maws Posted December 14, 2005 Share Posted December 14, 2005 .kkrieger It's an FPS in 96kb, just as the title promised. If you're expecting something shoddy, you're going to be disappointed. I think this is an incredible technical accomplishment, simple as it may be (they explain the techniques used on the website). I look forward to applications in a lot of future computer games. Software on a floppy disk could be making a comeback. Also, explore the site a little, there are some great 64kb 3D demo scenes, using the same techniques as the game itself. Link to comment Share on other sites More sharing options...
Rob. Posted December 14, 2005 Share Posted December 14, 2005 That's technically astonishing, what i seem to think though is whther it will work offline, i have a feeling it takes stuff of the internet as you play to enable it to have all those graphics, but i don't seem to beleive it, this is amazing, a great find indeed Your right we could have bigger games on smaller storage space, the graphics are great for 96kb as well as everything else, i would suggest closing all other windows though, this thing hogs your PC like a pgi though. Link to comment Share on other sites More sharing options...
maws Posted December 14, 2005 Author Share Posted December 14, 2005 That's technically astonishing, what i seem to think though is whther it will work offline, i have a feeling it takes stuff of the internet as you play to enable it to have all those graphics, but i don't seem to beleive it, this is amazing, a great find indeed Nope. The trick to it is instead of storing data such as textures, models or animations, the .exe file only stores the instructions for creating the data. That's why the loading time is so long initially - the program's constructing all the media used for the game. Link to comment Share on other sites More sharing options...
Rob. Posted December 14, 2005 Share Posted December 14, 2005 That's technically astonishing, what i seem to think though is whther it will work offline, i have a feeling it takes stuff of the internet as you play to enable it to have all those graphics, but i don't seem to beleive it, this is amazing, a great find indeed Nope. The trick to it is instead of storing data such as textures, models or animations, the .exe file only stores the instructions for creating the data. That's why the loading time is so long initially - the program's constructing all the media used for the game. Oh rite well WOW!, so does this mean it works in the same way almost like a compressed MS.Dos Batch file, and when you load it up initially it unpacks everything, except in this case, it just has all the codes and mini exe's to create it? So infact when i play it a second time it will run faster? Also, i beleive this technology could be implemented into PC games, due to the harddrive, although consoles would be different as thy have different files although i don't see why it couldn't be implemented into them. If used on this gen it would have to create the files everytim eon load up, But if all the next gen games have a hardrive, then i don't see why this scouldn't happen on a PS3 or Xbox 360. Although due to it's architecture i think the 360 could be very tricky. Link to comment Share on other sites More sharing options...
Kuiosikle Posted December 14, 2005 Share Posted December 14, 2005 That was a pretty fun game. The methods behind this seem like what Will Wright is trying to do/incourage with his new game "spore". He talks about smaller file sizes and the like, you should watch the video from his GDC presentation here(have to register). Anyways it looks like these guys have come a long way, the "making of" was an interesting read. Downloaded .werkkzeug, it's a little too complex for me, but great nonetheless. Link to comment Share on other sites More sharing options...
anus Posted December 14, 2005 Share Posted December 14, 2005 I'm going to download it now. It's pretty amazing, I mean, 96 KB! That's damn small, I'd love to see future games in this size . Link to comment Share on other sites More sharing options...
Venom Posted December 14, 2005 Share Posted December 14, 2005 Looks a little too much along the same lines as Level 2 in Unreal 2 : The Awakening. But the size does insist otherwise Link to comment Share on other sites More sharing options...
Dalpura Posted December 14, 2005 Share Posted December 14, 2005 I remember seeing those videos, but I didn't see the game. Got to get this, looks pretty decent from the screenshots. And it would be awesome if they could bring this sort of thing into newer games, rather than buying a game with 5 CDs or a couple of DVDs. Link to comment Share on other sites More sharing options...
_-playero-_ Posted December 14, 2005 Share Posted December 14, 2005 the .exe file only stores the instructions for creating the data. My guess is that this technique will need a lot of RAM to run smoothly. Does it? Link to comment Share on other sites More sharing options...
