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CheatDevice v0.8 for LCS


edisoncarter
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edisoncarter, could you perhaps make a version without the option to switch to 333mhz and the other options to do with 2.6 syscalls, because ever since the 2.6 syscalls were included, I've gotten an error message when installing, and have had to stay at an earlier version.

 

But I can't afford to not upgrade this time! Please! smile.gif

                  ~Fenn

I thought this was the first version with 2.6 syscalls? dontgetit.gif

No, 0.8b had them. ~Fenn

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im loving the new cheat device,, the object creation is pretty cool,, the controls are frusterating at first,, but you get the hang of it,, (the controls remind me of the retro GTA games sorta)

 

although creating stuff is fun,, i just like hitting all the cars with big solid objects like im playing baseball,, any chance we can crush the peds??

 

and although the cheat directory thing is sweet,, it turns off your cheats when you switch cryani.gif

 

oh well,,, great release

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Durka Durka Mahn

ya. i made a safehouse with 0.9, ill post it in a minute. i want the objects to have names by em. its annoying looking for a cool object to build with. heres da code-

 

#cheat Airport Runway Helipad Basemoveto(19.91,-1631.86,26.84);  object(0x01BF,0,0,42);move(6.13,-3.71,0.00);  object(0x01BF,0,0,20);move(2.89,-4.22,0.00);  object(0x01BF,0,0,103);move(-1.39,-5.99,0.00);  object(0x01BF,0,0,105);move(-3.63,-6.69,0.00);  object(0x01BF,0,0,129);move(-7.22,-2.43,0.00);  object(0x01BF,0,0,174);move(-5.30,-0.23,0.00);  object(0x01BF,0,0,3);move(-5.37,1.34,0.00);  object(0x01BF,0,0,34);move(7.80,23.52,0.00);  object(0x01BF,0,0,47);move(-3.24,3.38,0.00);  object(0x01BF,0,0,17);move(-9.39,-0.17,0.00);  object(0x01BF,0,0,345);move(-5.76,-4.25,0.00);  object(0x01BF,0,0,307);move(-1.60,-6.63,0.00);  object(0x01BF,0,0,266);move(1.12,-3.11,0.00);  object(0x01BF,0,0,259);move(2.74,-4.56,0.00);  object(0x01BF,0,0,213);move(4.75,-4.75,-0.78);  object(0x01BF,0,0,216);move(4.78,-0.02,4.00);  object(0x01BF,90,0,307);move(3.87,-0.87,0.00);  object(0x01BF,90,0,260);move(5.69,0.45,0.00);  object(0x01BF,90,0,252);move(-2.17,7.41,-2.00);  object(0x01BF,90,25,248);move(-3.46,6.58,-1.90);  object(0x01BF,90,25,238);move(-6.83,-9.60,3.90);  object(0x01BF,90,0,329);move(-3.79,3.73,0.00);  object(0x01BF,90,0,357);move(1.96,3.08,0.00);  object(0x01BF,90,0,40);move(-4.71,2.04,0.00);  object(0x01BF,90,0,33);move(1.50,5.97,0.00);  object(0x01BF,90,0,75);move(4.51,-0.53,0.00);  object(0x01BF,90,0,125);move(-0.91,2.22,0.00);  object(0x01BF,90,0,99);move(7.81,-0.32,0.00);  object(0x01BF,90,0,144);move(-3.38,-6.40,0.00);  object(0x01BF,90,0,259);move(1.25,-9.22,0.00);  object(0x01BF,90,0,260);move(0.70,2.44,0.00);  object(0x01BF,90,0,245);move(2.30,2.20,0.00);  object(0x01BF,90,0,210);move(11.34,-10.15,0.00);  object(0x01BF,90,0,253);move(0.18,3.39,0.00);  object(0x01BF,90,0,254);move(3.47,4.18,0.00);  object(0x01BF,90,0,224);move(-2.14,5.04,0.00);  object(0x01BF,90,0,219);move(-14.52,4.90,0.00);  object(0x01BF,90,0,41);move(4.86,-0.24,0.00);  object(0x01BF,90,0,109);move(3.09,-1.07,0.00);  object(0x01BF,90,0,310);move(-954.06,751.38,-18.35);  object(0x01BF,90,25,179);move(6.11,-0.04,3.10);  object(0x01BF,90,25,181);move(55.78,-74.36,-2.54);  object(0x01BF,90,0,209);move(-25.82,8.79,0.00);  object(0x01BF,90,0,1);move(7.35,-0.15,0.00);  object(0x01BF,90,0,1);move(9.27,-0.18,0.00);  object(0x01BF,90,0,1);move(8.59,-0.17,0.00);  object(0x01BF,90,0,1);move(6.93,-0.17,0.00);  object(0x01BF,90,0,1);move(6.56,-0.09,0.00);  object(0x01BF,90,0,1);move(6.99,-0.09,0.00);  object(0x01BF,90,0,1);move(4.84,-0.06,0.00);  object(0x01BF,90,0,1);move(0.07,6.68,0.00);  object(0x01BF,90,0,0);move(-0.04,6.50,0.00);  object(0x01BF,90,0,0);move(4.20,0.09,0.00);  object(0x01BF,90,0,0);move(5.71,0.00,0.00);  object(0x01BF,90,0,0);move(0.06,-5.74,0.00);  object(0x01BF,90,0,359);move(-5.80,-0.09,0.00);  object(0x01BF,90,0,359);move(-101.11,158.93,0.50);  object(0x01BF,90,40,179);move(-4.40,-0.20,-3.40);  object(0x01BF,90,40,177);move(32.59,-60.83,3.10);  object(0x01BF,90,40,333);move(-3.20,-1.66,3.30);  