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CheatDevice v0.8 for LCS


edisoncarter
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Just made a nuclear exsplosion thing lol, Realy slow's the fps down when exploding but still gives a nice effect cool.gif

 

It's on the car park next to your stanton safe house (top deck of it)

 

 

#cheat Massive explosin//Run in 333mhz mdoe for best results//Get slow fps when exploding :(moveto(289.89,-521.49,35.78);  object(0x021C,0,0,180);move(-1.00,-0.00,0.00);  object(0x021C,0,0,180);move(-1.10,-0.00,0.00);  object(0x021C,0,0,180);....

 

 

Enjoy! smile.gif

Add that to CheatSync (with a vid if you can)...

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Hey everyone, i am trying to learn how to make cheats now so i did a few captures and compared them, but what do i do with the numbers?

address.....number1.....number2.....number3.....number4.....................number 5

 

how do I order them and stuff?

Edited by pspboy
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the wise granny

i never bother with that, making glass building is my favorite thing to do!!

 

oh and another thing, when i made about 62 glass panes, some started to dissapear at different angles, is the 0cdb glass code glitchy or something?

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Finally got it working smile.gif. It's a bit fiddly to use. Made a few mansions. Not gonna release them though, I'm making a really big one full of furnature that's going to be released. smile.gif ~Fenn

 

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Not working for me either. Just crashes when loading. I've got v2.5.

it work good for me and i got filmware 2.5,i love the concruction mode,thanks carter!

