24isone Posted November 13, 2005 Share Posted November 13, 2005 can you have animated picture in te game if yes tell me how. Link to comment Share on other sites More sharing options...
Mercie Posted November 13, 2005 Share Posted November 13, 2005 I believe you cannot. The Texture Dictionaries only allow for targa's or bitmap's which means the animated extensions are not allowed. Even if .mng or .gif was supported by Renderware, animated alphas and the compression would get a mite messed. Someone correct me if I am wrong, but all animated text is hardcoded in the executable. Link to comment Share on other sites More sharing options...
DexX Posted November 13, 2005 Share Posted November 13, 2005 Sa supports UV animation, which can scroll the UV coordinates. You can't animate the image, in terms of using different images for every frame of animation, but you can scroll or move the image around. I dont think Kam's exporter can handle this yet though (someone correct me if im wrong) so the only way to accomplish it is by copy/pasting sections in RWAnalyze. Short answer: not possible. Link to comment Share on other sites More sharing options...
24isone Posted November 17, 2005 Author Share Posted November 17, 2005 (edited) well guess what i just got busted by Delfi for mentioning warez. [edited by delfi] Edited November 27, 2005 by Delfi Link to comment Share on other sites More sharing options...
Suction Testicle Man Posted November 17, 2005 Share Posted November 17, 2005 well guess what i JUST now downloaded gta san andreas! and screw gta vice city I think we were referring to San Andreas in the first place... If at first you don't succeed, you fail, and the test will be terminated. Link to comment Share on other sites More sharing options...
Mercie Posted November 17, 2005 Share Posted November 17, 2005 well guess what i JUST now downloaded gta san andreas! and screw gta vice city I think we were referring to San Andreas in the first place... <3D That and how downloading and telling everyone is not a smart thing to do... Link to comment Share on other sites More sharing options...
Karcus Posted November 18, 2005 Share Posted November 18, 2005 Sa supports UV animation, which can scroll the UV coordinates. You can't animate the image, in terms of using different images for every frame of animation, but you can scroll or move the image around. I dont think Kam's exporter can handle this yet though (someone correct me if im wrong) so the only way to accomplish it is by copy/pasting sections in RWAnalyze. Short answer: not possible. I don't have SA but what in the game has UV animation? I would like an example. Link to comment Share on other sites More sharing options...
Augh Posted November 18, 2005 Share Posted November 18, 2005 At risk of putting words in Dexx's mouth, "supports" != utilised by stock graphics. Yup Link to comment Share on other sites More sharing options...
maagimies Posted December 6, 2005 Share Posted December 6, 2005 I maybe have an interesting idea to this... Or atleast if the SA engine DOES support uv animation o.O Put all the frames of the animation to a single image, and then animate the uv coordinates so they just 'jump' to the next 'frame' (I should do a picture illustrating this but I hope you undestand anyway) I know you could'nt do big animations with this but simple special effects for scifi weapons could be done OR the red scanner thing to the KITT car Link to comment Share on other sites More sharing options...
DexX Posted December 6, 2005 Share Posted December 6, 2005 I don't have SA but what in the game has UV animation? I would like an example. half of Las Venturas. all the moving (scrolling, not flickering) lights are uv anim. I maybe have an interesting idea to this... Or atleast if the SA engine DOES support uv animation o.OPut all the frames of the animation to a single image, and then animate the uv coordinates so they just 'jump' to the next 'frame' (I should do a picture illustrating this but I hope you undestand anyway) I know you could'nt do big animations with this but simple special effects for scifi weapons could be done tounge.gif OR the red scanner thing to the KITT car the concept is sound, but only static map objects support UV anim, not cars, peds or weapons. Link to comment Share on other sites More sharing options...
MysticBlast3r26 Posted April 3, 2017 Share Posted April 3, 2017 I maybe have an interesting idea to this... Or atleast if the SA engine DOES support uv animation o.O Put all the frames of the animation to a single image, and then animate the uv coordinates so they just 'jump' to the next 'frame' (I should do a picture illustrating this but I hope you undestand anyway) I know you could'nt do big animations with this but simple special effects for scifi weapons could be done OR the red scanner thing to the KITT car haha! are you talking about Knight Rider mod? Yes...i have my own mod ..the kitt scanner moves pretty well and i can also play GTA SA storyline with that mod...its not a cleo cs files or any mod...i made my own MODEL dff and txd ...so now it looks amazing!!!!! if you need that..i can give you Link to comment Share on other sites More sharing options...
vizs Posted April 3, 2017 Share Posted April 3, 2017 Wow, fantastic bump. Last post in made back in 2005 and maagimies is ain't active too. I salute you for this fantastic bump. Link to comment Share on other sites More sharing options...
AtzlanSpear Posted April 3, 2017 Share Posted April 3, 2017 bumpy Link to comment Share on other sites More sharing options...
ZAZ Posted April 3, 2017 Share Posted April 3, 2017 nominated for Millenium Bump Award Colbertson and vizs 2 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
MysticBlast3r26 Posted April 21, 2017 Share Posted April 21, 2017 (edited) Thanks for giving me that Award Edited April 21, 2017 by MysticBlast3r26 Link to comment Share on other sites More sharing options...
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