object(0x01BF,90,40,333);move(-3.76,-1.94,3.80);  object(0x01BF,90,40,333);move(-5.76,-2.73,0.00);  object(0x01BF,90,40,156);move(-5.25,-2.29,-5.10);  object(0x01BF,90,40,156);move(-5.63,-2.07,-0.70);  object(0x01BF,90,150,163);move(-598.99,-95.20,2.15);  object(0x01BF,0,0,1);move(-3.91,-1.23,0.00);  object(0x01BF,0,0,95);move(-0.05,10.20,0.00);  object(0x01BF,0,0,95);move(-0.04,7.60,0.00);  object(0x01BF,0,0,95);move(-3.95,4.38,0.40);  object(0x01BF,0,0,0);move(-7.42,0.06,0.00);  object(0x01BF,0,0,0);move(-6.71,0.14,0.00);  object(0x01BF,0,0,3);move(-5.60,-0.23,0.00);  object(0x01BF,0,0,3);move(-4.79,3.85,0.00);  object(0x01BF,0,0,82);move(0.77,6.84,-0.10);  object(0x01BF,0,0,92);move(-0.41,7.89,0.00);  object(0x01BF,0,0,92);move(0.49,7.74,0.00);  object(0x01BF,0,0,92);move(-0.10,1.60,0.00);  object(0x01BF,0,0,92);move(-0.82,13.67,0.00);  object(0x01BF,0,0,92);move(4.77,0.98,0.00);  object(0x01BF,0,0,175);move(6.95,0.37,0.00);  object(0x01BF,0,0,183);move(7.67,-0.46,0.00);  object(0x01BF,0,0,182);move(7.41,-0.11,0.00);  object(0x01BF,0,0,182);move(7.04,0.11,0.00);  object(0x01BF,0,0,174);move(3.88,-3.77,0.00);  object(0x01BF,0,0,268);move(-0.05,-6.81,0.00);  object(0x01BF,0,0,267);move(0.35,-7.92,0.00);  object(0x01BF,0,0,267);move(0.16,-7.91,0.00);  object(0x01BF,0,0,267);move(0.39,-7.82,0.00);  object(0x01BF,0,0,267);move(0.73,-5.15,0.00);  object(0x01BF,0,0,267);move(-1.61,-3.06,-0.30);  object(0x01BF,0,0,343);move(-3.76,-16.92,-0.10);  object(0x01BF,0,0,91);move(0.36,8.05,0.00);  object(0x01BF,0,0,91);move(-0.29,4.29,0.00);  object(0x01BF,0,0,91);move(-2.42,-10.63,3.30);  object(0x01BF,90,0,10);move(0.57,6.07,0.00);  object(0x01BF,90,0,10);move(0.47,4.97,0.00);  object(0x01BF,90,0,10);move(0.58,6.19,0.00);  object(0x01BF,90,0,10);move(4.41,-0.29,0.00);  object(0x01BF,90,0,328);move(-1.49,5.97,0.00);  object(0x01BF,90,0,271);move(-10.35,-5.40,0.00);  object(0x01BF,90,0,340);move(-6.45,-0.18,0.00);  object(0x01BF,90,0,30);move(-5.89,2.64,0.00);  object(0x01BF,90,0,64);move(-5.35,1.45,0.00);  object(0x01BF,90,0,102);move(-0.89,-5.28,0.00);  object(0x01BF,90,0,51);move(-5.25,7.33,0.00);  object(0x01BF,90,0,28);move(4.01,5.19,0.00);  object(0x01BF,90,0,205);move(-5.37,0.15,0.00);  object(0x01BF,90,0,114);move(2.52,6.55,0.00);  object(0x01BF,90,0,155);move(6.58,-1.68,0.00);  object(0x01BF,90,0,207);move(-8.33,7.60,0.00);  object(0x01BF,90,0,141);move(7.63,-0.77,0.00);  object(0x01BF,90,0,241);move(-6.31,6.06,0.00);  object(0x01BF,90,0,161);move(4.02,-2.69,0.00);  object(0x01BF,90,0,248);move(-3.56,8.89,0.00);  object(0x01BF,90,0,155);move(1.56,4.92,0.00);  object(0x01BF,90,0,193);move(4.61,-9.34,0.00);  object(0x01BF,90,0,316);move(-0.16,6.64,0.00);  object(0x01BF,90,0,229);move(5.25,0.23,0.00);  object(0x01BF,90,0,260);move(1.42,-5.83,0.00);  object(0x01BF,90,0,270);move(-5.06,-6.68,0.00);  object(0x01BF,90,0,356);move(3.47,-13.14,0.00);  object(0x01BF,90,0,331);move(2.75,-5.90,0.00);  object(0x01BF,90,0,349);move(5.98,-1.66,0.00);  object(0x01BF,90,0,290);move(6.99,2.54,0.00);  object(0x01BF,90,0,260);move(5.46,4.42,0.00);  object(0x01BF,90,0,223);move(-5.92,2.64,0.00);  object(0x01BF,90,0,191);move(-5.67,-5.13,0.00);  object(0x01BF,90,0,93);move(-1.12,6.01,0.00);  object(0x01BF,90,0,116);move(-5.76,3.29,0.00);  object(0x01BF,90,0,129);move(4.36,4.35,0.00);  object(0x01BF,90,0,174);move(4.47,-4.24,0.00);  object(0x01BF,90,0,264);move(4.64,0.87,0.00);  object(0x01BF,90,0,264);move(5.88,0.21,0.00);  object(0x01BF,90,0,273);move(-0.66,6.63,0.00);  object(0x01BF,90,0,213);move(-6.88,-1.81,0.00);  object(0x01BF,90,0,120);move(-5.04,4.86,0.00);  object(0x01BF,90,0,137);move(-6.21,-1.33,0.00);  object(0x01BF,90,0,114);move(3.22,5.51,0.00);  object(0x01BF,90,0,143);move(-2.38,6.71,0.00);  object(0x01BF,90,0,167);move(7.68,-2.21,0.00);  object(0x01BF,90,0,261);move(2.11,-6.39,0.00);  object(0x01BF,90,0,328);move(6.60,2.00,0.00);  object(0x01BF,90,0,248);move(-3.94,4.86,0.00);  object(0x01BF,90,0,189);move(4.01,2.00,0.00);  object(0x01BF,90,0,236);move(2.92,0.03,0.00);  object(0x01BF,90,0,320);move(-6.97,-14.19,0.00);  object(0x01BF,90,0,350);move(-14.70,10.66,0.00);  object(0x01BF,90,0,160);move(-0.22,-16.59,0.00);  object(0x01BF,90,0,307);move(-5.92,-12.48,0.00);  object(0x01BF,90,0,131);move(21.57,-31.57,0.10);  object(0x01BF,90,0,357);

