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need help... SA modeling problem.


CC22
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Hi, I have recently started editing cars on San Andreas, and am having a problem after having reduced the scale of a vehicle in max the car in game does not sit on the ground, merely hovers. Ive tried lowering the car in max or adjusting the ride height but the wheels still float. How do I address the problem? Thank you.

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Hi! I really need some help, I made a car, which is not very stylish biggrin.gif but anyways. Everything's done except I have this lil' problem, my car is floating ~10 inches from the ground, I tried to move the axis + wheel but it was still in the air, and I got some instructions that I should scale my wheel bigger, well damn hey I tried to scale it bigger than the car itself and it was still floating at the same height! (with datatool and CarEd.exe and manually)

 

Here's a piccie:

 

http://img448.imageshack.us/img448/5268/floatingcar4tf.jpg

lower the car in handling.cfg. also, why arn't the windows transparent?

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Yea but that doesnt help the wheels floating off the floor.. as I said I have decreased the scale of a vehicle that was oversized so upscaling the wheels is not what I need to do. The ride height changes the body not the wheels confused.gif

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you need to re-scale the wheels on your car model, so they are the samze size as a normal GTA wheel, from the wheels.dff. import the wheels.dff, and select a wheel, any wheel, to use as a scale reference, and delete the rest of them.

 

Once you get your wheel model the correct size, you can control the size of it in the default.ide, in the ide line for your car.

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but the whole point is that ive scaled the model SMALLER and rescaling the wheels would put it out of whack would it not?!???

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but the whole point is that ive scaled the model SMALLER and rescaling the wheels would put it out  of whack would it not?!???

shoot its vice city!!!

 

ok while on zmod or 3dsmax wheels should be at least 70% larger than the actual size then go to default.ide to re-scale it back to appropriate size.

 

The one i told you is for San Andreas

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Lol its for San Andreas I need it for... Ive rescaled the whole model of the car to 80% of what it was because it was oversized in the game... I load it up in game and it is smaller but the decrease in scale on the Z axis has gone upwards if u get me... that the top of the vehicle is still at the level it was when it was at 100% size, and the reduction has taken place from bottom up hence its not touching the ground anymore. If i was to increase the wheel scale would it not have 100%scale wheels on an 80% body? I want the whole thing reduced!

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  • 2 weeks later...

Well any more adeas? Im using Gmax to edit the model... still floating off the ground. It is the Tumbler batmobile btw... great model love using it but is just too large... its for own use btw, am not going to release! Any more help on making it sit on the floor at 80% scale of original?!!? Thanks.

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did you TRY my advice? the wheel scale can be different from the rest of the car, because there's a value in the vehicle.IDE, like a master value, that controls the wheel size ingame.

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DexX speaks the truth.....in .ide line you'll find this near the end "-1, 0.768, 0.768,"

Changing the -1 to 0 changes whether you are scaling collision or wheel, I forget how it works, will only take you a few minutes to find out for yourself smile.gif

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  • 2 weeks later...

Right... Thanks but yes I am well aware of what the wheel scale tips do but it doesn't change the fact that the car is floating off the ground... THE CAR... the CAR is rescaled smaller and now is floating.. the wheels do not make a difference as what you are suggesting would mean I just scale up the wheels which is obviously the wrong answer as id have the car with way oversize wheels in comparison... just to recap that would be Car SMALLER; Wheels LARGER. Now what I need is for a way to make the newly rescaled car sit back in a position on the floor, not have over size novelty wheels make up the difference. Thanks though...

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wtf? the car is *always* floating, if you want to be technical, since it always needs some gournd clearance to avoid friction with the bottom of the chassis. we could save alot of hassle if you posted a screenshot of exactly what is wrong.

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  • 1 month later...

How about we dont be technical as its quite obvious what I mean... the wheels of the vehicle DO NOT TOUCH THE GROUND... yea the WHEELS.. float about a foot off the ground (thats simulated game feet for the more technical). The more i downscale the model in GMAX the higher off the ground it is (remember the wheels... ive messed with the cfg so the chasis can be whatever level i want it to be.. but the WHEELS still remain in the same position off the ground. Any ideas? Im thinking its to do with the origin of the wheel models themelves but I know nothing. lol. Im getting so fed up with it sad.gif.

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DUDE! DEXX IS TELLING YOU WHAT TO DO!

The wheels are coded to a set size from the .dff. Its like this...

user posted image

 

You wheels are the black circle, and the coded wheel size is read as the red. So the height off the ground makes it seem like its floating, because your (in the picture, the black circle) wheels are not as big as the coded wheels (the red circle). So read Dexx first post on how to fix that. This could have been over if you just read carefully.... Just resize the WHEELS, not the whole car.

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  • 3 weeks later...

How do I change the coded wheel size in the dff then? as I have said many times Ive reduced the scale of the whole car :S

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fuckindumass

Here's how line's work for anyone who cares. Hope it helps you fix your wheels man.

 

 

475,  sabre,  	sabre,  	car,  	SABRE,  	SABRE,  	null,	normal,  10,  0,	2ff0,  -1, 0.7, 0.9,  0

 

user posted image

So with just the rear wheel scale changed, all is good

 

 

475,  sabre,  	sabre,  	car,  	SABRE,  	SABRE,  	null,	normal,  10,  0,	2ff0,   0, 0.7, 0.9,  0

 

user posted image

Now with the -1 changed to 0 we have an issue

 

 

475,  sabre,  	sabre,  	car,  	SABRE,  	SABRE,  	null,	normal,  10,  0,	2ff0,   0, 0.9, 0.9,  0

 

user posted image

Ssame issue when trying to scale both front and rear with it still set to 0

 

 

475,  sabre,  	sabre,  	car,  	SABRE,  	SABRE,  	null,	normal,  10,  0,	2ff0,  -1, 0.9, 0.9,  0

 

user posted image

Now with it back to -1 and both wheels scaled larger, looks ok, kinda, hmmmmm

 

 

475,  sabre,  	sabre,  	car,  	SABRE,  	SABRE,  	null,	normal,  10,  0,	2ff0,   0, 3.25, 3.25,  0

 

user posted image

So now we go with 0 again and scale the crap out of the wheels, and collision changes too?

 

 

 

475,  sabre,  	sabre,  	car,  	SABRE,  	SABRE,  	null,	normal,  10,  0,	2ff0,  -1, 3.25, 3.25,  0

 

user posted image

Back to -1 and leave the outrageos scaling, and...wtf....sh*t, I gotta go get some jack....what is this? Collision and width scaled.

 

 

475,  sabre,  	sabre,  	car,  	SABRE,  	SABRE,  	null,	normal,  10,  0,	2ff0,   0, 3.25, 3.25,  0

 

user posted image

OK, back to 0, but this time I've scaled the wheel 150% in the dff, seems good

 

 

 

475,  sabre,  	sabre,  	car,  	SABRE,  	SABRE,  	null,	normal,  10,  0,	2ff0,   0,  0.7,  0.7,  0

 

user posted image+

And now we are back to the original line of code, with the wheels still scaled 150% in the .dff

 

 

So, sometimes playing with the wheel size in the dff is neccesary. Sorry, I wanted to use thumbnails, but imageshack didn't want to do it for all of the pics. Mods feel free to kill the links or pm me to do it.

 

*opens bottle*

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  • 2 weeks later...

Thanks f*ckingdumbass for putting the effort into showing me! I appreciate it!

 

Now to fiddle away with it lol dozingoff.gif

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