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[WIP] San Andreas Audio Toolkit (SAAT)


pdescobar

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Wtf does this mean?

 

Creating stream audio\streams\CH

  from INI file C:\temp\saat\CH\stream_import.ini

  and lookup file audio\CONFIG\TrakLkup.dat

Processing Tracks (130 total)...1...2...3...4...5...6...7...8...9...10...11...12

...13...14...15...16...17...18...19...20...21...22...23...24...25...26...27...28

...29...30...31...32...33...34...Error writing stripped input file C:\temp\saat\

CH\Track_034.ogg to memory buffer: Error writing stream to output. Output stream

may be corrupted or truncated.

 

Track_034.ogg is working, so it's not that the Ogg is corrupt or something.

It's quite big, could that be the problem?

Hmm. There's a problem I've never seen before. smile.gif Two questions come immediately to mind:

1) Are you using version 1.1 of SAAT?

2) Exactly how big is this new Track 34? It's possible SAAT is running out of memory so the more details you can provide on the file you are trying to import, the better.

 

 

@Pho3nixx: Thanks again for contributing a GUI which does both import and export. I'll try and find some time to take a look at it and contact you later this week. icon14.gif

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It was a radio station from VC, I think 1 MB.

Anyway, I cut it into 51 pieces, deleted all Radio Los Santos files, changed the ini and imported it, SAAT imported it.

Ok.

When I put On Radio Los Santos I hear pieces of K Rose, K-DST, K-Jah and mission sound. I even heard the original Los Santos. Everything except the 51 files I put in.

And btw, I'm using 1.1

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It was a radio station from VC, I think 1 MB.

The Track that caused the error message was only 1 MB? Can you double-check and tell me the exact size (bytes or kb)? Was that the largest track you tried to import into the stream or were there other bigger ones?

 

 

Anyway, I cut it into 51 pieces, deleted all Radio Los Santos files, changed the ini and imported it, SAAT imported it.

Ok.

Wait, but wasn't what you posted before an error message you got on importing that truncated the file? And according to that error message, it was importing 130 tracks, not 51? If you change the stream to have a smaller number of tracks, you will get stuff from other stations playing; the game expects the radio stations to be laid out a certain way and we can't change that.

 

 

When I put On Radio Los Santos I hear pieces of K Rose, K-DST, K-Jah and mission sound. I even heard the original Los Santos. Everything except the 51 files I put in.

If the import went bad and the TrakLkup.dat file no longer matches the current state of the streams, you will often hear pieces of other stations; same thing if you change the number of tracks. However there's no way you should be hearing clips from a station that you deleted...

 

 

And btw, I'm using 1.1

OK, glad you are using 1.1; that removes one potential cause of the problem.

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It was a radio station from VC, I think 1 MB.

The Track that caused the error message was only 1 MB? Can you double-check and tell me the exact size (bytes or kb)? Was that the largest track you tried to import into the stream or were there other bigger ones?

 

 

Anyway, I cut it into 51 pieces, deleted all Radio Los Santos files, changed the ini and imported it, SAAT imported it.

Ok.

Wait, but wasn't what you posted before an error message you got on importing that truncated the file? And according to that error message, it was importing 130 tracks, not 51? If you change the stream to have a smaller number of tracks, you will get stuff from other stations playing; the game expects the radio stations to be laid out a certain way and we can't change that.

 

 

When I put On Radio Los Santos I hear pieces of K Rose, K-DST, K-Jah and mission sound. I even heard the original Los Santos. Everything except the 51 files I put in.

If the import went bad and the TrakLkup.dat file no longer matches the current state of the streams, you will often hear pieces of other stations; same thing if you change the number of tracks. However there's no way you should be hearing clips from a station that you deleted...

 

 

And btw, I'm using 1.1

OK, glad you are using 1.1; that removes one potential cause of the problem.

Oops, typo. I meant 51 MB. The exact size is 54,7 MB

 

True, first I tried only one file, got that error.

Then I changed the named to a random track (34) and changed the ini file.

Same error, so I copied it. That's why it says 130, I wanted to see what happened when putting the other files in it too.

 

After reading your post I decided to split the file, I got 51 lil' ogg files and put them in, didn't work though.

 

 

About hearing clips from the station I deleted: I clearly heard the DJ say Here on Radio Los Santos, then a part of a song came on.

 

Anyway, I'll see what happens if I split the file into 150 files.

I'll keep you posted.

And thanks for the reply smile.gif

 

EDIT:

Yes! I've done it! Flash FM in SA!

However, I'm having some problems with the ads.

They play whenever they like. Also sometimes when Tony is talking and then all of sudden a song starts playing. Or you hear the Rusty Brown Donut commercial.

Anyway, it's a start biggrin.gif

Edited by Whizz
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Well it's done.

 

FINAL VERSION RELEASED

 

I made a Fully Functionnal GUI For SAAT (i called it GFS)

it can import, export, sounds and streams

 

i don't have implemented RFSA mode. (parameter -r)

 

user posted image

 

The Setup is 872Kb

 

GET IT HERE !!!

 

rahkstar2.gif  if you have problems PM me

Can you release a minitutorial for your GUI? I think to export and import in the right way, but when I hear the radio stations, there are still original files.

