@ = -1438.88 0007: 2@ = 25.5 0006: 3@ = 0 0007: 4@ = 270.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_521100D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -1605.59 710.28 13.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_5320 0007: 0@ = 246.376 0007: 1@ = 109.246 0007: 2@ = 1002.28 0006: 3@ = 10 0007: 4@ = 0.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_532000D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 246.376 107.546 1002.28 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_5436 0007: 0@ = -1605.59 0007: 1@ = 712.65 0007: 2@ = 13.0 0006: 3@ = 0 0007: 4@ = 0.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_543600D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -2240.77 137.23 1035.5 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_5545 0007: 0@ = -979.2 0007: 1@ = 1053.11 0007: 2@ = 1344.5 0006: 3@ = 10 0007: 4@ = 90.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_554500D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -977.0 1053.11 1344.5 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_5661 0007: 0@ = -2239.1 0007: 1@ = 137.23 0007: 2@ = 1035.0 0006: 3@ = 6 0007: 4@ = 270.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_566100D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1672.53 1447.85 10.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_5770 0007: 0@ = -795.0 0007: 1@ = 491.29 0007: 2@ = 1375.5 0006: 3@ = 1 0007: 4@ = 0.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_577000D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -795.0 489.29 1375.5 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_5886 0007: 0@ = 1675.1 0007: 1@ = 1447.85 0007: 2@ = 10.0 0006: 3@ = 0 0007: 4@ = 270.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_588600D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1303.92 1606.53 10.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_5995 0007: 0@ = 1.57 0007: 1@ = 33.8 0007: 2@ = 1199.0 0006: 3@ = 1 0007: 4@ = 90.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_599500D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 3.1 33.8 1199.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_6111 0007: 0@ = 1305.36 0007: 1@ = 1606.53 0007: 2@ = 10.0 0006: 3@ = 0 0007: 4@ = 270.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_611100D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1034.47 -1028.21 31.5 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_6227 0007: 0@ = 613.47 0007: 1@ = 1.5 0007: 2@ = 1000.5 0006: 3@ = 1 0007: 4@ = 180.0 0006: 5@ = 3 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_622700D6: if and0039: 5@ == 3 82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 613.47 3.74 1000.5 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_6350 0007: 0@ = 1036.5 0007: 1@ = -1028.21 0007: 2@ = 31.5 0006: 3@ = 0 0007: 4@ = 270.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_635000D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -1942.89 238.47 34.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_6466 0007: 0@ = 613.47 0007: 1@ = 1.5 0007: 2@ = 1000.5 0006: 3@ = 1 0007: 4@ = 180.0 0006: 5@ = 4 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_646600D6: if and0039: 5@ == 4 82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 613.47 3.74 1000.5 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_6589 0007: 0@ = -1942.89 0007: 1@ = 237.0 0007: 2@ = 34.0 0006: 3@ = 0 0007: 4@ = 180.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_658900D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2650.65 -2045.86 13.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_6698 0007: 0@ = 620.21 0007: 1@ = -72.5 0007: 2@ = 997.0 0006: 3@ = 2 0007: 4@ = 180.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_669800D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 620.21 -70.9 997.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_6814 0007: 0@ = 2650.65 0007: 1@ = -2043.5 0007: 2@ = 13.0 0006: 3@ = 0 0007: 4@ = 0.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_681400D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -2717.86 197.73 4.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_6923 0007: 0@ = 620.14 0007: 1@ = -121.5 0007: 2@ = 998.0 0006: 3@ = 3 0007: 4@ = 180.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_692300D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 620.14 -119.77 998.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_7039 0007: 0@ = -2716.5 0007: 1@ = 197.73 0007: 2@ = 4.0 0006: 3@ = 0 0007: 4@ = 270.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_703900D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -2109.66 -444.14 38.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_7148 0007: 0@ = -1401.0 0007: 1@ = 106.0 0007: 2@ = 1032.0 0006: 3@ = 1 0007: 4@ = 0.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_714800D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -1401.0 108.0 1032.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_7264 0007: 0@ = -2111.0 0007: 1@ = -444.14 0007: 2@ = 38.0 0006: 3@ = 0 0007: 4@ = 90.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_726400D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1963.75 1063.21 994.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_7373 0007: 0@ = 1890.9 0007: 1@ = 1017.92 0007: 2@ = 31.0 0006: 3@ = 10 0007: 4@ = 270.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_737300D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1889.4 1017.92 31.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_7489 0007: 0@ = 1962.85 0007: 1@ = 1061.56 0007: 2@ = 994.0 0006: 3@ = 10 0007: 4@ = 150.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_748900D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -2220.95 99.88 35.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_7598 0007: 0@ = 744.39 0007: 1@ = 1437.5 0007: 2@ = 1102.7 0006: 3@ = 6 0007: 4@ = 0.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_759800D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 744.39 1436.34 1102.7 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_7714 0007: 0@ = -2220.95 0007: 1@ = 101.0 0007: 2@ = 35.0 0006: 3@ = 0 0007: 4@ = 0.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_771400D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1154.96 -1180.92 32.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_7823 0007: 0@ = 1038.51 0007: 1@ = -0.663752 0007: 2@ = 1000.09 0006: 3@ = 3 0007: 4@ = 0.