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CheatDevice v0.8 for LCS


edisoncarter
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CurrentlyCarrotfoot

That looks amazing! Just the way it all explodes outwards, niiice.

 

EDIT: Also, what's the code for the explosive barrel? Cheers.

Edited by CurrentlyCarrotfoot
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What about editing cheats ingame? and displayed the "Display codinates" while you edit cheats. Then you can easily move the building you've made smile.gif That'd be awesome.

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021c is the code for the barrels

hmm... doesn't seem to be working... just picks up one of my already made pieces of green wall... no barrel to be seen. I'll try again in a minute

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Ohhh!!! i used only like 10 and it exploded huge!

 

post vid in a min

user posted image

Edited by pspboy
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I'm incredibly late, but I just got LCS and this is amazing!

 

One thing though, now that look left is L1 and look right is R1, how do I handbrake? smile.gif

user posted image
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I'm incredibly late, but I just got LCS and this is amazing!

 

One thing though, now that look left is L1 and look right is R1, how do I handbrake? smile.gif

Press Start, then Controls, then press right. It'll put it on Setup2, which is the better setup, as long as you don't turn while looking on a different side...Then the handbrake is R1, and to change views is L1 + Analog Stick Left, Right, or Up.

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probably answered already but can you rename your cheats.txt file when its in the cheat directory? confused.gif

Yeah, i did, i have one named maps, most used, cheats, and outfits smile.gif Remember you can have 200k in one cheats.txt or whatever you name it smile.gif just remember it has to be in the "CHEATS" directory wink.gif

Edited by edisoncarter
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Durka Durka Mahn

heres my very first island. its pretty cool, not much to do on it though, there is a helipad n stuff.

 

