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7 Star Wanted Level?


Viper187
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I was wondering if it were somehow possible to actually add a wanted star level to III/Vice/SA. I was thinking about all the unused law enforcement vehicles and was wondering if anyone else felt they should be used to chase you. I mentioned part of this in a reply in the LC forum, but I thought I'd bring up a full discussion here while I'm at it.

 

First, could we add law vehicles to the existing levels? i.e. in Vice make both FBI Ranchers AND FBI Washingtons chase you at level 5 (I only remember Ranchers coming - right?). Same for level 6. Military only uses Barracks and Tanks, don't they? I want a damn Hunter to chase me! Patriots would be nice as well.

 

If not, could additional levels be added? Say at level 7, call out the Hunters to blow you away. That reminds me of another thing. The tanks never shoot at you! What retards are driving those things!?

 

I don't know if anyone can figure out a way to mess with the levels themselves, but if anyone's good with setting up their own AI, maybe they could rig up something. Like once you have 6 stars for over a minute, start spawning Hunters in your area to attack you. When you have 5 star, spawn a car load of feds in turret mode to chase and shoot you. I never had much luck setting up flags and such to get choppers to actually chase and shoot you, but maybe someone else could.

 

I dunno, just a thought. I thought maybe one of the people that likes screwing with the EXE would look into it. I've tried to retire from most of this modding stuff for now, but I can't help coming up with ideas once in a while.

 

p.s. If anyone thinks this topic belongs in another forum (or up my ass), feel free to move it. wink.gif

Edited by Viper187
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Wrong forum PLUS hardcoded, it's not possible to change it, unless you want to do it via Memory Hacking (but then you have to make the level's vehicle be replaced with the one you want, not swapped models but change the id that's being used with the id of the new vehicle in memory)

 

Nipa cry.gif -Nipa

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wrong forum or not, doesnt matter to me.

Your idea is funny!

I have a other:

 

010E: set_player $PLAYER_CHAR minimum_wanted_level_to  603BF: set_player $PLAYER_CHAR ignored_by_everyone_to  1 (true);; or01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to  1 (true)

 

Dont know if it works

 

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Unless you replace the VCPD chopper with the Hunter and change the properties then that's the only thing that is possible.
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Sorry, my first post was a bit lax. I misunderstood a little bit.

I think its possible to check the wanted level and then spawn a random car and change it with the Hunter.

I discussed a similar thread with Demarest here

The disscusion had an open end but meanwhile I tested the following script very often and it worked every time very well.

Shure, I used a stretch and to change in a hunter I don�t know if it will works.

 

Edited by ZAZ
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what about the people who just want that specific mod? me for example...i don't want ALL the features in the spaceeinstein's mod! i like to add source codes in the script myself, that way i can learn something...and just download the mod and putting it in the script folder is not challenging!! either educational... tounge.gif

 

so...where is that hunter chaser source code? smile.gif

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Now, I don't know what Space wrote but you could use something like this to get Hunter's attention devil.gif:

 

 

:HUNTER_103A4: name_thread 'HUNTER' :HUNTER_2  0001: wait  250 ms00D6: if  0    0256:   player $PLAYER_CHAR defined 004D: jump_if_false ££HUNTER_200D6: if  0010F:   player $PLAYER_CHAR wanted level >  5004D: jump_if_false ££HUNTER_20006: @32 = 0 ;; integer values :HUNTER_3 0001: wait  0 ms00D6: if  1    0256:   player $PLAYER_CHAR defined 010F:   player $PLAYER_CHAR wanted level >  5004D: jump_if_false ££HUNTER_200D6: if  00019:   @32 >  60000 ;; integer values                  ;;wait 1 minute004D: jump_if_false ££HUNTER_30247: request model 2870247: request model 425038B: load_requested_models   00D6: if  1  0248:   model 287 available0248:   model 425 available004D: jump_if_false ££HUNTER_3 04C4: create coordinate @0 @1 @2 from actor $PLAYER_ACTOR offset  200.0  150.0  100.000A5: @3 = create_car 425 at  @0 @1 @20224: set car @3 health to  50000825: @3                                                 ;;instantly turn helicopter rotor wing on0129: @4 = create_actor  24  287 in_car @3 driverseat084E: @3 1                                               ;;engage helicopter's primary gun0724: @3 $PLAYER_CHAR  50.0                              ;;helicopter follow and attack player0249: release model 2870249: release model 425  :HUNTER_40001: wait  0 ms00D6: if  4   8118:   NOT   actor @4 dead8119:   NOT   car @3 wrecked0256:   player $PLAYER_CHAR defined 010F:   player $PLAYER_CHAR wanted level >  50202:   actor $PLAYER_ACTOR near car @3 radius  300.0  300.0 unknown  0004D: jump_if_false ££HUNTER_5  0002: jump ££HUNTER_4:HUNTER_5    01C2: remove references to actor @4 01C3: remove references to car @3 0002: jump ££HUNTER_2

