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Text Problem


deaththeftauto
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deaththeftauto

Ok, Im having abit of a problem with text.

 

:Label03C56E054C: use_GXT_table "INTRO"0107: $MANSIONDOOR = create_object -61 (MANSION_NEW_DOORS) at -391.19 -575.906  24.07103DE: set_pedestrians_density_multiplier_to  1.001EB: set_car_density_to  1.004BB: select_interiour 0 ;; select render area 00A5:  [email protected] = create_car #SENTXS at  -375.2711 -516.0173 12.438980175: set_car  [email protected] z_angle_to  90.001F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR0055: put_player $PLAYER_CHAR at -359.0954 -516.0967 12.438080369: put_player $PLAYER_CHAR in_car [email protected]: set_camera_position  -376.8937 -534.6327 18.28217  0.0  0.0  0.00160: point_camera  -375.2711 -516.0173 12.43898  2009A: [email protected] = create_actor  10 #SPECIAL10 at  -378.488 -537.881 16.917020001: wait  1000 ms016A: fade 1 (back)  1000 ms02A3: toggle_widescreen  1 (on)0001: wait  500 ms03E2: actor $PLAYER_ACTOR exit_car0211: actor $PLAYER_ACTOR walk_to  -378.6843 -535.67730001: wait  5000 ms00BC: text_highpriority "HI_1"  5000 ms  1  ;;  New Guy0001: wait  2000 ms03D5: remove_text "HI_1" ;;   New Guy0001: wait  250 ms00BC: text_highpriority "HI_2"  5000 ms  1  ;;   Jack Carter0001: wait  3000 ms03D5: remove_text "HI_2" ;;   Jack Carter0001: wait  250 ms00BC: text_highpriority "HI_3"  5000 ms  1  ;;    Jack Dunford0001: wait  2000 ms03D5: remove_text "HI_3" ;; 0001: wait  250 ms00BC: text_highpriority "HI_4"  5000 ms  1  ;;  0001: wait  2000 ms03D5: remove_text "HI_4" ;;   0001: wait  250 ms00BC: text_highpriority "HI_5"  5000 ms  1  ;;  0001: wait  3000 ms03D5: remove_text "HI_5" ;;   0001: wait  250 ms015F: set_camera_position  -376.8937 -534.6327 17.28217  0.0  0.0  0.00160: point_camera  -378.488 -537.881 16.91702  200BC: text_highpriority "HI_6"  5000 ms  1  ;;  0001: wait  2000 ms03D5: remove_text "HI_6" ;; 0001: wait  250 ms00BC: text_highpriority "HI_7"  5000 ms  1  ;;  0001: wait  2000 ms03D5: remove_text "HI_7" ;;   0001: wait  250 ms00BC: text_highpriority "HI_8"  5000 ms  1  ;;  0001: wait  3000 ms03D5: remove_text "HI_8" ;;   0001: wait  250 ms00BC: text_highpriority "HI_9"  5000 ms  1  ;;  0001: wait  2000 ms03D5: remove_text "HI_9" ;; 0001: wait  250 ms00BC: text_highpriority "HI_10"  5000 ms  1  ;;  0001: wait  2000 ms03D5: remove_text "HI_10" ;;   0001: wait  250 ms00BC: text_highpriority "HI_11"  5000 ms  1  ;;  0001: wait  3000 ms03D5: remove_text "HI_11" ;;   0001: wait  250 ms00BC: text_highpriority "HI_12"  5000 ms  1  ;;  0001: wait  2000 ms03D5: remove_text "HI_12" ;; 0001: wait  250 ms00BC: text_highpriority "HI_13"  5000 ms  1  ;;  0001: wait  2000 ms03D5: remove_text "HI_13" ;;   Boss' car0001: wait  250 ms00BC: text_highpriority "HI_14"  5000 ms  1  ;; 0001: wait  3000 ms03D5: remove_text "HI_14" ;;   step back0001: wait  250 ms00BC: text_highpriority "HI_15"  5000 ms  1  ;;  0001: wait  2000 ms03D5: remove_text "HI_15" ;; 0001: wait  250 ms00BC: text_highpriority "HI_16"  5000 ms  1  ;; 0001: wait  3000 ms03D5: remove_text "HI_16" ;;   step back0001: wait  250 ms00BC: text_highpriority "HI_17"  5000 ms  1  ;;  0001: wait  2000 ms03D5: remove_text "HI_17" ;;0001: wait  1000 ms

 

I have customly re-created the GXT myself. everything else works, but the text doesnt appear. What have I done wrong?

 

This is straight after, and it works.

 

054C: use_GXT_table "INTRO"00A5:  [email protected] = create_car #STINGER at  -851.4806 -665.3451 10.9509402AC: set_car  [email protected] immunities  0  0  0  0  00175: set_car  [email protected] z_angle_to  180.0015F: set_camera_position  -864.4094 -688.3055 16.24696  0.0  0.0  0.00160: point_camera  -851.4806 -665.3451 10.95094  203EA: generate_cars_around_camera  104C7: toggle_camera_green_scanlines  101F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR0055: put_player $PLAYER_CHAR at -864.4094 -688.3055 11.246960171: set_player $PLAYER_CHAR z_angle_to  0.0016A: fade 1 (back)  1000 ms00BC: text_highpriority "INT_1"  5000 ms  1 ;; Boss' car0001: wait  3000 ms03D5: remove_text "INT_1" ;;   Boss' car04C7: toggle_camera_green_scanlines  0016A: fade 0 (back)  1000 ms0002: jump £PUTPLAY1

 

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Which GXT program did you use? Your best bet is to use CyQ's ViceGXT editor, others can screw up the file. Restore your original GXT, get that program and re-do the entries in it, I had exactly the same problem yesterday.

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deaththeftauto

nope, they're all fine. I can see all the ones I created. are you sure that I havent got the code wrong?

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deaththeftauto

yes, but its spose to be a sort of cutscene.

Edited by deaththeftauto
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I think you need to go back and read your builders readme on how to write missions, you never use waits more than 0 ms, if you need to delay longer set a local timer and check it constantly. Read through the original script and see how they delayed through cutscenes then when you've got all that sorted start worrying about the text in it!

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deaththeftauto

im so thick... Im using VO's for it, so ill use those instead, but I dont see why the're not working. The wait codes are absoltely fine.

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