#cheat Durka Durka Islandmoveto(-285.05,-1737.94,20.23);  object(0x01BF,0,0,53);move(-37.27,-8.60,-16.60);  object(0x01BF,90,0,252);move(-2.48,7.50,0.00);  object(0x01BF,90,0,252);move(-2.51,7.60,0.00);  object(0x01BF,90,0,252);move(5.90,1.95,0.00);  object(0x01BF,90,0,252);move(2.51,-7.60,0.00);  object(0x01BF,90,0,252);move(6.05,2.00,0.00);  object(0x01BF,90,0,252);move(-2.48,7.50,0.00);  object(0x01BF,90,0,252);move(5.98,1.97,0.00);  object(0x01BF,90,0,252);move(2.51,-7.60,0.00);  object(0x01BF,90,0,252);move(6.30,2.08,0.00);  object(0x01BF,90,0,252);move(-2.41,7.31,0.00);  object(0x01BF,90,0,252);move(-26.72,-0.81,0.00);  object(0x01BF,90,0,252);move(6.26,2.07,0.00);  object(0x01BF,90,0,252);move(5.74,1.89,0.00);  object(0x01BF,90,0,252);move(5.89,1.94,0.00);  object(0x01BF,90,0,252);move(6.49,2.14,0.00);  object(0x01BF,90,0,252);move(-26.63,-0.57,0.00);  object(0x01BF,90,0,252);move(5.91,1.95,0.00);  object(0x01BF,90,0,252);move(5.96,1.97,0.00);  object(0x01BF,90,0,252);move(5.92,1.95,0.00);  object(0x01BF,90,0,252);move(6.41,2.11,0.00);  object(0x01BF,90,0,252);move(-26.82,-0.51,0.00);  object(0x01BF,90,0,252);move(5.96,1.91,0.00);  object(0x01BF,90,0,252);move(5.81,1.86,0.00);  object(0x01BF,90,0,251);move(5.86,1.96,0.00);  object(0x01BF,90,0,251);move(6.39,2.17,0.00);  object(0x01BF,90,0,251);move(10.30,-32.92,3.30);  object(0x01BF,0,0,342);move(-7.41,-2.43,0.00);  object(0x01BF,0,0,342);move(-4.84,39.19,0.00);  object(0x01BF,0,0,342);move(-7.60,-2.49,0.00);  object(0x01BF,0,0,342);move(-7.51,-2.46,0.00);  object(0x01BF,0,0,342);move(-7.60,-2.49,0.00);  object(0x01BF,0,0,342);move(-2.58,-4.53,0.10);  object(0x01BF,0,0,252);move(2.37,-7.44,0.00);  object(0x01BF,0,0,252);move(2.43,-7.63,0.00);  object(0x01BF,0,0,252);move(2.37,-7.44,0.00);  object(0x01BF,0,0,252);move(2.43,-7.63,0.00);  object(0x01BF,0,0,252);move(2.43,-7.63,0.00);  object(0x01BF,0,0,252);move(5.52,2.18,-0.30);  object(0x01BF,0,0,252);move(2.94,4.83,0.00);  object(0x01BF,0,0,342);move(6.28,2.35,0.30);  object(0x01BF,0,0,342);move(13.19,8.53,0.00);  object(0x01BF,0,0,252);move(-2.42,7.63,0.00);  object(0x01BF,0,0,252);move(-2.39,7.53,0.00);  object(0x01BF,0,0,252);move(-2.42,7.63,0.00);  object(0x01BF,0,0,252);move(-1.94,6.10,0.00);  object(0x01BF,0,0,252);move(-9.87,-54.73,-1.45);  object(0x0268,0,0,246);move(0.16,-14.54,2.10);  object(0x0268,0,0,223);move(-2.31,-9.00,1.70);  object(0x0268,0,0,245);move(-8.69,-8.71,2.90);  object(0x0268,0,0,299);move(-13.07,-1.53,1.20);  object(0x0268,0,0,334);move(-6.88,2.09,-1.40);  object(0x0268,0,0,107);move(5.57,12.91,2.20);  object(0x0268,0,0,44);move(11.82,-0.54,-1.30);  object(0x0268,0,0,175);move(4.99,20.12,-9.20);  object(0x0268,0,0,44);move(2.60,-30.09,6.60);  object(0x0270,0,0,254);move(7.07,23.10,-4.90);  object(0x027C,0,0,266);move(6.56,5.46,-4.40);  object(0x027C,0,0,274);move(-7.34,8.49,2.40);  object(0x0233,0,0,282);move(-0.27,1.60,0.00);  object(0x0233,0,0,262);move(-0.80,1.34,0.00);  object(0x0233,0,0,276);move(1.81,-3.45,0.00);  object(0x0233,0,0,251);move(0.90,-0.51,0.00);  object(0x0234,0,0,250);move(0.77,1.47,0.00);  object(0x0234,0,0,261);move(-1.30,0.69,0.00);  object(0x0234,0,0,266);move(0.92,-2.07,-0.60);  object(0x0234,0,0,246);move(-0.27,0.73,-0.40);  object(0x0234,0,0,254);move(1.09,-1.09,0.50);  object(0x0234,0,0,243);move(0.57,-0.03,-0.80);  object(0x0234,0,0,240);move(-0.53,1.29,0.00);  