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Alpha texture's how do i do them in zmod


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Ok so im making a mod for vice city which put's moe's tavern from simpsosn in it...but i need to use alphga textures for the logo/logo's so how would i go about doing this in zmod 1.07b oh and do i just create my logo with a blackbackground and the text white then the image should be the color of the text i want?????

 

thanks for your help

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  • 2 weeks later...
Ok so im making a mod for vice city which put's moe's tavern from simpsosn in it...but i need to use alphga textures for the logo/logo's so how would i go about doing this in zmod 1.07b oh and do i just create my logo with a blackbackground and the text white then the image should be the color of the text i want?????

 

thanks for your help

motion for admin-to-n00b missiles with permaban tips. simpsons sucks.

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I agree with dr. hobo

If you can answer daalyman before they hit, he can help you. For example, are you making a new building? Just want to change the texture for an existing building?

Here's an easy way to alpha. Open TXDWorkshop, open your .txd, import your pic, click on the alpha button, then import your black n white

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You dont do the alpha's in a modeling app afaik, you do them like f*ckindumass said i.e map the (main) texture image to your model then apply the alpha in the txd

for the alpha image;

black is transparent, white being solid and different shades of grey are the in-between.

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