 

 

Tele to the airport runway and look at the helipad

Edited by Durka Durka Mahn
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I wish I could make an undo, but I can't. The game does not have any way to delete an object once it's added. If I take away the object data or replace it with something else, the game just keeps displaying the original object.

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Edison,

COuldnt get it to work on my 1.5 PSP but I did whwn I had 2.0.

 

Any Ideas?

It's becouse it has different syscalls(?). He has to make a new version for every firmware for it to work.

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Edison,

COuldnt get it to work on my 1.5 PSP but I did whwn I had 2.0.

 

Any Ideas?

It's becouse it has different syscalls(?). He has to make a new version for every firmware for it to work.

Wouldn't it be possible for normal mods though? Also with 1.5 we should have more access over the PSP's memory.

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Edison,

COuldnt get it to work on my 1.5 PSP but I did whwn I had 2.0.

 

Any Ideas?

It's becouse it has different syscalls(?). He has to make a new version for every firmware for it to work.

Wouldn't it be possible for normal mods though? Also with 1.5 we should have more access over the PSP's memory.

Exactly it wouldnt take so long to make a 1.5 CheatDevise.

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Durka Durka Mahn

My best one yet. I call it Car Park Base. Just go through the carpark by ur staunton hideout and ull be inside of it.

 

 