object(0x0234,0,0,256);move(-11.24,-22.37,4.50);  object(0x0218,0,0,179);move(1.29,0.20,0.00);  object(0x0218,0,330,164);move(-1.08,2.06,-0.60);  object(0x0218,0,80,170);move(23.67,24.83,0.00);  object(0x0ED6,0,0,62);move(-27.49,-5.97,-3.50);  object(0x0ED6,0,0,76);move(-4.07,-3.91,0.00);  object(0x0ED2,0,0,68);move(0.70,-1.46,0.00);  object(0x0ED2,0,0,86);move(-1.11,2.82,0.00);  object(0x0ED2,0,0,51);move(-1.56,-1.28,0.00);  object(0x0ED2,0,0,51);move(0.87,-1.63,0.00);  object(0x0ED2,0,0,72);move(-0.08,6.31,5.10);  object(0x0F2B,0,0,9);move(10.69,-14.79,-2.30);  object(0x0FAE,0,0,107);move(-0.23,-0.77,0.00);  object(0x0FAE,0,0,107);move(-0.83,0.67,0.00);  object(0x0FAE,0,0,99);move(-4.55,4.89,-0.80);  object(0x0FA3,0,0,142);move(-9.84,20.57,0.00);  object(0x0207,0,0,331);move(-2.20,3.38,0.00);  object(0x0207,0,0,338);move(2.12,-6.78,0.00);  object(0x0207,0,0,31);move(-3.74,5.65,0.00);  object(0x0207,0,0,331);move(-5.82,-4.17,0.00);  object(0x0207,0,0,271);move(1.36,-3.72,0.00);  object(0x0207,0,0,223);move(6.77,-1.44,0.00);  object(0x0207,0,0,145);move(-1.14,-1.35,0.00);  object(0x0207,0,0,165);move(-4.99,1.28,0.00);  object(0x0207,0,0,227);move(-1.41,4.29,0.00);  object(0x0207,0,0,280);move(3.35,4.02,0.00);  object(0x0207,0,0,343);move(5.43,-1.34,0.00);  object(0x0207,0,0,50);move(12.86,-17.87,1.60);  object(0x020F,0,0,12);move(1.45,-0.54,0.00);  object(0x020F,0,0,30);move(-0.58,-0.91,0.00);  object(0x020F,0,0,29);move(-1.10,0.43,0.00);  object(0x020F,0,0,15);move(2.52,-1.12,0.00);  object(0x020F,0,0,46);move(-14.84,26.78,-3.40);  object(0x0237,0,0,341);move(-3.86,-23.87,-2.20);  object(0x0216,0,0,207);move(-2.24,0.92,0.00);  object(0x0216,0,0,205);move(-2.13,1.04,0.00);  object(0x0216,0,0,202);move(0.44,1.04,-0.20);  object(0x0216,0,0,202);move(2.13,-0.87,0.00);  object(0x0216,0,0,202);move(2.13,-0.87,0.00);  object(0x0216,0,0,202);move(-1.15,1.45,0.50);  object(0x0216,270,0,207);move(-1.88,0.94,0.00);  object(0x0216,270,0,207);move(-0.89,0.45,0.00);  object(0x0216,270,0,207);move(3.93,-1.97,0.00);  object(0x0216,270,0,207);move(-4.03,0.75,0.00);  object(0x0216,270,0,114);move(-0.32,-0.73,0.00);  object(0x0216,270,0,114);move(-1.88,-4.31,-1.40);  object(0x020A,270,0,143);move(-3.31,-1.02,0.00);  object(0x020A,270,0,183);move(-3.87,2.20,0.00);  object(0x020A,270,0,236);move(1.41,-1.39,0.00);  object(0x020A,270,0,213);move(6.00,0.39,0.00);  object(0x020A,270,0,139);move(0.66,0.64,0.00);  object(0x020A,270,0,129);move(-5.50,-1.64,0.00);  object(0x020A,270,0,199);move(2.82,-0.12,0.00);  object(0x020A,270,0,166);move(2.82,1.89,0.00);  object(0x020A,270,0,126);move(-1.83,-1.53,0.00);  object(0x020A,270,0,154);move(-5.37,0.60,0.00);  object(0x020A,270,0,219);move(3.16,-1.16,0.00);  object(0x020A,270,0,180);move(2.69,0.78,0.00);  object(0x020A,270,0,147);move(-2.39,11.35,1.50);  object(0x020A,140,0,76);move(40.96,44.89,9.20);  object(0x01BF,90,0,72);move(2.34,-7.24,0.00);  object(0x01BF,90,0,72);move(2.37,-7.33,0.00);  object(0x01BF,90,0,72);move(2.43,-7.52,0.00);  object(0x01BF,90,0,72);move(2.34,-7.24,0.00);  object(0x01BF,90,0,72);move(-4.12,-1.33,0.00);  object(0x01BF,90,0,72);move(-2.43,7.52,0.00);  object(0x01BF,90,0,72);move(-2.40,7.43,0.00);  object(0x01BF,90,0,72);move(-2.27,7.05,0.00);  object(0x01BF,90,0,72);move(-2.40,7.43,0.00);  object(0x01BF,90,0,72);move(-5.40,-1.74,0.00);  