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Editing CJ?


RuutiPääa
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How i can edit CJ? I wanna made new faces for CJ but always when i try to open head.dff or torso.dff, 3dsmax(kam's gta script) says:

This DFF has 3 Clumbs. Please choose one to import!
What i have to do if i wanna to open faces or torsos? dontgetit.gif

 

Is that right program to open those? confused.gif

 

P.S. Has all haircut style own models like a haircut textures? blink.gif

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creative madman

Importing your new model

import any of CJs hairstyle models by clicking import, then when it tells you multiclump, there is a import above the one you have used, choose whichever out of the 3

delete the mesh

import your mesh

 

Exporting your new model

This is all taken off this forum, learn to use the search button, i have made several heads using these instuctions -http://www.gtaforums.com/index.php?showtopic=223602

 

here is a condensed version

1. Reset XForm of your model (Utility Panel one)

2. Convet it to editable-mesh

3. Select the Root bone (ripped, fat, normal etc.)

4. Open 'Rotation Transform Type-in' floater (right click on the rotation icon)

5. Remember the Absolute:World Rotation (eg: afro is X=-90, y=-90,z=0)

6. Switch to 'Move Transform Type-in' and remember the value as well

7. Select your model (head, hat anything)

8. Goto Hierarchy Panel -> Pivot -> adjust pivot

9. Click 'Affect pivot only'

10. While 'Transform Type-in' floater still open. Type exectly the value as step 5 and step 6.

11. Click 'Affect pivot only' again to turn it off

12. weight the verticles to the bones,

13. Export your model as usual.

use RW Analyze.

 

1:Change name of BoneID 0 into Ripped in 1clump , Fat in 2clump and Normal in 3clump like this picture.

 

IMG:http://img496.imageshack.us/img496/1629/39fr.th.jpg

 

2:In Clump > Atomic > Struct section , change Frame index value into 1 from 0.

 

IMG:http://img496.imageshack.us/img496/138/29wz.th.jpg

 

 

 

 

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