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_782300D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1038.51 -3.86375 1000.09 radius 1.0 1.0 2.0 on_foot 004D: jump_if_false @MULTI_7939 0007: 0@ = 1153.5 0007: 1@ = -1180.92 0007: 2@ = 32.0 0006: 3@ = 0 0007: 4@ = 90.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_793900D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2179.5 -2248.9 20.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_8048 0007: 0@ = 1307.7 0007: 1@ = 6.6 0007: 2@ = 1008.0 0006: 3@ = 18 0007: 4@ = 180.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_804800D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1307.7 8.75 1008.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_8164 0007: 0@ = 2180.89 0007: 1@ = -2248.0 0007: 2@ = 20.0 0006: 3@ = 0 0007: 4@ = 315.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_816400D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2771.67 -1818.11 11.5 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_8273 0007: 0@ = -1317.85 0007: 1@ = 1297.51 0007: 2@ = 1035.0 0006: 3@ = 16 0007: 4@ = 150.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_827300D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -1317.06 1299.56 1036.5 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_8389 0007: 0@ = 2772.61 0007: 1@ = -1819.49 0007: 2@ = 11.5 0006: 3@ = 0 0007: 4@ = 215.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_838900D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 300.32 -26.74 1001.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_8498 0007: 0@ = 315.821 0007: 1@ = -142.432 0007: 2@ = 998.662 0006: 3@ = 7 0007: 4@ = 0.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_849800D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 315.821 -144.332 998.662 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_8614 0007: 0@ = 298.5 0007: 1@ = -26.74 0007: 2@ = 1001.0 0006: 3@ = 1 0007: 4@ = 90.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_861400D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 286.16 -29.83 1001.0 radius 0.25 0.25 1.0 on_foot 004D: jump_if_false @MULTI_8723 0007: 0@ = 286.5 0007: 1@ = -27.5 0007: 2@ = 1001.0 0006: 3@ = 1 0007: 4@ = 0.0 0002: jump @MULTI_10136 :MULTI_872300D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 286.5 -29.11 1001.0 radius 0.25 0.25 1.0 on_foot 004D: jump_if_false @MULTI_8832 0007: 0@ = 286.16 0007: 1@ = -31.5 0007: 2@ = 1001.0 0006: 3@ = 1 0007: 4@ = 180.0 0002: jump @MULTI_10136 :MULTI_883200D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 286.14 -23.71 1001.0 radius 0.25 0.25 1.0 on_foot 004D: jump_if_false @MULTI_8941 0007: 0@ = 286.14 0007: 1@ = -25.5 0007: 2@ = 1001.0 0006: 3@ = 1 0007: 4@ = 180.0 0002: jump @MULTI_10136 :MULTI_894100D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 286.16 -24.42 1001.0 radius 0.25 0.25 1.0 on_foot 004D: jump_if_false @MULTI_9050 0007: 0@ = 286.14 0007: 1@ = -21.5 0007: 2@ = 1001.0 0006: 3@ = 1 0007: 4@ = 0.0 0002: jump @MULTI_10136 :MULTI_905000D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1685.86 -2237.53 -2.5 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_9159 0007: 0@ = -1806.73 0007: 1@ = -22.5 0007: 2@ = 1061.0 0006: 3@ = 14 0007: 4@ = 180.0 0006: 6@ = 1 0002: jump @MULTI_10136 :MULTI_915900D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -1806.73 -20.7 1061.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_9275 0007: 0@ = 1685.86 0007: 1@ = -2240.53 0007: 2@ = -2.5 0006: 3@ = 0 0007: 4@ = 180.0 0006: 6@ = 0 0002: jump @MULTI_10136 :MULTI_927500D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 1940.0 -2115.95 13.0 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_9381 0007: 0@ = 934.5 0007: 1@ = 7.2 0007: 2@ = 1000.18 0006: 3@ = 3 0007: 4@ = 180.0 057E: toggle_radar_grey 1 0002: jump @MULTI_10136 :MULTI_938100D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 934.5 8.9 1000.18 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_9494 0007: 0@ = 1941.49 0007: 1@ = -2115.98 0007: 2@ = 13.0 0006: 3@ = 0 0007: 4@ = 270.0 057E: toggle_radar_grey 0 0002: jump @MULTI_10136 :MULTI_949400D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2243.1 -1170.78 1029.79 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_9600 0007: 0@ = 2259.9 0007: 1@ = -1135.96 0007: 2@ = 1050.6 0006: 3@ = 10 0007: 4@ = 270.0 057E: toggle_radar_grey 1 0002: jump @MULTI_10136 :MULTI_960000D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2258.8 -1135.96 1050.64 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_9713 0007: 0@ = 2241.8 0007: 1@ = -1170.78 0007: 2@ = 1029.79 0006: 3@ = 15 0007: 4@ = 90.0 057E: toggle_radar_grey 0 0002: jump @MULTI_10136 :MULTI_971300D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2191.5 -1173.0 1029.7 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_9819 0007: 0@ = 2254.4 0007: 1@ = -1139.98 0007: 2@ = 1050.63 0006: 3@ = 9 0007: 4@ = 90.0 057E: toggle_radar_grey 1 0002: jump @MULTI_10136 :MULTI_981900D6: if and82D8: not actor $PLAYER_ACTOR current_weapon == 43 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2255.8 -1139.98 1050.63 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_9932 0007: 0@ = 2193.33 0007: 1@ = -1173.08 0007: 2@ = 1029.79 0006: 3@ = 15 0007: 4@ = 270.0 057E: toggle_radar_grey 0 0002: jump @MULTI_10136 :MULTI_993200D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2193.19 -1151.0 33.52 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_10034 0007: 0@ = 2193.26 0007: 1@ = -1146.07 0007: 2@ = 1033.79 0006: 3@ = 15 0007: 4@ = 0.0 0002: jump @MULTI_10136 :MULTI_1003400D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2193.29 -1147.9 1033.79 radius 1.0 1.0 1.0 on_foot 004D: jump_if_false @MULTI_413 0007: 0@ = 2193.14 0007: 1@ = -1153.04 0007: 2@ = 33.52 0006: 3@ = 0 0007: 4@ = 180.0 0002: jump @MULTI_10136 :MULTI_1013600D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @MULTI_413 00D6: if 03EE: player $PLAYER_CHAR controllable 004D: jump_if_false @MULTI_413 016A: fade 0 time 500 01B4: toggle_player $PLAYER_CHAR can_move 0 0001: wait 1000 ms 0395: clear_area 1 at 0@ 1@ 2@ radius 1.