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Unreal Tournament 2007 screens


Dublo 7
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vALK just showed me the specs for this. They're unbelievable.

 

Holy sh*t.

 

EDIT: Screw you vALK mad.gif

Edited by king surfer
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CrashOverwrite of Extreme-Players reports that the latest issue of PC Games Hardware (German) cites PC hardware requirements from a source at Epic Games. Here are some of the details he provided:

 

 

* minimum: 2.8GHz, 512mb Ram,Geforce6

* for high details: 3-4GHz, 1Gb Ram, Nvidia 6800GT/ultra or 7800GT/GTX SLI

* Dual-core Processor use: Multi-Threading is supported and should provide much better performance.

* 64 Bit version available with better textures

* Renderers: Shader-3.0, Fallback-Mode for Shader 2.0 maybe a dx8 renderer.

* HDR: yes

* physics: Novodex-Physik-Engine.

* Ageias PhysX Processor supported.

 

wow.gif

I just about fit in there for getting to 'high', Athlon 64 3500+, 1GB RAM and a 6800GT. bored.gif

F4tISZ2.png

xY1j6rP.gif

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vALK just showed me the specs for this. They're unbelievable.

 

Holy sh*t.

 

EDIT: Screw you vALK mad.gif

Eh? Seems reasonable to me. Well besides the videocard requirement.

user posted image
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Iv got a GF6, but not a good enough processor.

 

To me, with jaw-dropping visuals like that, it wont be worth getting unless you can run high detales. It would be like playing FEAR with no shadows like I had to do untill I got my GF6.

Metal up your ass!
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Geez. Graphics are nice.. but damn. I'm not even sure my Go 7800 GTX would run that with AA. I NEED AA DAMMIT.

 

Bleh, not like i'm going to buy it.

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CrashOverwrite of Extreme-Players reports that the latest issue of PC Games Hardware (German) cites PC hardware requirements from a source at Epic Games. Here are some of the details he provided:

 

 

* minimum: 2.8GHz, 512mb Ram,Geforce6

* for high details: 3-4GHz, 1Gb Ram, Nvidia 6800GT/ultra or 7800GT/GTX SLI

* Dual-core Processor use: Multi-Threading is supported and should provide much better performance.

* 64 Bit version available with better textures

* Renderers: Shader-3.0, Fallback-Mode for Shader 2.0 maybe a dx8 renderer.

* HDR: yes

* physics: Novodex-Physik-Engine.

* Ageias PhysX Processor supported.

 

wow.gif

Oh snap, my pc can handle it.

 

biggrin.gif

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HOLY SH*T!! That is soooo cooool!! I'm an idiot when it comes to the tech stuff, would my pc run that?

AMD 4000

2GB RAM

300GB HDD

GeForce GTX

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HOLY SH*T!! That is soooo cooool!! I'm an idiot when it comes to the tech stuff, would my pc run that?

AMD 4000

2GB RAM

300GB HDD

GeForce GTX

Yes, yes it would.

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* Ageias PhysX Processor supported.

 

wow.gif

That has me very excited. It supports a Physics Processing Unit. Like a GPU but for the physics of objects. This means we could have dynamicly destructing walls, complex behaviour of any objects, weather effects. I do beleive this is the first game to support a PPU.

 

However it only says that it supports the PPU, not that it takes advantage of it.

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* Ageias PhysX Processor supported.

 

wow.gif

That has me very excited. It supports a Physics Processing Unit. Like a GPU but for the physics of objects. This means we could have dynamicly destructing walls, complex behaviour of any objects, weather effects. I do beleive this is the first game to support a PPU.

 

However it only says that it supports the PPU, not that it takes advantage of it.

Well, if it does use the physx processing unit, then it will help alot when the (most likely) extreamly precisely calculated physics are...calculated leaveing your CPU to do more important things.

Metal up your ass!
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