object(0x01BF,90,0,72);move(2.27,-7.05,0.00);  object(0x01BF,90,0,72);move(2.37,-7.33,0.00);  object(0x01BF,90,0,72);move(2.30,-7.14,0.00);  object(0x01BF,90,0,72);move(2.20,-7.70,-1.20);  object(0x01BF,70,0,72);move(-4.95,-1.60,-1.90);  object(0x01BF,70,0,72);move(-5.26,-1.70,-2.20);  object(0x01BF,70,0,72);move(-4.88,30.40,5.20);  object(0x01BF,90,0,72);move(2.38,-7.22,0.00);  object(0x01BF,90,0,72);move(2.42,-7.31,0.00);  object(0x01BF,90,0,72);move(2.32,-7.03,0.00);  object(0x01BF,90,0,72);move(-5.84,-1.93,0.00);  object(0x01BF,90,0,72);move(2.45,-7.41,0.00);  object(0x01BF,90,0,72);move(-4.96,15.01,0.00);  object(0x01BF,90,0,72);move(-2.51,7.60,0.00);  object(0x01BF,90,0,72);move(-2.29,6.93,0.00);  object(0x01BF,90,0,72);move(-3.31,-1.09,0.00);  object(0x01BF,90,0,72);move(2.32,-7.03,0.00);  object(0x01BF,90,0,72);move(2.48,-7.50,0.00);  object(0x01BF,90,0,72);move(2.23,-6.74,0.00);  object(0x01BF,90,0,72);move(1.88,-5.70,0.00);  object(0x01BF,90,0,72);move(3.33,-10.07,0.00);  object(0x01BF,90,0,72);move(-14.25,33.60,-3.80);  object(0x020F,275,0,254);move(1.09,-3.79,0.00);  object(0x020F,275,0,252);move(1.74,-5.43,0.00);  object(0x020F,275,0,252);move(1.77,-5.52,0.00);  object(0x020F,275,0,252);move(1.86,-5.81,0.00);  object(0x020F,275,0,252);move(1.74,-5.43,0.00);  object(0x020F,275,0,252);move(1.83,-5.71,0.00);  object(0x020F,275,0,252);move(2.13,-6.67,0.00);  object(0x020F,275,0,252);move(-8.58,51.06,6.40);  object(0x020F,275,0,271);move(3.55,-35.24,-2.10);  object(0x020F,0,0,1);move(-1.90,5.88,0.00);  object(0x020F,0,0,350);move(-2.38,7.82,-0.20);  object(0x020F,0,0,37);move(-2.28,7.93,0.00);  object(0x020F,0,0,20);move(-2.07,6.52,0.00);  object(0x020F,0,0,6);move(6.84,1.06,0.00);  object(0x020F,0,0,139);move(8.72,3.87,0.00);  object(0x020F,0,0,91);move(4.02,0.79,0.00);  object(0x020F,0,0,108);move(5.94,2.28,0.00);  object(0x020F,0,0,115);move(5.29,0.16,0.00);  object(0x020F,0,0,159);move(1.15,-6.72,0.00);  object(0x020F,0,0,198);move(3.88,-12.18,0.00);  object(0x020F,0,0,184);move(1.85,-5.13,0.00);  object(0x020F,0,0,241);move(1.80,-4.58,0.00);  object(0x020F,0,0,209);move(0.27,-3.54,0.00);  object(0x020F,0,0,262);move(-0.68,-3.35,0.00);  object(0x020F,0,0,285);move(-4.26,-1.73,0.00);  object(0x020F,0,0,267);move(-3.52,-0.76,0.00);  object(0x020F,0,0,334);move(-6.43,-2.81,0.00);  object(0x020F,0,0,284);move(-6.21,-1.32,0.00);  object(0x020F,0,0,275);move(-0.26,-3.83,0.00);  object(0x020F,0,0,243);move(1.26,-3.38,0.00);  object(0x020F,0,0,219);move(-6.11,-2.66,0.00);  object(0x020F,0,0,53);move(-4.00,12.00,0.00);  object(0x020F,0,0,355);move(1.90,-3.13,0.00);  object(0x020F,0,0,16);move(1.27,-5.30,0.00);  object(0x020F,0,0,90);move(-6.50,-20.89,1.90);  object(0x020F,0,0,245);move(6.94,-16.90,-0.30);  object(0x020F,0,0,171);move(7.91,13.10,-3.50);  object(0x020F,0,0,93);move(-16.19,-15.37,5.30);  object(0x020F,0,0,349);move(-8.87,-2.07,0.00);  object(0x020F,0,0,283);move(-12.54,-3.91,-2.00);  object(0x020F,0,0,296);move(4.81,11.12,-1.10);  object(0x020F,0,0,66);move(-0.00,7.33,0.00);  object(0x020F,0,0,39);move(4.86,9.35,0.00);  object(0x020F,0,0,142);move(1.12,6.11,-9.40);  object(0x020F,0,0,114);move(10.96,1.60,0.70);  object(0x020F,0,0,82);move(18.07,63.38,7.60);  object(0x0F00,90,0,66);move(1.81,8.74,-0.70);  object(0x0F01,90,0,259);move(-4.43,22.97,0.30);  object(0x0F01,90,0,259);teleport(-321.30, -1764.40, 6.55)

