Run Down That Guy Posted December 17, 2005 Share Posted December 17, 2005 (edited) Vice City - SA This is a map conversion of Vice City to the San Andreas engine. I have some of the map done: Most of Downtown Vice Point (NBeach) some of Ocean Beach Golf Course & Bridge Prawn Island I still have alot to do, and I may need some help (Converting IPL's), PM me if your interested. Screenshots Expect a release VERY soon. Credits for whats there so far: Models & some textures: XRK Mapping, col conversions (not done yet) and other crap: Run Down That Guy!! EDIT:: Beta: Here More info near the bottom of this topic. Edited December 20, 2005 by Run down that guy!! Link to comment Share on other sites More sharing options...
Oppix56 Posted December 17, 2005 Share Posted December 17, 2005 looks cool but SA's sky make vice city look so wierd. Anyways looks cool and looking forward to a release. Link to comment Share on other sites More sharing options...
Blackadder. Posted December 17, 2005 Share Posted December 17, 2005 WICKED! Finally Some one making progress with Vice City in San Andreas! Have some cookies Keep Up the great work! Link to comment Share on other sites More sharing options...
NathanHenry Posted December 17, 2005 Share Posted December 17, 2005 Nicely done xrk and Run Down That Guy!! it looks great and I am looking forward to a release but just wondering this is just Vice City on the San Andreas engine which means map cleaner is needed for this job right? Link to comment Share on other sites More sharing options...
Ash_735 Posted December 17, 2005 Share Posted December 17, 2005 Is there anyway you could also correct the Draw Distance?, because to be honest, San Andreas Original Draw Distance is OK, but when Vice City is using it, it looks rubbish, i mean just look at these... http://vcsa.rdtg.org/images/hotel.PNG http://vcsa.rdtg.org/images/downtown2.PNG even the PS2 could Draw These areas in Full. Just goes to show how rubbish the Original Draw Distance is for San Andreas. Link to comment Share on other sites More sharing options...
th0m4s Posted December 17, 2005 Share Posted December 17, 2005 It replace sanan, right? - Trust is good! Control is better! Link to comment Share on other sites More sharing options...
Knife Posted December 17, 2005 Share Posted December 17, 2005 Is there anyway you could also correct the Draw Distance?, because to be honest, San Andreas Original Draw Distance is OK, but when Vice City is using it, it looks rubbish, i mean just look at these...http://vcsa.rdtg.org/images/hotel.PNG http://vcsa.rdtg.org/images/downtown2.PNG even the PS2 could Draw These areas in Full. Just goes to show how rubbish the Original Draw Distance is for San Andreas. I think you will find that the LOD files are not compleated. RDTG - Do you just import the objects into 3ds (or gmax or something) and then re-export them as san an dff's?? Link to comment Share on other sites More sharing options...
Run Down That Guy Posted December 17, 2005 Author Share Posted December 17, 2005 (edited) According to XRK, thats how it's done, and they come out just fine. BTW: Yes the LODs are NOT done, I have to manually redo the IPL's for that stupid LOD system San Andreas uses. Also, in http://vcsa.rdtg.org/images/hotel.PNG - that isnt a lod , the reason all the buildings arnt there is thats a very early shot of Vice Point, the lod of that hotel is much much worse . Edited December 17, 2005 by Run down that guy!! Link to comment Share on other sites More sharing options...
Darkdrium Posted December 18, 2005 Share Posted December 18, 2005 (edited) Nice, looking forward to this similar to xrk's liberty city! *bookmarks this page* Question, when this mod is 100% completed do i need Vice City disc to install it? Edited December 18, 2005 by Darkdrium Link to comment Share on other sites More sharing options...
Run Down That Guy Posted December 18, 2005 Author Share Posted December 18, 2005 -=[Not at all, why do you think im doing this. Reasons: 1. No offense to the LVS team, but you guys are doing a bad job, your slow, and you are just plain doing it wrong. 2. Im SICK of waiting 6 months for 2 peices of land. 3. I don't want a retarded installer that requires my Vice City CD.]=- Link to comment Share on other sites More sharing options...