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 04E4: unknown_refresh_game_renderer_at 0@ 1@ 04BB: select_interior 3@ 0860: link_actor $PLAYER_ACTOR to_interior 3@ 0173: set_actor $PLAYER_ACTOR Z_angle_to 4@ 0373: set_camera_directly_behind_player 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ 057E: toggle_radar_grey 6@ 01B6: set_weather 0 0001: wait 1000 ms 01B4: toggle_player $PLAYER_CHAR can_move 1 016A: fade 1 time 500 0002: jump @MULTI_413 :MULTI_1029900D6: if 8491: not actor $PLAYER_ACTOR has_weapon 46 004D: jump_if_false @MULTI_10356 0247: load_model #GUN_PARA :MULTI_103220001: wait 0 ms 00D6: if 0248: model #GUN_PARA available 004D: jump_if_false @MULTI_10322 01B2: give_actor $PLAYER_ACTOR weapon 46 ammo 1 // Load the weapon model before using this 0249: release_model #GUN_PARA :MULTI_1035604BB: select_interior 0 0860: link_actor $PLAYER_ACTOR to_interior 0 057E: toggle_radar_grey 0 0006: 5@ = 0 00D6: if 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false @MULTI_413 0811: 9@ = actor $PLAYER_ACTOR car // versionC 0840: link_car 9@ to_interior 0 0002: jump @MULTI_413 :MULTI_1041600D6: if 88FE: not text_box_displayed 004D: jump_if_false @MULTI_413 03E5: show_text_box 'MWUZ02B' // Hidden Interiors Mod is currently activated. In order to save, press ~k~~PED_ANSWER_PHONE~ + ~k~~CONVERSATION_NO~ to deactivate it.0002: jump @MULTI_413 :MULTI_1044700D6: if 88FE: not text_box_displayed 004D: jump_if_false @MULTI_413 03E5: show_text_box 'MWUZ02E' // MultiMod is currently activated. In order to use the Driver Mod, press ~k~~PED_ANSWER_PHONE~ + ~k~~CONVERSATION_NO~ to deactivate it.0002: jump @MULTI_413 :MULTI_104780001: wait 250 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @MULTI_10478 00D6: if and03EE: player $PLAYER_CHAR controllable 816B: not fading 80DF: not actor $PLAYER_ACTOR driving 00E1: player 0 pressed_key 4 004D: jump_if_false @MULTI_413 03E6: remove_text_box 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@ 016A: fade 0 time 500 01B4: toggle_player $PLAYER_CHAR can_move 0 0001: wait 1000 ms 04BB: select_interior 0 0619: toggle_actor $PLAYER_ACTOR collision_detection 0 01F7: toggle_player $PLAYER_CHAR ignored_by_cops 1 03BF: toggle_player $PLAYER_CHAR ignored_by_everyone 1 0337: toggle_actor $PLAYER_ACTOR visibility 0 0860: link_actor $PLAYER_ACTOR to_interior 0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 1000.0 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2000.0 angle 4@ 08E7: disable_entrance_markers 1 02A3: toggle_widescreen 1 0001: wait 1000 ms 016A: fade 1 time 500 00BC: show_text_highpriority GXT 'FED_SCZ' time 10000 flag 1 // ~w~Press ~h~~k~~GROUP_CONTROL_FWD~~w~ or ~h~~k~~GROUP_CONTROL_BWD~~w~ to select an area. Press ~h~~k~~VEHICLE_ENTER_EXIT~~w~ to teleport to that area.0006: 33@ = 0 :MULTI_106770001: wait 10 ms 00D6: if and80E1: not player 0 pressed_key 8 80E1: not player 0 pressed_key 9 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_10731 00D6: if 0019: 33@ > 10000 004D: jump_if_false @MULTI_10677 00BE: text_clear_all :MULTI_107310001: wait 250 ms 00D6: if and80E1: not player 0 pressed_key 8 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_10731 00D6: if 0038: $PICKUP_INFO_CONVERSATION == 0 004D: jump_if_false @MULTI_11037 00BC: show_text_highpriority GXT 'SWEETS' time 5000 flag 1 // Sweet's House0007: 0@ = 2523.26 0007: 1@ = -1679.36 0007: 2@ = 15.99 0007: 4@ = 270.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_109390001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_11001 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_11019 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_10939 :MULTI_1100103D5: remove_text 'SWEETS' // Sweet's House0002: jump @MULTI_20496 :MULTI_1101903D5: remove_text 'SWEETS' // Sweet's House0002: jump @MULTI_20535 :MULTI_1103700D6: if 0038: $PICKUP_INFO_CONVERSATION == 1 004D: jump_if_false @MULTI_11315 00BC: show_text_highpriority GXT 'RYDERS' time 5000 flag 1 // Ryder's Place0007: 0@ = 2459.45 0007: 1@ = -1691.6 0007: 2@ = 14.04 0007: 4@ = 180.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_112170001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_11279 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_11297 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_11217 :MULTI_1127903D5: remove_text 'RYDERS' // Ryder's Place0002: jump @MULTI_20496 :MULTI_1129703D5: remove_text 'RYDERS' // Ryder's Place0002: jump @MULTI_20535 :MULTI_1131500D6: if 0038: $PICKUP_INFO_CONVERSATION == 2 004D: jump_if_false @MULTI_11593 00BC: show_text_highpriority GXT 'OGLOCS' time 5000 flag 1 // OG Loc's0007: 0@ = 2486.47 0007: 1@ = -1644.53 0007: 2@ = 15.0 0007: 4@ = 0.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_114950001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_11557 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_11575 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_11495 :MULTI_1155703D5: remove_text 'OGLOCS' // OG Loc's0002: jump @MULTI_20496 :MULTI_1157503D5: remove_text 'OGLOCS' // OG Loc's0002: jump @MULTI_20535 :MULTI_1159300D6: if 0038: $PICKUP_INFO_CONVERSATION == 3 004D: jump_if_false @MULTI_11871 00BC: show_text_highpriority GXT 'FEST_H1' time 5000 flag 1 // Denise's0007: 0@ = 2402.58 0007: 1@ = -1714.9 0007: 2@ = 14.63 0007: 4@ = 0.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_117730001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_11835 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_11853 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_11773 :MULTI_1183503D5: remove_text 'FEST_H1' // Denise's0002: jump @MULTI_20496 :MULTI_1185303D5: remove_text 'FEST_H1' // Denise's0002: jump @MULTI_20535 :MULTI_1187100D6: if 0038: $PICKUP_INFO_CONVERSATION == 4 004D: jump_if_false @MULTI_12149 00BC: show_text_highpriority GXT 'FDDONUT' time 5000 flag 1 // Rusty Brown's0007: 0@ = 1038.15 0007: 1@ = -1340.72 0007: 2@ = 14.22 0007: 4@ = 180.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_120510001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_12113 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_12131 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_12051 :MULTI_1211303D5: remove_text 'FDDONUT' // Rusty Brown's0002: jump @MULTI_20496 :MULTI_1213103D5: remove_text 'FDDONUT' // Rusty Brown's0002: jump @MULTI_20535 :MULTI_1214900D6: if 0038: $PICKUP_INFO_CONVERSATION == 5 004D: jump_if_false @MULTI_12427 00BC: show_text_highpriority GXT 'BDUPS' time 5000 flag 1 // B Dup's apartment0007: 0@ = 2290.13 0007: 1@ = -1796.2 0007: 2@ = 14.04 0007: 4@ = 90.