I've used one .ogg file for the test, changed the file.ini and no errors are segnalated by the software.

Edited by Darth Mike
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what do we need to change in ini file?

 

sound_089.filename = Bank_137\sound_089.wav

sound_089.sample_rate = 22050

sound_089.unknown_16 = 344

 

i know what is sample rate

 

but unknown_16 ???

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Is it possible to assign other in-game engine sounds to other vehicles?

Example: I want to make the fbi rancher sound like the windsor.

If so, how?

No, you can't change the engine assignments. While you experiment to find out which sounds the FBI Rancher uses and replace them with new sounds, the downside of that is that all the other vehicles which use the same engine as the FBI Rancher will also change.

 

 

==================

 

 

 

what do we need to change in ini file?

 

sound_089.filename = Bank_137\sound_089.wav

sound_089.sample_rate = 22050

sound_089.unknown_16 = 344

 

i know what is sample rate

 

but unknown_16 ???

The only thing you should generally be changing are the filenames. The sample rate is reference information for the exported files; when you import a new sound, the program will use the sample rate defined inside the file itself. The unknown values are exactly that -- unknown. They are defined in the bank headers but noone outside of Rockstar knows their purpose, so they are preserved in the INI file and reimported. For further details on the INI settings, take a look at the very last section of the Manual.

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i got some problems with my new GENRL

i just edit some sounds with audacity

changed weapons sounds

and now, when i hit somebody, i hear a car sound...

 

so strangeeeeee

 

-----------

By the way, i finished fixing some problems in GFS Gui For SAAT

now the command dos window is visible

so you can see what happens and if there a problem, see it

 

it is at the same URL -> http://gtaproject.free.fr/upload/GFS_Setup1.1.rar

 

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yeah rider35

 

did you tried GFS ? or just the original command line

 

i'd like to know if GFS works great for all

 

i don't have any pm so i hope it works ^^

 

IN FRENCH:

 

Salut rideras tu testé GFS l'application graphiqueou le programme sous DOS à l'origine?si tu as testé GFS j'aimerais savoir cque tu en [email protected]+

 

 

 

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I wish someone would make a Frontend to this.

*sigh* Half of the last page of this topic, including the post immediately above yours, is about the GUI frontend for SAAT that Pho3niXx wrote. The link is both in his signature and at the very top of the first post in the topic.

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  • 3 weeks later...

..link is broken yet again.... id love to use this program, not only for San Andreas but for Manhunt too... it would be nice if you could give a mirror or re-upload it or something confused.gif

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thx for the link... however i was looking forward to getting the sfx and music from Manhunt more than i was San Andreas confused.gif .. i dont suppose there is any way to do this? it uses sfx.sdt and sfx.raw files as well, so i figured id be able to use this confused.gif... any suggestions?

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thx for the link... however i was looking forward to getting the sfx and music from Manhunt more than i was San Andreas confused.gif .. i dont suppose there is any way to do this? it uses sfx.sdt and sfx.raw files as well, so i figured id be able to use this confused.gif... any suggestions?

San An doesn't use sfx.dat and sfx.raw; it has a different SFX format where each archive is a single file. It was GTA3 and VC which used sfx.dat and sfx.raw. So Nullpointer's GTA3 sound tool might work for you. I mirror a copy at http://pdescobar.home.comcast.net/gta/Null...3SoundTools.zip

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hmm, yeah now that i think about it it was vc that had those files... sa was the one that was irritating me... umm... nullpointers tool asks for the installations directory and whatnot.. im getting these from the ps2 verson, so i cant really 'install'... is there a 'tool' where you can just specify an .raw and a .sdt file? because im not sure how to use nullpointer's... it keeps saying it performed an illegal operation confused.gif

 

Edit: i got it to stop doing its little 'operation', but every sound it exports is trash... MFaudio converts the raw files just fine (just doesnt split 'em up), but this tool doesnt? btw, is there a way to convert .MIB audio files? these things are all split up too

 

Edit: (I accidentally put .exe instead of .raw.... fixed now)

Edited by gamegecko
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  • 2 weeks later...

This is for everybody who changed some sound effects. But made the game change other sound effects into another one.

 

Two days ago, I used the program to change the weapon's sound effects to more real sounds. But made the police sirens sound like when you activate your Nightvision goggles.

 

I suspected that maybe this was caused because the weapon sounds don't even last a second. And that my replacements lasted up to 4 seconds.

 

So with Audacity, I've cut pieces of the sound (while still keeping it usuable) and saved.

 

Now, I don't know if it's because now the file size is now smaller or that the sound now lasts about a second. But it appears that everything works fine.

 

If you had the same problem. Try what I did and see if it works.

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help me.

 

i type in my gta sa directory and it says confused.gif

'C:\Program' is not recognized as an internal or external command, operable program or batch file.

 

this is exactly what i typed. tell me if there is anything wrong with it.

 

C:\Program Files\Rockstar Games\GTA San Andreas

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this is exactly what i typed. tell me if there is anything wrong with it.

 

C:\Program Files\Rockstar Games\GTA San Andreas

 

OK there is maybe a problem with the space in the name so

 

type:

 

"C:\Program Files\Rockstar Games\GTA San Andreas"

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