Darkdrium Posted December 18, 2005 Share Posted December 18, 2005 (edited) Questions Anyway, will there be ped walking on the correct path? Are we playing GTA Vice City again? I mean you play as tommy and you do the same mission? Thats all i want to ask. Anyway good luck on the mod! Just to let you know about this, might be useful tho. You should know about this already. http://www.gtaforums.com/index.php?showtopic=226138 Edited December 18, 2005 by Darkdrium Link to comment Share on other sites More sharing options...
--Cole-- Posted December 18, 2005 Share Posted December 18, 2005 This is looking good. Are you going to take it as far as Liberty City? And what are you going to call it? GTA:Vice CityII? I'd like to help, but only after I get my new graphics card so I can get SanAn. Link to comment Share on other sites More sharing options...
Dillyracer Posted December 18, 2005 Share Posted December 18, 2005 1. No offense to the LVS team, but you guys are doing a bad job, your slow, and you are just plain doing it wrong.2. Im SICK of waiting 6 months for 2 peices of land. 3. I don't want a retarded installer that requires my Vice City CD.]=- 1. Look at the second 2. true but replacing the san andreas land is easier than adding it. 3. You don't need a vicecity disk anymore. this hasn't nothing to do with the topic When do you think the map is finished without the LOD 's ? Link to comment Share on other sites More sharing options...
Run Down That Guy Posted December 18, 2005 Author Share Posted December 18, 2005 -=[soon, I have something to fix all the LODs for me (Credit Delfi), in return I had to export him something, so there will be a short delay (nothing more than a day or so).]=- Link to comment Share on other sites More sharing options...
MikeGangsta Posted December 18, 2005 Share Posted December 18, 2005 (edited) Add the mod I just sent u, it will increase your draw distance, fixing that bug. Edited December 18, 2005 by MikeGangsta Link to comment Share on other sites More sharing options...
NathanHenry Posted December 19, 2005 Share Posted December 19, 2005 1. No offense to the LVS team, but you guys are doing a bad job, your slow, and you are just plain doing it wrong.2. Im SICK of waiting 6 months for 2 peices of land. 3. I don't want a retarded installer that requires my Vice City CD.]=- 1. Look at the second 2. true but replacing the san andreas land is easier than adding it. 3. You don't need a vicecity disk anymore. this hasn't nothing to do with the topic When do you think the map is finished without the LOD 's ? Well Dillyracer to tell you guys the truth you should of just map cleaned SA and then created a whole new IMG file and started to convert and place VC dff and txd files in the new IMG file and then you should of just placed that IMG with a normal SA folder and just increase the number on the Z coordinates in order to have VC above SA. Link to comment Share on other sites More sharing options...
Run Down That Guy Posted December 19, 2005 Author Share Posted December 19, 2005 -=[You cannot do that, its just a clean SA, I believe there is an object limit in San Andreas.]=- Link to comment Share on other sites More sharing options...
NathanHenry Posted December 19, 2005 Share Posted December 19, 2005 Oh did not know about the object limit. Anyways when will the beta 1 of this VC on SA engine project be released????? Link to comment Share on other sites More sharing options...
GTAfanattic Posted December 19, 2005 Share Posted December 19, 2005 Hi. Just wondering if there will be any kind of beta release of this mod soon. It\'s looking great so far! Link to comment Share on other sites More sharing options...
Run Down That Guy Posted December 19, 2005 Author Share Posted December 19, 2005 -=[Yeah, actually I plan to have it out soon, either near the end of this month or early January. Maybe even sooner for a beta. Heres another image for you (not much though): I've been getting more and more in over time, roads, trees, all the generic stuff, ]=- Link to comment Share on other sites More sharing options...
