GT.Killer Posted December 5, 2005 Share Posted December 5, 2005 Yes. Link to comment Share on other sites More sharing options...
cR Posted December 7, 2005 Share Posted December 7, 2005 Meybe it's to big? 1024x1024 pixels is very rare.. it worked in VC tho, dunno if it works in SA Link to comment Share on other sites More sharing options...
GT.Killer Posted December 7, 2005 Share Posted December 7, 2005 why other 1024x1024 res objects did work then? Link to comment Share on other sites More sharing options...
cR Posted December 7, 2005 Share Posted December 7, 2005 Hmm well I give up I don't know how to help you :s Link to comment Share on other sites More sharing options...
[NX] Joao.pt Posted December 10, 2005 Share Posted December 10, 2005 Great tutorial But im having some problems My model shows in the game but dont have a colison file Link to comment Share on other sites More sharing options...
wauzie Posted December 10, 2005 Author Share Posted December 10, 2005 Hmmz, you should try to re-export your col (be sure you converted it to editable mesh!). When the same happens, probably the pivot point is not the same as in the dff, so the collision has an other offset than the dff....then you should reset the pivot (right to the rainbow, than click effect pivot only and reset the coördinates to 0,0,0). Link to comment Share on other sites More sharing options...
Blackfuse Posted December 30, 2005 Share Posted December 30, 2005 (edited) I've got one problem now. I use 3DS Max 8, and when I set your scripts in my scripts folder and when I want to use the dff script (Maxscript --> Run script), I get a runtime error and the program can't open the script. Maybe you know the problem? The strange thing is that the .col script works well.. Edited December 30, 2005 by Blackfuse Link to comment Share on other sites More sharing options...
DeathSquad Posted December 31, 2005 Share Posted December 31, 2005 19000 is a good starting ID, its roughly the first empty one in the game. And I'll just note for anyone who hasn't read around, you can only add 5 map objects. Link to comment Share on other sites More sharing options...
Dopeman322 Posted January 19, 2006 Share Posted January 19, 2006 (edited) where is the rotate transfor type-in cause im new to 3ds max and im new to modeling so please respond. okay now i did everything but now my game crashes and i made a weapon model and i replaced the colt 45 txd and the dff but i have the .col. i dont know what to do? and i did it for vice. Edited January 19, 2006 by Dopeman322 Link to comment Share on other sites More sharing options...
Turbopotamo Posted January 26, 2006 Share Posted January 26, 2006 this tutorial can be used to put vice city cars into san andreas? Link to comment Share on other sites More sharing options...
bugsblake Posted January 28, 2006 Share Posted January 28, 2006 ok ive got some problems here, well its to do with 3ds max. in the kams scripts the one ive got (the link you provided) it doesent have col_io_2b i get like GTA_COL_IO.mse and there is no surface perameteres in there so im confused and this maked me wat to die you need to add a suface material to your col and the surface parameters are in the material editor also if its for sa you need to set "brightness/part:" to -1 is there any chance of getting that technics turntable you have made please? its really good! thanks. Link to comment Share on other sites More sharing options...
Lil'Momo Posted January 29, 2006 Share Posted January 29, 2006 When i want to export the dff of the box it say :''Unknown property : ''Diffuse'' is undefinied'' ! Can you help? Link to comment Share on other sites More sharing options...
solo Posted February 1, 2006 Share Posted February 1, 2006 When i want to export the dff of the box it say :''Unknown property : ''Diffuse'' is undefinied'' ! Can you help? Have you textured your model? The reason I ask is that the "diffuse" channel is where you specify your material Link to comment Share on other sites More sharing options...
Lil'Momo Posted February 2, 2006 Share Posted February 2, 2006 Thank you so much! Now I got it:) I just learned how to texture things in 3dsMax! But i got a question. I completed everything, so, two things: 1. Where can I find my model now in GTA SA? 2. And don't forget to rename the colfile to your IDE when you havn't done it yet. What does that mean, sry, I don't get it!Lil Momo Link to comment Share on other sites More sharing options...
oscarw_89 Posted March 22, 2006 Share Posted March 22, 2006 Isn't this tutorial a "copy"of Ocram's http://ocram88.oc.funpic.de/index_all.php?etutorialsa=4 !!? Link to comment Share on other sites More sharing options...
xmen Posted April 1, 2006 Share Posted April 1, 2006 heyy how can i attach image on object and export txd. Link to comment Share on other sites More sharing options...
PigFarker Posted April 4, 2006 Share Posted April 4, 2006 When your done, where would you find your model? Link to comment Share on other sites More sharing options...
leviatan1001 Posted April 18, 2006 Share Posted April 18, 2006 (edited) Hi guys. I guess lots of people are looking a way to insert a new model in San Andreas. I get it in Vice City, so it was so so tiring.... Well, the tutorial on this page is so good, so i learned it, and i think its unfinished. Some details were forgotten. So i would like to ask the autor ( thanks a lot for this one) a good finished one, with all the details, because people like me, doesn´t know how to model right, don´t know if use surfaces, meshes...things like that. So maybe its to ask so much, but, a VIDEO TUTORIAL of modeling a cube and then insert it in the map would be the perfect tutorial. And so many questions will be answered. Well, that´s all sorry for my english, and thanks to all the people posting here. Bye Here are my problems Edited April 22, 2006 by leviatan1001 Link to comment Share on other sites More sharing options...