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_123290001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_12391 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_12409 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_12329 :MULTI_1239103D5: remove_text 'BDUPS' // B Dup's apartment0002: jump @MULTI_20496 :MULTI_1240903D5: remove_text 'BDUPS' // B Dup's apartment0002: jump @MULTI_20535 :MULTI_1242700D6: if 0038: $PICKUP_INFO_CONVERSATION == 6 004D: jump_if_false @MULTI_12705 00BC: show_text_highpriority GXT 'BDUPS1' time 5000 flag 1 // B Dup's Crack Palace0007: 0@ = 2000.2 0007: 1@ = -1114.5 0007: 2@ = 27.62 0007: 4@ = 0.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_126070001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_12669 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_12687 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_12607 :MULTI_1266903D5: remove_text 'BDUPS1' // B Dup's Crack Palace0002: jump @MULTI_20496 :MULTI_1268703D5: remove_text 'BDUPS1' // B Dup's Crack Palace0002: jump @MULTI_20535 :MULTI_1270500D6: if 0038: $PICKUP_INFO_CONVERSATION == 7 004D: jump_if_false @MULTI_12983 00BC: show_text_highpriority GXT 'TPLAY9' time 5000 flag 1 // Whetstone Trailer0007: 0@ = -2045.1 0007: 1@ = -2522.37 0007: 2@ = 31.6 0007: 4@ = 0.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_128850001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_12947 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_12965 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_12885 :MULTI_1294703D5: remove_text 'TPLAY9' // Whetstone Trailer0002: jump @MULTI_20496 :MULTI_1296503D5: remove_text 'TPLAY9' // Whetstone Trailer0002: jump @MULTI_20535 :MULTI_1298300D6: if 0038: $PICKUP_INFO_CONVERSATION == 8 004D: jump_if_false @MULTI_13261 00BC: show_text_highpriority GXT 'CHEAT4' time 5000 flag 1 // Motel Room0007: 0@ = -2193.32 0007: 1@ = -2254.5 0007: 2@ = 31.19 0007: 4@ = 0.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_131630001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_13225 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_13243 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_13163 :MULTI_1322503D5: remove_text 'CHEAT4' // Motel Room0002: jump @MULTI_20496 :MULTI_1324303D5: remove_text 'CHEAT4' // Motel Room0002: jump @MULTI_20535 :MULTI_1326100D6: if 0038: $PICKUP_INFO_CONVERSATION == 9 004D: jump_if_false @MULTI_13539 00BC: show_text_highpriority GXT 'WUZIBET' time 5000 flag 1 // Wu Zi Mu's0007: 0@ = -2156.5 0007: 1@ = 645.42 0007: 2@ = 52.86 0007: 4@ = 90.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_134410001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_13503 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_13521 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_13441 :MULTI_1350303D5: remove_text 'WUZIBET' // Wu Zi Mu's0002: jump @MULTI_20496 :MULTI_1352103D5: remove_text 'WUZIBET' // Wu Zi Mu's0002: jump @MULTI_20535 :MULTI_1353900D6: if 0038: $PICKUP_INFO_CONVERSATION == 10 004D: jump_if_false @MULTI_13817 00BC: show_text_highpriority GXT 'FEST_H2' time 5000 flag 1 // Katie's0007: 0@ = -2573.97 0007: 1@ = 1152.26 0007: 2@ = 56.22 0007: 4@ = 0.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_137190001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_13781 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_13799 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_13719 :MULTI_1378103D5: remove_text 'FEST_H2' // Katie's0002: jump @MULTI_20496 :MULTI_1379903D5: remove_text 'FEST_H2' // Katie's0002: jump @MULTI_20535 :MULTI_1381700D6: if 0038: $PICKUP_INFO_CONVERSATION == 11 004D: jump_if_false @MULTI_14095 00BC: show_text_highpriority GXT 'FDDONUT' time 5000 flag 1 // Rusty Brown's0007: 0@ = -2767.87 0007: 1@ = 788.79 0007: 2@ = 53.28 0007: 4@ = 90.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_139970001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_14059 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_14077 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_13997 :MULTI_1405903D5: remove_text 'FDDONUT' // Rusty Brown's0002: jump @MULTI_20496 :MULTI_1407703D5: remove_text 'FDDONUT' // Rusty Brown's0002: jump @MULTI_20535 :MULTI_1409500D6: if 0038: $PICKUP_INFO_CONVERSATION == 12 004D: jump_if_false @MULTI_14373 00BC: show_text_highpriority GXT 'CHEAT5' time 5000 flag 1 // Barbara's0007: 0@ = -1389.93 0007: 1@ = 2638.69 0007: 2@ = 56.48 0007: 4@ = 0.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_142750001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_14337 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_14355 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_14275 :MULTI_1433703D5: remove_text 'CHEAT5' // Barbara's0002: jump @MULTI_20496 :MULTI_1435503D5: remove_text 'CHEAT5' // Barbara's0002: jump @MULTI_20535 :MULTI_1437300D6: if 0038: $PICKUP_INFO_CONVERSATION == 13 004D: jump_if_false @MULTI_14651 00BC: show_text_highpriority GXT 'FEST_H4' time 5000 flag 1 // Michelle's0007: 0@ = -1799.94 0007: 1@ = 1200.65 0007: 2@ = 25.61 0007: 4@ = 0.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_145530001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_14615 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_14633 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_14553 :MULTI_1461503D5: remove_text 'FEST_H4' // Michelle's0002: jump @MULTI_20496 :MULTI_1463303D5: remove_text 'FEST_H4' // Michelle's0002: jump @MULTI_20535 :MULTI_1465100D6: if 0038: $PICKUP_INFO_CONVERSATION == 14 004D: jump_if_false @MULTI_14929 00BC: show_text_highpriority GXT 'BIKESCH' time 5000 flag 1 // Bike School0007: 0@ = 1165.44 0007: 1@ = 1346.5 0007: 2@ = 11.42 0007: 4@ = 180.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ CONTINUED IN MY NEXT POST Edited April 5, 2007 by spaceeinstein Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/ Share on other sites More sharing options...
gta_rodney Posted January 8, 2006 Share Posted January 8, 2006 Awesome work ! Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3441504 Share on other sites More sharing options...
Mr Killer Posted January 12, 2006 Share Posted January 12, 2006 Good job, keep it up! Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3448550 Share on other sites More sharing options...
Fireman Posted January 14, 2006 Share Posted January 14, 2006 Looks good I'm going to try it for sure.-Slurp Slurp, Hmmm... Sprunk! Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3452895 Share on other sites More sharing options...
sueey Posted January 15, 2006 Share Posted January 15, 2006 so cool~~I love it! Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3455183 Share on other sites More sharing options...
