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SA can die


DexX
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Allllrighty, so i made my map pieces for SA as a test, following Wauzie's tutorial, combined with the knowledge i already have.

 

I made the model, collision, and re-used textures from an exsting txd. I know the txd is good, because its one that game is already using. I know the collision is good, because i added a shadow mesh to my col file, and i can see the shadow from it ingame, so its loading the col. I used Kam's script to export the DFF, which by all rights should work (all previously exported DFF's have). So as far as i know, all my assets are in tip top condition.

 

I appended the following lines where necessary in my gta.dat-

 

IDE DATA\MAPS\test\test.IDE

 

 

IPL DATA\MAPS\test\test.IPL

 

 

and the actual lines

IDE

 

objs9700, myfile, myxtd, 290, 0endtobjendpathend2dfxendanimendtxdp

 

 

IPL

 

# IPL generated from My ass.inst9700, myfile, 0,  1648.9, -1157.0, 30.0, 0, 0, 0, 1, 1endcullendpathendgrgeendenexendpickendjumpendtcycendauzoendmultend

 

 

In my normal SA install, i simply get an invisible object. In my stripped SA, with the same files, it crashes about 15% though the loading bar.

 

For the stripped one, my guess is the ID number, though i dont know what the lowest accptable value is on a map object, for a stripped SA.

 

On my normal game, im out of ideas. I even tried swapping my stuff for models/textures/collision files that came with the game, and renaming them as necessary, and i get the same errors. The model is solid, i can hit it or shoot it, it the collision casts a shadow, but i cant see the damn thing. Yes i know the txd is good.

 

I did search and found some other people with the same problems as i had. Except the few solutions for them i read, dont seem to work for me.

 

Oh yea, regarding the topic title, i spent roughly 6 hours on this, and im at my wits end tounge.gif

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This will probably of no help since I'm a zmod user and know nothing about 3dMax and Kam's Script, but is it possible its saving as something other than SA DFF? I spent a good night with the same problem, invis object that was in game and it ended up because I was saving it as a VC DFF, which apparently does work in SA but textures do not appear. But that was more stupidity on my behalf and new to zmod2, I figured cause I selected the SA DFF File Type in the Save Menu, it was going to be a SA DFF, then I noticed there was a pull down menu to select which GTA it should be.

 

But that doesn't explain why the game would crash with a clean game board...In my search 19000 was roughly the 1st open IDE number in the game with nothing above it.

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Could it have anything to do with the version of the game you are using? Isn't the latest version less mod friendly?
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version 1 of the game, newest scripts from Kam, even tried models (DFFs) taken right from the game, and re-named. something else must be screwed, but i cant see or imagine what notify.gif

 

 

But that doesn't explain why the game would crash with a clean game board...In my search 19000 was roughly the 1st open IDE number in the game with nothing above it.

For the full game, yea. But im pretty sure its considerably lower in the stripped game, since SA (all 3 cities, the desert and mountain) are deleted tounge.gif

 

Guess i'll delete my map piece and start over from scratch, then troubleshoot it step-by-step. in 2003, i erased and replaced Vice city with my own map, and SA doesn't look drastically different. maybe im losing my touch.. blink.gif

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Change the last value of your ipl line (after the quaternion) to -1.

...proving once again, that you are the king of modding tounge.gif

 

It worked! on my normal game and my stripped one! biggrin.gifcookie.gif

http://www.sabrehost.com/~tjbp/dexxhole/gt..._proofocncp.JPG

 

Thanks to everyone else who tried to help too smile.gif

 

Now i'll just forget that i wasted 6 hours because one value was set wrong....*ahem*

/runs away

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  • 2 weeks later...
Change the last value of your ipl line (after the quaternion) to -1.

That kinda makes me mad tounge.gif I read along thinking I'd get to answer this one with the ol' -1 speech. Good eye. lol.

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