DexX Posted January 3, 2006 Share Posted January 3, 2006 Has anyone has a mess about with this file? i did a couple searches and nothing relevant came up. What i had hoped to accomplish, was adjusting the density of the procedural grass, and trees around SA. but it appears even after deleting everything in the procobj.dat, that those procedural objects, still appear, and at their regular amounts. hardcoded maybe? or are they stored in another in another, unknown place? this is the only file ive seen so far that seems to say what col materials get what proc obj's. i poked about at the rest of the file, and got some interesting results- Bumper crop this year beachballs are fun too. anything in the objects.dat, can be a procedural object, and will retain their properties. yes the barrels explode, go try it out (to get what you see here, change the object name @ "P_GRASSMID1" to Barrel4). Link to comment Share on other sites More sharing options...
Venkateshwar Rao Posted November 29, 2017 Share Posted November 29, 2017 What Link to comment Share on other sites More sharing options...
The Hero Posted November 29, 2017 Share Posted November 29, 2017 Nice! Almost 12 year bump! vizs, Venkateshwar Rao and .M.S 3 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
jaqub Posted November 29, 2017 Share Posted November 29, 2017 What why u open bumb? Link to comment Share on other sites More sharing options...
DragonSC7601 Posted November 29, 2017 Share Posted November 29, 2017 How did you find and reply these old posts? Link to comment Share on other sites More sharing options...
Moonshield Posted November 29, 2017 Share Posted November 29, 2017 But why? Link to comment Share on other sites More sharing options...
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