spaceeinstein Posted January 16, 2006 Author Share Posted January 16, 2006 (edited) :MULTI_148310001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_14893 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_14911 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_14831 :MULTI_1489303D5: remove_text 'BIKESCH' // Bike School0002: jump @MULTI_20496 :MULTI_1491103D5: remove_text 'BIKESCH' // Bike School0002: jump @MULTI_20535 :MULTI_1492900D6: if 0038: $PICKUP_INFO_CONVERSATION == 15 004D: jump_if_false @MULTI_15207 00BC: show_text_highpriority GXT 'CHEAT6' time 5000 flag 1 // Millie's0007: 0@ = 2037.17 0007: 1@ = 2721.79 0007: 2@ = 12.4 0007: 4@ = 180.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_151090001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_15171 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_15189 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_15109 :MULTI_1517103D5: remove_text 'CHEAT6' // Millie's0002: jump @MULTI_20496 :MULTI_1518903D5: remove_text 'CHEAT6' // Millie's0002: jump @MULTI_20535 :MULTI_1520700D6: if 0038: $PICKUP_INFO_CONVERSATION == 16 004D: jump_if_false @MULTI_15485 00BC: show_text_highpriority GXT 'FEST_H3' time 5000 flag 1 // Helena's0007: 0@ = -383.8 0007: 1@ = -1438.88 0007: 2@ = 26.22 0007: 4@ = 90.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_153870001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_15449 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_15467 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_15387 :MULTI_1544903D5: remove_text 'FEST_H3' // Helena's0002: jump @MULTI_20496 :MULTI_1546703D5: remove_text 'FEST_H3' // Helena's0002: jump @MULTI_20535 :MULTI_1548500D6: if 0038: $PICKUP_INFO_CONVERSATION == 17 004D: jump_if_false @MULTI_15763 00BC: show_text_highpriority GXT 'POLICE2' time 5000 flag 1 // SFPD HQ0007: 0@ = -1605.59 0007: 1@ = 710.28 0007: 2@ = 14.36 0007: 4@ = 180.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_156650001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_15727 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_15745 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_15665 :MULTI_1572703D5: remove_text 'POLICE2' // SFPD HQ0002: jump @MULTI_20496 :MULTI_1574503D5: remove_text 'POLICE2' // SFPD HQ0002: jump @MULTI_20535 :MULTI_1576300D6: if 0038: $PICKUP_INFO_CONVERSATION == 18 004D: jump_if_false @MULTI_16041 00BC: show_text_highpriority GXT 'RCPLAY' time 5000 flag 1 // Zero's RC Shop0007: 0@ = -2242.01 0007: 1@ = 128.521 0007: 2@ = 35.82 0007: 4@ = 270.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_159430001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_16005 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_16023 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_15943 :MULTI_1600503D5: remove_text 'RCPLAY' // Zero's RC Shop0002: jump @MULTI_20496 :MULTI_1602303D5: remove_text 'RCPLAY' // Zero's RC Shop0002: jump @MULTI_20535 :MULTI_1604100D6: if 0038: $PICKUP_INFO_CONVERSATION == 19 004D: jump_if_false @MULTI_16319 00BC: show_text_highpriority GXT 'MARKS' time 5000 flag 1 // Saint Mark's0007: 0@ = 1672.53 0007: 1@ = 1447.85 0007: 2@ = 11.28 0007: 4@ = 90.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_162210001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_16283 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_16301 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_16221 :MULTI_1628303D5: remove_text 'MARKS' // Saint Mark's0002: jump @MULTI_20496 :MULTI_1630103D5: remove_text 'MARKS' // Saint Mark's0002: jump @MULTI_20535 :MULTI_1631900D6: if 0038: $PICKUP_INFO_CONVERSATION == 20 004D: jump_if_false @MULTI_16597 00BC: show_text_highpriority GXT 'SHAMAL' time 5000 flag 1 // Shamal0007: 0@ = 1303.92 0007: 1@ = 1606.53 0007: 2@ = 11.32 0007: 4@ = 90.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_164990001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_16561 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_16579 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_16499 :MULTI_1656103D5: remove_text 'SHAMAL' // Shamal0002: jump @MULTI_20496 :MULTI_1657903D5: remove_text 'SHAMAL' // Shamal0002: jump @MULTI_20535 :MULTI_1659700D6: if 0038: $PICKUP_INFO_CONVERSATION == 21 004D: jump_if_false @MULTI_16875 00BC: show_text_highpriority GXT 'CARMOD1' time 5000 flag 1 // TransFender0007: 0@ = 1034.47 0007: 1@ = -1028.21 0007: 2@ = 32.6 0007: 4@ = 90.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_167770001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_16839 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_16857 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_16777 :MULTI_1683903D5: remove_text 'CARMOD1' // TransFender0002: jump @MULTI_20496 :MULTI_1685703D5: remove_text 'CARMOD1' // TransFender0002: jump @MULTI_20535 :MULTI_1687500D6: if 0038: $PICKUP_INFO_CONVERSATION == 22 004D: jump_if_false @MULTI_17153 00BC: show_text_highpriority GXT 'CARMOD1' time 5000 flag 1 // TransFender0007: 0@ = -1942.89 0007: 1@ = 238.47 0007: 2@ = 34.62 0007: 4@ = 90.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_170550001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_17117 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_17135 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_17055 :MULTI_1711703D5: remove_text 'CARMOD1' // TransFender0002: jump @MULTI_20496 :MULTI_1713503D5: remove_text 'CARMOD1' // TransFender0002: jump @MULTI_20535 :MULTI_1715300D6: if 0038: $PICKUP_INFO_CONVERSATION == 23 004D: jump_if_false @MULTI_17431 00BC: show_text_highpriority GXT 'CARMOD2' time 5000 flag 1 // Loco Low Co.0007: 0@ = 2650.65 0007: 1@ = -2045.86 0007: 2@ = 14.05 0007: 4@ = 180.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_173330001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_17395 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_17413 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_17333 :MULTI_1739503D5: remove_text 'CARMOD2' // Loco Low Co.0002: jump @MULTI_20496 :MULTI_1741303D5: remove_text 'CARMOD2' // Loco Low Co.0002: jump @MULTI_20535 :MULTI_1743100D6: if 0038: $PICKUP_INFO_CONVERSATION == 24 004D: jump_if_false @MULTI_17709 00BC: show_text_highpriority GXT 'CARMOD3' time 5000 flag 1 // Wheel Arch Angels0007: 0@ = -2717.86 0007: 1@ = 197.73 0007: 2@ = 4.82 0007: 4@ = 90.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_176110001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_17673 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_17691 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_17611 :MULTI_1767303D5: remove_text 'CARMOD3' // Wheel Arch Angels0002: jump @MULTI_20496 :MULTI_1769103D5: remove_text 'CARMOD3' // Wheel Arch Angels0002: jump @MULTI_20535 :MULTI_1770900D6: if 0038: $PICKUP_INFO_CONVERSATION == 25 004D: jump_if_false @MULTI_17987 00BC: show_text_highpriority GXT 'FEST_BB' time 5000 flag 1 // Stadium0007: 0@ = -2109.66 0007: 1@ = -444.14 0007: 2@ = 39.23 0007: 4@ = 270.