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VC, SA, and III ported to PSP


VercettiVice
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VercettiVice

Do you think R* should port San Andreas, Vice City, and GTAIII to the PSP? I think R* should because I can take my favorite GTA games with me on the go.

Edited by VercettiVice
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Do you think they should port San Andreas, Vice City, and GTAIII to the PSP? I think they should because I can take my favorite GTA games with me on the go.

I think....who are they??? If you mean R* then No becuase its a waste of time, and a mod for owners of the leagal game would take a while and size issues of how big the files would be, and if you mean download then your talking warez my friend in which case...you must leave im afraid confused.gif

Edited by Rob_UK
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well i would only do that after GTA4 has been released otherwise R* would be juggling too many things at once. Also a PSP is 1.8gb on a UMD GTA san Andreas went to double layer so i don't think its worth it. GTA3 would be pointless becuase of LCS and Vice would be a bit odd. Unless Vice City Stories was released, now that would be interesting smile.gif

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wouldnt it be hard to fit San Andreas on a UMD? but i wouldnt mind going back to vice, id like to see how it has changed over the years, if it is going to be after the 1980's

 

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tommy vercetti guy

LOL!

Mabye GTA3, but in no way GTA VC or SA especially would go there. (Lmao, PS2 cant even handle SA)

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I don't see any reason why PSP wouldn't run Vice. The PC version comes on two CDs. That cannot be more than 1.4GB. UMD holds 1.8GB. The model qualities might need to be slightly reduced, but other than that, it is certainly portable.

 

SA is a different story. It would require a lot of cutting to fit it onto UMD. I don't think that what would be left of it would be nearly as fun as the original.

Prior to filing a bug against any of my code, please consider this response to common concerns.

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GTA3Freak-2001
The only way I'd see it is if a Vice City Stories or San Andreas Stories were created in the same way as LCS is so yeah cut down versions and massively cut down for SA.
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I can't see how they would transfer those PS2 games on the PSP  confused.gif

Doi..Remake them..

that aint gonna make much diffrence

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Menzothabest

You know, I think Vice City Stories will work, but I don't know about San Andreas... Maybe only Los Santon and Venturas, but I wouldn't like the big map on a psp screen :S

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You know, I think Vice City Stories will work, but I don't know about San Andreas... Maybe only Los Santon and Venturas, but I wouldn't like the big map on a psp screen :S

Yes i agree,

Vice city will work but not San andreas,

GTA:SA is too big for a PSP Screen.

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i...need...blood

Yeah, i agree. San An is too big, the longest mission on LCS will be about 2.5 min. long (i already forgot where i read that), SA has lots of stuff that last much longer.

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You know, I think Vice City Stories will work, but I don't know about San Andreas... Maybe only Los Santon and Venturas, but I wouldn't like the big map on a psp screen :S

Leave out the best city in San Andreas,San Ferro?No thanks.I really hope the next PSP GTA is a new city. sly.gif

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GTA3Freak-2001
Yeah Vice City imo is slightly smaller then Liberty City or it seemed that way for me so that would be the most likely situation. SA would require only one area and that I think is the reason why they wouldn't bother with it.
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GTA:SA could fit on the PSP by leaving out the radio stations.

 

After a few years go by I could see them doing a Greatest Hits or Double Pack type release of the original GTA3 and VC and maybe SA on PSP. Maybe if they're looking for something to scrounge up to release when there's a long wait for the next new title. Sony doesn't want shovelware right now, but after a while they won't be able to resist cashing in.

 

I hope a Vice City Stories is in the works. That would be a natural.

 

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It would still need to be cut a bit. PS2 SA was 4.2GB. Right now I don't remember which way it was split, but it was 2GB+2.2GB for game data + audio streams. So in best case, you need to make SA 200MB lighter to fit it on UMD.

Prior to filing a bug against any of my code, please consider this response to common concerns.

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GTA3Freak-2001
But who would want a GTA without radio stations? Rockstar wouldn't do it and not to mention the PS2 already struggles with SA so it would still be totally cut down to an extent that I doubt Rockstar would bother doing it.
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it would be good if they made los santos stories and then san feirro stories and another games called las venturas stories so it would be split up in three games. then they could add extra features into the games and more building interiors. i would like to see the city in the 80s

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You may be onto something there. They could do a "stories" version of San Andreas and get some things right the second time around. It would be really cool if they cut it down to just Los Santos and the surrounding backwoods and did a storyline completely based on the Gangsta theme.