 

 

It spawns a Hunter one minute after you get a 6-star wanted level. sigh.gif

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Yeah! that's what im talking about! i will test it in a few hours...

anyway, Thank you man!! Thanks!! biggrin.gif:D

 

EDIT: THANKS MAN! it works very well!! biggrin.gif even if i am on a hydra the hunter keeps shooting at me hehe

 

what about making another code but this time for rhino? biggrin.gifi would like to rhinos to shoot at me...biggrin.gif

 

i think i just need to trade hunter id number by rhino id number... isn't it?

Edited by careca
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well i tried...

 

 

:RHINO_103A4: name_thread 'RHINO':RHINO_2  0001: wait  250 ms00D6: if  0    0256:   player $PLAYER_CHAR defined004D: jump_if_false ££RHINO_200D6: if  0010F:   player $PLAYER_CHAR wanted level >  5004D: jump_if_false ££RHINO_20006: @32 = 0;; integer values:RHINO_30001: wait  0 ms00D6: if  1    0256:   player $PLAYER_CHAR defined010F:   player $PLAYER_CHAR wanted level >  5004D: jump_if_false ££RHINO_200D6: if  00019:   @32 >  1000;; integer values               ;;wait 1 second just to test004D: jump_if_false ££RHINO_30247: request model 2870247: request model 432038B: load_requested_models  00D6: if  1  0248:   model 287 available0248:   model 432 available004D: jump_if_false ££RHINO_304C4: create coordinate @0 @1 @2 from actor $PLAYER_ACTOR offset  200.0  150.0  100.000A5: @3 = create_car 432 at  @0 @1 @20224: set car @3 health to  50000825: @3                                              ;;instantly turn helicopter rotor wing on0129: @4 = create_actor  24  287 in_car @3 driverseat084E: @3 1                                            ;;engage helicopter's primary gun0724: @3 $PLAYER_CHAR  50.0                           ;;helicopter follow and attack player0249: release model 2870249: release model 432  :RHINO_40001: wait  0 ms00D6: if  4  8118:   NOT   actor @4 dead8119:   NOT   car @3 wrecked0256:   player $PLAYER_CHAR defined010F:   player $PLAYER_CHAR wanted level >  50202:   actor $PLAYER_ACTOR near car @3 radius  300.0  300.0 unknown  0004D: jump_if_false ££RHINO_5  0002: jump ££RHINO_4:RHINO_5    01C2: remove references to actor @401C3: remove references to car @30002: jump ££RHINO_2

 

 

but they don't shoot at me...btw....what is the model 287 ?? a ped?

 

Can anyone tell me why this doesn't work????

 

 

Edited by careca
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  • 8 years later...

Now, I don't know what Space wrote but you could use something like this to get Hunter's attention devil.gif:

 

 

CODE

:HUNTER_1

03A4: name_thread 'HUNTER'

 

:HUNTER_2

0001: wait 250 ms

00D6: if 0

0256: player $PLAYER_CHAR defined

004D: jump_if_false ££HUNTER_2

00D6: if 0

010F: player $PLAYER_CHAR wanted level > 5

004D: jump_if_false ££HUNTER_2

0006: @32 = 0 ;; integer values

 

:HUNTER_3

0001: wait 0 ms

00D6: if 1

0256: player $PLAYER_CHAR defined

010F: player $PLAYER_CHAR wanted level > 5

004D: jump_if_false ££HUNTER_2

00D6: if 0

0019: @32 > 60000 ;; integer values ;;wait 1 minute

004D: jump_if_false ££HUNTER_3

0247: request model 287

0247: request model 425

038B: load_requested_models

00D6: if 1

0248: model 287 available

0248: model 425 available

004D: jump_if_false ££HUNTER_3

04C4: create coordinate @0 @1 @2 from actor $PLAYER_ACTOR offset 200.0 150.0 100.0

