Viper187 Posted October 9, 2005 Share Posted October 9, 2005 (edited) I was wondering if it were somehow possible to actually add a wanted star level to III/Vice/SA. I was thinking about all the unused law enforcement vehicles and was wondering if anyone else felt they should be used to chase you. I mentioned part of this in a reply in the LC forum, but I thought I'd bring up a full discussion here while I'm at it. First, could we add law vehicles to the existing levels? i.e. in Vice make both FBI Ranchers AND FBI Washingtons chase you at level 5 (I only remember Ranchers coming - right?). Same for level 6. Military only uses Barracks and Tanks, don't they? I want a damn Hunter to chase me! Patriots would be nice as well. If not, could additional levels be added? Say at level 7, call out the Hunters to blow you away. That reminds me of another thing. The tanks never shoot at you! What retards are driving those things!? I don't know if anyone can figure out a way to mess with the levels themselves, but if anyone's good with setting up their own AI, maybe they could rig up something. Like once you have 6 stars for over a minute, start spawning Hunters in your area to attack you. When you have 5 star, spawn a car load of feds in turret mode to chase and shoot you. I never had much luck setting up flags and such to get choppers to actually chase and shoot you, but maybe someone else could. I dunno, just a thought. I thought maybe one of the people that likes screwing with the EXE would look into it. I've tried to retire from most of this modding stuff for now, but I can't help coming up with ideas once in a while. p.s. If anyone thinks this topic belongs in another forum (or up my ass), feel free to move it. Edited October 9, 2005 by Viper187 Link to comment Share on other sites More sharing options...
Nipa Posted October 9, 2005 Share Posted October 9, 2005 Wrong forum PLUS hardcoded, it's not possible to change it, unless you want to do it via Memory Hacking (but then you have to make the level's vehicle be replaced with the one you want, not swapped models but change the id that's being used with the id of the new vehicle in memory) Nipa -Nipa Link to comment Share on other sites More sharing options...
ZAZ Posted October 9, 2005 Share Posted October 9, 2005 wrong forum or not, doesnt matter to me. Your idea is funny! I have a other: 010E: set_player $PLAYER_CHAR minimum_wanted_level_to 603BF: set_player $PLAYER_CHAR ignored_by_everyone_to 1 (true);; or01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to 1 (true) Dont know if it works CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
jarjar Posted October 10, 2005 Share Posted October 10, 2005 Yeh, great idea Viper187, but as with all really cool modding ideas, they are hardcoded Link to comment Share on other sites More sharing options...
Mr Killer Posted October 10, 2005 Share Posted October 10, 2005 Unless you replace the VCPD chopper with the Hunter and change the properties then that's the only thing that is possible. Link to comment Share on other sites More sharing options...
ZAZ Posted October 11, 2005 Share Posted October 11, 2005 (edited) Sorry, my first post was a bit lax. I misunderstood a little bit. I think its possible to check the wanted level and then spawn a random car and change it with the Hunter. I discussed a similar thread with Demarest here The disscusion had an open end but meanwhile I tested the following script very often and it worked every time very well. Shure, I used a stretch and to change in a hunter I don�t know if it will works. Edited October 14, 2005 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
RainingAcid Posted October 11, 2005 Share Posted October 11, 2005 Download spacestein mod fo4 SA. The hunter chases you and actually shoots ant you! Link to comment Share on other sites More sharing options...
ZAZ Posted October 11, 2005 Share Posted October 11, 2005 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
careca Posted October 11, 2005 Share Posted October 11, 2005 what about the people who just want that specific mod? me for example...i don't want ALL the features in the spaceeinstein's mod! i like to add source codes in the script myself, that way i can learn something...and just download the mod and putting it in the script folder is not challenging!! either educational... so...where is that hunter chaser source code? Link to comment Share on other sites More sharing options...
/Pavel/ Posted October 11, 2005 Share Posted October 11, 2005 Now, I don't know what Space wrote but you could use something like this to get Hunter's attention : :HUNTER_103A4: name_thread 'HUNTER' :HUNTER_2 0001: wait 250 ms00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££HUNTER_200D6: if 0010F: player $PLAYER_CHAR wanted level > 5004D: jump_if_false ££HUNTER_20006: @32 = 0 ;; integer values :HUNTER_3 0001: wait 0 ms00D6: if 1 0256: player $PLAYER_CHAR defined 010F: player $PLAYER_CHAR wanted level > 5004D: jump_if_false ££HUNTER_200D6: if 00019: @32 > 60000 ;; integer values ;;wait 1 minute004D: jump_if_false ££HUNTER_30247: request model 2870247: request model 425038B: load_requested_models 00D6: if 1 0248: model 287 available0248: model 425 available004D: jump_if_false ££HUNTER_3 04C4: create coordinate @0 @1 @2 from actor $PLAYER_ACTOR offset 200.0 150.0 100.000A5: @3 = create_car 425 at @0 @1 @20224: set car @3 health to 50000825: @3 ;;instantly turn helicopter rotor wing on0129: @4 = create_actor 24 287 in_car @3 driverseat084E: @3 1 ;;engage helicopter's primary gun0724: @3 $PLAYER_CHAR 50.0 ;;helicopter follow and attack player0249: release model 2870249: release model 425 :HUNTER_40001: wait 0 ms00D6: if 4 8118: NOT actor @4 dead8119: NOT car @3 wrecked0256: player $PLAYER_CHAR defined 010F: player $PLAYER_CHAR wanted level > 50202: actor $PLAYER_ACTOR near car @3 radius 300.0 300.0 unknown 0004D: jump_if_false ££HUNTER_5 0002: jump ££HUNTER_4:HUNTER_5 01C2: remove references to actor @4 01C3: remove references to car @3 0002: jump ££HUNTER_2 It spawns a Hunter one minute after you get a 6-star wanted level. Link to comment Share on other sites More sharing options...
