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Coordinates?


san_andreas_man
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san_andreas_man

I know Vice city is out dated by San Andreas but I still play vice city alot...

I am currently making a edited version of the BrokenMod 0.8 (0.8, i think) main.scm, for personal use with completly new weapon, vehicle and pick up locations for some fun.

 

I would like to know if there is a program to view your coordinates?

BUT!!!

i know ones that have XYZ but i want one with XYZ AND the angle.

I've seen one in the spaceeinstein all in one mod for VC but i can't seen to find it in the script.

 

Please help me!

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Use the code creator tool which comes in the 'stuff' folder of your Mission Builder. With that you can just walk around, pree F5 and it will store your position in an array. And alot of people still mod for the older games, Dem is obsessed with III and I mainly concentrate on VC.
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san_andreas_man

Use the code creator tool which comes in the 'stuff' folder of your Mission Builder. With that you can just walk around, pree F5 and it will store your position in an array. And alot of people still mod for the older games, Dem is obsessed with III and I mainly concentrate on VC.

As knife said above it doesn't have the angle.

I have Steve m's player position tool but when i angle the cars, boats, helicopters etc. they are never perfect.

 

 

But is doesn't have the angle confused.gif . You can get scm code for coords like in spaces all in one mod (mission mods forum)

YES thank you,

that is excactly what i was looking for...

1 problem! cry.gif

I can't find the coordinate script in the .scm.

If someone can extract it from there and post it, pm it to me or e-mail it to me...

It would help so much tounge.gif !

-----------------------------------------------------------------------------------

Oh and if someone wants to test my mod when it's near compleation please say so.

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Maybe these opcodes will be of some use to you:

 

0170008C03c4

 

 

You can find this on your own if you look in the Opcode Database (Link) or in Vice's original script.

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Dem is obsessed with III and I mainly concentrate on VC.

While this is true, demand for SA has me doing some SA work while VC's modability has me catering to it more than the other 2 combined. If I can pull off CyQ's memory hacking, you'll probably see me sitting on VC for a long time.

 

I'll upgrade my Coordinator mod to include angle on screen. I modified it to help me sniff angles when I was writing Uniquecall. The problem is that text_lowpriority only supports up to 6 numbers. So I'll have to use text draw to pull it off. Will take me a bit of time to get together since my free time is not my own anymore. Consider it on my to do list though. Will give me a nice way to start releasing level 2 Darkpactors for my work anyways smile.gif

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