green-sabre Posted December 11, 2005 Share Posted December 11, 2005 I am thinking of building this for san andreas i would just like to know if it would work or not and if people would download it. i would like it to be able to take off like a rocket like they do in real life but after getting so high split and go into plane mode if possible if not it shall just be built as a regular plane please give me feedback. Link to comment Share on other sites More sharing options...
Knife Posted December 11, 2005 Share Posted December 11, 2005 I think it would be ok just as a normal plane. Link to comment Share on other sites More sharing options...
green-sabre Posted December 11, 2005 Author Share Posted December 11, 2005 Yeh thats what i thought because it would be easier but then if it could be done how cool would it be to have a launch pad and make it as real as possible Link to comment Share on other sites More sharing options...
Picolini Posted December 11, 2005 Share Posted December 11, 2005 I am pretty sure that it is impossible to get it to launch straight up at any speed, then separate. Although, i am pretty sure it's possible to make the spaceship and rocket part of the things that turn on the hydra, so during vertical take off, it would be vertical, and then push the thruster forward, and it would turn the rocket and ship with it, so you can fly horiztonal. But the rocket would still be there. I think it would be awesome to just have this as a plane. It would replace the shamal great. Although the real life space ship doesn't have any engines to power it (it's at least not powered for landing on earth, if i remember right). These are some nice blue prints here... I may take a stab at this, if i get too bored or stuck on my current project. which will probably happen. Link to comment Share on other sites More sharing options...
green-sabre Posted December 11, 2005 Author Share Posted December 11, 2005 good idea so it would be like a harrier jump jet i think i will go for that idea and go for it take a stab and what are you using to make it. Link to comment Share on other sites More sharing options...
Picolini Posted December 11, 2005 Share Posted December 11, 2005 (edited) Guessing you haven't done any modeling, or at least none for GTA right? Head over to zmodeler2.com. It's a free program (basically, you only have to buy if you want to import .dff files [vehicle model files], and its only like 30-40 $). There is an examples pack in the downloads you should get, to look at and figure out how vehicles are set up. There are also some walkthroughs and guides on how to use it and make some vehicles, or at least on how to make a car. My suggestion is to ask some one around here that can test ideas like this out easily. If i can, i'll try, but i'm pretty damn new at this, so i'm not the best person to be helping you. EDIT: And yes, it would be like the harrier jump jet. In San Andreas, its called the hydra. That vehicles is in the example pack i listed above. Edited December 11, 2005 by Pickalini Link to comment Share on other sites More sharing options...
GT.Killer Posted December 11, 2005 Share Posted December 11, 2005 That is so cool idea that i will make shuttle launch pad and "launch base" (space center or command center) what ever.. ... in desert! (meaby some U.F.O's flying up in the sky!) if you just get it working.. Link to comment Share on other sites More sharing options...
icecube322 Posted December 11, 2005 Share Posted December 11, 2005 note: ufos aint in the game note: rockets are dum note:jetpaack dum but fun Link to comment Share on other sites More sharing options...
icecube322 Posted December 11, 2005 Share Posted December 11, 2005 off topic note:i h8 fat hobos that beg for money Link to comment Share on other sites More sharing options...
green-sabre Posted December 11, 2005 Author Share Posted December 11, 2005 (edited) That is so cool idea that i will make shuttle launch pad and "launch base" (space center or command center) what ever.. ... in desert! (meaby some U.F.O's flying up in the sky!) if you just get it working.. gt killer that would be great if you could make the launch pad and Pickalini it was just a question i am running z modler and have done some basic modling before but i will need all the help i can get so pm me anyone if you wish to help with this as i will need all the help i can get. so ive got gt killer doing the launch pad need someone to do the graphics textures etc i also need someone with the fullversion of zmod as i can only do so much with the trial version Edited December 11, 2005 by green-sabre Link to comment Share on other sites More sharing options...
siddv Posted December 11, 2005 Share Posted December 11, 2005 (edited) i dont know anything about modding but if you could replace the hydra and change the handling a bit. first put the rocket at a 90 degree angle to the orianal hydra so it would start vertical , somehow make it so you cannot accelarate forward (you know when you hold a button and the camara zooms out a bit and you start going super fast) until you release the rocket from the shuttle, make it "jump" super fast so it would look like it is taking off then i dont know ... Edited December 11, 2005 by siddv Link to comment Share on other sites More sharing options...
green-sabre Posted December 11, 2005 Author Share Posted December 11, 2005 i dont think it will be replacing the hydra because then the size of the rocket would get stuck where the hydra spawns eg at verdant meawdows but please if anyone wants to help get intouch send me an email or somthing Link to comment Share on other sites More sharing options...
