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Hidden interior map 2nd BETA


Fireman
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SOMEONE PLEASE TEST IT!! Damn capslock stuck again.... ph34r.gif-Slurp Slurp, Hmmm... Sprunk!

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fix your gta.dat till the line is good. It doesn´t crash if you place it correctly-Slurp Slurp, Hmmm... Sprunk!

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spaceeinstein
It all works so far. But so far the only wierdness is if you load a saved game, Sweet's and Ryder's house is not accessible. I have no idea why that happens. Those two can be accessible if you start a new game and never loading a saved game. When I use the jet interior exit, I spawned in the sky. Luckily it was over the water. BDup's apartment doesn't seem to show up in the game. I wished this has more access to more interiors, like the houses you burgle, more hidden motel rooms, and all other interiors that Barton's Multimod has. Edited by spaceeinstein
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It all works so far. But so far the only wierdness is if you load a saved game, Sweet's and Ryder's house is not accessible. I have no idea why that happens. Those two can be accessible if you start a new game and never loading a saved game. When I use the jet interior exit, I spawned in the sky. Luckily it was over the water. BDup's apartment doesn't seem to show up in the game. I wished this has more access to more interiors, like the houses you burgle, more hidden motel rooms, and all other interiors that Barton's Multimod has.

I made the jet interior spawn up in the sky above the water near Gant Bridge, so that's ok. I noticed Barabra's house doesn't have an exit. Ryder's and Sweet are strange the onyl way to use them without starting a new game is to make an exit and entrance marker. And with the multimod you mean: The interiors used in missions like the Sindacco Abatoir and the Crack Den?

 

I'm going to add some more interiors since this is still a beta.

 

Thanks for testing smile.gif

-Slurp Slurp, Hmmm... Sprunk!

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spaceeinstein
I think Barton was the first person to discover the ENEX area of the IPL. He used the coordinates to teleport you to all the interior markers defined in the IPL. Check it out around the Mission Mod forum. He created the first mod for the PS2. He's the first to do and discover lots of things. Too bad he left.
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spaceeinstein

Here's the motel room I was talking about:

2232.87, -1159.71, 24.9416, 0, 1.4, 1.4, 8, 2229.02, -1159.8, 24.9416, 90, 0, 4, "MOTEL1", 0, 2, 0, 24

 

Why did you put the SFPD station in the US Mint?

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Is that that small motel room with a wardrobe in it?

 

I didn't know where to put the SFPD, I've never been arrested in SF, is it the building behind the police garage or to the left of it.-Slurp Slurp, Hmmm... Sprunk!

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spaceeinstein

It's like a motel room for the Jefferson Motel.

 

One mission lets you drive Truth to the SFPD. Another mission shows you the DA leaving from that place. Can you remember from that? Why not get busted to check it out? It is the building right above the impound lot. The doorway dents into the building.

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