oscarw_89 Posted January 6, 2006 Share Posted January 6, 2006 (edited) I'm doing a map mod and i have made a model in Sketchup. And i exported it in several different parts to .3ds. I made txd for all the models and converted the 3ds files in 3ds Max 8 to .dff and .col. I've putted my files (txd,dff,col) in an own .img file and changed the gta dat fil to this: ## Load IDEs first, then the models and after that the IPLs#IMG DATA\PATHS\CARREC.IMG#IMG DATA\SCRIPT\SCRIPT.IMGIMG MODELS\CUTSCENE.IMGIMG DATA\MAPS\ocram_isle\ocram_isle.IMGIMG DATA\MAPS\sweden\losswe.IMGSPLASH loadsc2## Object types#IDE DATA\MAPS\generic\vegepart.IDEIDE DATA\MAPS\generic\barriers.IDEIDE DATA\MAPS\ocram_isle\dynamic.IDEIDE DATA\MAPS\generic\dynamic2.IDEIDE DATA\MAPS\ocram_isle\multiobj.IDEIDE DATA\MAPS\generic\procobj.IDEIDE DATA\MAPS\LA\LAn.IDEIDE DATA\MAPS\LA\LAn2.IDEIDE DATA\MAPS\LA\LAs.IDEIDE DATA\MAPS\LA\LAs2.IDEIDE DATA\MAPS\LA\LAe.IDEIDE DATA\MAPS\LA\LAe2.IDEIDE DATA\MAPS\LA\LAw2.IDEIDE DATA\MAPS\LA\LAw.IDEIDE DATA\MAPS\LA\LAwn.IDEIDE DATA\MAPS\LA\LAhills.IDEIDE DATA\MAPS\LA\LAxref.IDEIDE DATA\MAPS\SF\SFn.IDEIDE DATA\MAPS\SF\SFs.IDEIDE DATA\MAPS\SF\SFse.IDEIDE DATA\MAPS\SF\SFe.IDEIDE DATA\MAPS\SF\SFw.IDEIDE DATA\MAPS\SF\SFxref.IDEIDE DATA\MAPS\vegas\vegasN.IDEIDE DATA\MAPS\vegas\vegasS.IDEIDE DATA\MAPS\vegas\vegasE.IDEIDE DATA\MAPS\vegas\vegasW.IDEIDE DATA\MAPS\vegas\vegaxref.IDEIDE DATA\MAPS\country\countryN.IDEIDE DATA\MAPS\country\countN2.IDEIDE DATA\MAPS\country\countryS.IDEIDE DATA\MAPS\country\countryE.IDEIDE DATA\MAPS\country\countryW.IDEIDE DATA\MAPS\country\counxref.IDEIDE DATA\MAPS\interior\int_LA.IDEIDE DATA\MAPS\interior\int_SF.IDEIDE DATA\MAPS\interior\int_veg.IDEIDE DATA\MAPS\interior\int_cont.IDEIDE DATA\MAPS\leveldes\levelmap.IDEIDE DATA\MAPS\leveldes\levelxre.IDEIDE DATA\MAPS\interior\gen_int1.IDEIDE DATA\MAPS\interior\gen_int2.IDEIDE DATA\MAPS\interior\gen_intb.IDEIDE DATA\MAPS\interior\gen_int3.IDEIDE DATA\MAPS\interior\gen_int4.IDEIDE DATA\MAPS\interior\gen_int5.IDEIDE DATA\MAPS\interior\savehous.IDEIDE DATA\MAPS\interior\stadint.IDEIDE DATA\MAPS\leveldes\seabed.IDEIDE DATA\MAPS\ocram_isle\ocram_isle.IDEIDE DATA\MAPS\sweden\losswe.IDE# interiorsIDE DATA\MAPS\interior\props.IDEIDE DATA\MAPS\interior\props2.IDEIDE DATA\MAPS\interior\propext.IDE# vehicle upgrade modelsIDE DATA\MAPS\veh_mods\veh_mods.IDE# txd parentsIDE DATA\TXDCUT.IDE# have to load map.zon before any of the IPLsIPL DATA\MAP.ZON# IPL DATA\NAVIG.ZONIPL DATA\INFO.ZON# I made .IPL and .IDE : objs19020, lossantos_swe_11, lossantos_swe_11, 299, 019021, lossantos_swe_12, lossantos_swe_12, 299, 019022, lossantos_swe13, lossantos_swe13, 299, 019023, lossantos_swe14, lossantos_swe14, 299, 019024, lossantos_bridge, lossantos_bridge, 299, 019025, lossantos_road, lossantos_road, 299, 019026, lossantos_sign, lossantos_sign, 299, 019027, lossantos_sign2, lossantos_sign, 299, 019028, lossantos_station, lossantos_station, 299, 019029, lossantos_train, lossantos_train, 299, 0endinst19020, lossantos_swe_11, 0, 1750, -2712.865, 12.023, 0, 0, 0, 1, -119021, lossantos_swe_12, 0, 1830.17, -2712.635, 12.602, 0, 0, 0, 1, -119022, lossantos_swe13, 0, 1560.836, -2713.18, 12.602, 0, 0, 0, 1, -119023, lossantos_swe14, 0, 1439, -2703, 13.4, 0, 0, 0, 1, -119024, lossantos_bridge, 0, 2094.85, -2755.44, 12.602, 0, 0, 0, 1, -119025, lossantos_road, 0, 1941.2, -2712.635, 12.602, 0, 0, 0, 1, -119026, lossantos_sign, 0, 1500.836, -2713.18, 12.602, 0, 0, 0, 1, -119027, lossantos_sign2, 0, 2115, -2827, -4.7, 0, 0, 0, 1, -119028, lossantos_station, 0, 2000, -2750, 12.6, 0, 0, 0, 1, -119029, lossantos_train, 0, 2027.3, -2712.52, 12.6, 0, 0, 0, 1, -1end I cant find anything wrong in these. But the game crashes at loading screen. I can see the models in GTA Map Viewer and if i test with only 2 of my models it works, but in game the collision models are a bit strange. there are invisible walls on some places. EDIT: In 3ds Max I'm using Kams/ocrams Gta Tools. Swedish topic here : www.gta-sweden.com Edited January 6, 2006 by oscarw_89 Link to comment Share on other sites More sharing options...