Picolini Posted December 12, 2005 Share Posted December 12, 2005 (edited) A few things. @siddv - You can't detach parts from a vehicle, so that wouldn't work @icecube - You are an idiot, just go away. As for ufo's bein in San Andreas, there are mods for them, im sure that's what he meant. As for rockets being "dum"... well i don't even have to say it. oh and note: Go f*ck yourself, dip sh*t. It will have to replace the hydra if you want vertical take off, and horizontal movement. Although, i think it would be fine to just have the space shuttle as a regular plane, with out the rocket boosters. As for it causing problems when loadin in certain places, the only problem would be at the verdant meadows. Which i think is nothing to worry about, as the ability for the rocket to have vertical take off is worth not being able to get in it at one place on the map. If you travel 30 secs down the map you can pick from two at Area 69.... As for making it go from vertical (up and down) to horizontal (parallel with the ground), the entire vehicle would have to be under the wheel_rm or wheel_lm. Those are the parts that turn from vertical to horiztonal on the hydra. It would have to be under one of these in the hierarchy to make them turn with it. My guess at the problems this will cause: 1. It won't work because of how the objects are set in the hierarchy. The entire vehicle would have to be like this hydra.dff>hydra>wheel_lm(or rm)_dummy> then all of the objects in the hydra 2. The landing gear will not be able to rotate with the vehicle, the landing gear and wheels dummies usually have to be set exactly the same as in the original. At least the axis's. And having it replace the hydra would give it the ability for vertical take off. But it will be very slow, i don't think its possible to change the hydra's rate (speed) of climb in vertical mode. So it might not even be worth giving it vertical take off. I will try to make a simple test version. First to see if its possible to get the majority of the vehicle to be under the wheel__l®m_dummy object. I'll let you know how it turns out. Too bad none of the good modelers are in here often. They just show their work off.... We need some f*ckin help here people! Where's pinky when you need him?? Edited December 12, 2005 by Pickalini Link to comment Share on other sites More sharing options...
Picolini Posted December 12, 2005 Share Posted December 12, 2005 (edited) Sorry for the double post. But i don't want this to be over read cuz the post is so long. I did what I thought would work, and it actually did. Amazing! Looks like this project maybe doable. I was suprised to see it standing up on its end, with the landing gear in the air, as in the first picture. That's how it spawned when i enterd "JUMPJET". It also looked cool transitioning into horiztonal flight. Some problems though. 1. CJ stays in the same spot. So the ship must rotate around the ped_fronseat. 2. I think the ailerons are off set, axis needs to be set differently. Unless it's only with the landing gear down, i believe when the landing gear is down the ailerons move out to "increase drag". 3. For some reason the plane flew alot slower than usual, horizontally. I think it may be the way i set the wheel_lm_dummy (the front moveable thrusters), it pushed against the rear one (rm_dummy), which the entire body is connected to. EDIT: #1 In picture 5 (just added) you can see CJ is in the back of the plane, where i placed the wheel_rm_dummy, which makes it the pivot point of the "rocket". So that shouldn't be a problem. For #2, it was just when the landing gear is down. Also, i was right about #3. I took the wheel_lm_dummy (front thrusters) and moved them out of wheel_rm_dummy in the heirarchy. I also moved it just about on top of the wheel_lm_dummy to keep it out of view when the ship was vertical. So i think this is very doable. New problem 1. The wheels stay in place to where you set them in zmodeler. So it can only land on its wheels when in vertical mode with the landing gear down. I think it will be possible to remove the landing gear from the wheel_rm_dummy hierarchy, so it will work no matter what. But, my guess is the base would have to be so small that it wouldn't work in horizontal mode very well. Heres some screens (sh*tty ones, sorry for the bad quality) Just standing there We have lift off! Showing it as it rotates into horizontal flight Off to Saturn and Jupiter Edit picture, fixed CJ position, and front thruster position. Edited December 12, 2005 by Pickalini Link to comment Share on other sites More sharing options...
green-sabre Posted December 12, 2005 Author Share Posted December 12, 2005 (edited) looking very good its good te see it starting to come together and it would probaly be good replacing the hydra as it would make it a rarer vehicle if you know what i mean Pickalini do you have msn if so please get intouch so i can talk to you about it. my address is [email protected] please get in touch soon i need to ask a few things Edited December 12, 2005 by green-sabre Link to comment Share on other sites More sharing options...
dr. hobo Posted December 12, 2005 Share Posted December 12, 2005 off topic note:i h8 fat hobos that beg for money 5...4...3...2...1. reporters are go! Link to comment Share on other sites More sharing options...
green-sabre Posted December 13, 2005 Author Share Posted December 13, 2005 just thought i would post up the latest development pic of the project its looking very good thanks to pickalini and i cant wait until its finished rocket development click here please post feedback it will help alot Link to comment Share on other sites More sharing options...
pinky Posted December 13, 2005 Share Posted December 13, 2005 This seems an interesting project and it's good to see some fresh ideas, thought about doing something similar to create one of the old style VTOL test machines and you have proven it to be possible. Just some pointers for you guys. I think it is possible to increase the vertical lift speed, might even test it out for you. Put the ped seat node on the same axis that you rotate the aircraft around and make the fuselage big enough to hide CJ in, no matter the aircrafts flight angle. This last one is a bit tricky to explain, had a thought about your landing in the horizontal position. Have two sets of wheels as far to the rear as possible sitting backwards at about 45 degrees when lowered, the idea being that they will touch the ground no matter what angle the plane is. Then have one on the tip of the tail, this can be moved about later once tested, and the steerable front one on the nose as per the real thing. Worth a try, not completely sure if it will work. My advice as usual Pickalini is to make a rough test model before going for the full bifter, no point wasting time modelling if it won't work the way you wanted it to. Good luck gentlemen, one small step and all that. Link to comment Share on other sites More sharing options...
green-sabre Posted December 13, 2005 Author Share Posted December 13, 2005 thanks pinky its good to hear some positive feedback Link to comment Share on other sites More sharing options...
