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Replacing Misty.


MC_eMS
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Hello,

I am currently working on a GTA III mod, and I need to replace the Misty char with a gang member, in the first mission. How would I go about doing that?

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Blast.... from... past...

 

There are two methods that I can think of. YOu can either change the Misty.df model and texture with that of a gang member... or get Bartons mission script editor and change what ped spawns there. I think the latter of the two is easier given 10 minutes of reasearch.

 

Hope that gives you a little direction in which way you want to head. If you have any questions, don't hold back, many people understand the script.

 

Edit - Just read that this is under mission coding... Get the mission editor by Barton Waterduck. In the script is a call for a ped named 'chico' (Drive Misty for me - Oh my, what a memory). You can use that to spawn a gang member, or just look for a trend in how peds are labelled and spawned. Erm, this is kinda a BS post once I realised forum this is... But yeah.

Edited by Mercie
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Some of the actors are considered special actors. Misty is one of them. In fact, most UNIQUE characters are. You can tell in code because instead of

0247: request_model(#GANG05)...00D6: if( 0?,8248:   NOT   model(#GANG05).available...0129: create_actor( 4?, #GANG05, $LUIGI4_DIABLO) in_car_driverseat($LUIGI4_PIMP_CAR)

...it's done like

023C: load_actor( 2?, "MISTY")...00D6: if( 0?,823D:   NOT   actor( 2?).available...009A: create_actor($MISTY_CHAR,  21?, #SPECIAL02) at( 1144.56!, -592.75!,  13.875!)

 

You'd essentially have to replace the 2nd technique with the first since gang models are not considered special actors.

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