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Installing nitrous through the CFG.


teknogeek
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I need someone to get nitrous working though the handling flags. DON'T JUST TELL ME HOW! I've been trying for hours and this system sucks... I need a COPY and PAST method here.

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Suction Testicle Man

What are you talking about? You ask a question, people will tell you how to do it - simple as.

 

Find the ag column in your handling.cfg, then locate your car in the list. Take the Landstalker for example, it's ag value is 500002. These numbers are also written in hex, which means they are read backwards. So the 1st digit is in fact 2, and the 6th digit is 5. Link up the 1st digit to the ag column's key, and it tells you that the car has a 2G_BOOST (acceleration boost). Linking up the 6th digit won't make sense immediately, however, as it is a 5. This simply means it's 1+4 (only possible sum of the values there), which means the Lanstalker has halogen lights and an offroad ability (drives better offroad).

 

The 5th digit contains the nitrous option, and is valued at 8. So you take your current ag example, 500002, and add 8 to the 5th digit. So 580002. Now the Lanstalker will spawn with nitrous installed.

 

Remember that you cannot go past 9 with hex; instead you use letters:

 

1=1

2=2

3=3

4=4

5=5

6=6

7=7

8=8

9=9

10=A

11=B

12=C

13=D

14=E

15=F

 

 

If at first you don't succeed, you fail, and the test will be terminated.

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Here's what you do:

  1. Get CFG Studio.
  2. Open your gta\data\handling.cfg file.
  3. Find the car you want to edit by using Edit > Find or scrolling through the grid.
  4. When you find the car, scroll across to the HandlingFlags setting.
  5. Double-click the value for that setting to begin editing. A checklist will appear.
  6. Scroll down the checklist and tick the NOS_INST option.
  7. Save the file.
  8. Load up GTASA, find the car and fit it with nitrous.
If you can't follow that, don't bother with modding GTA. Doing it this way is just a case of clicking stuff which you should be able to manage. smile.gif
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I've told you guys, does not work! I did it manually, and through the program, STILL NO NOS! One of you try it eh? see if you can add NOS to the ELEGY.

 

EDIT: Here are the setting I've tried. 04488842

Edited by teknogeek
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Suction Testicle Man
I've told you guys, does not work! I did it manually, and through the program, STILL NO NOS! One of you try it eh? see if you can add NOS to the ELEGY.

 

EDIT: Here are the setting I've tried. 04488842

You're right, it doesn't appear to work, but you didn't tell us that. You phrased it like you were doing it all wrong, thus it didn't work (we few of the Editing Discussion are fairly cynical in that respect). This flag appears redundant for both parked and spawning cars - so it could well be a hard-coded option, or part of a different data file. I'll leave somebody else to look into this though, I'm not interested enough to take it much further.

 

 

If at first you don't succeed, you fail, and the test will be terminated.

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It's not possible to install nitro through handling.cfg sad.gif

 

The game keeps 2 variables for the nitro - one is the 1-bit flag in handlingFlags in handling.cfg, and the other is the amount of nitro. When you buy nitro in a mod shop, you have the option of 2x, 5x, 10x which give different amounts. All nitro gives the same acceleration boost (twice normal), but different amounts give different burn times.

 

When you set the flag in handling.cfg, the amount of nitro is still zero, so you don't actually get any nitro.

 

The "all taxis have nitro" feature is implemented internally by the cheat processor, which gives Taxis & Cabbies nitro with an amount equal to 101.

 

Here's the patch of code from the cheat processor that handles this

 

 006B1993: A0 8B 91 96 00     mov         al,byte ptr ds:[0096918Bh] 006B1998: 84 C0              test        al,al 006B199A: 74 1B              je          006B19B7 006B199C: F6 46 36 F8        test        byte ptr [esi+36h],0F8h 006B19A0: 75 15              jne         006B19B7 006B19A2: 66 8B 46 22        mov         ax,word ptr [esi+22h] 006B19A6: 66 3D A4 01        cmp         ax,1A4h 006B19AA: 74 06              je          006B19B2 006B19AC: 66 3D B6 01        cmp         ax,1B6h 006B19B0: 75 05              jne         006B19B7 006B19B2: 83 44 24 48 10     add         dword ptr [esp+48h],10h 006B19B7: A0 65 91 96 00     mov         al,byte ptr ds:[00969165h] 006B19BC: 84 C0              test        al,al 006B19BE: BD 00 00 08 00     mov         ebp,80000h 006B19C3: 75 07              jne         006B19CC 006B19C5: F6 44 24 48 10     test        byte ptr [esp+48h],10h 006B19CA: 74 0D              je          006B19D9 006B19CC: 09 AE 8C 03 00 00  or          dword ptr [esi+0000038Ch],ebp 006B19D2: C6 86 8A 04 00 00  mov         byte ptr [esi+0000048Ah],65h           65

 

As you can see, at 0x6B19A6 it checks for the model ID of the Taxi (0x1A4) and at 0x6B19AC it checks for the model ID of the Cabbie (0x1B6). If you do a memory patch, you can change this so instead of the Taxi & Cabbie, it gives nitro to your two favorite cars.

 

Memory Addresses

(WORD*) 0x6B19A8 - two byte model ID instead of Taxi

(WORD*) 0x6B19AE - two byte model ID instead of Cabbie

 

File addresses: 0x2B0DA8, 0x2B0DAE

Edited by op9080
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Um, you run San Andreas, tab out, then run the console. Hell, it even works if you run the console first then open SA...

 

turn.gif

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Can't get admin console to work, and I'm not a strong programmer.

well try this then, park a car with 10x nitro in a garage, use garage edit to change the car in the garage to the car you want nitrous on. You can save the game and nitrous will stay. Also is a good way to put custom wheels on a car that 'can't' have them.

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