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24isone
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I believe you cannot. The Texture Dictionaries only allow for targa's or bitmap's which means the animated extensions are not allowed. Even if .mng or .gif was supported by Renderware, animated alphas and the compression would get a mite messed. Someone correct me if I am wrong, but all animated text is hardcoded in the executable.
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Sa supports UV animation, which can scroll the UV coordinates. You can't animate the image, in terms of using different images for every frame of animation, but you can scroll or move the image around. I dont think Kam's exporter can handle this yet though (someone correct me if im wrong) so the only way to accomplish it is by copy/pasting sections in RWAnalyze.

 

Short answer: not possible.

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Suction Testicle Man
well guess what i JUST now downloaded gta san andreas! xmas.gifwink.gifbiggrin.gifcolgate.gif and screw gta vice city tounge.giftounge.gificon14.gif

I think we were referring to San Andreas in the first place...

 

 

If at first you don't succeed, you fail, and the test will be terminated.

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well guess what i JUST now downloaded gta san andreas! xmas.gif  wink.gif  biggrin.gif  colgate.gif and screw gta vice city tounge.gif  tounge.gif  icon14.gif

I think we were referring to San Andreas in the first place...

 

 

<3D

That and how downloading and telling everyone is not a smart thing to do...

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Sa supports UV animation, which can scroll the UV coordinates. You can't animate the image, in terms of using different images for every frame of animation, but you can scroll or move the image around. I dont think Kam's exporter can handle this yet though (someone correct me if im wrong) so the only way to accomplish it is by copy/pasting sections in RWAnalyze.

 

Short answer: not possible.

I don't have SA but what in the game has UV animation? I would like an example.

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  • 3 weeks later...

I maybe have an interesting idea to this... Or atleast if the SA engine DOES support uv animation o.O

Put all the frames of the animation to a single image, and then animate the uv coordinates so they just 'jump' to the next 'frame'

(I should do a picture illustrating this but I hope you undestand anyway)

I know you could'nt do big animations with this but simple special effects for scifi weapons could be done tounge.gif

OR the red scanner thing to the KITT car cool.gif

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I don't have SA but what in the game has UV animation?  I would like an example.

half of Las Venturas. all the moving (scrolling, not flickering) lights are uv anim.

 

 

I maybe have an interesting idea to this... Or atleast if the SA engine DOES support uv animation o.O

Put all the frames of the animation to a single image, and then animate the uv coordinates so they just 'jump' to the next 'frame'

(I should do a picture illustrating this but I hope you undestand anyway)

I know you could'nt do big animations with this but simple special effects for scifi weapons could be done tounge.gif

OR the red scanner thing to the KITT car

the concept is sound, but only static map objects support UV anim, not cars, peds or weapons.

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  • 11 years later...
MysticBlast3r26

I maybe have an interesting idea to this... Or atleast if the SA engine DOES support uv animation o.O

Put all the frames of the animation to a single image, and then animate the uv coordinates so they just 'jump' to the next 'frame'

(I should do a picture illustrating this but I hope you undestand anyway)

I know you could'nt do big animations with this but simple special effects for scifi weapons could be done tounge.gif

OR the red scanner thing to the KITT car cool.gif

haha! are you talking about Knight Rider mod? Yes...i have my own mod ..the kitt scanner moves pretty well and i can also play GTA SA storyline with that mod...its not a cleo cs files or any mod...i made my own MODEL dff and txd ...so now it looks amazing!!!!! if you need that..i can give you

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  • 3 weeks later...
MysticBlast3r26

Thanks for giving me that Award :lol:

Edited by MysticBlast3r26
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