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Durka Durka Mahn

Heres my best so far. I call it the Portland Beach Base

#cheat Portland Beach Basemoveto(1529.87,-373.79,0.03);  object(0x01BF,90,0,180);move(7.80,-0.05,0.00);  object(0x01BF,90,0,180);move(7.90,-0.05,0.00);  object(0x01BF,90,0,180);move(7.90,-0.05,0.00);  object(0x01BF,90,0,180);move(7.96,-6.72,0.00);  object(0x01BF,90,0,180);move(0.08,6.68,0.00);  object(0x01BF,90,0,180);move(-0.04,6.47,0.00);  object(0x01BF,90,0,180);move(-0.05,6.58,0.00);  object(0x01BF,90,0,179);move(-0.08,6.82,0.00);  object(0x01BF,90,0,180);move(8.09,-26.63,0.00);  object(0x01BF,90,0,180);move(-0.05,6.72,0.00);  object(0x01BF,90,0,180);move(-0.06,6.62,0.00);  object(0x01BF,90,0,180);move(-0.03,6.59,0.00);  object(0x01BF,90,0,180);move(-0.03,6.77,0.00);  object(0x01BF,90,0,180);move(8.13,-26.71,0.00);  object(0x01BF,90,0,180);move(-0.03,6.65,0.00);  object(0x01BF,90,0,180);move(-0.03,6.66,0.00);  object(0x01BF,90,0,180);move(-0.03,6.71,0.00);  object(0x01BF,90,0,180);move(-0.04,6.53,0.00);  object(0x01BF,90,0,180);move(-7.90,-0.06,0.00);  object(0x01BF,90,0,180);move(7.68,3.25,3.50);  object(0x01BF,0,0,180);move(0.00,0.00,6.70);  object(0x01BF,0,0,180);move(0.00,0.00,6.60);  object(0x01BF,0,0,180);move(0.00,0.00,6.60);  object(0x01BF,0,0,180);move(-7.90,-0.06,0.00);  object(0x01BF,0,0,180);move(0.00,0.00,-6.60);  object(0x01BF,0,0,180);move(0.00,0.00,-6.60);  object(0x01BF,0,0,180);move(0.00,0.00,-6.70);  object(0x01BF,0,0,180);move(-7.80,-0.05,0.00);  object(0x01BF,0,0,180);move(0.00,0.00,6.60);  object(0x01BF,0,0,180);move(0.00,0.00,6.70);  object(0x01BF,0,0,180);move(0.00,0.00,6.60);  object(0x01BF,0,0,180);move(-3.78,-3.91,-19.90);  object(0x01BF,0,0,90);move(0.00,0.00,6.60);  object(0x01BF,0,0,90);move(0.00,0.00,6.60);  object(0x01BF,0,0,90);move(0.00,0.00,6.80);  object(0x01BF,0,0,90);move(0.03,-7.80,0.00);  object(0x01BF,0,0,90);move(0.00,0.00,-6.60);  object(0x01BF,0,0,90);move(0.00,0.00,-6.60);  object(0x01BF,0,0,90);move(0.00,0.00,-7.00);  object(0x01BF,0,0,90);move(0.01,-4.00,0.00);  object(0x01BF,0,0,90);move(0.00,0.00,6.90);  object(0x01BF,0,0,90);move(0.00,0.00,6.80);  object(0x01BF,0,0,90);move(0.00,0.00,6.40);  object(0x01BF,0,0,90);move(0.03,-8.00,0.00);  object(0x01BF,0,0,90);move(-0.02,6.50,-20.10);  object(0x01BF,0,0,90);move(0.04,-11.50,0.00);  object(0x01BF,0,0,90);move(0.00,0.00,6.70);  object(0x01BF,0,0,90);move(0.00,0.00,6.60);  object(0x01BF,0,0,90);move(0.00,0.00,6.80);  object(0x01BF,0,0,90);move(-0.02,5.20,-6.70);  object(0x01BF,0,0,90);move(0.00,0.00,-6.60);  object(0x01BF,0,0,90);move(3.21,19.37,-3.50);  object(0x01BF,90,0,270);move(6.59,0.07,0.00);  object(0x01BF,90,0,270);move(6.74,0.08,0.00);  object(0x01BF,90,0,270);move(3.47,0.04,0.00);  object(0x01BF,90,0,270);move(-16.82,-7.90,0.00);  object(0x01BF,90,0,270);move(6.99,0.08,0.00);  object(0x01BF,90,0,270);move(6.30,0.07,0.00);  object(0x01BF,90,0,270);move(3.59,0.04,0.00);  object(0x01BF,90,0,270);move(0.09,-8.00,0.00);  object(0x01BF,90,0,270);move(-16.99,-0.16,0.00);  object(0x01BF,90,0,270);move(0.05,-7.70,0.00);  object(0x01BF,90,0,270);move(0.01,-1.00,0.00);  object(0x01BF,90,0,270);move(6.44,0.04,0.00);  object(0x01BF,90,0,270);move(-0.01,0.90,0.00);  object(0x01BF,90,0,270);move(6.43,0.04,0.00);  object(0x01BF,90,0,270);move(0.01,-0.90,0.00);  object(0x01BF,90,0,270);move(3.84,1.07,0.00);  object(0x01BF,90,0,271);move(-0.01,-1.10,0.00);  object(0x01BF,90,0,271);move(-16.38,-0.05,6.60);  object(0x01BF,90,0,270);move(-0.02,7.80,0.00);  object(0x01BF,90,0,270);move(-0.02,7.90,0.00);  object(0x01BF,90,0,270);move(-0.02,7.90,0.00);  object(0x01BF,90,0,270);move(-0.00,0.80,0.00);  object(0x01BF,90,0,270);move(6.37,0.02,0.00);  object(0x01BF,90,0,270);move(0.04,-16.60,0.00);  object(0x01BF,90,0,270);move(0.02,-7.80,0.00);  object(0x01BF,90,0,270);move(6.51,0.02,0.00);  object(0x01BF,90,0,270);move(-0.02,7.90,0.00);  object(0x01BF,90,0,270);move(-0.04,16.60,0.00);  object(0x01BF,90,0,270);move(3.85,0.21,0.00);  object(0x01BF,90,0,270);move(0.02,-8.00,0.00);  object(0x01BF,90,0,270);move(0.02,-8.00,0.00);  object(0x01BF,90,0,270);move(0.02,-7.80,0.00);  object(0x01BF,90,0,270);move(0.00,-0.80,0.00);  object(0x01BF,90,0,270);move(-16.71,-0.45,6.60);  object(0x01BF,90,0,270);move(-0.02,7.90,0.00);  object(0x01BF,90,0,270);move(-0.02,8.00,0.00);  