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[WIP| SCR] 1972 Chevrolet K5 Blazer


Carface80
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Im working on tandem with my 1968 Ford mustang...an im no longer using zmod for primary modeling...

 

here's the update...most of the bodyshells are modeled im ready to put nteriors etc..

 

I started this truck before my mustang...

 

forgot the current polycount maybe around 8000+ err maybe 9000 but most of the bodyshells are complete..

 

 

 

 

user posted image

Edited by bigfoot2003
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whatt prgram are u using and is it available for download..

 

Also i cant wait for this to be finished im pegging out for new car mods

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Im modeling it on Maya (very commond 3d app for movies like star wars) also to keep my modeling skills on both program fresh...i had them when i took courses at school....they are much like 3ds max but more leaning on production 3d animation..Im way faster than zmod..

 

Im still using zmod for final touches (like porting to the game)

 

zmod is good for low poly...but on high poly...once you put all the geos then the shape is wrong...im gonna bahs the monitor lol.

 

yes this is going to be San andreas...what else? i seen a lot of modded cars looks horrable...and its nothing to do with modeling quality, in fact some are glowing and some of them looks like having a constant shaders on it (mostly they put a bright material color in it).....ug i wanna avoid that and ill texture whenever is neccesary..to fill the void..

 

 

 

 

 

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A modeling program such as Maya will probably cost anything upwards of $100...^

And the Blazer's looking great! Don't give up on it. I can't wait to replace my crappy Rancher with this... lol.gif

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Holy $hit, i hope it gets lifted and can actually climb over things

 

this will be the most awsomest truck EVER!!!!!!!! icon14.gif

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Last time i checked Maya was $2k ish. Not much for a large company really.

 

f*cking lovely start dude, looks great biggrin.gif - GTAuron

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Ok Ok..

 

this truck is modeled on softimage...my bad..

 

im supposed to get the modeling done yesterday..but my brain wasnt up to the speed..oh well , much of the truck is done, only thing is missing are headlamps, dor handles, sie mirror, some inrerior details...few other trinlklets...

 

Got modeled engine, underbody and polycount tally at 20,500 tris (damage models not incl)

 

 

user posted image

user posted image

user posted image

Edited by bigfoot2003
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B-E-A-Utiful. You should do some kind of modified offroad version too.. which basicly would just consist of fitting some 35's on there.

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That's lookin really good. Very nice details, engine is top notch, body is very nice.

 

 

 

I love it! ::rawr::

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@Rebel: hmmm maybe i can make the tires fatter...or making it "customzable" in san andreas...

 

 

 

 

funny thing you can't damage the fender with stock SA cars...is it possible to damage em'?

 

is there a good tutorial about putting cars in san andreas well i can dig it myself..since i have some time to chase here it ther is a site that will be a big help..

 

Ok the truck modeling is done, except that darn badge...if i can find a good photo i can slapped on or else ill just pint it....definitely texture it than fully model it...now reching the final tally is 25,000-26000 not iclude damage model...compare that to 32000-40000 from similar vehicle mods....(SPC anyone)

 

im probaby going to do some little shaving or optimization...some parts have too much poly than it desserves and re-distribute it to other parts needs more geos.....since it nod on zmod anymore...shaving some poly is a little easier... turn.gif

 

 

Edited by bigfoot2003
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Ok the truck modeling is done, except that darn badge...if i can find a good photo i can slapped on or else ill just pint it....definitely texture it than fully model it...

by badge, are you referring to the emblem?

 

user posted image

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Ok the truck modeling is done, except that darn badge...if i can find a good photo i can slapped on or else ill just pint it....definitely texture it than fully model it...

by badge, are you referring to the emblem?

 

user posted image

@Dude: bow ties are not a big prblem, but the one on the side of the fenders say K/5 Blazer

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OMG.

 

That a good ref i been staring at grainy pics... thank u rebel, thank u scout that freaking awesome!

 

 

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man bigfoot i´m glad to see you back

i always loved your Caprices and the 83 Impala you did!

 

but this is absolutly amazing

you´re fast and that mesh is lookin very sweet and simple at the same time.

 

you asked about these front wings, yes they are possible in SA

SPC got that on their cars.

 

keep on workin thats gonna be my new favorit.

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Blazer looks great can't wait to see it done. can't wait to see what muscle cars you have in mind hope theres some Oldsmobile muscle coming.

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El_Venezolano
Blazer looks great can't wait to see it done. can't wait to see what muscle cars you have in mind hope theres some Oldsmobile muscle coming.

Same here. wink.gif

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Ok one thing, if i can use the monster suspension system for this truck, now you probably going to have a animated axles..im starting to texture this truck as soon as this chores im doing is done..and yes its going to be fairly textured..

 

i will posted some in game screen as soon i figure how to import this truck to SA..

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Texturing is far more tedious than i thought and im crawling along the body panels (yes, the body is fully textured just in case for a rusty option or other funky paintjobs). A one day work turns into 2 days ...simply pathetic im probably still not in the mood..i keep stopping and do uneccesary crap.

 

oh well much of it are textured except the undies, engines and instrument....bla bla...

 

YES it will comes with animated suspension and possible some options like bull bars (if time permits)

 

EDIT: im gathering more refs for 442 so im probably going to do more texturing and less poly..but not ridiculously low poly....just right....i guess

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im really sorry im chasing rabbits here, Texturing is NEARLY done and im am a few step closer getting ported to gta as lonf i know the fundementals of gettign it San Andreas....so far im probably need a sample from original gta SA cars preferable monster...

 

 

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2 questions:

 

1- Do the model have extras ( like bumpers, bulbars, lights...) ?

 

2- Will the Blazer be modifiable intp Transfender ( for the offroad wheel )

 

And I think in can do an Rockcrawler handling for the truck ( If you want sure biggrin.gif )

 

Edit: I think you should do a police version ( just add lights on the top a grafix )

Edited by Nurburing
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im really sorry im chasing rabbits here, Texturing is NEARLY done and im am a few step closer getting ported to gta as lonf i know the fundementals of gettign it San Andreas....so far im probably need a sample from original gta SA cars preferable monster...

If you want, I can put it ingame for you. Gimme a shout on msn or aim.

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Im such a N0000000000000B!I got some MAJOR learning curve issues on zmod2. I just touched it today or Aproximately 1 year ago since the last time i used zmod1 now, despite of some similarities, zmod 2 is driving me nuts....or maybe impatience already consumed me..I got unwrapped and ready to port it, but zmod is simply bogs me down...

<off topic>

Things i haVE TO LEARN:

1. How to duplicate and mirror geometry (let say duplicating door)

2. how to access uv texture editor (very important)

3. how to put reflection maps.

4. adding extra for transfender

5. hierachy

6. ...any other important steps...that i cant think of..

 

wait im off topic here..PM me about these stuff...

</off topic>

 

@Nurburing: I would love to do transfender, multiple rims, bullbars, removable camper....etc but i have no idea how to put them...im such a nooob now..also if anyone have some cool bullbars and rims let me know...

 

 

@123abc: Again thank u for helping me out..I sent you pm, and email me from the email address i gave you if you have any question. Oh yeah i can guve you credit for what u done..again i still have to put damage model (usually doesnt take too long), or you can put it if you want.

 

god, 3:00 am Pacific time i need sleep..

Edited by bigfoot2003
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