MrBehemoth Posted January 6, 2006 Share Posted January 6, 2006 I have used a few 3D prog's before, but I'm learning to use 3DS Max for GTA SA using Kams scripts. Could someone please explain to me how you assign textures from a .txd onto the faces of the .dff? I know it's something to do with the GTA MATERIAL but I can't quite see how it works and I haven't seen a tutorial that explains it. Anyone? Link to comment Share on other sites More sharing options...
arillious Posted January 9, 2006 Share Posted January 9, 2006 well when you make your model you give it materials and texturs like u always would. and the textures that you would use make shure you put all of the textures that you used in the txd file and then put the txd in the the gta3 file with IMG tool the game puts them in place swhen you power on the game. Link to comment Share on other sites More sharing options...
MrBehemoth Posted January 9, 2006 Author Share Posted January 9, 2006 Thanks arillious! I've been playing around since I made that post and I thought it must be something like that - originally I was expecting it to be far more complicated! One question though: I've seen map mods that use their own .img file in the map folder and this seems a lot more tidy and practical. IMGTool doesn't seem to be able to create .img's though. So I tried copying one and replacing the files in it but IMGTool gave me an error. Does anyone know another way to do this? Thanks. Link to comment Share on other sites More sharing options...
DexX Posted January 9, 2006 Share Posted January 9, 2006 One question though: I've seen map mods that use their own .img file in the map folder and this seems a lot more tidy and practical. IMGTool doesn't seem to be able to create .img's though. So I tried copying one and replacing the files in it but IMGTool gave me an error. Does anyone know another way to do this? Try this, it worked for me. Go to your data/scripts folder, and make a copy of the "scripts.img". its only about 600kb, so its easy to work with. Put the copy wherever you want it to go and rename it (be sure to adjust your gta.dat as necessary). Once you have it where you want, ADD your files to it, then delete the files that were originally in it, in that order. Now rebuild it. that should be it, and you have your own img. Which, btw, i didnt know you could do before you mentioned that, so thanks for the tip off edit: heeeeeeeyyyy, this even works for vehicles too... Link to comment Share on other sites More sharing options...
Mercie Posted January 9, 2006 Share Posted January 9, 2006 One question though: I've seen map mods that use their own .img file in the map folder and this seems a lot more tidy and practical. IMGTool doesn't seem to be able to create .img's though. So I tried copying one and replacing the files in it but IMGTool gave me an error. Does anyone know another way to do this? Try this, it worked for me. Go to your data/scripts folder, and make a copy of the "scripts.img". its only about 600kb, so its easy to work with. Put the copy wherever you want it to go and rename it (be sure to adjust your gta.dat as necessary). Once you have it where you want, ADD your files to it, then delete the files that were originally in it, in that order. Now rebuild it. that should be it, and you have your own img. Which, btw, i didnt know you could do before you mentioned that, so thanks for the tip off edit: heeeeeeeyyyy, this even works for vehicles too... Can you say vehicles.img? Allready done Link to comment Share on other sites More sharing options...
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