object(0x01BF,90,0,270);move(-0.02,8.00,0.00);  object(0x01BF,90,0,270);move(-0.00,0.80,0.00);  object(0x01BF,90,0,270);move(6.64,0.02,0.00);  object(0x01BF,90,0,270);move(0.00,-0.90,0.00);  object(0x01BF,90,0,270);move(0.02,-7.90,0.00);  object(0x01BF,90,0,270);move(0.04,-15.80,0.00);  object(0x01BF,90,0,270);move(6.20,0.02,0.00);  object(0x01BF,90,0,270);move(-0.04,15.80,0.00);  object(0x01BF,90,0,270);move(-0.02,8.00,0.00);  object(0x01BF,90,0,270);move(-0.00,1.00,0.00);  object(0x01BF,90,0,270);move(3.85,0.01,0.00);  object(0x01BF,90,0,270);move(0.00,-1.00,0.00);  object(0x01BF,90,0,270);move(0.02,-7.90,0.00);  object(0x01BF,90,0,270);move(0.02,-8.00,0.00);  object(0x01BF,90,0,270);move(0.02,-7.90,0.00);  object(0x01BF,90,0,270);move(-17.01,-0.05,7.00);  object(0x01BF,90,0,270);move(-0.02,7.80,0.00);  object(0x01BF,90,0,270);move(-0.02,8.00,0.00);  object(0x01BF,90,0,270);move(-0.02,8.00,0.00);  object(0x01BF,90,0,270);move(-0.00,1.00,0.00);  object(0x01BF,90,0,270);move(6.45,0.02,0.00);  object(0x01BF,90,0,270);move(0.02,-7.90,0.00);  object(0x01BF,90,0,270);move(0.02,-8.00,0.00);  object(0x01BF,90,0,270);move(0.00,-1.10,0.00);  object(0x01BF,90,0,270);move(6.60,0.02,0.00);  object(0x01BF,90,0,270);move(-0.02,8.00,0.00);  object(0x01BF,90,0,270);move(-0.02,7.90,0.00);  object(0x01BF,90,0,270);move(-0.00,1.10,0.00);  object(0x01BF,90,0,270);move(4.30,0.01,0.00);  object(0x01BF,90,0,270);move(0.02,-7.70,0.00);  object(0x01BF,90,0,270);move(0.02,-8.00,0.00);  object(0x01BF,90,0,270);move(0.02,-7.60,0.00);  object(0x01BF,90,0,270);move(0.00,-1.20,0.00);  object(0x01BF,90,0,270);move(3.11,0.01,-3.30);  object(0x01BF,0,0,270);move(-0.02,8.00,0.00);  object(0x01BF,0,0,270);move(-0.02,8.00,0.00);  object(0x01BF,0,0,270);move(-0.02,7.90,0.00);  object(0x01BF,0,0,270);move(-0.00,0.60,0.00);  object(0x01BF,0,0,270);move(0.00,0.00,-6.60);  object(0x01BF,0,0,270);move(0.02,-8.00,0.00);  object(0x01BF,0,0,270);move(0.02,-8.00,0.00);  object(0x01BF,0,0,270);move(0.01,-5.80,0.00);  object(0x01BF,0,0,270);move(0.01,-2.70,0.00);  object(0x01BF,0,0,270);move(0.00,0.00,-6.80);  object(0x01BF,0,0,270);move(-0.02,8.00,0.00);  object(0x01BF,0,0,270);move(-0.02,8.00,0.00);  object(0x01BF,0,0,270);move(-0.02,8.00,0.00);  object(0x01BF,0,0,270);move(-0.00,0.50,0.00);  object(0x01BF,0,0,270);move(0.00,0.00,-6.60);  object(0x01BF,0,0,270);move(0.02,-8.00,0.00);  object(0x01BF,0,0,270);move(0.02,-7.90,0.00);  object(0x01BF,0,0,270);move(0.02,-8.00,0.00);  object(0x01BF,0,0,270);move(0.00,-0.60,0.00);  object(0x01BF,0,0,270);move(-14.07,8.37,1.70);  object(0x01BF,70,0,270);move(5.71,-0.10,-2.20);  object(0x01BF,70,0,270);move(2.34,0.02,-1.00);  object(0x01BF,70,0,270);move(-7.91,7.95,10.10);  object(0x01BF,70,0,270);move(5.96,0.02,-2.20);  object(0x01BF,70,0,270);move(4.02,0.02,-2.00);  object(0x01BF,70,0,270);move(-9.56,-8.34,10.60);  object(0x01BF,70,0,0);move(0.04,-5.29,-2.20);  object(0x01BF,70,0,0);move(0.02,-3.59,-1.40);  object(0x01BF,70,0,0);move(-0.70,0.58,10.30);  object(0x01BF,60,0,270);move(5.48,0.27,-3.30);  object(0x01BF,60,0,270);move(1.07,0.21,-0.80);  object(0x01BF,60,0,270);move(3.41,-3.98,2.30);  object(0x01BF,0,0,0);move(-7.93,-0.02,0.00);  object(0x01BF,0,0,0);move(-7.50,-0.29,0.00);  object(0x01BF,0,0,0);move(-0.03,-0.08,-6.40);  object(0x01BF,0,0,0);move(8.00,-0.03,0.00);  object(0x01BF,0,0,0);move(8.00,-0.03,0.00);  object(0x01BF,0,0,0);move(0.00,0.00,-7.00);  object(0x01BF,0,0,0);move(-8.00,0.03,0.00);  object(0x01BF,0,0,0);move(-8.00,0.03,0.00);  object(0x01BF,0,0,0);move(0.00,0.00,-6.70);  object(0x01BF,0,0,0);move(7.90,-0.03,0.00);  object(0x01BF,0,0,0);move(8.00,-0.03,0.00);  object(0x01BF,0,0,0);move(-0.63,0.32,24.68);  object(0x01E4,0,0,0);move(-8.90,0.02,0.00);  object(0x01E4,0,0,0);move(-6.10,0.02,0.00);  object(0x01E4,0,0,0);move(-4.29,4.47,0.00);  object(0x01E4,0,0,90);move(-0.09,8.90,0.00);  object(0x01E4,0,0,90);move(-0.09,8.80,0.00);  object(0x01E4,0,0,90);move(-0.06,5.90,0.00);  object(0x01E4,0,0,90);move(4.45,4.43,0.00);  object(0x01E4,0,0,180);move(8.80,-0.02,0.00);  object(0x01E4,0,0,180);move(6.10,-0.01,0.00);  object(0x01E4,0,0,180);move(4.64,-4.56,0.00);  object(0x01E4,0,0,270);move(0.08,-8.90,0.00);  object(0x01E4,0,0,270);move(0.08,-8.90,0.00);  object(0x01E4,0,0,270);move(0.05,-5.80,0.00);  object(0x01E4,0,0,270);teleport(1525.43, -373.87, 1.40)