 

You guys are probably right about the original SA on PSP, rather than trying to sell people on a San Andreas w/o the radio stations, they'd probably just skip it.

 

You know, other than the smaller UMD, smaller screen, and lack of right analog stick L2, R2, L3 and R3 buttons, the PSP is not weaker than the PS2. It has the same amount of memory, comparable MIPs processor at about the same clock speed, etc. but only half the screen space it has to draw. From a programmer's perspective it looks just like a PS2. Pretty much any PS2 game that can fit on a UMD can easily be ported to the PSP.

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Maybe they could have two disks for SA. One part of the city on the first disk, and the other half on the second disk. And for it to work, maybe you could store the save game for the first disk in the memory stick and use use it on the second disk after completeing the first disk of SA.

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You may be onto something there. They could do a "stories" version of San Andreas and get some things right the second time around. It would be really cool if they cut it down to just Los Santos and the surrounding backwoods and did a storyline completely based on the Gangsta theme.

 

You guys are probably right about the original SA on PSP, rather than trying to sell people on a San Andreas w/o the radio stations, they'd probably just skip it.

 

You know, other than the smaller UMD, smaller screen, and lack of right analog stick L2, R2, L3 and R3 buttons, the PSP is not weaker than the PS2. It has the same amount of memory, comparable MIPs processor at about the same clock speed, etc. but only half the screen space it has to draw. From a programmer's perspective it looks just like a PS2. Pretty much any PS2 game that can fit on a UMD can easily be ported to the PSP.

Yeah, just focusing on LS/Gangster would be much better. After like a third of the game they totally dropped the whole "gangsta" thing and went choppily to CIA mischief and drug-related crimes. Not too smooth. Gangsta-drug busta-CIA whatsthat.gif

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da gta master

What i dont get it why everyone has a fixation on calling it Vice City Stories or Los Santos Stories, they would more likely use a different name that using stories again.

 

Anyway I would like a new smaller city for a second psp GTA. Something about the size of Vice.

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JoseGrapinino
Hey, rahkstar2.gif , you reading this? I'd buy Vice City Stories in a heartbeat!

I heard that. Maybe if they did an SA version it would only be Las Venturas Stories. 3 cities in one game would probably be unnecessary.

 

I'm excited about LCS, and a VCS would be awesome!

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Hey,  rahkstar2.gif , you reading this? I'd buy Vice City Stories in a heartbeat!

I heard that. Maybe if they did an SA version it would only be Las Venturas Stories. 3 cities in one game would probably be unnecessary.

 

I'm excited about LCS, and a VCS would be awesome!

there wont be a vc stories!! the city is to big, why you think they chose lc?

 

edit: also, vc is butttugly

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San Andreas Stories could be done, I think they could follow Sweets story either a) Before and slightly after CJ left or b) In the 5 years until his Mom died

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I think they can do it, besides wasnt one of the reasons it was bigger was cause of higher quality textures? On a small screen you dont need graphics that nice cause you cant really notice the difference.

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You know, other than the smaller UMD, smaller screen, and lack of right analog stick L2, R2, L3 and R3 buttons, the PSP is not weaker than the PS2. It has the same amount of memory, comparable MIPs processor at about the same clock speed, etc. but only half the screen space it has to draw. From a programmer's perspective it looks just like a PS2. Pretty much any PS2 game that can fit on a UMD can easily be ported to the PSP.

PSP has a weaker graphics chip. Also, there might be some instructions in the R5900 set that aren't in the R4000 set. Though, I'm not really familiar with R4000 set, so I'm not sure about it. Then you also have to consider how much the OS is capable of. There could be some important differences with PS2 OS. But it seems that other than being capable of rendering slighly fewer polygons, PSP runs games just as well as PS2, so any PS2 game can be converted to PSP with minimum effort, provided that it would fit onto a UMD.

Prior to filing a bug against any of my code, please consider this response to common concerns.

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