DeathSquad Posted January 6, 2006 Share Posted January 6, 2006 There is an IDE limit in San Andreas, as well as the other GTA Games. Unfortunatly due to the giant size of San Andreas, there is only 5 available IDE slots, meaning you can add only 5 new objects to the map. You can duplicate already made models from the game though. That's why there hasn't been a whole lot of map creating with San Andreas, and no one yet has created anything to expand the memory to allow more objects. Best idea would be to combine the objects into 5 pieces and hopefully it won't strain the game system due to its size. Link to comment Share on other sites More sharing options...
YeTi Posted January 6, 2006 Share Posted January 6, 2006 I can see the models in GTA Map Viewer and if i test with only 2 of my models it works, but in game the collision models are a bit strange. there are invisible walls on some places. The invisable walls you are experiencing are col problems that have occured from using Sketchup. It is renound for it's col problems and is usually avoided for putting stuff ingame. There are methods to try and prevent col problems but no matter how hard you try you will always have them.# Nice reply DeathSquad you explained his problem very well . R.I.P. Chi Shingi Meiyo 21/09/2005 - 07/03/2007 Andolini Mafia Family 16/08/2008 - Current Link to comment Share on other sites More sharing options...
oscarw_89 Posted January 6, 2006 Author Share Posted January 6, 2006 I can see the models in GTA Map Viewer and if i test with only 2 of my models it works, but in game the collision models are a bit strange. there are invisible walls on some places. The invisable walls you are experiencing are col problems that have occured from using Sketchup. It is renound for it's col problems and is usually avoided for putting stuff ingame. There are methods to try and prevent col problems but no matter how hard you try you will always have them.# Nice reply DeathSquad you explained his problem very well . Do you think the col problem could be fixed in Collision File Editor II by Steve M? + Thanks for fast replay! Link to comment Share on other sites More sharing options...
YeTi Posted January 6, 2006 Share Posted January 6, 2006 I can see the models in GTA Map Viewer and if i test with only 2 of my models it works, but in game the collision models are a bit strange. there are invisible walls on some places. The invisable walls you are experiencing are col problems that have occured from using Sketchup. It is renound for it's col problems and is usually avoided for putting stuff ingame. There are methods to try and prevent col problems but no matter how hard you try you will always have them.# Nice reply DeathSquad you explained his problem very well . Do you think the col problem could be fixed in Collision File Editor II by Steve M? No. They appear as fully functional and good collision files in Col editor the old version anyway i've not tired the new version but i'd assume it was the same. You're welcome about the reply . Glad i could help R.I.P. Chi Shingi Meiyo 21/09/2005 - 07/03/2007 Andolini Mafia Family 16/08/2008 - Current Link to comment Share on other sites More sharing options...
oscarw_89 Posted January 20, 2006 Author Share Posted January 20, 2006 (edited) I beleave that i know a way to export "good" .col:s. I import the Sketchup model into 3Ds Max and exports it to .X fíle and imports it in GTA III/VC Col Maker and makes a .col file. I import that col file to 3Ds Max and rotate it right and exports it with Kam's GTA Scripts to .col (1/2/3) again. There are buggs... Edited February 5, 2006 by oscarw_89 Link to comment Share on other sites More sharing options...
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