#cheat Carpark Basemoveto(319.16,-496.38,35.29);  object(0x0F01,0,0,0);move(15.00,-0.04,0.00);  object(0x0F01,0,0,0);move(0.00,0.00,7.20);  object(0x0F01,0,0,0);move(0.00,0.00,6.90);  object(0x0F01,0,0,0);move(0.00,0.00,7.20);  object(0x0F01,0,0,0);move(-15.00,0.04,-14.30);  object(0x0F01,0,0,0);move(0.00,0.00,7.00);  object(0x0F01,0,0,0);move(0.00,0.00,7.10);  object(0x0F01,0,0,0);move(-14.24,-13.12,-17.90);  object(0x0F01,0,0,268);move(0.40,0.18,5.10);  object(0x0F01,0,0,270);move(0.00,0.00,5.60);  object(0x0F01,0,0,270);move(0.00,0.00,7.20);  object(0x0F01,0,0,270);move(0.02,-24.79,0.00);  object(0x0F01,0,0,270);move(0.00,0.00,-7.10);  object(0x0F01,0,0,270);move(0.00,0.00,-7.10);  object(0x0F01,0,0,270);move(0.00,0.00,-4.30);  object(0x0F01,0,0,270);move(39.72,22.24,17.90);  object(0x0F01,0,0,90);move(0.00,0.00,-6.70);  object(0x0F01,0,0,90);move(0.00,0.00,-6.80);  object(0x0F01,0,0,90);move(0.00,0.00,-6.10);  object(0x0F01,0,0,90);move(0.14,-24.69,-0.30);  object(0x0F01,0,0,90);move(0.00,0.00,6.80);  object(0x0F01,0,0,90);move(0.00,0.00,6.80);  object(0x0F01,0,0,90);move(-0.00,0.30,6.50);  object(0x0F01,0,0,90);move(-13.32,-14.88,-20.90);  object(0x0F01,0,0,180);move(-13.00,-0.06,0.00);  object(0x0F01,0,0,180);move(0.00,0.00,6.90);  object(0x0F01,0,0,180);move(13.40,0.07,0.00);  object(0x0F01,0,0,180);move(0.00,0.00,7.20);  object(0x0F01,0,0,180);move(0.00,0.00,7.50);  object(0x0F01,0,0,180);move(-16.70,-0.08,0.30);  object(0x0F01,0,0,180);move(0.00,0.00,-7.50);  object(0x0F01,0,0,180);move(0.00,0.00,-7.60);  object(0x0F01,0,0,180);move(0.00,0.00,-7.00);  object(0x0F01,0,0,180);move(-10.59,12.34,2.30);  object(0x0F01,0,0,270);move(0.00,0.00,7.00);  object(0x0F01,0,0,270);move(0.00,0.00,6.90);  object(0x0F01,0,0,270);move(0.00,0.00,5.70);  object(0x0F01,0,0,270);move(13.20,42.72,0.00);  object(0x0F01,0,0,1);move(-1.42,-27.31,2.80);  object(0x017B,350,0,241);move(-16.13,-45.65,3.90);  object(0x017B,210,0,197);move(10.85,41.43,-28.60);  object(0x0239,0,0,96);move(20.70,2.07,24.40);  object(0x0EDC,0,0,115);move(-0.76,-17.74,0.79);  object(0x0F01,90,0,180);move(0.06,7.23,0.00);  object(0x0F01,90,0,180);move(0.06,7.17,0.00);  object(0x0F01,90,0,180);move(0.05,6.08,0.00);  object(0x0F01,90,0,180);move(0.03,3.23,0.00);  object(0x0F01,90,0,180);move(0.05,6.00,0.00);  object(0x0F01,90,0,180);move(0.04,5.09,0.00);  object(0x0F01,90,0,180);move(0.02,2.48,0.00);  object(0x0F01,90,0,180);move(0.02,2.34,0.00);  object(0x0F01,90,0,180);move(0.02,1.88,0.00);  object(0x0F01,90,0,180);move(-18.02,-45.73,0.30);  object(0x0F01,90,0,180);move(0.00,2.23,0.00);  object(0x0F01,90,0,180);move(0.01,3.59,0.00);  object(0x0F01,90,0,180);move(0.01,4.56,0.00);  object(0x0F01,90,0,180);move(0.01,4.53,0.00);  object(0x0F01,90,0,180);move(0.01,4.92,0.00);  object(0x0F01,90,0,180);move(0.01,5.38,0.00);  object(0x0F01,90,0,180);move(0.01,3.73,0.00);  object(0x0F01,90,0,180);move(0.00,3.27,0.00);  object(0x0F01,90,0,180);move(0.01,3.66,0.00);  object(0x0F01,90,0,180);move(0.00,3.94,0.00);  object(0x0F01,90,0,180);move(0.00,2.63,0.00);  object(0x0F01,90,0,180);move(0.00,2.76,0.00);  