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gta sa


zkg
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Those maps are not to scale comparitively. Images so wide they disrupt page layout should be remotely linked for the RESPECT of all who would view it. Previous GTA engines could not handle all the objects, etc it would take to combine games. Maybe SA's would, but you'd probably have to have varying altitudes and it wouldn't surprise me if the engine is still only designed for one layer of water.
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i see

this is off topic what im about to say but driver3 has a map been ripped for moddefication or like old n64 emu and other emu can the maps be ripped and how

i want to think of ways to update animation ect whatever can put a more higher use of the gta sa

Edited by zkg
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i see

this is off topic what im about to say but driver3 has a map been ripped for moddefication or like old n64 emu and other emu can the maps be ripped and how

i want to think of ways to update animation ect whatever can put a more higher use of the gta sa

dontgetit.gif

what?

 

try again in not-broken english.

 

 

and it wouldn't surprise me if the engine is still only designed for one layer of water.

Sa has a revamped water system, that supports more than one layer.

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