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YeTi

GTA Code Creator

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fastdriver

 

014B: $JOEY_BFINJECTION = init_parked_car_generator #BFINJECT -1 -1 0 alarm 100 door_lock 0 0 10000 at 930.875 -267.625 -100.0 angle 340.0 014C: set_parked_car_generator $JOEY_BFINJECTION cars_to_generate_to 0 014B: $BORGNINE_CAB = init_parked_car_generator #BORGNINE -1 -1 0 alarm 50 door_lock 0 0 10000 at 933.6875 -65.5625 -100.0 angle 0.0 014C: set_parked_car_generator $BORGNINE_CAB cars_to_generate_to 0 014B: $KURUMA = init_parked_car_generator #KURUMA1212  0 alarm 0 door_lock  0  0  10000 at  8415303 -312043 638982 angle  0014C: set_parked_car_generator $KURUMA cars_to_generate_to  101

 

I can't get a kuruma to spawn near the portland safehouse, it just won't show up. What am I doing wrong?

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SteaVor

This code cannot be compiled, so I wonder how you did it. Or did you mean to say that you got an error (insufficient amount of parameters) on compiling?

 

#KURUMA1212

should be

#KURUMA 12 12

 

Additionally, the spawn coordinates (8415303 -312043 638982) are WAY out of game boundaries - decimal points are missing!

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fastdriver
This code cannot be compiled, so I wonder how you did it. Or did you mean to say that you got an error (insufficient amount of parameters) on compiling?

 

#KURUMA1212

should be

#KURUMA 12 12

 

Additionally, the spawn coordinates (8415303 -312043 638982) are WAY out of game boundaries - decimal points are missing!

Yeah I also get an error when compiling (amnt. of parameters), I'm new to this stuff. I used GTAIII admin console for the coordinates, btw.

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SteaVor

So did you try this line?

 

014B: $KURUMA = init_parked_car_generator #KURUMA 12 12 0 alarm 0 door_lock  0  0  10000 at  841.5303 -312.043 63.8982 angle 0

 

(Coords might be wrong)

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A_GTA_GUY

I have a problem, whenever I try to spawn an item in SA it never comes out, what am I doing wrong?

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