 

 

user posted image

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Why couldn't you ever create something like this in the GTA:SA/VC/GTAIII versions? It seems really great, but alot of people don't have PSP's or anything. Is it only available of a mod like this to be made in GTA:LCS on PSP?
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ppl hacked the psp so bad you can do any thing with it.you cant do it with the other gta becouse they are system games.but you can do it if you have the gtas for the pc.

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piisyourffriend

hold on a second. I"m been thinking here. as i sit looking at my ps2, i see a few usb ports on the front. couldn't you use those to put things on a mem card, or to monitor the action going on in the system? i think hacking a system is posible, people just haven't been going about it right.

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ppl hacked the psp so bad you can do any thing with it.you cant do it with the other gta becouse they are system games.but you can do it if you have the gtas for the pc.

Yeah, GTA:SA for PC. I don't see why Edison hasn't doen anything with it. MTA did it in a short while. It'd be fun as hell to do it with a trainer on a nice computer able to hold records of all the objects in the game so you can use anything you want.

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lol.I was wondering is Edison going to do something with the PS2 version of the game when it came out.Maybe Construction mode???

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ppl hacked the psp so bad you can do any thing with it.you cant do it with the other gta becouse they are system games.but you can do it if you have the gtas for the pc.

Yeah, GTA:SA for PC. I don't see why Edison hasn't doen anything with it. MTA did it in a short while. It'd be fun as hell to do it with a trainer on a nice computer able to hold records of all the objects in the game so you can use anything you want.

In a short while? They took 8 months!

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BOOM!

user posted image

 

I present you Super Nuke! tounge2.gif

 

 