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_178890001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_17951 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_17969 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_17889 :MULTI_1795103D5: remove_text 'FEST_BB' // Stadium0002: jump @MULTI_20496 :MULTI_1796903D5: remove_text 'FEST_BB' // Stadium0002: jump @MULTI_20535 :MULTI_1798700D6: if 0038: $PICKUP_INFO_CONVERSATION == 26 004D: jump_if_false @MULTI_18265 00BC: show_text_highpriority GXT 'TRICAS' time 5000 flag 1 // The Four Dragons0007: 0@ = 2022.9 0007: 1@ = 1006.93 0007: 2@ = 11.32 0007: 4@ = 90.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_181670001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_18229 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_18247 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_18167 :MULTI_1822903D5: remove_text 'TRICAS' // The Four Dragons0002: jump @MULTI_20496 :MULTI_1824703D5: remove_text 'TRICAS' // The Four Dragons0002: jump @MULTI_20535 :MULTI_1826500D6: if 0038: $PICKUP_INFO_CONVERSATION == 27 004D: jump_if_false @MULTI_18543 00BC: show_text_highpriority GXT 'BROTHL2' time 5000 flag 1 // Brothel0007: 0@ = -2220.95 0007: 1@ = 99.88 0007: 2@ = 35.82 0007: 4@ = 180.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_184450001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_18507 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_18525 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_18445 :MULTI_1850703D5: remove_text 'BROTHL2' // Brothel0002: jump @MULTI_20496 :MULTI_1852503D5: remove_text 'BROTHL2' // Brothel0002: jump @MULTI_20535 :MULTI_1854300D6: if 0038: $PICKUP_INFO_CONVERSATION == 28 004D: jump_if_false @MULTI_18821 00BC: show_text_highpriority GXT 'FED_SPR' time 5000 flag 1 // Studio0007: 0@ = 1154.96 0007: 1@ = -1180.92 0007: 2@ = 33.31 0007: 4@ = 270.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_187230001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_18785 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_18803 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_18723 :MULTI_1878503D5: remove_text 'FED_SPR' // Studio0002: jump @MULTI_20496 :MULTI_1880303D5: remove_text 'FED_SPR' // Studio0002: jump @MULTI_20535 :MULTI_1882100D6: if 0038: $PICKUP_INFO_CONVERSATION == 29 004D: jump_if_false @MULTI_19099 00BC: show_text_highpriority GXT 'FED_SCP' time 5000 flag 1 // Warehouse0007: 0@ = 2179.5 0007: 1@ = -2248.9 0007: 2@ = 21.17 0007: 4@ = 135.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_190010001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_19063 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_19081 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_19001 :MULTI_1906303D5: remove_text 'FED_SCP' // Warehouse0002: jump @MULTI_20496 :MULTI_1908103D5: remove_text 'FED_SCP' // Warehouse0002: jump @MULTI_20535 :MULTI_1909900D6: if 0038: $PICKUP_INFO_CONVERSATION == 30 004D: jump_if_false @MULTI_19377 00BC: show_text_highpriority GXT 'FEST_BB' time 5000 flag 1 // Stadium0007: 0@ = 2771.67 0007: 1@ = -1818.11 0007: 2@ = 12.34 0007: 4@ = 35.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_192790001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_19341 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_19359 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_19279 :MULTI_1934103D5: remove_text 'FEST_BB' // Stadium0002: jump @MULTI_20496 :MULTI_1935903D5: remove_text 'FEST_BB' // Stadium0002: jump @MULTI_20535 :MULTI_1937700D6: if 0038: $PICKUP_INFO_CONVERSATION == 31 004D: jump_if_false @MULTI_19655 00BC: show_text_highpriority GXT 'AMMUN1' time 5000 flag 1 // Ammu-Nation0007: 0@ = 1368.35 0007: 1@ = -1279.06 0007: 2@ = 13.94 0007: 4@ = 270.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_195570001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_19619 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_19637 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_19557 :MULTI_1961903D5: remove_text 'AMMUN1' // Ammu-Nation0002: jump @MULTI_20496 :MULTI_1963703D5: remove_text 'AMMUN1' // Ammu-Nation0002: jump @MULTI_20535 :MULTI_1965500D6: if 0038: $PICKUP_INFO_CONVERSATION == 32 004D: jump_if_false @MULTI_19933 00BC: show_text_highpriority GXT 'WZI2_A7' time 5000 flag 1 // Francis Intl. Airport0007: 0@ = 1685.86 0007: 1@ = -2237.53 0007: 2@ = -1.59 0007: 4@ = 0.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 1@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_198350001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_19897 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_19915 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_19835 :MULTI_1989703D5: remove_text 'WZI2_A7' // Francis Intl. Airport0002: jump @MULTI_20496 :MULTI_1991503D5: remove_text 'WZI2_A7' // Francis Intl. Airport0002: jump @MULTI_20535 :MULTI_1993300D6: if 0038: $PICKUP_INFO_CONVERSATION == 33 004D: jump_if_false @MULTI_20211 00BC: show_text_highpriority GXT 'BROTHL2' time 5000 flag 1 // Brothel0007: 0@ = 1940.0 0007: 1@ = -2115.95 0007: 2@ = 14.0 0007: 4@ = 90.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += 5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_201130001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_20175 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_20193 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_20113 :MULTI_2017503D5: remove_text 'BROTHL2' // Brothel0002: jump @MULTI_20496 :MULTI_2019303D5: remove_text 'BROTHL2' // Brothel0002: jump @MULTI_20535 :MULTI_2021100D6: if 0038: $PICKUP_INFO_CONVERSATION == 34 004D: jump_if_false @MULTI_20489 00BC: show_text_highpriority GXT 'MOTEL1' time 5000 flag 1 // Jefferson Motel0007: 0@ = 2232.87 0007: 1@ = -1159.71 0007: 2@ = 26.4416 0007: 4@ = 270.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 0A40: $HELP_CHAT_SHOWN = create_entrance_marker_at 0@ 1@ 2@ color 14 000B: 0@ += -5.0 04E4: unknown_refresh_game_renderer_at 0@ 1@ 015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0A0B: set_rendering_origin_at_3D_coord 0@ 1@ 2@ angle 4@ :MULTI_203910001: wait 0 ms 00D6: if 80E1: not player 0 pressed_key 8 004D: jump_if_false @MULTI_20453 00D6: if 80E1: not player 0 pressed_key 9 004D: jump_if_false @MULTI_20471 00D6: if 80E1: not player 0 pressed_key 15 004D: jump_if_false @MULTI_20574 0002: jump @MULTI_20391 :MULTI_2045303D5: remove_text 'MOTEL1' // Jefferson Motel0002: jump @MULTI_20496 :MULTI_2047103D5: remove_text 'MOTEL1' // Jefferson Motel0002: jump @MULTI_20535 :MULTI_204890002: jump @MULTI_10731 :MULTI_20496000C: $PICKUP_INFO_CONVERSATION -= 1 00D6: if 001A: 0 > $PICKUP_INFO_CONVERSATION 004D: jump_if_false @MULTI_20528 0004: $PICKUP_INFO_CONVERSATION = 34 :MULTI_205280002: jump @MULTI_10731 :MULTI_205350008: $PICKUP_INFO_CONVERSATION += 1 00D6: if 0018: $PICKUP_INFO_CONVERSATION > 34 004D: jump_if_false @MULTI_20567 0004: $PICKUP_INFO_CONVERSATION = 0 :MULTI_205670002: jump @MULTI_10731 :MULTI_20574016A: fade 0 time 500 0001: wait 1000 ms 02EB: restore_camera_with_jumpcut 0619: toggle_actor $PLAYER_ACTOR collision_detection 1 0A41: destroy_entrance_marker $HELP_CHAT_SHOWN 00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@ 0173: set_actor $PLAYER_ACTOR Z_angle_to 4@ 01F7: toggle_player $PLAYER_CHAR ignored_by_cops 0 03BF: toggle_player $PLAYER_CHAR ignored_by_everyone 0 0337: toggle_actor $PLAYER_ACTOR visibility 1 0860: link_actor $PLAYER_ACTOR to_interior 0 08E7: disable_entrance_markers 0 057E: toggle_radar_grey 0 00BE: text_clear_all 02A3: toggle_widescreen 0 0001: wait 1000 ms 01B4: toggle_player $PLAYER_CHAR can_move 1 016A: fade 1 time 500 0002: jump @MULTI_413 :MULTI_2069000D6: if 00E1: player 0 pressed_key 4 004D: jump_if_false @MULTI_413 016A: fade 0 time 500 0001: wait 1000 ms 0051: return:MULTI_385740004: $CALL_TIME_STORED_FLAG = 0 07FB: toggle_interior 'SWEETS' access 1 // Sweet's House07FB: toggle_interior 'RYDERS' access 1 // Ryder's Place07FB: toggle_interior 'OGLOCS' access 1 // OG Loc's07FB: toggle_interior 'GF1' access 1 07FB: toggle_interior 'FDDONUT' access 1 // Rusty Brown's07FB: toggle_interior 'BDUPS' access 1 // B Dup's apartment07FB: toggle_interior 'BDUPS1' access 1 // B Dup's Crack Palace07FB: toggle_interior 'MOROOM' access 1 07FB: toggle_interior 'GF2' access 1 07FB: toggle_interior 'GF5' access 1 07FB: toggle_interior 'WUZIBET' access 1 // Wu Zi Mu's07FB: toggle_interior 'GF4' access 1 07FB: toggle_interior 'BIKESCH' access 1 // Bike School07FB: toggle_interior 'GF6' access 1 07FB: toggle_interior 'GF3' access 1 07FB: toggle_interior 'POLICE2' access 1 // SFPD HQ07FB: toggle_interior 'CARMOD1' access 1 // TransFender07FB: toggle_interior 'CARMOD2' access 1 // Loco Low Co.07FB: toggle_interior 'CARMOD3' access 1 // Wheel Arch Angels07FB: toggle_interior 'BROTHEL' access 1 // Whore House07FB: toggle_interior 'STUDIO' access 1 07FB: toggle_interior 'GENWRHS' access 1 // Warehouse07FB: toggle_interior 'AMMUN4' access 1 // Ammu-Nation07FB: toggle_interior 'BROTHL1' access 1 07FB: toggle_interior 'SVGNMT1' access 1 // Motel room07FB: toggle_interior 'SVGNMT2' access 1 // Motel room057E: toggle_radar_grey 0 0001: wait 500 ms 016A: fade 1 time 500 0051: return Edited April 5, 2007 by spaceeinstein Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3458276 Share on other sites More sharing options...
spaceeinstein Posted February 1, 2006 Author Share Posted February 1, 2006 (edited) The mod is updated with a crap load of codes. Are there anyway to simplify these without losing any quailty? The first post included a newbie-friendly installation. This is almost Fireman's-mod-friendly. Edited February 1, 2006 by spaceeinstein Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3496957 Share on other sites More sharing options...
Tk2011 Posted February 1, 2006 Share Posted February 1, 2006 Hi i'm a newbie :x Where do i change these lines ? Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3497230 Share on other sites More sharing options...
The-end Posted February 2, 2006 Share Posted February 2, 2006 Wow sweet mod man nice work Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3498886 Share on other sites More sharing options...
ZAZ Posted February 23, 2006 Share Posted February 23, 2006 Very nice script ! I feel enthusiastic. I would be very glad if you give me permission to use it for my own mod. So I would add some more hidden interiors and share it. The GF restaurantes: World of Coque and the Ice coffee the Truck Restaurant in Dillimore the Bank in Palomino Creek the Vargas Longhouse and the Andromada Interior ____________________________ BTW. I was wondering when I visited the Carmod garages, because I visited before by my own script and the game crashed when I went in the middle of the garage. I made no misstakes in my script. Other Interiors didn´t have any problems. I couldn´t find a code in your script to make it stable. The only different is: I made a normal thread and you a Extern Script. This is not done as school is beginning to strain me again. If anyone can simplify this, tell me. What did you mean ? Your school or the script? I you mean your script, I think it´s much work to make the entrance preview. It´s nice and comfortable, but it needs long time in the game and a simple text would be enough. But in this case it needs a gxt edit. Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3539473 Share on other sites More sharing options...
pat30724 Posted March 9, 2006 Share Posted March 9, 2006 (edited) where can i get an file to change the file?? edit: allready have one. Edited March 9, 2006 by pat30724 Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3566706 Share on other sites More sharing options...
pat30724 Posted March 9, 2006 Share Posted March 9, 2006 (edited) can you post the main.scm for this mod? i still use the original main.scm it gives this warning: 0247: REQUEST MODEL #GUN_PARA Object not defined. The object >#GUN_PARA< was not found inside your ".ide" files or defined with 'DEFINE OBJECT' Edited March 9, 2006 by pat30724 Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3566742 Share on other sites More sharing options...
Y_Less Posted March 10, 2006 Share Posted March 10, 2006 Space, have you tried using an array system, store all the sets of co-ordinates in an array like: :labelarray0005: $jumpfromx = 0.00005: $jumpfromy = 0.00005: $jumpfromz = 0.00005: $jumpfroma = 0.00005: $jumptox = 0.00005: $jumptoy = 0.00005: $jumptoz = 0.00005: $jumptoa = 0.0...0051: return0005: $jumpfromx = 0.00005: $jumpfromy = 0.00005: $jumpfromz = 0.00005: $jumpfroma = 0.00005: $jumptox = 0.00005: $jumptoy = 0.00005: $jumptoz = 0.00005: $jumptoa = 0.0...0051: return... Then use: 0004: $label = $next_interiour_number$label *= $number_of_bytes_per_array_block$label += ££labelarray0050: gosub $labelcreate_marker $jumpfromx $jumpfromy $jumpfromz That is very psudo code, apart from the array access code, you must have seen CyQs arrays before. Then you only need all the marker creation and checking and jumping code once, changing the variables from an array rather than a series of ifs. I've only just reinstalled windows and don't have GTA yet, otherwise I've do a sample script, but hopefully you can go on that and hopefully reduce the size. Note: I only named the variables like so you could see what was going on. Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3567098 Share on other sites More sharing options...
xumwun Posted March 11, 2006 Share Posted March 11, 2006 how do you decompile the main.scm file so you can add this stuff to it i have got the mission builder by barton waterduck but it gives an error saying "opcode out of range" when i try to decompile it. Is there anywwhere that i can get a already decompiled main.sm Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3569559 Share on other sites More sharing options...