00A5: @3 = create_car 425 at @0 @1 @2

0224: set car @3 health to 5000

0825: @3 ;;instantly turn helicopter rotor wing on

0129: @4 = create_actor 24 287 in_car @3 driverseat

084E: @3 1 ;;engage helicopter's primary gun

0724: @3 $PLAYER_CHAR 50.0 ;;helicopter follow and attack player

0249: release model 287

0249: release model 425

 

:HUNTER_4

0001: wait 0 ms

00D6: if 4

8118: NOT actor @4 dead

8119: NOT car @3 wrecked

0256: player $PLAYER_CHAR defined

010F: player $PLAYER_CHAR wanted level > 5

0202: actor $PLAYER_ACTOR near car @3 radius 300.0 300.0 unknown 0

004D: jump_if_false ££HUNTER_5

0002: jump ££HUNTER_4

 

:HUNTER_5

01C2: remove references to actor @4

01C3: remove references to car @3

0002: jump ££HUNTER_2

 

 

It spawns a Hunter one minute after you get a 6-star wanted level. sigh.gif

 

I'm a noob, so I don't know much about scripting. I really really want this, but I don't know what to do with it. If I open up sanny builder, click new, paste the code, and click compile, it tells me "Unknown directive CODE.". What do I do now? Sorry for my stupidity.

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That code was probably written in Mission Builder as a thread for the main.scm - that's why you can't compile it. BTW a 8 year old bump? Jesus man you've just broken all records :lol:.

Thanks for the info, but how would I convert it to cleo? Or would I be able to put it in main.scm with sanny builder? If so, where do I put the code?

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aStiffSausage

Here's the code converted for Sanny Builder.

{$CLEO}0000:NOP:HUNTER_103A4: name_thread 'HUNTER':HUNTER_2  0001: wait  250 ms00D6: if      0256:   player $PLAYER_CHAR defined004D: jump_if_false @HUNTER_200D6: if  010F:   player $PLAYER_CHAR wanted level >  5004D: jump_if_false @HUNTER_20006: [email protected] = 0 :HUNTER_30001: wait  0 ms00D6: if and    0256:   player $PLAYER_CHAR defined010F:   player $PLAYER_CHAR wanted level >  5004D: jump_if_false @HUNTER_200D6: if  0019:   [email protected] >  60000004D: jump_if_false @HUNTER_30247: request model 2870247: request model 425038B: load_requested_models  00D6: if and   0248:   model 287 available0248:   model 425 available004D: jump_if_false @HUNTER_304C4: create coordinate [email protected] [email protected] [email protected] from actor $PLAYER_ACTOR offset  200.0  150.0  100.000A5: [email protected] = create_car 425 at  [email protected] [email protected] [email protected]: set car [email protected] health to  50000825: [email protected]                                               0129: [email protected] = create_actor  24  287 in_car [email protected] driverseat084E: [email protected] 1                                               0724: [email protected] $PLAYER_CHAR  50.0                             0249: release model 2870249: release model 425  :HUNTER_40001: wait  0 ms00D6: if and8118:   NOT   actor [email protected] dead8119:   NOT   car [email protected] wrecked0256:   player $PLAYER_CHAR defined010F:   player $PLAYER_CHAR wanted level >  50202:   actor $PLAYER_ACTOR near car [email protected] radius  300.0  300.0 unknown  0004D: jump_if_false @HUNTER_5  0002: jump @HUNTER_4:HUNTER_5    01C2: remove references to actor [email protected]: remove references to car [email protected]: jump @HUNTER_2
Edited by aStiffSausage
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Here's the code converted for Sanny Builder.

 

 

(yatayatayata)

Thank you so much! This really works great! love it! more exclamation marks!!!!!!!

Edited by coltonon
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Now for something else, previously mentioned in the first post. Adding a seventh star to the HUD. I was thinking of a cleo script, that when you have obtained a 6 star wanted level, after one minute, the script adds another star icon next to star #6. I know it wouldn't really be a 7 star wanted rating, but it would still give the players an "oh sh*t" moment. It would also be cool if the streets emptied, just like when you type in the cheat "ghosttown". I just feel that it is somewhat unrealistic for there to be rhinos hydras barracks hunters (thanks to aStiffSausage) and half the d*mn army to be hunting you down, and all the peds are still out and about just like normal. If the last part is too much to ask for, I don't really mind typing in the cheat code, but It would still be cool. I realize that if your wanted level dropped to five stars, it would appear that you went from seven stars to 5, but whatever.

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