careca Posted October 12, 2005 Share Posted October 12, 2005 (edited) Yeah! that's what im talking about! i will test it in a few hours... anyway, Thank you man!! Thanks!! EDIT: THANKS MAN! it works very well!! even if i am on a hydra the hunter keeps shooting at me hehe what about making another code but this time for rhino? i would like to rhinos to shoot at me... i think i just need to trade hunter id number by rhino id number... isn't it? Edited October 12, 2005 by careca Link to comment Share on other sites More sharing options...
careca Posted October 12, 2005 Share Posted October 12, 2005 (edited) well i tried... :RHINO_103A4: name_thread 'RHINO':RHINO_2 0001: wait 250 ms00D6: if 0 0256: player $PLAYER_CHAR defined004D: jump_if_false ££RHINO_200D6: if 0010F: player $PLAYER_CHAR wanted level > 5004D: jump_if_false ££RHINO_20006: @32 = 0;; integer values:RHINO_30001: wait 0 ms00D6: if 1 0256: player $PLAYER_CHAR defined010F: player $PLAYER_CHAR wanted level > 5004D: jump_if_false ££RHINO_200D6: if 00019: @32 > 1000;; integer values ;;wait 1 second just to test004D: jump_if_false ££RHINO_30247: request model 2870247: request model 432038B: load_requested_models 00D6: if 1 0248: model 287 available0248: model 432 available004D: jump_if_false ££RHINO_304C4: create coordinate @0 @1 @2 from actor $PLAYER_ACTOR offset 200.0 150.0 100.000A5: @3 = create_car 432 at @0 @1 @20224: set car @3 health to 50000825: @3 ;;instantly turn helicopter rotor wing on0129: @4 = create_actor 24 287 in_car @3 driverseat084E: @3 1 ;;engage helicopter's primary gun0724: @3 $PLAYER_CHAR 50.0 ;;helicopter follow and attack player0249: release model 2870249: release model 432 :RHINO_40001: wait 0 ms00D6: if 4 8118: NOT actor @4 dead8119: NOT car @3 wrecked0256: player $PLAYER_CHAR defined010F: player $PLAYER_CHAR wanted level > 50202: actor $PLAYER_ACTOR near car @3 radius 300.0 300.0 unknown 0004D: jump_if_false ££RHINO_5 0002: jump ££RHINO_4:RHINO_5 01C2: remove references to actor @401C3: remove references to car @30002: jump ££RHINO_2 but they don't shoot at me...btw....what is the model 287 ?? a ped? Can anyone tell me why this doesn't work???? Edited October 15, 2005 by careca Link to comment Share on other sites More sharing options...
coltonon Posted December 7, 2013 Share Posted December 7, 2013 Now, I don't know what Space wrote but you could use something like this to get Hunter's attention : CODE :HUNTER_1 03A4: name_thread 'HUNTER' :HUNTER_2 0001: wait 250 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££HUNTER_2 00D6: if 0 010F: player $PLAYER_CHAR wanted level > 5 004D: jump_if_false ££HUNTER_2 0006: @32 = 0 ;; integer values :HUNTER_3 0001: wait 0 ms 00D6: if 1 0256: player $PLAYER_CHAR defined 010F: player $PLAYER_CHAR wanted level > 5 004D: jump_if_false ££HUNTER_2 00D6: if 0 0019: @32 > 60000 ;; integer values ;;wait 1 minute 004D: jump_if_false ££HUNTER_3 0247: request model 287 0247: request model 425 038B: load_requested_models 00D6: if 1 0248: model 287 available 0248: model 425 available 004D: jump_if_false ££HUNTER_3 04C4: create coordinate @0 @1 @2 from actor $PLAYER_ACTOR offset 200.0 150.0 100.0 00A5: @3 = create_car 425 at @0 @1 @2 0224: set car @3 health to 5000 0825: @3 ;;instantly turn helicopter rotor wing on 0129: @4 = create_actor 24 287 in_car @3 driverseat 084E: @3 1 ;;engage helicopter's primary gun 0724: @3 $PLAYER_CHAR 50.0 ;;helicopter follow and attack player 0249: release model 287 0249: release model 425 :HUNTER_4 0001: wait 0 ms 00D6: if 4 8118: NOT actor @4 dead 8119: NOT car @3 wrecked 0256: player $PLAYER_CHAR defined 010F: player $PLAYER_CHAR wanted level > 5 0202: actor $PLAYER_ACTOR near car @3 radius 300.0 300.0 unknown 0 004D: jump_if_false ££HUNTER_5 0002: jump ££HUNTER_4 :HUNTER_5 01C2: remove references to actor @4 01C3: remove references to car @3 0002: jump ££HUNTER_2 It spawns a Hunter one minute after you get a 6-star wanted level. I'm a noob, so I don't know much about scripting. I really really want this, but I don't know what to do with it. If I open up sanny builder, click new, paste the code, and click compile, it tells me "Unknown directive CODE.". What do I do now? Sorry for my stupidity. Link to comment Share on other sites More sharing options...
