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prelit help


PGL
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hello,

I'm a beginner to gta sa modding and I have som problems.

When i use Kam's 3ds max dff io (updated 2005-12-21) to import a dff file, in my case a part of the landscape (gta3.img/ne_bit_07.dff), and remove some polygons. then I export it with kam's DFF IO and in the game it really bad. So, I tried export it with different settings and here is the results:

 

with "prelit vertex color" disable

user posted image

user posted image

 

with "prelit vertex color" enable

user posted image

user posted image

 

I have tested exorting in many different ways but it always turns out the same way... faliure sad.gif .

I wonder what the problem is and how do I fix it?

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You must recreate the same lightning configuration in max before exporting your model with the Vcol enabled.

 

So, create lights, regulate their intensity, (0.3 / 0.5 max for SA) and then assign vertex colors to the model. Once it's done, export.

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You must recreate the same lightning configuration in max before exporting your model with the Vcol enabled.

 

So, create lights, regulate their intensity, (0.3 / 0.5 max for SA) and then assign vertex colors to the model. Once it's done, export.

I've never used vertex color before so can you discribe what I shoud do more detailed, please biggrin.gif

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