Drakos Posted January 3, 2006 Share Posted January 3, 2006 (edited) I have converted a road from GTA3 to VC. Road texture and model are rendered fine in the game Now: I want to change it's texture with a new road texture, the old texture is 256colors but the new texture i want to use is 32b. So i delete the old one and import the new one WITH THE NAME OF THE OLD ONE, i haven't done anything wrong, but the road appears white in MooMapper and black in-game . Are there any solutions, whats wrong? I am using TXDWorkshop 3.5 Edited January 3, 2006 by Drakos Link to comment Share on other sites More sharing options...
careca Posted January 4, 2006 Share Posted January 4, 2006 why don't u convert the 32-bit texture to 256 colours one? too ugly? and what about the alpha texture? then if that wont work i don't know...=) Link to comment Share on other sites More sharing options...
Drakos Posted January 4, 2006 Author Share Posted January 4, 2006 I have tried that. Look at the pics below: 256 Color road 32b color road Link to comment Share on other sites More sharing options...
careca Posted January 4, 2006 Share Posted January 4, 2006 hmmm i see...then i dunno Link to comment Share on other sites More sharing options...
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