object(0x0F01,90,0,180);move(0.00,3.30,0.00);  object(0x0F01,90,0,180);move(25.26,-15.78,-25.80);  object(0x0F01,90,20,90);move(-4.43,-0.04,0.00);  object(0x0F01,90,20,90);move(-1.11,14.27,4.00);  object(0x0F01,90,0,0);move(-18.30,0.07,0.00);  object(0x0F01,90,0,0);move(-0.01,-2.35,0.10);  object(0x0F01,90,0,0);move(-0.01,-2.62,0.00);  object(0x0F01,90,0,0);move(-0.02,-6.62,0.00);  object(0x0F01,90,0,0);move(-0.02,-4.54,0.00);  object(0x0F01,90,0,0);move(-0.02,-3.84,0.00);  object(0x0F01,90,0,0);move(-0.02,-5.89,0.00);  object(0x0F01,90,0,0);move(0.01,-6.31,0.00);  object(0x0F01,90,0,359);move(0.05,-5.06,0.00);  object(0x0F01,90,0,359);move(0.03,-3.95,0.00);  object(0x0F01,90,0,359);move(0.04,-2.99,0.00);  object(0x0F01,90,0,359);move(0.04,-3.25,0.00);  object(0x0F01,90,0,359);move(4.54,40.61,-0.50);  object(0x0F01,90,0,0);move(0.04,-7.14,0.00);  object(0x0F01,90,0,0);move(0.04,-7.81,0.00);  object(0x0F01,90,0,0);move(0.03,-5.85,0.00);  object(0x0F01,90,0,0);move(12.30,0.06,0.50);  object(0x0F01,90,0,0);move(0.00,-0.87,0.20);  object(0x0F01,90,0,0);move(0.02,-4.49,0.00);  object(0x0F01,90,0,0);move(0.03,-5.52,0.00);  object(0x0F01,90,0,0);move(0.01,-1.25,0.00);  object(0x0F01,90,0,0);move(0.01,-2.70,0.00);  object(0x0F01,90,0,0);move(0.01,-1.49,0.00);  object(0x0F01,90,0,0);move(0.01,-2.32,0.00);  object(0x0F01,90,0,0);move(0.00,-0.86,0.00);  object(0x0F01,90,0,0);move(-21.16,37.09,-4.00);  object(0x0F9A,0,0,270);move(6.92,1.27,0.10);  object(0x0F9B,0,0,0);move(1.69,-3.51,1.00);  object(0x0FB0,0,270,272);move(-0.08,-2.70,0.00);  object(0x0FB0,0,270,272);move(20.97,-32.36,-1.30);  object(0x0FBC,0,0,151);move(-16.85,42.04,0.00);  object(0x0FF7,0,0,332);move(-11.64,1.12,-0.80);  object(0x0FD5,0,0,268);move(0.05,0.90,0.00);  object(0x0FD5,0,0,268);move(0.05,0.90,0.00);  object(0x0FD5,0,0,268);move(0.12,2.30,0.00);  object(0x0FD5,0,0,268);move(0.05,0.90,0.00);  object(0x0FD5,0,0,268);move(0.05,0.90,0.00);  object(0x0FD5,0,0,268);move(0.28,0.78,0.00);  object(0x0FD5,0,0,272);move(21.64,-9.47,10.40);  object(0x01BF,0,0,354);move(-7.90,-0.51,0.00);  object(0x01BF,0,0,354);move(-3.43,-4.23,0.00);  object(0x01BF,0,0,264);move(0.92,-7.80,0.00);  object(0x01BF,0,0,83);move(14.94,-6.04,0.00);  object(0x01BF,0,0,358);move(-7.76,0.13,0.00);  object(0x01BF,0,0,3);move(-3.18,1.37,0.00);  object(0x01BF,0,0,19);move(13.24,22.40,3.40);  object(0x01BF,270,0,358);move(-0.32,-5.30,0.00);  object(0x01BF,270,0,358);move(-0.35,-5.90,0.00);  object(0x01BF,270,0,358);move(-0.29,-4.86,0.00);  object(0x01BF,270,0,358);move(-0.19,-3.19,0.00);  object(0x01BF,270,0,358);move(-5.91,14.72,0.00);  object(0x01BF,270,0,358);move(-0.18,4.55,0.00);  object(0x01BF,270,0,332);move(-1.28,2.95,0.00);  object(0x01BF,270,0,332);move(-4.25,-11.25,0.00);  object(0x01BF,270,0,80);move(-0.10,6.68,0.00);  object(0x01BF,270,0,47);move(-0.11,2.56,0.00);  object(0x01BF,270,0,94);move(-1.57,-10.08,0.00);  object(0x01BF,270,0,111);move(-0.10,-6.51,0.00);  object(0x01BF,270,0,128);move(5.70,-5.39,0.00);  object(0x01BF,270,0,128);move(0.21,7.32,0.00);  object(0x01BF,270,0,39);move(-2.14,-8.31,0.00);  