 

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heres my very first island. its pretty cool, not much to do on it though, there is a helipad n stuff.

#cheat Durka Durka Islandmoveto(-285.05,-1737.94,20.23);  object(0x01BF,0,0,53);move(-37.27,-8.60,-16.60);  object(0x01BF,90,0,252);move(-2.48,7.50,0.00);  object(0x01BF,90,0,252);[...edited for length...]move(10.96,1.60,0.70);  object(0x020F,0,0,82);move(18.07,63.38,7.60);  object(0x0F00,90,0,66);move(1.81,8.74,-0.70);  object(0x0F01,90,0,259);move(-4.43,22.97,0.30);  object(0x0F01,90,0,259);teleport(-321.30, -1764.40, 6.55)

Stick it on CheatSync...

Edited by edisoncarter
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it wont let me, it says invalid code in lione 1 or 2 or sumthing..

You need to download the CheatSync again... I had to fix something for that... You should have gotten a CheatSync alert about it...

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Durka Durka Mahn
i will later, but im working on a MASSIVE project rght now. so far its so big i gotta use 2 cheats. its gonna be cool
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Burning Rubber

Whoa.... ....Just uploaded v.9. I was off here for a week and now there's another cheat device! Edison, don't know how you do it. Good man edison...

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is it just me,, or when ever you add a large new construction thing, on 333mhz your power jump weakens??

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Just made a nuclear exsplosion thing lol, Realy slow's the fps down when exploding but still gives a nice effect cool.gif

 

It's on the car park next to your stanton safe house (top deck of it)

 

 