Mr Killer Posted December 13, 2005 Share Posted December 13, 2005 It looks good, I like it. It is definitely going in my San Andreas. Link to comment Share on other sites More sharing options...
Picolini Posted December 14, 2005 Share Posted December 14, 2005 Could some one tell me what the values in the second part of the handling file, for the hydra at least, stand for. I want to know exactly what each one is. That would be helpful. I hope you are right pinky, that its possible to make it lift off faster. I did change the thrust, the first value in the second part of the handling file, and it reaches top speed instantly... so if you keep it vertical it looks like it's launching. But it would be better if you didnt have to rotate the axis until you were well into the air. So Pink, let me know how you think you can do this, please! And if anyone could give me what i asked for above, that'd be nice too. And no update on the model, too braindead to work on it tonight. Link to comment Share on other sites More sharing options...
pinky Posted December 14, 2005 Share Posted December 14, 2005 I think your best bet is too have the lift off speed not rapid and just rotate once at max hieght. The only way you can add extra realism is to use the unlimited altitude cheat/trainer and that woud give you more impressive flight characteristics (I'll have to stop reading that dictionary toilet paper). Try using the Ultimate SanAndreas Editor, found somewhere on this site, or Cerbera's handling editor. I can vouch for SanAn Editor as it has decent vehicle handling editing abilities. Sadly I haven't tried Cerbera's own editor but I think it should be the buisiness as well. Both are much better than trying to muck around in notepad. Don't mess around with the mass too much as that will screw up your suspension, which always ends up a real headache on aircraft. Always leave wieght issues to last, they are the biggest difficulty to deal with if set up wrong. The same can be said for movement resistance, an aircraft only setting, unless you want asteriods style handling. Not really as much fun as it sounds, in fact it's quite sh*te actually. Link to comment Share on other sites More sharing options...
Picolini Posted December 15, 2005 Share Posted December 15, 2005 Neither of those editors edit the second part of the handling file. Well actually, there are a few Ultimate Editors out there, so i'm not sure which one you were talking about. I tried two though. But over at Cerbera's website, there is some descriptions on whats what, so i'll just go off of that. But i cant seem to find what determines the vertical, helicopter like, thrust, or exceleration.... as for just letting it lift off regularly, i think it would look better with a little quicker take off, although it doesn't looks to bad with the normal take off rate. It could just be alot smoother looking. i'll keep workin on it. As for the model... same thing as last night...sorry. Link to comment Share on other sites More sharing options...
willo Posted February 5, 2006 Share Posted February 5, 2006 hi green-sambre im working on a gta MOON mod, and wondered if you would be interested in helping heres the topic http://www.gtaforums.com/index.php?showtop...0entry3505468 thanks will Link to comment Share on other sites More sharing options...
fareed Posted March 1, 2006 Share Posted March 1, 2006 I am thinking of building this for san andreas i would just like to know if it would work or not and if people would download it. i would like it to be able to take off like a rocket like they do in real life but after getting so high split and go into plane mode if possible if not it shall just be built as a regular plane please give me feedback. you can make it for replacing shamal or andromeda in gta san andreas. that would be nicejavascript:emoticon('') smilie Link to comment Share on other sites More sharing options...
Picolini Posted March 2, 2006 Share Posted March 2, 2006 (edited) Holy bump-age matman! Just playing, i dont care! Well, i have gotten alot of work done. I do plan i releasing just the Shuttle for the Shamal, but the Shuttle including the rockets and boosters (which i have made detachable) will replace the hydra. This is just a test model, so ignore the bad coloring, and where CJ is sitting. Detachable rockets and booster Tilts forward, vertical launch, horizontal flight. I wonder where green-sabre has been, i think i'll email him what i've gotten done so far... Edited March 2, 2006 by Pickalini Link to comment Share on other sites More sharing options...
RainingAcid Posted March 3, 2006 Share Posted March 3, 2006 You can do a launch. Use GTA Control Center to control the "Z" speed of yor car. You can do it in SCm if you have it follow a set path gaining speed as it goes up. Link to comment Share on other sites More sharing options...
Picolini Posted March 6, 2006 Share Posted March 6, 2006 What are you talking about? I've got it to lauch, and i don't think that way will work anyways. The lift speed of the hydra isn't changeable. Expect, i think there is a slight change when i added full thrust in the second handling line. But i could just be imagining that. Link to comment Share on other sites More sharing options...
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