object(0x01BF,270,0,160);move(-5.52,2.16,0.00);  object(0x01BF,270,0,233);move(6.15,4.79,0.00);  object(0x01BF,270,0,200);move(3.30,6.97,0.00);  object(0x01BF,270,0,180);move(-10.42,3.27,0.00);  object(0x01BF,270,0,107);move(-0.48,-7.24,0.00);  object(0x01BF,270,0,157);move(11.49,-25.20,-5.60);  object(0x023B,0,0,107);move(-2.12,0.86,0.00);  object(0x023B,0,0,107);move(-3.12,1.32,0.00);  object(0x023B,0,0,106);move(-2.80,1.10,0.00);  object(0x023B,0,0,106);move(-2.24,0.89,0.00);  object(0x023B,0,0,105);move(-3.16,1.23,0.00);  object(0x023B,0,0,105);move(-2.00,0.73,0.00);  object(0x023B,0,0,105);move(-2.13,0.78,0.00);  object(0x023B,0,0,104);move(10.97,-3.14,0.00);  object(0x023B,0,0,102);move(-3.02,1.16,0.00);  object(0x023B,0,0,101);move(-3.17,0.79,0.00);  object(0x023B,0,0,106);move(-3.44,3.65,0.00);  object(0x023B,0,0,66);move(3.50,1.19,0.00);  object(0x023B,0,0,66);move(0.10,-5.48,0.00);  object(0x023B,0,0,125);move(4.80,3.42,0.00);  object(0x023B,0,0,83);move(-3.76,-0.89,0.00);  object(0x023B,0,0,120);move(1.64,-0.62,0.00);  object(0x023B,0,0,114);move(4.45,0.27,0.00);  object(0x023B,0,0,99);move(3.28,-4.16,0.00);  object(0x023B,0,0,123);move(1.17,-0.73,0.00);  object(0x023B,0,0,121);move(-8.54,0.15,0.00);  object(0x023B,0,0,234);move(-13.26,4.41,0.50);  object(0x020A,0,0,216);move(1.92,-1.10,0.00);  object(0x020A,0,0,190);move(-0.02,-1.14,0.00);  object(0x020A,0,0,191);move(-0.79,0.29,0.00);  object(0x020A,0,0,201);move(1.20,-0.90,0.00);  object(0x020A,0,0,188);move(-2.66,1.59,0.00);  object(0x020A,0,0,224);move(1.10,-0.92,0.00);  object(0x020A,0,0,207);move(-0.61,0.45,0.00);  object(0x020A,0,0,216);move(1.21,-0.78,0.00);  object(0x020A,0,0,200);move(-1.62,1.19,0.00);  object(0x020A,0,0,223);move(3.50,-1.63,0.00);  object(0x020A,0,0,177);move(-2.72,0.94,0.00);  object(0x020A,0,0,211);move(1.22,-0.64,0.00);  object(0x020A,0,0,195);move(-0.34,0.14,0.00);  object(0x020A,0,0,199);move(1.08,-0.35,0.00);  object(0x020A,0,0,186);move(-2.08,0.94,0.00);  object(0x020A,0,0,213);move(3.04,-1.04,0.00);  object(0x020A,0,0,175);move(0.00,0.00,0.00);  object(0x020A,0,0,175);move(-2.01,0.42,0.00);  object(0x020A,0,0,199);move(-2.35,2.14,0.00);  object(0x020A,0,0,236);move(0.28,-0.44,0.00);  object(0x020A,0,0,230);move(3.20,20.93,-1.10);  object(0x024B,0,0,327);move(3.27,-18.85,0.00);  object(0x0124,0,0,157);move(-4.27,0.52,0.00);  object(0x0124,0,0,207);move(4.72,6.19,9.10);  object(0x01DE,270,0,180);move(-0.50,0.04,-0.30);  object(0x01DE,270,0,180);move(0.22,2.47,-0.10);  object(0x01DE,270,0,180);move(0.24,2.69,0.00);  object(0x01DE,270,0,180);move(0.24,2.77,0.00);  object(0x01DE,270,0,180);move(-1.32,-7.81,0.00);  object(0x01DE,0,0,273);move(0.35,2.68,0.00);  object(0x01DE,0,0,273);move(-8.04,-1.04,0.00);  object(0x01DE,0,0,0);move(3.26,9.21,0.00);  object(0x01DE,0,0,182);move(4.27,-0.54,0.00);  object(0x01DE,0,0,182);move(-9.01,-2.52,0.00);  object(0x01DE,0,0,270);move(-0.47,-5.78,0.00);  object(0x01DE,0,0,270);move(-0.15,-1.89,0.00);  object(0x01DE,0,0,270);move(1.98,0.46,3.00);  object(0x01DE,90,0,0);move(0.22,2.43,0.00);  object(0x01DE,90,0,0);