#cheat Super Nuke!//Run in 333mhz mode for the best results//On the car park infront of stanton savehousemoveto(300.23,-513.79,35.78);  object(0x021C,0,0,182);move(-0.90,0.04,0.00);  object(0x021C,0,0,182);move(-1.00,0.04,0.00);  object(0x021C,0,0,182);move(-0.90,0.04,0.00);  object(0x021C,0,0,182);move(-0.90,0.04,0.00);  object(0x021C,0,0,182);move(-0.90,0.04,0.00);  object(0x021C,0,0,182);move(-1.00,0.04,0.00);  object(0x021C,0,0,182);move(-0.90,0.04,0.00);  object(0x021C,0,0,182);move(-1.00,0.04,0.00);  object(0x021C,0,0,182);move(-0.90,0.04,0.00);  object(0x021C,0,0,182);move(-1.00,0.04,0.00);  object(0x021C,0,0,182);move(-1.10,0.04,0.00);  object(0x021C,0,0,182);move(-1.00,0.04,0.00);  object(0x021C,0,0,182);move(-1.00,0.04,0.00);  object(0x021C,0,0,182);move(-0.90,0.04,0.00);  object(0x021C,0,0,182);move(-0.90,0.04,0.00);  object(0x021C,0,0,182);move(-1.00,0.04,0.00);  object(0x021C,0,0,182);move(-1.00,0.04,0.00);  object(0x021C,0,0,182);move(-1.00,0.04,0.00);  object(0x021C,0,0,182);move(-0.90,0.04,0.00);  object(0x021C,0,0,182);move(-1.10,0.04,0.00);  object(0x021C,0,0,182);move(-1.00,0.04,0.00);  object(0x021C,0,0,182);move(-1.10,0.04,0.00);  object(0x021C,0,0,182);move(-1.00,0.04,0.00);  object(0x021C,0,0,182);move(-1.00,0.04,0.00);  object(0x021C,0,0,182);move(-0.90,0.04,0.00);  object(0x021C,0,0,182);move(-0.90,0.04,0.00);  object(0x021C,0,0,182);move(-0.90,0.04,0.00);  object(0x021C,0,0,182);move(-0.90,0.04,0.00);  object(0x021C,0,0,182);move(-1.00,0.04,0.00);  object(0x021C,0,0,182);move(0.00,0.00,1.30);  object(0x021C,0,0,182);move(1.10,-0.04,0.00);  object(0x021C,0,0,182);move(0.90,-0.04,0.00);  object(0x021C,0,0,182);move(0.90,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(1.10,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(0.90,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(0.90,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(0.90,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(0.90,-0.04,0.00);  object(0x021C,0,0,182);move(0.90,-0.04,0.00);  object(0x021C,0,0,182);move(0.90,-0.04,0.00);  object(0x021C,0,0,182);move(0.90,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(1.10,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(0.90,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(0.90,-0.04,0.00);  object(0x021C,0,0,182);move(1.10,-0.04,0.00);  object(0x021C,0,0,182);move(1.10,-0.04,0.00);  object(0x021C,0,0,182);move(1.10,-0.04,0.00);  object(0x021C,0,0,182);move(-27.48,1.12,-1.30);  object(0x021C,0,0,182);move(-1.10,0.04,0.00);  object(0x021C,0,0,182);move(4.10,-0.17,2.60);  object(0x021C,0,0,182);move(1.10,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(1.10,-0.04,0.00);  object(0x021C,0,0,182);move(1.10,-0.04,0.00);  object(0x021C,0,0,182);move(0.90,-0.04,0.00);  object(0x021C,0,0,182);move(1.10,-0.04,0.00);  object(0x021C,0,0,182);move(1.10,-0.04,0.00);  object(0x021C,0,0,182);move(1.10,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(1.10,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(1.00,-0.04,0.00);  object(0x021C,0,0,182);move(0.90,-0.04,0.00);  object(0x021C,0,0,182);move(1.10,-0.09,0.00);  object(0x021C,0,0,185);move(1.00,-0.08,0.00);  object(0x021C,0,0,185);move(1.00,-0.08,0.00);  object(0x021C,0,0,185);move(1.10,-0.09,0.00);  object(0x021C,0,0,185);move(1.10,-0.09,0.00);  object(0x021C,0,0,185);move(1.00,-0.08,0.00);  object(0x021C,0,0,185);move(-2.09,0.18,1.30);  object(0x021C,0,0,185);move(-1.10,0.09,0.00);  object(0x021C,0,0,185);move(-1.20,0.10,0.00);  object(0x021C,0,0,185);move(-1.10,0.09,0.00);  object(0x021C,0,0,185);move(-1.10,0.09,0.00);  object(0x021C,0,0,185);move(-1.20,0.10,0.00);  object(0x021C,0,0,185);move(-1.39,0.12,0.00);  object(0x021C,0,0,185);move(-1.20,0.10,0.00);  object(0x021C,0,0,185);move(-1.30,0.11,0.00);  object(0x021C,0,0,185);move(-1.20,0.10,0.00);  object(0x021C,0,0,185);move(-1.20,0.10,0.00);  object(0x021C,0,0,185);move(-1.20,0.10,0.00);  object(0x021C,0,0,185);move(-1.30,0.11,0.00);  object(0x021C,0,0,185);move(-1.00,0.08,0.00);  object(0x021C,0,0,185);move(-1.10,0.09,0.00);  object(0x021C,0,0,185);move(-1.10,0.09,0.00);  object(0x021C,0,0,185);move(-0.90,0.08,0.00);  object(0x021C,0,0,185);move(1.89,-0.16,1.30);  object(0x021C,0,0,185);move(1.00,-0.08,0.00);  object(0x021C,0,0,185);move(1.10,-0.09,0.00);  object(0x021C,0,0,185);move(1.00,-0.08,0.00);  object(0x021C,0,0,185);move(1.10,-0.09,0.00);  object(0x021C,0,0,185);move(1.00,-0.08,0.00);  object(0x021C,0,0,185);move(1.00,-0.08,0.00);  object(0x021C,0,0,185);move(0.90,-0.08,0.00);  object(0x021C,0,0,185);move(1.00,-0.08,0.00);  object(0x021C,0,0,185);move(1.00,-0.08,0.00);  object(0x021C,0,0,185);move(0.90,-0.08,0.00);  object(0x021C,0,0,185);move(1.10,-0.09,0.00);  object(0x021C,0,0,185);move(1.00,-0.08,0.00);  object(0x021C,0,0,185);move(1.10,-0.09,0.00);  object(0x021C,0,0,185);move(1.00,-0.08,0.00);  object(0x021C,0,0,185);move(-1.99,0.17,1.20);  object(0x021C,0,0,185);move(-1.00,0.08,0.00);  object(0x021C,0,0,185);move(-1.10,0.09,0.00);  object(0x021C,0,0,185);move(-0.90,0.08,0.00);  object(0x021C,0,0,185);move(-1.20,0.10,0.00);  object(0x021C,0,0,185);move(-1.20,0.10,0.00);  object(0x021C,0,0,185);move(-1.10,0.09,0.00);  object(0x021C,0,0,185);move(-1.20,0.10,0.00);  object(0x021C,0,0,185);move(-1.10,0.09,0.00);  object(0x021C,0,0,185);move(-1.20,0.10,0.00);  object(0x021C,0,0,185);

