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Map mod Crash


oscarw_89
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I'm doing a map mod and i have made a model in Sketchup.

user posted image

user posted image

And i exported it in several different parts to .3ds. I made txd for all the models and converted the 3ds files in 3ds Max 8 to .dff and .col.

cryani.gif

I've putted my files (txd,dff,col) in an own .img file and changed the gta dat fil to this:

 

## Load IDEs first, then the models and after that the IPLs#IMG DATA\PATHS\CARREC.IMG#IMG DATA\SCRIPT\SCRIPT.IMGIMG MODELS\CUTSCENE.IMGIMG DATA\MAPS\ocram_isle\ocram_isle.IMGIMG DATA\MAPS\sweden\losswe.IMGSPLASH loadsc2## Object types#IDE DATA\MAPS\generic\vegepart.IDEIDE DATA\MAPS\generic\barriers.IDEIDE DATA\MAPS\ocram_isle\dynamic.IDEIDE DATA\MAPS\generic\dynamic2.IDEIDE DATA\MAPS\ocram_isle\multiobj.IDEIDE DATA\MAPS\generic\procobj.IDEIDE DATA\MAPS\LA\LAn.IDEIDE DATA\MAPS\LA\LAn2.IDEIDE DATA\MAPS\LA\LAs.IDEIDE DATA\MAPS\LA\LAs2.IDEIDE DATA\MAPS\LA\LAe.IDEIDE DATA\MAPS\LA\LAe2.IDEIDE DATA\MAPS\LA\LAw2.IDEIDE DATA\MAPS\LA\LAw.IDEIDE DATA\MAPS\LA\LAwn.IDEIDE DATA\MAPS\LA\LAhills.IDEIDE DATA\MAPS\LA\LAxref.IDEIDE DATA\MAPS\SF\SFn.IDEIDE DATA\MAPS\SF\SFs.IDEIDE DATA\MAPS\SF\SFse.IDEIDE DATA\MAPS\SF\SFe.IDEIDE DATA\MAPS\SF\SFw.IDEIDE DATA\MAPS\SF\SFxref.IDEIDE DATA\MAPS\vegas\vegasN.IDEIDE DATA\MAPS\vegas\vegasS.IDEIDE DATA\MAPS\vegas\vegasE.IDEIDE DATA\MAPS\vegas\vegasW.IDEIDE DATA\MAPS\vegas\vegaxref.IDEIDE DATA\MAPS\country\countryN.IDEIDE DATA\MAPS\country\countN2.IDEIDE DATA\MAPS\country\countryS.IDEIDE DATA\MAPS\country\countryE.IDEIDE DATA\MAPS\country\countryW.IDEIDE DATA\MAPS\country\counxref.IDEIDE DATA\MAPS\interior\int_LA.IDEIDE DATA\MAPS\interior\int_SF.IDEIDE DATA\MAPS\interior\int_veg.IDEIDE DATA\MAPS\interior\int_cont.IDEIDE DATA\MAPS\leveldes\levelmap.IDEIDE DATA\MAPS\leveldes\levelxre.IDEIDE DATA\MAPS\interior\gen_int1.IDEIDE DATA\MAPS\interior\gen_int2.IDEIDE DATA\MAPS\interior\gen_intb.IDEIDE DATA\MAPS\interior\gen_int3.IDEIDE DATA\MAPS\interior\gen_int4.IDEIDE DATA\MAPS\interior\gen_int5.IDEIDE DATA\MAPS\interior\savehous.IDEIDE DATA\MAPS\interior\stadint.IDEIDE DATA\MAPS\leveldes\seabed.IDEIDE DATA\MAPS\ocram_isle\ocram_isle.IDEIDE DATA\MAPS\sweden\losswe.IDE# interiorsIDE DATA\MAPS\interior\props.IDEIDE DATA\MAPS\interior\props2.IDEIDE DATA\MAPS\interior\propext.IDE# vehicle upgrade modelsIDE DATA\MAPS\veh_mods\veh_mods.IDE# txd parentsIDE DATA\TXDCUT.IDE# have to load map.zon before any of the IPLsIPL DATA\MAP.ZON# IPL DATA\NAVIG.ZONIPL DATA\INFO.ZON#

 

 

 

I made .IPL and .IDE :