 

 

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sutpid question, But where is the cheats folder? i cant find it.

 

*feels like a noob*

 

NVM... i found it, i hadent started the cheat device yet

Edited by kidwizz
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you need to make it.. easiest thing to do is just go into the cheat device place a object with the build mode and then connect to computer and the folder will be there...

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you need to make it.. easiest thing to do is just go into the cheat device place a object with the build mode and then connect to computer and the folder will be there...

The easiest thing to do is to open up CheatSync with your PSP connected. It does everything else for you!

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This is great EC smile.gif

 

I rememeber people disgussing the 333mhz thing, and 37C was the max temp. But, i had it on 222mhz and it was 37C because of my hands, does it matter if you have it on 333mhz or 222mhz? I think it doesn't really smile.gif Am i right?

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This is great EC smile.gif

 

I rememeber people disgussing the 333mhz thing, and 37C was the max temp. But, i had it on 222mhz and it was 37C because of my hands, does it matter if you have it on 333mhz or 222mhz? I think it doesn't really smile.gif Am i right?

i dont think it matters..

 

i may be wrong though sarcasm.gifnotify.gif

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Erm, question about construction mode. Well a few actually.

 

Can you delete objects? And how?

Is there like a list where you can see all the object codes? 'Cos its a bit tiring searching.

My psp freezes sometimes when i use construction mode, any way to stop this?

 

Any answers will be read and useful. Thanks.

EDIT: Found the object code list.

GTA:LCS Cheatdevice Object Codes List If anyone wanted to know.

Edited by Jay™
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Durka Durka Mahn

no, EC already said u cant delete objects.

To stop freezing in contruction mode, put it on 333mhz, it help s a TON!

And u have to go through the objects list urself

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piisyourffriend

I realy wish i had my psp right now. i was kind of hoping i had it back befor 0.9 was released. now I"m missing all this time with my deer psp and whatnot.

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piisyourffriend

i was over visiting my little sister. and she loves playing my psp. alot. like she never puts it down. so when i left i told her she could use it until i got back. and it's been like a week and i haven't goten over there.

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About putting it on 333mhz, i think this is the problem :s

I think it crashes more when its on 333mhz.

But ill give it a shot, thanks anyway.

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piisyourffriend

i have watched her use it and she handles it fine. she is ratgher respectful. it's just that i need to play now.

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>>SCUNNY_BOI<<

user posted image

 

this is my name wrote in explosive barrels. hope you like it.