GTA3Freak-2001 Posted December 15, 2005 Share Posted December 15, 2005 This has bee around for a few years actually or its been talked about, still quite amazing though. Link to comment Share on other sites More sharing options...
maws Posted December 15, 2005 Author Share Posted December 15, 2005 the .exe file only stores the instructions for creating the data. My guess is that this technique will need a lot of RAM to run smoothly. Does it? The "official" minimum specs for .kkrieger: chapter 1 beta are: * A 1.5GHz pentium 3 / athlon or faster. * 512MB of RAM. * a GeForce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card supporting pixel shaders 1.3, preferably with 128MB or more of VRAM. * some kind of sound hardware. * DirectX 9.0b. This has bee around for a few years actually or its been talked about, still quite amazing though. I only heard about it recently, through PC Gamer. I was going to check it out, then completely forgot until a link on the SA forums refreshed my memory. It's actually far more impressive than I was expecting. The main problems that exist within the game are AI and animation - but that's to be expected. The enemies pretty much rush you, there are no death animations and bodies just disappear. Link to comment Share on other sites More sharing options...
fox09 Posted December 15, 2005 Share Posted December 15, 2005 Wow, just...wow. Just, the texture detail, and the lighting. It's all incredible. This game reminds me of a technically advanced version of the original Doom. Link to comment Share on other sites More sharing options...
uzer Posted December 15, 2005 Share Posted December 15, 2005 yeah someone posted this here ages ago actually Link to comment Share on other sites More sharing options...
SyphonPayne Posted December 15, 2005 Share Posted December 15, 2005 That's pretty badass fitting such great graphics in so little space. Link to comment Share on other sites More sharing options...
Exkabewbikadid Posted December 15, 2005 Share Posted December 15, 2005 yeah someone posted this here ages ago actually Yeah, I remember reading about it on slashdot back in April 2004, but it's still cool as most people still don't know about it. Although I can't see any retail games doing something like this. For one, the smaller the game is in file size the easier it is to pirate. Not only that, but I wonder how much work it is to create a mathematical blueprint for every texture. Link to comment Share on other sites More sharing options...
maws Posted December 15, 2005 Author Share Posted December 15, 2005 Although I can't see any retail games doing something like this. For one, the smaller the game is in file size the easier it is to pirate. Not only that, but I wonder how much work it is to create a mathematical blueprint for every texture. I agree completely, although I think it could work wonders for downloadable content in games - if they went this route with expansion packs, it could make for much less frustration with slow download speeds. Link to comment Share on other sites More sharing options...
Barguast Posted December 15, 2005 Share Posted December 15, 2005 Well, maybe it isn't as technically impressive, but there is also Rick Dangerous - an old classic from the Commodore 64 (and possibly other formats) which has been reduced to a mere 32 KB. Ya can't fault that. Link to comment Share on other sites More sharing options...
EmSixTeen Posted December 15, 2005 Share Posted December 15, 2005 Dammit, these PCs in college suck and it won't even open. Looks awesome though, I vaguely remember spying it before but never really looked at it. Very impressive. Link to comment Share on other sites More sharing options...
ed209 Posted December 16, 2005 Share Posted December 16, 2005 Very cool as a concept. Impressive for what it is, but the ai isn't too bright. Link to comment Share on other sites More sharing options...
Tsuroki Posted December 16, 2005 Share Posted December 16, 2005 Heh heh. PC Gamer. The game was mentioned a year or two ago in Computer Gaming World. It's a bit of a system whore, though. Link to comment Share on other sites More sharing options...
maws Posted December 17, 2005 Author Share Posted December 17, 2005 Heh heh. PC Gamer. The game was mentioned a year or two ago in Computer Gaming World. It's a bit of a system whore, though. UK PC Gamer. The North American version is f*cking horrible. Link to comment Share on other sites More sharing options...
zinklesmesh Posted December 17, 2005 Share Posted December 17, 2005 this is purely awesome Link to comment Share on other sites More sharing options...
Loman Posted December 17, 2005 Share Posted December 17, 2005 Check this out, it has stuff from 32b (yes bytes) to 256k, and even stuff up to and over 200MB in the non-size related categories (use the drop-down in the search box): Pouet.net Link to comment Share on other sites More sharing options...
matthew1g Posted December 17, 2005 Share Posted December 17, 2005 i get an error everytime i tyr to start the game. why? Link to comment Share on other sites More sharing options...
EmSixTeen Posted December 17, 2005 Share Posted December 17, 2005 i get an error everytime i tyr to start the game. why? You don't have the needed requirements. Link to comment Share on other sites More sharing options...
Venom Posted December 17, 2005 Share Posted December 17, 2005 Overall, It's like an ingenious 2-inch mobile phone. Link to comment Share on other sites More sharing options...
matthew1g Posted December 17, 2005 Share Posted December 17, 2005 (edited) A 1.5GHz pentium 3 / athlon or faster. 512MB of RAM. a GeForce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card supporting pixel shaders 1.3, preferably with 128MB or more of VRAM. some kind of sound hardware. DirectX 9.0b wow for a game that small, i can't believe the system requirements. the graphics card's the problem. i only have a geforce 4 mx matthew1g goes away and says to himself the card is a piece of bs! Edited December 17, 2005 by matthew1g Link to comment Share on other sites More sharing options...
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