 

objs19020, lossantos_swe_11, lossantos_swe_11, 299, 019021, lossantos_swe_12, lossantos_swe_12, 299, 019022, lossantos_swe13, lossantos_swe13, 299, 019023, lossantos_swe14, lossantos_swe14, 299, 019024, lossantos_bridge, lossantos_bridge, 299, 019025, lossantos_road, lossantos_road, 299, 019026, lossantos_sign, lossantos_sign, 299, 019027, lossantos_sign2, lossantos_sign, 299, 019028, lossantos_station, lossantos_station, 299, 019029, lossantos_train, lossantos_train, 299, 0endinst19020, lossantos_swe_11, 0, 1750, -2712.865, 12.023, 0, 0, 0, 1, -119021, lossantos_swe_12, 0, 1830.17, -2712.635, 12.602, 0, 0, 0, 1, -119022, lossantos_swe13, 0, 1560.836, -2713.18, 12.602, 0, 0, 0, 1, -119023, lossantos_swe14, 0, 1439, -2703, 13.4, 0, 0, 0, 1, -119024, lossantos_bridge, 0, 2094.85, -2755.44, 12.602, 0, 0, 0, 1, -119025, lossantos_road, 0, 1941.2, -2712.635, 12.602, 0, 0, 0, 1, -119026, lossantos_sign, 0, 1500.836, -2713.18, 12.602, 0, 0, 0, 1, -119027, lossantos_sign2, 0, 2115, -2827, -4.7, 0, 0, 0, 1, -119028, lossantos_station, 0, 2000, -2750, 12.6, 0, 0, 0, 1, -119029, lossantos_train, 0, 2027.3, -2712.52, 12.6, 0, 0, 0, 1, -1end

 

 

I cant find anything wrong in these. die.gif

 

But the game crashes at loading screen.

 

I can see the models in GTA Map Viewer and if i test with only 2 of my models it works, but in game the collision models are a bit strange. there are invisible walls on some places.

user posted image

 

EDIT: In 3ds Max I'm using Kams/ocrams Gta Tools.

Swedish topic here : www.gta-sweden.com

 

Edited by oscarw_89
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There is an IDE limit in San Andreas, as well as the other GTA Games. Unfortunatly due to the giant size of San Andreas, there is only 5 available IDE slots, meaning you can add only 5 new objects to the map. You can duplicate already made models from the game though. That's why there hasn't been a whole lot of map creating with San Andreas, and no one yet has created anything to expand the memory to allow more objects. Best idea would be to combine the objects into 5 pieces and hopefully it won't strain the game system due to its size.

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I can see the models in GTA Map Viewer and if i test with only 2 of my models it works, but in game the collision models are a bit strange. there are invisible walls on some places.

The invisable walls you are experiencing are col problems that have occured from using Sketchup. It is renound for it's col problems and is usually avoided for putting stuff ingame. There are methods to try and prevent col problems but no matter how hard you try you will always have them.#

 

Nice reply DeathSquad you explained his problem very well smile.gif .

 

user posted image
user posted image
R.I.P. Chi Shingi Meiyo

 

21/09/2005 - 07/03/2007

Andolini Mafia Family

 

16/08/2008 - Current

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I can see the models in  GTA Map Viewer and if i test with only 2 of my models it works, but in game the collision models are a bit strange. there are invisible walls on some places.

The invisable walls you are experiencing are col problems that have occured from using Sketchup. It is renound for it's col problems and is usually avoided for putting stuff ingame. There are methods to try and prevent col problems but no matter how hard you try you will always have them.#

 

Nice reply DeathSquad you explained his problem very well smile.gif .

 

Do you think the col problem could be fixed in Collision File Editor II by Steve M?

 

+ Thanks for fast replay! turn.gif

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I can see the models in  GTA Map Viewer and if i test with only 2 of my models it works, but in game the collision models are a bit strange. there are invisible walls on some places.

The invisable walls you are experiencing are col problems that have occured from using Sketchup. It is renound for it's col problems and is usually avoided for putting stuff ingame. There are methods to try and prevent col problems but no matter how hard you try you will always have them.#

 

Nice reply DeathSquad you explained his problem very well smile.gif .

 

Do you think the col problem could be fixed in Collision File Editor II by Steve M?

No.

 

They appear as fully functional and good collision files in Col editor the old version anyway i've not tired the new version but i'd assume it was the same.

 

You're welcome about the reply smile.gif . Glad i could help

user posted image
user posted image
R.I.P. Chi Shingi Meiyo

 

21/09/2005 - 07/03/2007

Andolini Mafia Family

 

16/08/2008 - Current

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  • 2 weeks later...

I beleave that i know a way to export "good" .col:s.

I import the Sketchup model into 3Ds Max and exports it to .X fíle and imports it in GTA III/VC Col Maker and makes a .col file. I import that col file to 3Ds Max and rotate it right and exports it with Kam's GTA Scripts to .col (1/2/3) again.

 

There are buggs... that_guy2057_evilgrin.gif

Edited by oscarw_89
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