Y_Less Posted March 11, 2006 Share Posted March 11, 2006 The OpCode out of range error was fixed a long time ago, you need to redownload the builder from someone like Craig, I can't remeber the link though, you'll have to look for it. Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3569943 Share on other sites More sharing options...
pat30724 Posted March 11, 2006 Share Posted March 11, 2006 can just somebody post the main.scm? Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3570492 Share on other sites More sharing options...
Y_Less Posted March 12, 2006 Share Posted March 12, 2006 He's added simple to understand instructions, it's not hard to add it yourself. Go get the builder (from a decent download source so you don't get problems decompiling) then just add it, simple. Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3572027 Share on other sites More sharing options...
spaceeinstein Posted March 12, 2006 Author Share Posted March 12, 2006 Space, have you tried using an array system ...I don't know how to code like that. Can you show me a working example using part of this mod?... Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3573101 Share on other sites More sharing options...
Y_Less Posted March 13, 2006 Share Posted March 13, 2006 Space, have you tried using an array system ...I don't know how to code like that. Can you show me a working example using part of this mod?... Yeah sure mate, but I can't do it right now, may be in the next few days. Also, if you define 80 externals shouldn't the last one by 79, not 78? Or does the "AAA" one not count at all? Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3574512 Share on other sites More sharing options...
spaceeinstein Posted March 15, 2006 Author Share Posted March 15, 2006 ...I placed script INT before script AAA so INT is script 78 and AAA is 79. You can delete script AAA and lower the total number of external script if you want.... Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3576990 Share on other sites More sharing options...
ARMax Posted March 25, 2006 Share Posted March 25, 2006 (edited) BTW. I was wondering when I visited the Carmod garages, becauseI visited before by my own script and the game crashed when I went in the middle of the garage. Yeh, it's normal! This happens in transfender near the caravan and the other two near the doors. Edited March 9, 2007 by ARMax Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3596896 Share on other sites More sharing options...
Testpionier Posted September 19, 2006 Share Posted September 19, 2006 @ spaceeinstein I want to ask you, if I have your permission to using your interior-skript. It's excellent for my new interior-mod. I try to frame a hospitalinterior, a penthouse in LS or a catacomb under the graveyard for example. For more informations and screens... http://gta-action.planet-multiplayer.de/fo...adid=29964&sid= sorry for my english, Thanks and best greetings, Testpionier By the way: respect for your modding in Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3877056 Share on other sites More sharing options...
spaceeinstein Posted September 20, 2006 Author Share Posted September 20, 2006 My mod is designed to let you see where the entrance of an interior is and lets you teleport to it. All your mod needs is just to teleport. My code is too bulky for a simple mod like that. :tele wait 250 if player_char defined jf @tele if actor near point jf @tele2 put_actor_at jump @tele :tele2 if actor near point jf @tele put_actor_at jump @tele Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3877488 Share on other sites More sharing options...
Testpionier Posted September 22, 2006 Share Posted September 22, 2006 Thank you. I extend the mod with your loops. This works especially well. In every special loop (different interiors) I can also place items: 02E1: $M2 = create_cash_pickup 100 at 2380.382 -1734.451 1048.097 unknown 1 How can I place actors like sellers? 0247: request_model #MALE01 038B: load_requested_models . . . . 009A: $A1 = create_actor #MALE01 type 4 at X Y Z 0173: set_actor $A1 z_angle_to 180.0 0860: link_actor $A1 to_interior 1 . . . ...but the actor don`t appears in the interior 1. Please help. Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3879846 Share on other sites More sharing options...
loster930 Posted December 3, 2006 Share Posted December 3, 2006 When I try to compile i get this error: "Cannot find LABEL01958B" Any ideas? Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-3956103 Share on other sites More sharing options...
SWYV Posted March 5, 2007 Share Posted March 5, 2007 i know, i make a bump but i want to let know, i can't use this mod, my GTA SA crasht always when i want to play the game (after loading then black window en freezing and a error message) how to fix it? Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-4080268 Share on other sites More sharing options...
JGJONES Posted March 9, 2007 Share Posted March 9, 2007 Since someone bumped this topic, i might aswell ask my question. Can someone PLEASE post the main.scm? I'm useless with coding that isn't something simple like car spawning and too impatient to do this my-self, i prefer download 'n play. So PLEASE can someone post the main.scm?!!!!!! Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-4086208 Share on other sites More sharing options...
space_einstein Posted March 9, 2007 Share Posted March 9, 2007 It's already in my All In One Mod. The code up there is out-dated. I will update it if I have the time and if I can remember to update it. Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-4086234 Share on other sites More sharing options...
JGJONES Posted March 9, 2007 Share Posted March 9, 2007 ok thanks space_einstein. thanks P.S. Why have you created a new account? Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-4086281 Share on other sites More sharing options...
vivelapsp Posted May 12, 2007 Share Posted May 12, 2007 Thanks you space_einstein ! I have a question for that, if i just want access to hidden interiors, but not the teleport, can i just put this code : 07FB: toggle_interior 'SWEETS' access 0 // Sweet's House07FB: toggle_interior 'RYDERS' access 0 // Ryder's Place07FB: toggle_interior 'OGLOCS' access 0 // OG Loc's07FB: toggle_interior 'GF1' access 0 07FB: toggle_interior 'FDDONUT' access 0 // Rusty Brown's07FB: toggle_interior 'BDUPS' access 0 // B Dup's apartment07FB: toggle_interior 'BDUPS1' access 0 // B Dup's Crack Palace07FB: toggle_interior 'MOROOM' access 0 07FB: toggle_interior 'GF2' access 0 07FB: toggle_interior 'GF5' access 0 07FB: toggle_interior 'WUZIBET' access 0 // Wu Zi Mu's07FB: toggle_interior 'GF4' access 0 07FB: toggle_interior 'BIKESCH' access 0 // Bike School07FB: toggle_interior 'GF6' access 0 07FB: toggle_interior 'GF3' access 0 07FB: toggle_interior 'POLICE2' access 0 // SFPD HQ07FB: toggle_interior 'CARMOD1' access 0 // TransFender07FB: toggle_interior 'CARMOD2' access 0 // Loco Low Co.07FB: toggle_interior 'CARMOD3' access 0 // Wheel Arch Angels07FB: toggle_interior 'BROTHEL' access 0 // Whore House07FB: toggle_interior 'STUDIO' access 0 07FB: toggle_interior 'GENWRHS' access 0 // Warehouse07FB: toggle_interior 'AMMUN4' access 0 // Ammu-Nation07FB: toggle_interior 'BROTHL1' access 0 07FB: toggle_interior 'SVGNMT1' access 0 // Motel room07FB: toggle_interior 'SVGNMT2' access 0 // Motel room This code is good for have access to the hidden interiors ? I don't need the others many lines of your post ? Thanks for answer and thanks you again. Link to comment https://gtaforums.com/topic/229488-hidden-interiors-mod/#findComment-4233939 Share on other sites More sharing options...
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