NathanHenry Posted December 19, 2005 Share Posted December 19, 2005 Well hopefully as soon as possible I really want to check this out!!!!!!! Link to comment Share on other sites More sharing options...
Run Down That Guy Posted December 19, 2005 Author Share Posted December 19, 2005 -=[i've added 3 new screenshots to VCSA site.]=- Link to comment Share on other sites More sharing options...
NathanHenry Posted December 20, 2005 Share Posted December 20, 2005 Are you guys gonna release what you got really really really soon because I am anxious to see what you guys got now and that should be the beta 1 release because that is how xrk did it when he release his first beta 1 of gtalc for the san andreas engine because at the beta 1 he only had Portland and Shoreside Vale. Really hope to see a beta 1 of what you got so far really really soon. Link to comment Share on other sites More sharing options...
Darkdrium Posted December 20, 2005 Share Posted December 20, 2005 chill out georgehenry everyone else wants to download too be patient. He said end of the month of either early January. Link to comment Share on other sites More sharing options...
Quadropheniac90 Posted December 20, 2005 Share Posted December 20, 2005 Dude, let these people work on it in peace, hurrying won't bring good mods mate. Link to comment Share on other sites More sharing options...
Matiscus Posted December 20, 2005 Share Posted December 20, 2005 (edited) Can i help with the mod? If yes i have somthing for you. I convert to totally airport of VC. Can i help you? Mayby i cant convert te VC cars? Edited December 20, 2005 by Matiscus Link to comment Share on other sites More sharing options...
Run Down That Guy Posted December 20, 2005 Author Share Posted December 20, 2005 Well, I decided it was high time for a public beta test, this is JUST A TEST. If it runs for you, your in good shape, if not, keep waiting until I make a full snapshot avalible. DOWNLOAD BETA TEST 0.1: Here Post here if it works or not, and do NOT post about 'HOW THINGS ARE MISSING' or something stupid, remember this is a TEST, nothing NEAR a real beta release. EDIT:: Almost forgot, here are some install instructions: Simple ones Download Map Cleaner (Use the search button to find it or just go to www.steve-m.com) Use it to clean San Andreas (Read its README) Copy Files Play Link to comment Share on other sites More sharing options...
The_Grudge Posted December 20, 2005 Share Posted December 20, 2005 Well, I decided it was high time for a public beta test, this is JUST A TEST. If it runs for you, your in good shape, if not, keep waiting until I make a full snapshot avalible. DOWNLOAD BETA TEST 0.1: Here Post here if it works or not, and do NOT post about 'HOW THINGS ARE MISSING' or something stupid, remember this is a TEST, nothing NEAR a real beta release. EDIT:: Almost forgot, here are some install instructions: Simple ones Download Map Cleaner (Use the search button to find it or just go to www.steve-m.com) Use it to clean San Andreas (Read its README) Copy Files Play I must say I enjoyed this. I will test it with GTA: RUMBLE in time.. Link to comment Share on other sites More sharing options...
th0m4s Posted December 20, 2005 Share Posted December 20, 2005 Are you guys gonna release what you got really really really soon because I am anxious to see what you guys got now and that should be the beta 1 release because that is how xrk did it when he release his first beta 1 of gtalc for the san andreas engine because at the beta 1 he only had Portland and Shoreside Vale. Really hope to see a beta 1 of what you got so far really really soon. nice, you used 2 dots (.) in 80words - Trust is good! Control is better! Link to comment Share on other sites More sharing options...
demonj0e Posted December 20, 2005 Share Posted December 20, 2005 looks nice And just to inform you guys LVS will speed up its progress soon we are just waiting on summin and yea i have to agress with alot of people on this forum we are very slow and mike dont know what hes doin half the time.But soon we will speed up our progress I like the model lighting in the pic of cj holding a gun by the building site how did u fix it? Goodluck with this would liek to see what comes near the final releases Link to comment Share on other sites More sharing options...
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