 

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Edison are you going to make a cheatDevice for firmware 1.5

He has said that he isn't going to. becouse he's against piracy.

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sorry i havent been around in a while guys, so much to do.

 

also tell people how to enter construction mode

 

you should include a text file with the construction stuff detailed, and the objects list

or at least a link to it in one of the text files for the people who get cheatdrvice from a GTA fansite. anywho, me going to try it out now

Edited by lloyd
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You can make a chain of those explosive barrels and blow them up like dominos.

user posted image

 

 

 

hey, may I suggest, a button that will let you start a new construction... like it or nay?

You can do that by reloading the cheats file.

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you know how all this spawning is tempery, if you leave the area it unloads, just like a spawnd car. well can you add cars to construction mode? you know how to spawn them! so why not making them in construction mode, so the data's then saved.

 

this way we could build places with vehicles in them.

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Edison Carter: What about editing your own cheats ingame? and also a delete and copy function. That'd be much easier to move buildings and stuff you've made. If not, what about a on/off button to disable/enable the auto "New Construction" cheatmaker, it's kinda annoying me that i have to go to cheats.txt where all the other cheats will be disabled when i go from "most used.txt" to "cheats.txt". If you know what i mean?

 

I was also thinking, what about gravity in a box infront of you (invisible box offcourse), so you could just get some peds in it and then move the box a bit up, and take them to your island smile.gif Also where you can enable it, and use it by holding 2 buttons, so 2 options for that. What do you think?

 

P.S. Sorry for posting this in 2 topics, but i wanted to make sure it was going in the right topic smile.gif

 

EDIT: EC don't ignore this please, i'm desperate to get a reply blink.gif

Edited by Frander
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BOOM!

user posted image

 

I present you Super Nuke! tounge2.gif

 

 

#cheat Super Nuke!//Run in 333mhz mode for the best results//On the car park infront of stanton savehousemoveto(300.23,-513.79,35.78);  object(0x021C,0,0,182);move(-0.90,0.04,0.00);  object(0x021C,0,0,182);...

 

I wish you'd add your cheats to CheatSync... I know you have an account...

 

Go on...

 

ADe

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