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Problem with MAIN.SCM


NathanHenry
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Okay Now since I was working with the SA Mission Builder tool I thought I would try to open up the MAIN.SCM of the LCS files which I got from a friend about a month ago which makes me wonder where he got the files but anyway when I was trying to open up the MAIN.SCM of Liberty City Stories I got this message:

 

External scm files can't be decompiled directly in the version. Decompile the "MAIN.SCM" file to decompile the external scripts in "SCRIPT.IMG" to "MAIN.TXT".

 

Does anyone know what this means.

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Craig Kostelecky

It means the format of the SA scm and the LCS scm are different and you cannot use a SA decompiler to decompile the LCS code.

 

And Nate to my knowledge, no decompiler publically exists for LCS.

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Oh ok then thanks for telling me that Craig but I saw Run Down That Guy!! open up the MAIN.SCM of LCS because he made a topic in mission coding but someone on gtaforums deleted the topic without a lock or anything.

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Craig Kostelecky

That topic was binned because there was some warez in it. And some people have been able to extract information from the code. But no complete tools have been released to my knowledge.

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Please if you can, explain what WAREZ is exactly I heard alot of people talking about it but never knew what it was.

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How do we know that the Liberty City Stories files are illegel they are sort of in the same file formats as the GTA3, VC, and SA PC files and everyone is allowed to mess around with those files and post them too.

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He didn't say the LCS files were illegal. He said the THREAD was binned because it contained warez.

 

If one MB could open the others, we'd only need one tool. Not to mention, I believe discussion over modding LCS is already out there.

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