marty_1985 Posted September 25, 2005 Share Posted September 25, 2005 How to activate the mainland access at the beginning of the game? Link to comment Share on other sites More sharing options...
demonj0e Posted September 25, 2005 Share Posted September 25, 2005 0629: change_stat 181 (islands unlocked) to 1 ; integer see statdisp.dat0629: change_stat 181 (islands unlocked) to 2 ; integer see statdisp.dat0629: change_stat 181 (islands unlocked) to 3 ; integer see statdisp.dat0629: change_stat 181 (islands unlocked) to 4 ; integer see statdisp.dat add that sumwhere in your scm mayeb at the top just under the MAIN thread Then find intro_814 you should see a bunch of create_forbin_cube_for_cars or summin similar select it all and replace with 0777: destroy_objects_in_object_group "BARRIERS1" 0777: destroy_objects_in_object_group "BARRIERS2" Link to comment Share on other sites More sharing options...
Nipa Posted September 25, 2005 Share Posted September 25, 2005 damn, he said vice city! well, you have to make the barriers not spawn.. i can't give the object name because i'm doing something now.. Nipa Link to comment Share on other sites More sharing options...
demonj0e Posted September 25, 2005 Share Posted September 25, 2005 whered he say vice city? Link to comment Share on other sites More sharing options...
Demarest Posted September 25, 2005 Share Posted September 25, 2005 His opening post has the VC icon. Not quite as specific as actually saying so, but you know. Doesn't matter though. The topic shouldn't exist. The SA that you offered is already well-documented. As for any of the games, you search the code of whichever mission opens such things, and you see what they changed to achieve it. Only exception to this rule is knowing that in GTA3, 034B is required in order to make the lift bridge operational. Also, the GTA3 map files have a barrier present by default, but that's easy enough to find and reverse-engineer. Link to comment Share on other sites More sharing options...
san_andreas_man Posted October 1, 2005 Share Posted October 1, 2005 Hi, I'm still a beginner at coding but... I think you need to find: 029B: $6F5 = init_object -58 (NT_ROADBLOCKCI) at -97.3 1061.8 11.601C7: remove_object_from_mission_cleanup_list $6F5029B: $6F6 = init_object -59 (NT_ROADBLOCKGF) at -81.46 81.358 21.0401C7: remove_object_from_mission_cleanup_list $6F6029B: $6F7 = init_object -60 (WSH_ROADBLOCK) at -242.671 -935.667 16.19801C7: remove_object_from_mission_cleanup_list $6F7 All you have to do is delete it and tada!!! main island is open. Um... Starfish island will still be closed: 1: I don't know what to delete. 2: I like it that way I am using a mod so this might not be it... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now