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Please be aware that this is not a tutorial request forum! Use the appropriate topic for the effect.
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Illp.

Prophets' Gull/Scissor door tutorial

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Illp.

This is a comprehensive tutorial for ZMod 1 and 2 in creating Gull/Scissor doorz

for your GTA III-Vice and SA models, so... lets get to it!

 

I am assuming that you have your own model and most of the modeling is done.

After creating or importing your vehicles dummies, you will need to align them all to their

parts axis', the doors of course, are the focus of this tute... let's start there.

 

1] Place all of your doors axis' on the point where you want them to rotate (pivot point).

Then, align your respective dummy to the parts' axis, I suggest zooming in until the zoom limit

is reached for better accuracy, if your axis is off from the dummy, your door will not sit right on the model.

 

This is a Gull door set up~

user posted image

 

This is a Scissor door set up~

user posted image

 

2] Next, copy one of your door dummies ('Create'+'Objects'+'Copy') and name it 'gullleft'.

Copy it again and name it 'gullright'. Select both new dummies and move them to where they will

not be seen (trunk area or engine compartment).

 

3] Now that you have your new dummies, your door dummies and doors all ready to go...

we will set the axis' rotation.

 

~FOR GULL...

In your objects window, select 'hide all'. Then, select both (L&R) doors, both door dummies and both gull dummies

in your objects list (*GULL ONLY!). Depress the 'SelectAll' button (bottom of object list) and the 'SEL' button

(top of the objects window). Now, in the modify panel, depress 'display' - 'local axis' - 'rotate'.

 

Place your curser on top of any shown part/dummy in a side view and rotate the axis of ALL

respective parts until desired angle is achieved.

 

 

user posted image

 

~FOR SCISSOR...

You will need to select and rotate lefts and rights seperately. So, select the left door, left door dummy

and the gullleft dummy and rotate the axis' in a front view window until desired angle is achieved.

Then repeat the steps with the right side.

 

 

user posted image

 

All you have left is the Hierarchy!... pretty damn easy eh?

 

4] Set up the Hierarchy as normal except with these minor differences (see image)... and that's it!

 

 

user posted image

 

This tutorial will apply to both ZM1 and ZM2 with only minor differences in ZM2.

Even though the images are ZM specific, you can use this tute for MAX, GMAX

and just about any other modeling program used to mod the GTA game series.

If you don't know how to apply these instructions to ZM2 or MAX, then I guess

you're assed out ~lol.

 

If you are doing a four door, you only need to repeat the process but this time,

name the Gull dummies 'gullleft2' and 'gullright2' (as shown in the hierarchy shot).

 

Thanks goes to Yakuza for lending me his Spectical back in the day so I could reverse-engineer this knowledge.

Hope this helps the hopefulls. Thank youz to all the original old school katz that have contributed to the extensive

knowledge available about modding and for providing their tools.

 

Happy modeling!

 

user posted image

Edited by Illp.

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MechanicalAnimal

That looks nice! I have to try this when I've finished GTA:VC 100% and start modelling it! biggrin.gif

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the_king

awesome tutorial... im allready making sissor doors!!!

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gtaasshole

Can I do this in Zmodeler 2.0.8?

I can't import San Andreas DFF parameters in Zmod1, so I use

Zmodeler 2.0.8.

And now I want edit my Elegy into a Lambo-elegy.

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GiSSelO

 

Can I do this in Zmodeler 2.0.8?

I can't import San Andreas DFF parameters in Zmod1, so I use

Zmodeler 2.0.8.

And now I want edit my Elegy into a Lambo-elegy.

Yes it is possible to make scissor doors in zmodeler V2.0.8. I used this tutorial when i maked scissor doors to my Mazda RX-7 Veilside Fortune. smile.gif

 

GREAT TUTORIAL!!! biggrin.gif

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KOTTON

 

Yes it is possible to make scissor doors in zmodeler V2.0.8. I used this tutorial when i maked scissor doors to my Mazda RX-7 Veilside Fortune. smile.gif

 

GREAT TUTORIAL!!! biggrin.gif

thanks homie... glad you kats find it useful

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NEA Nouman Ejaz Awan

Thanks. I had a problem in modeling but now i have no problem.

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