Fireman Posted January 3, 2006 Share Posted January 3, 2006 I need some testers to tell me which interior don't work at all,and if they loaded a game and which interiors don't have an exit. Here's the file: http://rapidshare.de/files/3560610/Hidden_Interiors.zip.html-Slurp Slurp, Hmmm... Sprunk! Link to comment Share on other sites More sharing options...
GT.Killer Posted January 3, 2006 Share Posted January 3, 2006 You can also download it from Here Link to comment Share on other sites More sharing options...
Fireman Posted January 4, 2006 Author Share Posted January 4, 2006 SOMEONE PLEASE TEST IT!! Damn capslock stuck again.... -Slurp Slurp, Hmmm... Sprunk! Link to comment Share on other sites More sharing options...
Black-hawk Posted January 4, 2006 Share Posted January 4, 2006 Crashes when loading. Link to comment Share on other sites More sharing options...
Fireman Posted January 4, 2006 Author Share Posted January 4, 2006 fix your gta.dat till the line is good. It doesn´t crash if you place it correctly-Slurp Slurp, Hmmm... Sprunk! Link to comment Share on other sites More sharing options...
Dillyracer Posted January 4, 2006 Share Posted January 4, 2006 Are all interiors opened up ? Link to comment Share on other sites More sharing options...
[NX] Joao.pt Posted January 4, 2006 Share Posted January 4, 2006 Where are the interiors location? Link to comment Share on other sites More sharing options...
spaceeinstein Posted January 6, 2006 Share Posted January 6, 2006 (edited) It all works so far. But so far the only wierdness is if you load a saved game, Sweet's and Ryder's house is not accessible. I have no idea why that happens. Those two can be accessible if you start a new game and never loading a saved game. When I use the jet interior exit, I spawned in the sky. Luckily it was over the water. BDup's apartment doesn't seem to show up in the game. I wished this has more access to more interiors, like the houses you burgle, more hidden motel rooms, and all other interiors that Barton's Multimod has. Edited January 6, 2006 by spaceeinstein Link to comment Share on other sites More sharing options...
Fireman Posted January 6, 2006 Author Share Posted January 6, 2006 It all works so far. But so far the only wierdness is if you load a saved game, Sweet's and Ryder's house is not accessible. I have no idea why that happens. Those two can be accessible if you start a new game and never loading a saved game. When I use the jet interior exit, I spawned in the sky. Luckily it was over the water. BDup's apartment doesn't seem to show up in the game. I wished this has more access to more interiors, like the houses you burgle, more hidden motel rooms, and all other interiors that Barton's Multimod has. I made the jet interior spawn up in the sky above the water near Gant Bridge, so that's ok. I noticed Barabra's house doesn't have an exit. Ryder's and Sweet are strange the onyl way to use them without starting a new game is to make an exit and entrance marker. And with the multimod you mean: The interiors used in missions like the Sindacco Abatoir and the Crack Den? I'm going to add some more interiors since this is still a beta. Thanks for testing -Slurp Slurp, Hmmm... Sprunk! Link to comment Share on other sites More sharing options...
spaceeinstein Posted January 6, 2006 Share Posted January 6, 2006 I think Barton was the first person to discover the ENEX area of the IPL. He used the coordinates to teleport you to all the interior markers defined in the IPL. Check it out around the Mission Mod forum. He created the first mod for the PS2. He's the first to do and discover lots of things. Too bad he left. Link to comment Share on other sites More sharing options...
spaceeinstein Posted January 9, 2006 Share Posted January 9, 2006 Here's the motel room I was talking about: 2232.87, -1159.71, 24.9416, 0, 1.4, 1.4, 8, 2229.02, -1159.8, 24.9416, 90, 0, 4, "MOTEL1", 0, 2, 0, 24 Why did you put the SFPD station in the US Mint? Link to comment Share on other sites More sharing options...
Fireman Posted January 10, 2006 Author Share Posted January 10, 2006 Is that that small motel room with a wardrobe in it? I didn't know where to put the SFPD, I've never been arrested in SF, is it the building behind the police garage or to the left of it.-Slurp Slurp, Hmmm... Sprunk! Link to comment Share on other sites More sharing options...
spaceeinstein Posted January 10, 2006 Share Posted January 10, 2006 It's like a motel room for the Jefferson Motel. One mission lets you drive Truth to the SFPD. Another mission shows you the DA leaving from that place. Can you remember from that? Why not get busted to check it out? It is the building right above the impound lot. The doorway dents into the building. Link to comment Share on other sites More sharing options...
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