leviatan1001 Posted April 18, 2006 Share Posted April 18, 2006 (edited) Hi guys. I guess lots of people are looking a way to insert a new model in San Andreas. I get it in Vice City, so it was so so tiring.... Well, the tutorial on this page is so good, so i learned it, and i think its unfinished. Some details were forgotten. So i would like to ask the autor ( thanks a lot for this one) a good finished one, with all the details, because people like me, doesn´t know how to model right, don´t know if use surfaces, meshes...things like that. So maybe its to ask so much, but, a VIDEO TUTORIAL of modeling a cube and then insert it in the map would be the perfect tutorial. And so many questions will be answered. Well, that´s all sorry for my english, and thanks to all the people posting here. Bye Here is the trouble Edited April 22, 2006 by leviatan1001 Link to comment Share on other sites More sharing options...
leviatan1001 Posted April 18, 2006 Share Posted April 18, 2006 Hi guys. I guess lots of people are looking a way to insert a new model in San Andreas. I get it in Vice City, so it was so so tiring.... Well, the tutorial on this page is so good, so i learned it, and i think its unfinished. Some details were forgotten. So i would like to ask the autor ( thanks a lot for this one) a good finished one, with all the details, because people like me, doesn´t know how to model right, don´t know if use surfaces, meshes...things like that. So maybe its to ask so much, but, a VIDEO TUTORIAL of modeling a cube and then insert it in the map would be the perfect tutorial. And so many questions will be answered. Well, that´s all sorry for my english, and thanks to all the people posting here. Bye Link to comment Share on other sites More sharing options...
leviatan1001 Posted April 18, 2006 Share Posted April 18, 2006 Hi guys. I guess lots of people are looking a way to insert a new model in San Andreas. I get it in Vice City, so it was so so tiring.... Well, the tutorial on this page is so good, so i learned it, and i think its unfinished. Some details were forgotten. So i would like to ask the autor ( thanks a lot for this one) a good finished one, with all the details, because people like me, doesn´t know how to model right, don´t know if use surfaces, meshes...things like that. So maybe its to ask so much, but, a VIDEO TUTORIAL of modeling a cube and then insert it in the map would be the perfect tutorial. And so many questions will be answered. Well, that´s all sorry for my english, and thanks to all the people posting here. Bye Link to comment Share on other sites More sharing options...
leviatan1001 Posted May 7, 2006 Share Posted May 7, 2006 And some days later... So now, ia have a new problem, i know the perfect way to make my own models, so there appears invisible walls. Posted here: http://www.gtaforums.com/index.php?showtop...=invisible+wall Link to comment Share on other sites More sharing options...
grovespaz Posted May 25, 2006 Share Posted May 25, 2006 Jezus Christ, dont post 5 posts in a row.. Wauzie, where have you gone? Is this tutorial really a ripoff from ocram? Link to comment Share on other sites More sharing options...
Kimd41 Posted May 30, 2006 Share Posted May 30, 2006 Help please, when I try to export to .dff I get this: Link to comment Share on other sites More sharing options...
Monitor57 Posted July 21, 2006 Share Posted July 21, 2006 i have imported a model into SA with a working Collision and .txd file, the model shows up perfectly fine in the mapviewer, but when placed the building is not there, however the collision file is. my exporting tools from 3ds are newer than those you have provided so what may be my problem? p.s this is urgent. -M57 Link to comment Share on other sites More sharing options...
wauzie Posted July 23, 2006 Author Share Posted July 23, 2006 Jezus Christ, dont post 5 posts in a row.. Wauzie, where have you gone? Is this tutorial really a ripoff from ocram? No i made it myself . Look at the GTI screen :S. Link to comment Share on other sites More sharing options...
Monitor57 Posted July 24, 2006 Share Posted July 24, 2006 i have imported a model into SA with a working Collision and .txd file, the model shows up perfectly fine in the mapviewer, but when placed the building is not there, however the collision file is. my exporting tools from 3ds are newer than those you have provided so what may be my problem? p.s this is urgent. -M57 OI!!!!! -M57 Link to comment Share on other sites More sharing options...
ocram88 Posted July 26, 2006 Share Posted July 26, 2006 @all, i don't think it is a rip of my tutorial, i think it is realy made by wauzie. Link to comment Share on other sites More sharing options...
cR Posted July 31, 2006 Share Posted July 31, 2006 Hey guys, I've been away for a long time and want to come back but I'm starting to get f*cking pissed allready... I know (or knew) how to import models into SA, I've done it multiple times but now when I add my stuff the game crashes at about 20% loading. The model shows up in the MEd and I tried a collision file made in Coll Editor 2 and one exported from 3D Max but that didn't help... any ideas? anyone? Link to comment Share on other sites More sharing options...
eyfi Posted February 24, 2008 Share Posted February 24, 2008 Dear modder, I got some problems with the tutorial, I followed all the steps in it but my object doesn't show up in the game. I would prefer if you could check it and tell me what's wrong with it. Thanks in advance. Link: http://www.megaupload.com/?d=TQ4EL0VP Link to comment Share on other sites More sharing options...
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