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New cheat processor


Y_Less
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This was the first thing I did after this discovery and I have since refined it to a stable releaseable version. It can use the entire 30 byte array if you really wanted a cheat name that long. It is a cheat processor. I would explain the code but I've been doing it about 15 hours solid and am bored of it, maybe tomorrow.

 

You can get the code here and MB 0.22 which you will need to mod it here. To add a cheat, go here and read the help and the readme, they have most of it documented. The code is designed to be easilly added to so once you generate your framework just stick in your little bit of code (player definition checks are already covered, unless you want more waits in your code).

 

Enjoy.

 

Edit: There was a problem with starting a new game, I have updated and re-uploaded the code.

Edited by Y_Less
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  • 10 months later...

i just do what you said ,but it didnt do what i mean to,i just post my code which i code after learning from "HELP"

 

 

 

:Label00A1E4

0001: wait  200& ms

008B: [email protected] = 1292??

008B: [email protected] = 1296??

0016: [email protected] /= 256&

0012: [email protected] *= 256&

008B: [email protected] = 1296??

0062: [email protected] -= [email protected]

 

\\ Check it's the right code or jump to the next cheat.

00D6: if 1?

0039: [email protected] == 1095648321&&

0039: [email protected] == 80?

 

004D: jump_if_false ££Label00A1E4

00D6: if  0?

0256:  player $PLAYER_CHAR defined

004D: jump_if_false ££Label00A1E4

00D6: if  0?

80E0:  NOT  player $PLAYER_CHAR driving

004D: jump_if_false ££Label00A1E4

0169: set_fade_color  254&  41?  13?

016A: fade  0? ()  200& ms

0001: wait  1000& ms     

016A: fade  1? (back)  200& ms

0352: set_actor $PLAYER_ACTOR skin_to "PLAYER2"

038B: load_requested_models

0353: refresh_actor $PLAYER_ACTOR

0002: jump ££Label00A1E4

 

 

the code it used to change yonr skin to "player2" after typing "panda"in key borad,maybe your "help" has sth wrong..........

wish you could help me with it

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