Jack Posted December 7, 2013 Share Posted December 7, 2013 (edited) That code was probably written in Mission Builder as a thread for the main.scm - that's why you can't compile it. BTW a 8 year old bump? Jesus man you've just broken all records . Edited December 7, 2013 by Jack... Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
coltonon Posted December 8, 2013 Share Posted December 8, 2013 That code was probably written in Mission Builder as a thread for the main.scm - that's why you can't compile it. BTW a 8 year old bump? Jesus man you've just broken all records . Thanks for the info, but how would I convert it to cleo? Or would I be able to put it in main.scm with sanny builder? If so, where do I put the code? Link to comment Share on other sites More sharing options...
aStiffSausage Posted December 8, 2013 Share Posted December 8, 2013 (edited) Here's the code converted for Sanny Builder. {$CLEO}0000:NOP:HUNTER_103A4: name_thread 'HUNTER':HUNTER_2 0001: wait 250 ms00D6: if 0256: player $PLAYER_CHAR defined004D: jump_if_false @HUNTER_200D6: if 010F: player $PLAYER_CHAR wanted level > 5004D: jump_if_false @HUNTER_20006: [email protected] = 0 :HUNTER_30001: wait 0 ms00D6: if and 0256: player $PLAYER_CHAR defined010F: player $PLAYER_CHAR wanted level > 5004D: jump_if_false @HUNTER_200D6: if 0019: [email protected] > 60000004D: jump_if_false @HUNTER_30247: request model 2870247: request model 425038B: load_requested_models 00D6: if and 0248: model 287 available0248: model 425 available004D: jump_if_false @HUNTER_304C4: create coordinate [email protected] [email protected] [email protected] from actor $PLAYER_ACTOR offset 200.0 150.0 100.000A5: [email protected] = create_car 425 at [email protected] [email protected] [email protected]: set car [email protected] health to 50000825: [email protected] 0129: [email protected] = create_actor 24 287 in_car [email protected] driverseat084E: [email protected] 1 0724: [email protected] $PLAYER_CHAR 50.0 0249: release model 2870249: release model 425 :HUNTER_40001: wait 0 ms00D6: if and8118: NOT actor [email protected] dead8119: NOT car [email protected] wrecked0256: player $PLAYER_CHAR defined010F: player $PLAYER_CHAR wanted level > 50202: actor $PLAYER_ACTOR near car [email protected] radius 300.0 300.0 unknown 0004D: jump_if_false @HUNTER_5 0002: jump @HUNTER_4:HUNTER_5 01C2: remove references to actor [email protected]: remove references to car [email protected]: jump @HUNTER_2 Edited December 8, 2013 by aStiffSausage Link to comment Share on other sites More sharing options...
coltonon Posted December 9, 2013 Share Posted December 9, 2013 (edited) Here's the code converted for Sanny Builder. (yatayatayata) Thank you so much! This really works great! love it! more exclamation marks!!!!!!! Edited December 10, 2013 by coltonon Link to comment Share on other sites More sharing options...
coltonon Posted December 10, 2013 Share Posted December 10, 2013 Now for something else, previously mentioned in the first post. Adding a seventh star to the HUD. I was thinking of a cleo script, that when you have obtained a 6 star wanted level, after one minute, the script adds another star icon next to star #6. I know it wouldn't really be a 7 star wanted rating, but it would still give the players an "oh sh*t" moment. It would also be cool if the streets emptied, just like when you type in the cheat "ghosttown". I just feel that it is somewhat unrealistic for there to be rhinos hydras barracks hunters (thanks to aStiffSausage) and half the d*mn army to be hunting you down, and all the peds are still out and about just like normal. If the last part is too much to ask for, I don't really mind typing in the cheat code, but It would still be cool. I realize that if your wanted level dropped to five stars, it would appear that you went from seven stars to 5, but whatever. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now