 

#cheat big explosion

moveto(-557.61,-1082.08,4.07); object(0x0FF6,0,0,185);

move(48.55,17.66,3.67); object(0x021C,0,0,102);

move(-10.38,-9.31,-4.36); object(0x021C,0,0,189);

move(0.00,0.00,0.80); object(0x021C,0,0,189);

move(0.00,0.00,0.70); object(0x021C,0,0,189);

move(0.00,0.00,0.70); object(0x021C,0,0,189);

move(0.00,0.00,1.10); object(0x021C,0,0,189);

move(0.00,0.00,1.00); object(0x021C,0,0,189);

move(0.00,0.00,1.00); object(0x021C,90,205,269);

move(-0.89,0.14,0.00); object(0x021C,90,205,269);

move(-1.09,0.17,0.00); object(0x021C,90,205,269);

move(-0.89,0.14,0.00); object(0x021C,90,205,269);

move(-0.99,0.15,0.00); object(0x021C,90,205,269);

move(4.65,-0.71,0.00); object(0x021C,90,205,269);

move(0.99,-0.15,0.00); object(0x021C,90,205,269);

move(0.79,-0.12,0.00); object(0x021C,90,205,269);

move(0.99,-0.15,0.00); object(0x021C,90,205,269);

move(-2.87,0.44,-5.50); object(0x021C,90,205,269);

move(1.09,-0.17,0.00); object(0x021C,90,205,269);

move(0.79,-0.12,0.00); object(0x021C,90,205,269);

move(0.69,-0.11,0.00); object(0x021C,90,205,269);

move(-10.48,1.59,2.10); object(0x021C,90,205,269);

move(-1.09,0.17,0.00); object(0x021C,90,205,269);

move(-1.09,0.17,0.00); object(0x021C,90,205,269);

move(-1.09,0.17,0.00); object(0x021C,90,205,269);

move(0.00,0.00,3.60); object(0x021C,90,205,269);

move(0.89,-0.14,0.00); object(0x021C,90,205,269);

move(0.69,-0.11,0.00); object(0x021C,90,205,269);

move(0.59,-0.09,0.00); object(0x021C,90,205,269);

move(1.09,-0.17,0.00); object(0x021C,90,205,269);

move(-6.72,1.02,-3.60); object(0x021C,90,205,269);

move(-0.99,0.15,0.00); object(0x021C,90,205,269);

move(-0.89,0.14,0.00); object(0x021C,90,205,269);

move(-0.89,0.14,0.00); object(0x021C,90,205,269);

move(2.67,-0.41,-2.00); object(0x021C,90,205,269);

move(-0.89,0.14,0.00); object(0x021C,90,205,269);

move(-1.09,0.17,0.00); object(0x021C,90,205,269);

move(-0.79,0.12,0.00); object(0x021C,90,205,269);

move(-0.47,0.16,0.10); object(0x021C,180,180,109);

move(0.00,0.00,0.90); object(0x021C,180,180,109);

move(0.00,0.00,1.00); object(0x021C,180,180,109);

move(0.00,0.00,0.70); object(0x021C,180,180,109);

move(0.00,0.00,0.80); object(0x021C,180,180,109);

move(0.00,0.00,1.00); object(0x021C,180,180,109);

move(3.26,-0.50,-2.40); object(0x021C,180,180,109);

move(0.00,0.00,1.10); object(0x021C,180,180,109);

move(0.00,0.00,1.00); object(0x021C,180,180,109);

move(0.00,0.00,0.40); object(0x021C,180,180,109);

move(3.16,-0.48,0.00); object(0x021C,180,180,109);

move(0.00,0.00,-1.10); object(0x021C,180,180,109);

move(0.00,0.00,-0.80); object(0x021C,180,180,109);

move(0.00,0.00,-1.50); object(0x021C,180,180,109);

move(0.00,0.00,-0.90); object(0x021C,180,180,109);

move(3.66,-0.56,0.00); object(0x021C,180,180,109);

move(-0.01,-0.17,1.10); object(0x021C,180,180,109);

move(0.00,0.00,1.00); object(0x021C,180,180,109);

move(0.00,0.00,1.10); object(0x021C,180,180,109);

move(0.00,0.00,1.10); object(0x021C,180,180,109);

move(13.34,15.28,-4.50); object(0x021C,180,180,143);

move(-6.10,-16.41,1.60); object(0x021C,180,180,116);

teleport(-523, -1045.88, 3.48);

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butterballer360
user posted image

 

this is my name wrote in explosive barrels. hope you like it.

 

#cheat big explosion

moveto(-557.61,-1082.08,4.07); object(0x0FF6,0,0,185);

.......................................

.......................................

.......................................

move(-6.10,-16.41,1.60); object(0x021C,180,180,116);

teleport(-523, -1045.88, 3.48);

Oh my f*cking GOD that is AWESOME! im gonna build the biggest f*cking bomb in liberty city now! devil.gif

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