RuutiPääa Posted January 7, 2006 Share Posted January 7, 2006 How i can edit CJ? I wanna made new faces for CJ but always when i try to open head.dff or torso.dff, 3dsmax(kam's gta script) says: This DFF has 3 Clumbs. Please choose one to import! What i have to do if i wanna to open faces or torsos? Is that right program to open those? P.S. Has all haircut style own models like a haircut textures? Link to comment Share on other sites More sharing options...
creative madman Posted January 9, 2006 Share Posted January 9, 2006 Importing your new model import any of CJs hairstyle models by clicking import, then when it tells you multiclump, there is a import above the one you have used, choose whichever out of the 3 delete the mesh import your mesh Exporting your new model This is all taken off this forum, learn to use the search button, i have made several heads using these instuctions -http://www.gtaforums.com/index.php?showtopic=223602 here is a condensed version 1. Reset XForm of your model (Utility Panel one) 2. Convet it to editable-mesh 3. Select the Root bone (ripped, fat, normal etc.) 4. Open 'Rotation Transform Type-in' floater (right click on the rotation icon) 5. Remember the Absolute:World Rotation (eg: afro is X=-90, y=-90,z=0) 6. Switch to 'Move Transform Type-in' and remember the value as well 7. Select your model (head, hat anything) 8. Goto Hierarchy Panel -> Pivot -> adjust pivot 9. Click 'Affect pivot only' 10. While 'Transform Type-in' floater still open. Type exectly the value as step 5 and step 6. 11. Click 'Affect pivot only' again to turn it off 12. weight the verticles to the bones, 13. Export your model as usual. use RW Analyze. 1:Change name of BoneID 0 into Ripped in 1clump , Fat in 2clump and Normal in 3clump like this picture. IMG:http://img496.imageshack.us/img496/1629/39fr.th.jpg 2:In Clump > Atomic > Struct section , change Frame index value into 1 from 0. IMG:http://img496.imageshack.us/img496/138/29wz.th.jpg Link to comment Share on other sites More sharing options...
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