deaththeftauto Posted January 3, 2006 Share Posted January 3, 2006 Ok, Im having abit of a problem with text. :Label03C56E054C: use_GXT_table "INTRO"0107: $MANSIONDOOR = create_object -61 (MANSION_NEW_DOORS) at -391.19 -575.906 24.07103DE: set_pedestrians_density_multiplier_to 1.001EB: set_car_density_to 1.004BB: select_interiour 0 ;; select render area 00A5: [email protected] = create_car #SENTXS at -375.2711 -516.0173 12.438980175: set_car [email protected] z_angle_to 90.001F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR0055: put_player $PLAYER_CHAR at -359.0954 -516.0967 12.438080369: put_player $PLAYER_CHAR in_car [email protected]: set_camera_position -376.8937 -534.6327 18.28217 0.0 0.0 0.00160: point_camera -375.2711 -516.0173 12.43898 2009A: [email protected] = create_actor 10 #SPECIAL10 at -378.488 -537.881 16.917020001: wait 1000 ms016A: fade 1 (back) 1000 ms02A3: toggle_widescreen 1 (on)0001: wait 500 ms03E2: actor $PLAYER_ACTOR exit_car0211: actor $PLAYER_ACTOR walk_to -378.6843 -535.67730001: wait 5000 ms00BC: text_highpriority "HI_1" 5000 ms 1 ;; New Guy0001: wait 2000 ms03D5: remove_text "HI_1" ;; New Guy0001: wait 250 ms00BC: text_highpriority "HI_2" 5000 ms 1 ;; Jack Carter0001: wait 3000 ms03D5: remove_text "HI_2" ;; Jack Carter0001: wait 250 ms00BC: text_highpriority "HI_3" 5000 ms 1 ;; Jack Dunford0001: wait 2000 ms03D5: remove_text "HI_3" ;; 0001: wait 250 ms00BC: text_highpriority "HI_4" 5000 ms 1 ;; 0001: wait 2000 ms03D5: remove_text "HI_4" ;; 0001: wait 250 ms00BC: text_highpriority "HI_5" 5000 ms 1 ;; 0001: wait 3000 ms03D5: remove_text "HI_5" ;; 0001: wait 250 ms015F: set_camera_position -376.8937 -534.6327 17.28217 0.0 0.0 0.00160: point_camera -378.488 -537.881 16.91702 200BC: text_highpriority "HI_6" 5000 ms 1 ;; 0001: wait 2000 ms03D5: remove_text "HI_6" ;; 0001: wait 250 ms00BC: text_highpriority "HI_7" 5000 ms 1 ;; 0001: wait 2000 ms03D5: remove_text "HI_7" ;; 0001: wait 250 ms00BC: text_highpriority "HI_8" 5000 ms 1 ;; 0001: wait 3000 ms03D5: remove_text "HI_8" ;; 0001: wait 250 ms00BC: text_highpriority "HI_9" 5000 ms 1 ;; 0001: wait 2000 ms03D5: remove_text "HI_9" ;; 0001: wait 250 ms00BC: text_highpriority "HI_10" 5000 ms 1 ;; 0001: wait 2000 ms03D5: remove_text "HI_10" ;; 0001: wait 250 ms00BC: text_highpriority "HI_11" 5000 ms 1 ;; 0001: wait 3000 ms03D5: remove_text "HI_11" ;; 0001: wait 250 ms00BC: text_highpriority "HI_12" 5000 ms 1 ;; 0001: wait 2000 ms03D5: remove_text "HI_12" ;; 0001: wait 250 ms00BC: text_highpriority "HI_13" 5000 ms 1 ;; 0001: wait 2000 ms03D5: remove_text "HI_13" ;; Boss' car0001: wait 250 ms00BC: text_highpriority "HI_14" 5000 ms 1 ;; 0001: wait 3000 ms03D5: remove_text "HI_14" ;; step back0001: wait 250 ms00BC: text_highpriority "HI_15" 5000 ms 1 ;; 0001: wait 2000 ms03D5: remove_text "HI_15" ;; 0001: wait 250 ms00BC: text_highpriority "HI_16" 5000 ms 1 ;; 0001: wait 3000 ms03D5: remove_text "HI_16" ;; step back0001: wait 250 ms00BC: text_highpriority "HI_17" 5000 ms 1 ;; 0001: wait 2000 ms03D5: remove_text "HI_17" ;;0001: wait 1000 ms I have customly re-created the GXT myself. everything else works, but the text doesnt appear. What have I done wrong? This is straight after, and it works. 054C: use_GXT_table "INTRO"00A5: [email protected] = create_car #STINGER at -851.4806 -665.3451 10.9509402AC: set_car [email protected] immunities 0 0 0 0 00175: set_car [email protected] z_angle_to 180.0015F: set_camera_position -864.4094 -688.3055 16.24696 0.0 0.0 0.00160: point_camera -851.4806 -665.3451 10.95094 203EA: generate_cars_around_camera 104C7: toggle_camera_green_scanlines 101F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR0055: put_player $PLAYER_CHAR at -864.4094 -688.3055 11.246960171: set_player $PLAYER_CHAR z_angle_to 0.0016A: fade 1 (back) 1000 ms00BC: text_highpriority "INT_1" 5000 ms 1 ;; Boss' car0001: wait 3000 ms03D5: remove_text "INT_1" ;; Boss' car04C7: toggle_camera_green_scanlines 0016A: fade 0 (back) 1000 ms0002: jump £PUTPLAY1 Link to comment Share on other sites More sharing options...
Y_Less Posted January 3, 2006 Share Posted January 3, 2006 Which GXT program did you use? Your best bet is to use CyQ's ViceGXT editor, others can screw up the file. Restore your original GXT, get that program and re-do the entries in it, I had exactly the same problem yesterday. Link to comment Share on other sites More sharing options...
deaththeftauto Posted January 3, 2006 Author Share Posted January 3, 2006 I used BW's GXT Creator. Thats probs why. Link to comment Share on other sites More sharing options...
Y_Less Posted January 3, 2006 Share Posted January 3, 2006 Yeah, that screws up entries, look at your custom GXT in ViceGXT and it will barely show up at all. Link to comment Share on other sites More sharing options...
deaththeftauto Posted January 3, 2006 Author Share Posted January 3, 2006 nope, they're all fine. I can see all the ones I created. are you sure that I havent got the code wrong? Link to comment Share on other sites More sharing options...
Y_Less Posted January 3, 2006 Share Posted January 3, 2006 Is that in a mission? Link to comment Share on other sites More sharing options...
deaththeftauto Posted January 3, 2006 Author Share Posted January 3, 2006 (edited) yes, but its spose to be a sort of cutscene. Edited January 3, 2006 by deaththeftauto Link to comment Share on other sites More sharing options...
Y_Less Posted January 3, 2006 Share Posted January 3, 2006 I think you need to go back and read your builders readme on how to write missions, you never use waits more than 0 ms, if you need to delay longer set a local timer and check it constantly. Read through the original script and see how they delayed through cutscenes then when you've got all that sorted start worrying about the text in it! Link to comment Share on other sites More sharing options...
deaththeftauto Posted January 3, 2006 Author Share Posted January 3, 2006 im so thick... Im using VO's for it, so ill use those instead, but I dont see why the're not working. The wait codes are absoltely fine. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now