#cheat Massive explosin//Run in 333mhz mdoe for best results//Get slow fps when exploding :(moveto(289.89,-521.49,35.78);  object(0x021C,0,0,180);move(-1.00,-0.00,0.00);  object(0x021C,0,0,180);move(-1.10,-0.00,0.00);  object(0x021C,0,0,180);move(-1.20,-0.00,0.00);  object(0x021C,0,0,180);move(-1.00,-0.00,0.00);  object(0x021C,0,0,180);move(-1.10,-0.00,0.00);  object(0x021C,0,0,180);move(-1.10,-0.00,0.00);  object(0x021C,0,0,180);move(-1.10,-0.00,0.00);  object(0x021C,0,0,180);move(-0.90,-0.00,0.00);  object(0x021C,0,0,180);move(0.10,-1.36,0.00);  object(0x021C,0,0,189);move(0.89,-0.14,0.00);  object(0x021C,0,0,189);move(1.09,-0.17,0.00);  object(0x021C,0,0,189);move(1.09,-0.17,0.00);  object(0x021C,0,0,189);move(1.09,-0.17,0.00);  object(0x021C,0,0,189);move(4.20,0.59,0.00);  object(0x021C,0,0,151);move(-0.96,-0.54,0.00);  object(0x021C,0,0,151);move(-1.84,0.09,0.00);  object(0x021C,0,0,26);move(0.90,-0.44,0.00);  object(0x021C,0,0,26);move(-6.54,3.19,0.00);  object(0x021C,0,0,351);move(0.89,0.14,0.00);  object(0x021C,0,0,351);move(1.09,0.18,0.00);  object(0x021C,0,0,351);move(0.89,0.14,0.00);  object(0x021C,0,0,351);move(1.40,-0.11,0.00);  object(0x021C,0,0,169);move(1.08,0.21,0.00);  object(0x021C,0,0,169);move(0.98,0.19,0.00);  object(0x021C,0,0,169);move(0.98,0.19,0.00);  object(0x021C,0,0,169);move(0.88,0.17,0.00);  object(0x021C,0,0,169);move(0.00,0.00,1.20);  object(0x021C,0,0,169);move(-0.88,-0.17,0.00);  object(0x021C,0,0,169);move(-0.88,-0.17,0.00);  object(0x021C,0,0,169);move(-1.18,-0.22,0.00);  object(0x021C,0,0,169);move(-0.98,-0.19,0.00);  object(0x021C,0,0,169);move(-1.08,-0.21,0.00);  object(0x021C,0,0,169);move(-0.98,-0.19,0.00);  object(0x021C,0,0,169);move(-1.28,-0.24,0.00);  object(0x021C,0,0,169);move(-0.98,-0.19,0.00);  object(0x021C,0,0,169);move(0.00,0.00,1.20);  object(0x021C,0,0,169);move(0.88,0.17,0.00);  object(0x021C,0,0,169);move(0.98,0.19,0.00);  object(0x021C,0,0,169);move(1.08,0.21,0.00);  object(0x021C,0,0,169);move(0.98,0.19,0.00);  object(0x021C,0,0,169);move(0.79,0.15,0.00);  object(0x021C,0,0,169);move(0.98,0.19,0.00);  object(0x021C,0,0,169);move(0.88,0.17,0.00);  object(0x021C,0,0,169);move(0.88,0.17,0.00);  object(0x021C,0,0,169);move(0.79,0.15,0.00);  object(0x021C,0,0,169);move(0.00,0.00,1.20);  object(0x021C,0,0,169);move(-0.79,-0.15,0.00);  object(0x021C,0,0,169);move(-0.98,-0.19,0.00);  object(0x021C,0,0,169);move(-0.88,-0.17,0.00);  object(0x021C,0,0,169);move(-0.98,-0.19,0.00);  object(0x021C,0,0,169);move(-0.98,-0.19,0.00);  object(0x021C,0,0,169);move(-0.79,-0.15,0.00);  object(0x021C,0,0,169);move(-0.98,-0.19,0.00);  object(0x021C,0,0,169);move(-0.98,-0.19,0.00);  object(0x021C,0,0,169);move(-0.88,-0.17,0.00);  object(0x021C,0,0,169);move(0.00,0.00,1.20);  object(0x021C,0,0,169);move(0.98,0.19,0.00);  object(0x021C,0,0,169);move(0.88,0.17,0.00);  object(0x021C,0,0,169);move(0.79,0.15,0.00);  object(0x021C,0,0,169);move(0.88,0.17,0.00);  object(0x021C,0,0,169);move(1.08,0.21,0.00);  object(0x021C,0,0,169);move(0.98,0.19,0.00);  object(0x021C,0,0,169);move(0.98,0.19,0.00);  object(0x021C,0,0,169);move(0.88,0.17,0.00);  object(0x021C,0,0,169);move(0.79,0.15,0.00);  object(0x021C,0,0,169);move(0.00,0.00,1.40);  object(0x021C,0,0,169);move(-0.98,-0.19,0.00);  object(0x021C,0,0,169);move(-0.79,-0.15,0.00);  object(0x021C,0,0,169);move(-0.79,-0.15,0.00);  object(0x021C,0,0,169);move(-1.08,-0.21,0.00);  object(0x021C,0,0,169);move(-0.98,-0.19,0.00);  object(0x021C,0,0,169);move(-0.98,-0.19,0.00);  object(0x021C,0,0,169);move(-0.88,-0.17,0.00);  object(0x021C,0,0,169);move(-0.98,-0.19,0.00);  object(0x021C,0,0,169);move(-1.08,-0.21,0.00);  object(0x021C,0,0,169);

 

 

Enjoy! smile.gif

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edisoncarter, please add 1.5 support (if possible)

 

smile.gif

 

(oh and yes, im playing GTA LCS on 1.5 using mph loader)

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